ExZeus | |
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Developer(s) | HyperDevbox Japan, Octopus Studio (iPhone port) |
Publisher(s) | HyperDevbox Japan, Conspiracy Entertainment, 505 Games, Metro3D |
Platform(s) | Arcade, Wii, PS2, iPhone OS, PC, Android |
Release date(s) | Arcade PlayStation 2 Wii |
Genre(s) | Rail shooter |
Mode(s) | Single-player |
Rating(s) |
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Media/distribution | Wii Optical Disc, GD-ROM |
ExZeus (also known as Counter Force) is a video game developed by HyperDevbox Japan. It was released in 2003 in the arcades running on a Tsunami Visual Technologies TsuMo arcade cabinet.[1] In 2004, a PlayStation 2 port was released, but only in Europe. Then in 2005, the game was released in the arcades once again, this time running on Sega NAOMI GD-ROM hardware, and only released in Japanese arcades.[2][3] There was also a PC port of the game released as shareware.[4] It was once again ported to the Wii under the working title of Shoot Out,[5] later changed to Counter Force, and released in 2007. It was then reincarnated in 2009 for the iPhone, once again under the name ExZeus. An Android port was made available in 2010.[6]
Contents |
“ | Every day, thousands perish. Those who survive share rumors of an alien entity called 'Diadora'. The survivors took refuge below the Earth's surface, narrowly escaping the alien invaders. The governing Council ordered an immediate counterattack.
The primary objective codenamed 'Counter Force' would reclaim the Earth's surface using 3 experimental robots. The secondary objective is to investigate the alien war-machine's weaknesses and defeat the mysterious 'Diadora'. Three freedom fighters - Sophia, Dynamis and Calista are humanity's last hope for victory! |
” |
The Wii review of Counter Force was mostly negative. IGN gave the game 4.0 out of 10 "Bad."
FreQuenczy, a Video Game Reviewer of Nintendo Gamecube and Wii games on Youtube, gave the game 1.75/5 "Bad" citing the graphics look like an Nintendo 64 game, confusing gameplay when shooting at enemies due to the graphics, overcomplicated multitasking controls, frustrating difficulty due to the problem with the controls and in the later levels, lack of an auto-fire feature, a very short game (He estimated about 30-40 minutes of gameplay, making the game one of the shortest Wii games ever), lack of continues after dying too many times, thus going back to the beginning of the game. FreQuenczy also said that this game has very tedious sound effects, and also having a really unreasonable price tag. He said that Counter Force was $20 in most online retailers (including Amazon). The highest he saw was $32.95, stating that no way the game is worth that price. At most, he said that $5 was a reasonable price at maximum to anybody who would buy this game. Though after mostly saying negative comments on the game, he pointed out that at least the game was not boring. The game is fast-paced. He also mentioned that the way the attacks and explosions that happened during gameplay looked pretty cool, and that the music was decent. To end his review, he stated that this game would've look good on the Nintendo 64, but due to a 10-15 year procrastination, and having to be 2 generations ahead into the gaming industry at the time of the review, he concluded that the game should be avoided at all costs.