Flood (video game)

Flood

Cover art for Flood
Developer(s) Bullfrog Productions
Publisher(s) Electronic Arts
Platform(s) Amiga, Atari ST
Release date(s) 1990
Genre(s) Platform
Mode(s) Single player
Rating(s) N/A

Flood is a 1990 computer game developed by Bullfrog Productions. It was published for the Amiga and Atari ST by Electronic Arts. The game is a Platform game where the objective is to collect all the litter and find the exit to the level. The game was not a huge commercial success and contained rather experimental styles of gameplay for its time, as well as a quirky sense of humour.

Contents

Background

The player controls a character named 'Quiffy', who is the last of his race of small green creatures. He lives underground in a series of sewers and tunnels. His mission is to reach the surface by navigating all the sewers, whilst they are slowly flooding. Quiffy can walk on walls and ceilings.

Gameplay

Quiffy must collect all of the various pieces of litter on the level and then find the exit to complete each level. In general the litter is not particularly hidden, it is just distributed around the level. Quiffy can climb on most walls and ceilings, and swim through water. He has energy which depletes upon touching dangerous objects, but can also die instantly when touching any of the few lethal objects. Although he can swim and has the appearance of an amphibious life-form, he can only breathe above water and will start to drown if he runs out of air.

In each level, you are followed by the ghost of your Auntie Mabel. She copies your movements exactly and starts off about 15 seconds behind you. However, she is very slightly faster than you and will eventually catch up with you. Touching the ghost will hurt Quiffy.

Most of the levels have taps in them, which pour water in to the level. The modelling of the water was quite advanced for a home computer game of its time; the water will flow to the lowest point that it can and when multiple taps are pouring water in one place, it will fill up proportionally fast. A lot of levels feature taps in all areas so the entire level will eventually flood, leaving Quiffy with no available source of air. This aspect is how the game derives its title.

Weapons

Quiffy starts each level with no weapon, and can pick up any of five available weapons. He can only hold one of these at any time and if he picks up another one, it will swap for the current one.

Enemies

There are various enemies on each level, some of which have special properties. In general the enemies move around in with a specific pattern, and when killed will throw a heart up which will return health to Quiffy.

Obstacles and traps

Items

Trivia

Reception

The game was reviewed in 1990 in Dragon #164 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[1]

References

  1. ^ Lesser, Hartley, Patricia, and Kirk (December 1990). "The Role of Computers". Dragon (164): 47–57. 

External links