Adobe Flash Player
Adobe Flash Player
|
Developer(s) |
Adobe Systems (formerly by Macromedia) |
Initial release |
1996; 15 years ago (1996) |
Stable release |
11.1.102.55 (November 11, 2011; 3 months ago (2011-11-11)) [±] |
Preview release |
11.2.202.160 Beta 3 (December 20, 2011; 57 days ago (2011-12-20)) [±] |
Operating system |
Microsoft Windows, Mac OS X, Linux, Solaris, BlackBerry Tablet OS, Android, and Pocket PC |
Platform |
Web browsers and ActiveX-based software |
Available in |
Chinese Simplified, Chinese Traditional, English, French, German, Italian, Japanese, Polish, Spanish, Korean, and Turkish.[1] |
Type |
Run-time environment, Media Player and Browser extension |
License |
Freeware |
Website |
www.adobe.com/products/flashplayer/ |
The Adobe Flash Player is software for viewing multimedia, Rich Internet Applications and streaming video and audio, on a computer web browser or on supported mobile devices. Flash Player runs SWF files that can be created by the Adobe Flash authoring tool, by Adobe Flex or by a number of other Macromedia and third party tools. Flash Player was created by Macromedia and now developed and distributed by Adobe Systems after its acquisition. Flash Player supports vector and raster graphics, 3D graphics, an embedded scripting language called ActionScript and streaming of video and audio. ActionScript is based on ECMAScript, and has supports object-oriented code, and may be compared to JavaScript. Flash Player has a wide user base, with over 99% penetration on internet connected personal computers, and is a common format for games, animations, and GUIs embedded into web pages.
Flash Player is freely available as a plugin for recent versions of web browsers (such as Internet Explorer, Mozilla Firefox, Opera, and Safari) on selected platforms. Google Chrome integrated the player into the distribution. Each version of the plugin is backwards-compatible.
Flash Player is used internally by the Adobe Integrated Runtime (Adobe AIR), in order to provide a cross-platform runtime environment for desktop applications and mobile applications. The runtime supports installable applications on Windows, Linux, Mac OS and some mobile operating systems such as iOS and Android. Flash applications must specifically be built for the Adobe AIR runtime in order to utilize additional features provided, such as file system integration, native client extensions, native window/screen integration, taskbar/dock integration, and hardware integration with connected Accelerometer and GPS devices.[2]
Runtime
Adobe Flash Player is a runtime that executes and displays content from a provided SWF file. The SWF File Format has recently become an open format standard. Adobe has not been willing to make complete source code of the Flash Player available for free software development. The source code for the ActionScript Virtual Machine has been released as a project named Tamarin[3] under the terms of an MPL/GPL/LGPL tri-license. It includes the specification for the ActionScript byte code format. This project is jointly managed by Mozilla and Adobe. The full specification of the SWF format is available without restriction by Adobe.[4] However, the free software player Gnash is quite incomplete at this time.[5]
Availability
Desktop platforms
The latest version of Flash Player, version 11, is available for all major desktop platforms, Windows (XP and newer), Linux, Solaris and Mac OS X.[6]
Adobe released an alpha version of Flash Player 10 for x86-64 Linux on November 17, 2008. Adobe released a beta version of Flash Player 11 on July 13, 2011, which has 64-bit editions for all supported platforms.[7] Flash Player 11 was released to web on October 3, 2011.
Adobe Flash Player 11 is available in three flavors: "ActiveX", "Plug-in" and "Projector". The "ActiveX" version is an ActiveX control for use in Internet Explorer and any other Windows applications that supports ActiveX technology. The "plug-in" version is available for Netscape-compatible browsers on Microsoft Windows, Macintosh and Linux. The "projector" version is a standalone player that can open SWF files directly.[8]
Mobile platforms
Flash Player 11 is available for Android (ARM Cortex-A8 and above[9]) and Apple iOS.[6] Flash Player is also certified to be supported on a select range of mobile and tablet devices, from Acer, Dell, HTC, Lenovo, Logitech, LG, Motorola, Research In Motion, Samsung, Sharp, SoftBank, Sony (and Sony Ericsson) and Toshiba.[10][11][12]
Version 9 is the most recent official version currently available for the Linux/ARM-based Nokia 770/N800/N810 Internet Tablets running Maemo OS2008, classic Mac OS and Windows 95/NT.[13][14] Version 10 can be run under Windows 98/Me using KernelEx. HP offers Version 6 of the player for HP-UX.[15] Other versions of the player have been available at some point for OS/2, Symbian OS, Palm OS, BeOS and IRIX.[16] The Kodak Easyshare One includes Flash Player.[17]
Adobe said it will optimize Flash for use on ARM architecture (ARMv6 and ARMv7 architectures used in the ARM11 family and the Cortex-A series of processors) and release it in the second half of 2009. The company also stated it wants to enable Flash on NVIDIA Tegra, Texas Instruments OMAP 3 and Samsung ARMs.[18][19] Beginning 2009, it was announced that Adobe would be bringing Flash to TV sets via Intel Media Processor CE 3100 before mid-2009.[20] Later on, ARM Holdings said it welcomes the move of Flash, because "it will transform mobile applications and it removes the claim that the desktop controls the Internet."[21] However, as of May 2009, the expected ARM/Linux netbook devices had poor support for Web video and fragmented software base.[22]
Among other devices, LeapFrog Enterprises provides Flash Player with their Leapster Multimedia Learning System and extended the Flash Player with touch-screen support.[23] Sony has integrated Flash Player 6 into the PlayStation Portable's web browser via firmware version 2.70 and Flash Player 9 into the PlayStation 3's web browser in firmware version 2.50.[24] Nintendo has integrated Flash Lite 3.1, equivalent to Flash 8, in the Internet Channel on the Wii.
The following table documents Flash Player support on mobile operating systems:
Privacy
Flash Player supports persistent local storage of data (also referred to as local shared objects), which can be used similarly to HTTP cookies or Web Storage in web applications. Local storage in Flash Player allows websites to store non-executable data on a user's computer, such as authentication information, game high scores or saved games, server-based session identifiers, site preferences, saved work, or temporary files. Flash Player will only allow content originating from exactly the same website domain to access data saved in local storage.[36]
Because local storage can be used to save information on a computer that is later retrieved by the same site, a site can use it to gather user statistics, similar to how HTTP cookies and Web Storage can be used. With such technologies, the possibility of building a profile based on user statistics is considered by some a potential privacy concern. Users can disable or restrict use of local storage in Flash Player through a web-based "Settings Manager" page.[37] These settings can be accessed from the Adobe website or by right-clicking on Flash -based content and selecting "Global Settings..."
Local storage can be disabled entirely or on a site-by-site basis. Disabling local storage will block any content from saving local user information using Flash Player, but this may disable or reduce the functionality of some websites, such as saved preferences or high scores and saved progress in games. Due to exceptions generated by many flash applications when local storage is turned off, video may never appear, or the player may appear to crash due to the latest 3.x Firefox plugin container implementation.
Beginning with Flash Player 10.1, Flash Player supports the privacy mode settings in the latest versions of the Chrome, Firefox, Internet Explorer, and Safari web browsers, such that no local storage data is saved when the browser's privacy mode is in use.[38]
Release history
Adobe Flash release notes do not disclose the security issues addressed when a release closes security holes, making it difficult to evaluate the urgency of a particular update.
- Macromedia Flash Player 2 (1997)
- Mostly vectors and motion, some bitmaps, limited audio
- Support of stereo sound, enhanced bitmap integration, buttons, the Library, and the capability to tween color changes.
- Macromedia Flash Player 3 (1998)
- Added alpha transparency, licensed MP3 compression
- Brought improvements to animation, playback, and publishing, as well as the introduction of simple script commands for interactivity.
- Macromedia Flash Player 4 (May 1999)
- Saw the introduction of streaming MP3s and the Motion Tween. Initially, the Flash Player plug-in was not bundled with popular web browsers and users had to visit Macromedia website to download it; As of 2000, however, the Flash Player was already being distributed with all AOL, Netscape and Internet Explorer browsers. Two years later it shipped with all releases of Windows XP. The install-base of the Flash Player reached 92 percent of all Internet users.
- Macromedia Flash Player 5 (August 2000)
- A major leap forward in capability, with the evolution of Flash's scripting capabilities as released as ActionScript.
- Saw the ability to customize the authoring environment's interface.
- Macromedia Generator was the first initiative from Macromedia to separate design from content in Flash files. Generator 2.0 was released in April 2001 and featured real-time server-side generation of Flash content in its Enterprise Edition. Generator was discontinued in 2002 in favor of new technologies such as Flash Remoting, which allows for seamless transmission of data between the server and the client, and ColdFusion Server.
- In October 2000, usability guru Jakob Nielsen wrote a polemic article regarding usability of Flash content entitled "Flash 99% Bad". (Macromedia later hired Nielsen to help them improve Flash usability.)
- Macromedia Flash Player 6 (version 6.0.21.0, codenamed Exorcist) (March 2002)
- Support for the consuming Flash Remoting (AMF) and Web Service (SOAP)
- Supports ondemand/live audio and video streaming (RTMP)
- Support for screenreaders via Microsoft Active Accessibility
- Added Sorenson Spark video codec for Flash Video[39]
- Support for video, application components, shared libraries, and accessibility.
- Macromedia Flash Communication Server MX, also released in 2002, allowed video to be streamed to Flash Player 6 (otherwise the video could be embedded into the Flash movie).
- Macromedia Flash Player 7 (version 7.0.14.0, codenamed Mojo) (September 2003)
- Supports progressive audio and video streaming (HTTP)
- Supports ActionScript 2.0, an Object-Oriented Programming Language for developers
- Ability to create charts, graphs and additional text effects with the new support for extensions (sold separately), high fidelity import of PDF and Adobe Illustrator 10 files, mobile and device development and a forms-based development environment. ActionScript 2.0 was also introduced, giving developers a formal Object-Oriented approach to ActionScript. V2 Components replaced Flash MX's components, being rewritten from the ground up to take advantage of ActionScript 2.0 and Object-Oriented principles.
- In 2004, the "Flash Platform" was introduced. This expanded Flash to more than the Flash authoring tool. Flex 1.0 and Breeze 1.0 were released, both of which utilized the Flash Player as a delivery method but relied on tools other than the Flash authoring program to create Flash applications and presentations. Flash Lite 1.1 was also released, enabling mobile phones to play Flash content.
- Macromedia Flash Player 8 (version 8.0.22.0, codenamed Maelstrom) (August 2005)
- Support for runtime loading of GIF and PNG images
- New video codec (On2 VP6)
- Improved runtime performance and runtime bitmap caching
- Live filters and blendmodes
- File upload and download capabilities
- New text-rendering engine, the Saffron Type System
- ExternalAPI subsystem introduced to replace fscommand()
- On December 3, 2005, Adobe Systems acquired Macromedia and its product portfolio (including Flash).[40]
- Adobe Flash Player 9 (version 9.0.15.0, codenamed Zaphod and previously named Flash Player 8.5) (June 2006)
- New ECMAScript scripting engine, ActionScript Virtual Machine AVM2. AVM1 retained for compatibility.
- ActionScript 3 via AVM2.
- E4X, which is a new approach to parsing XML.
- Support for binary sockets.
- Support for Regular Expressions and namespaces.
- ECMAScript 4 virtual machine donated to Mozilla Foundation and named Tamarin.
- Adobe Flash Player 9 Update 1 (version 9.0.28.0, codenamed Marvin) (November 2006)[41]
- Support for full-screen mode.[42]
- Adobe Flash Player 9 Update 2 (version Mac/Windows 9.0.47.0 and Linux 9.0.48.0, codenamed Hotblack) (July 2007)
- Adobe Flash Player 9 Update 3 (version 9.0.115.0, codenamed Moviestar or Frogstar) (December 2007)[43][44]
- Adobe Flash Player 10 (version 10.0.12.36, codenamed Astro) (October 2008)
- New Features
- Enhanced Features
- Larger bitmap support
- Graphics drawing API
- Context menu
- Hardware acceleration
- Anti-aliasing engine (Saffron 3.1)
- Read/write clipboard access
- WMODE
- Adobe Flash Player 10.1 (version 10.1.53.64, codenamed Argo) (June 2010)[45]
- Reuse of Bitmap data copies for better memory management
- Improved garbage collector
- Hardware-based H.264 video decoding
- HTTP Dynamic Streaming
- Peer-assisted networking and Multicast
- Support for browser privacy modes
- Multi-touch APIs
- For Macs/OSX 10.4 ppc or later
- Using Cocoa UI for Macs
- Use of double-buffered OpenGL context for fullscreen
- Use of Core Animation
- Adobe Flash Player 10.2 (version 10.2.152.26, codenamed Spicy) (February 2011)
- Stage Video, a full hardware-accelerated video pipeline
- Internet Explorer 9 hardware-accelerated rendering support
- Custom native mouse cursors
- Multiple monitor full-screen support
- Enhanced sub-pixel rendering for text
- Adobe Flash Player 10.3 (version 10.3.181.14, codenamed Wasabi) (May 2011)[46]
- Media Measurement (video analytics for websites; desktop only)
- Acoustic Echo Cancellation (acoustic echo cancellation, noise suppression, voice activity detection, automatic compensation for microphone input levels; desktop only)
- Integration with browser privacy controls for managing local storage (ClearSiteData NPAPI)
- Native Control Panel
- Auto-Update notification for Mac OS
- Adobe Flash Player 11 (version 11.0.1.152, codenamed Serrano) (October 2011)[47]
- Desktop only
- Stage 3D Accelerated Graphics Rendering[48]
- H.264/AVC Software Encoding for Cameras
- Native 64-bit
- Asynchronous Bitmap Decoding
- TLS Secure Sockets
- Desktop and Mobile
- Stage Video Hardware Acceleration
- Native extension libraries[49]
- Desktop: Windows (.dll), OS X (.framework)
- Mobile: Android (.jar, .so), iOS (.a)
- JPEG XR decoding
- G.711 Audio Compression for Telephony
- Protected HTTP Dynamic Streaming (HDS)
- Unlimited bitmap size
- LZMA SWF compression
- Mobile only
- H.264/AAC Playback
- Front-facing Camera
- Background Audio Playback
- Device Speaker Control
- 16 and 32-bit color depth
- Adobe Flash Player 11.1 (version 11.1.102.55, codenamed Anza) (November 2011)[50]
- Last version of the browser plug-in for mobile devices
- iOS 5 native extensions for AIR
- StageText: Native text input UI for Android
- Security enhancements
Criticism
In April 2010, Steve Jobs, former CEO of Apple Inc. criticised the stability of the Flash Player, claiming that when one of Apple's Macintosh computers crashes, "more often than not" the cause can be attributed to Flash. Additionally, he labeled Flash as "buggy".[51]
Adobe's CEO Shantanu Narayen responded by saying, "If Flash [is] the number one reason that Macs crash, which I'm not aware of, it has as much to do with the Apple operating system."[52]
Despite 64-bit operating systems being mainstream for 5 years and the majority of PC's sold today running 64-bit Windows, Adobe did not release a version of Adobe Flash Player for 64-bit browsers until 2011, playing a part in holding back the use of 64-bit browsers.
Apple controversy
As of 2011, Flash Player has emerged as the de facto standard for online video publishing on the desktop, with adaptive bitrate video streaming, DRM, and fullscreen support.[53][54] On mobile devices however, after major operating system providers such as Apple and Microsoft refused to allow Flash Player within web browsers, Adobe has stopped all Flash Player development for mobile browsers in favor of HTML5.[55][56]
In April 2010, Steve Jobs, former CEO of Apple Inc. published an open letter explaining why Apple wouldn't allow Flash on the iPhone, iPod touch and iPad, citing the following technical reasons:
- Openness: Jobs wrote "Adobe's Flash products are 100% proprietary". Various portions of the Flash Player and its related SDKs are open-source, including the Adobe Flex SDK which compiles SWF files from source code, the Tamarin JIT Virtual Machine for ActionScript 3, and the recent Open Screen Project which removes licensing fees and opens data protocols for Flash. The Flash community is also supported by open-source projects, such as FlashDevelop (IDE), MTASC (Compiler) and Gnash (alternative Flash Player).[57]
- Access: Jobs claimed that a large percentage of the video on the internet is supported on iOS, and writes "almost all this video is also available in a more modern format, H.264". H.264 is a proprietary specification and encumbered by patents, which makes it a closed standard. Many popular video sharing websites such as YouTube have also published video content in an HTML5 compatible format, enabling videos to playback in mobile web browsers even without Flash Player.[58]
- Security: Jobs wrote "Symantec recently highlighted Flash for having one of the worst security records in 2009".[59] Adobe responded by pointing out that "the Symantec Global Internet Threat Report for 2009 found that Flash Player had the second lowest number of vulnerabilities of all Internet technologies listed (which included both web plug-ins and browsers)."[60][61]
- Performance: Jobs wrote "Flash has not performed well on mobile devices". Adobe optimized current versions of Flash Player and Flash Lite to use hardware acceleration for video and graphics playback on many devices, including desktop computers. Performance is similar to HTML5 video playback.[62][63] Also, Flash Player has been used on multiple mobile devices as a primary user interface renderer.[64]
There has been speculation that Steve Jobs rejected Flash for business reasons, rather than the technical reasons he mentions in his letter.
“ |
Allowing Flash—which is a development platform of its own—would just be too dangerous for Apple, a company that enjoys exerting total dominance over its hardware and the software that runs on it. Flash has evolved from being a mere animation player into a multimedia platform capable of running applications of its own. That means Flash would open a new door for application developers to get their software onto the iPhone: Just code them in Flash and put them on a web page. In so doing, Flash would divert business from the App Store, as well as enable publishers to distribute music, videos and movies that could compete with the iTunes Store. |
” |
—"Why Apple Won’t Allow Adobe Flash on iPhone," Wired Magazine, (2008)[65]
|
“ |
This is not about technology. The criticisms from Apple about Flash can also be applied to many other systems that Apple has not directly opposed. Therefore Apple's stance appears driven by their business need to protect the iPhone platform against the threat of a cross-platform competitor. |
” |
—Ray Valdes, V.P. of Gartner Research - "Why Adobe Flash on mobile isn't dead" (2010)[66]
|
“ |
"[Apple is] very, very keen to keep control of the end-to-end experience and therefore having a separate runtime in the form of Adobe is a problem, One could argue it could be detrimental to Apple's business model because there's a lot of Adobe games - or games that are delivered in Flash - which are free and therefore that would detract from people downloading [paid gaming content] from the App Store." |
” |
—Ben Wood, Director at CCS Insight[67]
|
See also
References and notes
- ^ Flash Player Download Center
- ^ [www.adobe.com/products/air.html Adobe AIR 3], Adobe
- ^ Tamarin Project. Mozilla.org (2010-10-05). Retrieved on 2011-03-11.
- ^ SWF Technology Center | Adobe Developer Connection. Adobe.com (2009-07-14). Retrieved on 2011-03-11.
- ^ "Gnash Reference Manual". www.gnu.org. http://www.gnu.org/software/gnash/manual/gnashref.html#runs-on. Retrieved 2011-11-12.
- ^ a b c iOS features in Adobe AIR 2.6, Adobe Devnet
- ^ http://labs.adobe.com/downloads/flashplayer11.html
- ^ "Downloads". Adobe Flash Player Support Center. http://www.adobe.com/support/flashplayer/downloads.html. Retrieved October 29, 2011.
- ^ a b "Flash Player 10.1 – Installations and updates". http://www.flashmobileblog.com/2010/03/02/flash-player-10-1-installations-and-updates/. Retrieved 2010-11-19.
- ^ Flash Platform Certified Devices, Adobe
- ^ Flash Platform Certified Devices: Smartphones, Adobe
- ^ Flash Platform Certified Devices: Tablets, Adobe
- ^ Web Players. Adobe. Retrieved on 2011-03-11.
- ^ [1]
- ^ [2]
- ^ MACROMEDIA INTRODUCES FREE FLASH PLAYERS FOR LINUX, SOLARIS, IRIX USERS. | Technology > Software Services & Applications from. AllBusiness.com. Retrieved on 2011-03-11.
- ^ Macromedia – Flash Player SDK http://www.adobe.com/products/flashplayer_sdk/ (Taken 7 July 2006).
- ^ Press Room: For immediate release. Adobe. Retrieved on 2011-03-11.
- ^ Adobe Flash 10 to be ARM-optimized in 2009. Electronista (2008-11-17). Retrieved on 2011-03-11.
- ^ Press Room: For immediate release. Adobe. Retrieved on 2011-03-11.
- ^ ARM welcomes Adobe's mobile Flash move – 5/2/2008. Electronics Weekly (2008-05-02). Retrieved on 2011-03-11.
- ^ ARM netbooks struggle with video, apps. Eetimes.com (2009-04-14). Retrieved on 2011-03-11.
- ^ Adobe Success Story: LeapFrog Enterprises http://www.adobe.com/cfusion/showcase/index.cfm?event=casestudydetail&casestudyid=21019&loc=en_us (Taken 7 July 2006).
- ^ "New info on the firmware updates for PS3 and PSP". ThreeSpeech. 2008-10-14. http://threespeech.com/blog/2008/10/new-info-on-the-firmware-updates-for-ps3-and-psp/.
- ^ Adobe Flash Player, Android Market
- ^ a b c Announcing Flash Player 11 and AIR 3, Adobe Flash Platform Blog
- ^ Flash Player 10.1: Live and Ready for Android « Adobe Flash Player Team Blog. Blogs.adobe.com. Retrieved on 2011-03-11.
- ^ [3] Retrieved on 2011-09-19.
- ^ Maemo software | Nokia › Maemo Browser. Maemo.nokia.com. Retrieved on 2011-03-11.
- ^ a b Mobile and Devices Developer Center: Sony PSP. Adobe (2007-07-16). Retrieved on 2011-03-11.
- ^ Symbian ^3. Adobe Flash Lite (2010-04-27). Retrieved on 2011-03-11.
- ^ Scott Janousek » Blog Archive » Nintendo Wii Flash Player supported via Opera updated to Flash Lite 3.1 (Flash 8/9). Flashmobile.scottjanousek.com (2009-09-01). Retrieved on 2011-03-11.
- ^ a b Download Macromedia Flash Player 7 for Pocket PC, Adobe
- ^ a b Flash Player 7 For Pocket PC. Adobe (2009-07-14). Retrieved on 2011-03-11.
- ^ rich Internet applications | Adobe Flash Platform runtimes. Adobe.com (2009-07-14). Retrieved on 2011-03-11.
- ^ "What Is a Local Shared Object?". Adobe Systems. http://www.adobe.com/products/flashplayer/articles/lso/. Retrieved 1 July 2010.
- ^ "Adobe Flash Player Settings Manager". Adobe Systems. http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager.html. Retrieved 1 July 2010.
- ^ "Private browsing in Flash Player 10.". Adobe Systems. http://www.adobe.com/devnet/flashplayer/articles/privacy_mode_fp10.1.html. Retrieved 1 July 2010.
- ^ Macromedia, Inc. (2002-03-04) Macromedia and Sorenson Media bring video to Macromedia Flash content and applications, Retrieved on 2009-08-09
- ^ "Adobe Completes Acquisition of Macromedia". Adobe Systems. 2005-12-05. http://www.adobe.com/aboutadobe/pressroom/pressreleases/200512/120505AdobeAcquiresMacromedia.html. Retrieved 2007-06-18.
- ^ Emmy Huang: Flash Player 9 Update (9.0.28.0) release now available for Windows and Macintosh
- ^ Adobe – Developer Center : Exploring full-screen mode in Flash Player 9
- ^ Adobe press release: http://www.adobe.com/aboutadobe/pressroom/pressreleases/200712/120407adobemoviestar.html. Blog post from Emmy Huang, the Product Manager for Adobe Flash Player: http://weblogs.macromedia.com/emmy/archives/2007/12/flash_player_9_10.cfm
- ^ a b Adobe Systems Incorporated (2007-12-03) List of codecs supported by Adobe Flash Player, Retrieved on 2009-08-05
- ^ [4]
- ^ features Flash Player 10.3 Release Notes
- ^ Flash Player 11 and AIR 3 Release Notes: 10/04/11
- ^ Introducing Molehill: 3D APIs for Adobe Flash Player and Adobe AIR, Adobe Edge
- ^ Extending AIR, Adobe Devnet
- ^ Flash Player 11.1 and AIR 3.1 User Release Notes: 11/09/11
- ^ Cassella, Dena (2010-02-01). "Steve Jobs Unleashes His Fury During Town Hall Meeting". http://www.digitaltrends.com/computing/steve-jobs-unleashes-his-fury-during-town-hall-meeting/. Retrieved 2010-02-22.
- ^ Richmond, Shane. (2010-04-30) Adobe hits back at Apple's 'smokescreen' – Telegraph Blogs. Blogs.telegraph.co.uk. Retrieved on 2011-03-11.
- ^ Flash and the HTML5 <video> tag, YouTube Blog
- ^ Pardon Our Dust, Hulu Blog
- ^ Adobe abandons Flash Player on mobile browsers for HTML5, CBS News
- ^ Adobe abandons Flash for mobile devices, The Telegraph
- ^ Response to “Thoughts on Flash”, True Gryc Blog
- ^ YouTube Mobile gets a kick start, Official YouTube Blog
- ^ Steve Jobs (2010-04-29). "Thoughts on Flash". Apple. http://www.apple.com/hotnews/thoughts-on-flash/. Retrieved 2010-05-09.
- ^ future of Flash. Adobe (2009-07-14). Retrieved on 2011-03-11.
- ^ Symantec Global Internet Threat Report for 2009, page 40, "In 2009, Symantec documented 321 vulnerabilities affecting plug-ins for Web browsers (figure 9). ActiveX technologies were affected by 134 vulnerabilities, which was the highest among the plug-in technologies examined. Of the remaining technologies, Java SE had 84 vulnerabilities, Adobe Reader had 49 vulnerabilities, QuickTime had 27 vulnerabilities, and Adobe Flash Player was subject to 23 vulnerabilities. The remaining four vulnerabilities affected extensions for Firefox."
- ^ Comparing Flash, HTML5 Performance, OS News
- ^ Battery Performance with Flash Player 10.1 on Nexus One, Flash Mobile Blog
- ^ Reference Designs and Demos, QNX
- ^ Why Apple Won’t Allow Adobe Flash on iPhone | Gadget Lab. Wired.com. Retrieved on 2011-03-11.
- ^ Why Adobe Flash on mobile isn't dead - despite what Apple's Steve Jobs says, Silicon.com
- ^ Why Adobe Flash on mobile isn't dead, page 2, Silicon.com
External links
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