Electronic Entertainment Design and Research

Electronic Entertainment Design and Research
Type Private
Industry Market Research
Founded 2006
Headquarters Carlsbad, California, United States of America
Key people Greg Short, President & CEO; Geoffrey Zatkin President & COO; Theodore Spence CIO; Jesse Divnich VP, Financial Services; David Fay, Client Services; Shane Hebard-Massey, Research Operations
Products DesignMetrics, GamePulse, Research & Publications, Financial Services, Retail Services
Website www.eedar.com

Electronic Entertainment Design and Research (EEDAR) is a video game industry specific market research firm headquartered in Carlsbad, California. EEDAR was founded in 2006 by a team of interactive software veterans.[1]

Contents

Overview

EEDAR is a market research organization that provides services in five different business divisions: DesignMetrics, Gamepulse, Research & Publications, Financial Services, and Retail Services. EEDAR has amassed a proprietary game database with 20,000 games broken down into more than 20,000,000 game features, a Guinness World Record,[2] that is the foundation for all of EEDAR’s services.

Business Divisions

DesignMetrics

DesignMetrics is a sales and performance forecast service with a +/- 10% accuracy for the first three month sales. Designed for publishers and developers to help make crucial decisions, DesignMetrics can provide sales forecasts(US, EU or Worldwide), “What if” Scenarios to determine sales impact on feature choices, SWOT Analysis and Mock Reviews/Review Score Forecast of a specific upcoming game title.[3]

Gamepulse

Gamepulse is the video game industry’s information service. It provides game title information, sales and performance data (North America & EFIGS, Retail & Digital), Downloadable content and digital games, review scores & media outlets, publisher & developer performance, industry trends (Macro & Micro), macro forecasting and market sizing, franchise insights, marketing and mixed media analysis, consumer awareness and activity data, retail circular advertising, product virality and word-of-mouth activity, institutional knowledge management, and custom dashboarding.[4]

Research & Publications

In September 2010, EEDAR published a report called “Deconstructing Downloadable Content”, a series of four individual reports that explore consumer behaviors and historical data related to downloadable games and digital content. EEDAR also provides custom research services including data collection, formatting, topical studies and competitive analysis.[5] Financial Services: Financial services provide a range of products tailored to the financial industry. Financial services include due diligence research products, analytic consulting, company profiling, trend monitoring and forecasting services.[6]

Retail Services

Retail services provide a range of products tailored to the retail industry. Retail services include North America retail game data feeds (English and Spanish), North America and European console downloadable game and downloadable content data feeds (PSN, XBL), Feature based recommendation and discovery technology for POS, e-commerce, kiosk and mobile services, Loyalty enhancement data and technology packages, Market trending, demand planning and buyer intelligence dashboards, and support.[7]

Notable Research / Accomplishments

SMU/EEDAR Study

In 2010, SMU Guildhall and EEDAR teamed up to do a study measuring the impact of review scores and sales. The study split 165 participants who had never played Plants vs. Zombies into three groups: one who had been exposed to high review scores before playing, one who had been exposed to low review scores, and a control group who hadn’t been exposed to any.

On completing the study, the participants got a choice of taking the game or $10 in cash. Participants who were exposed to high review scores were twice as likely to take the game. Also, the participants who were shown higher review scores gave on average the game 20 points higher a review score than participants who were exposed to a low review score.[8][9][10]

DICE 2010

At DICE 2010, the CEO and COO of EEDAR, Greg Short and Geoffrey Zatkin, presented “Forces at Play: Examining What Has Really Been Impacting the Videogame Industry, and What It Means Going Forward” that analyzed the current 7th generation hardware cycle and how publishing strategies evolved over the life cycle of the hardware.[11][12]

GDC Europe 2010

At GDC Europe 2010, CEO Greg Short previewed EEDAR’s new “Deconstructing DLC Report” that showed, for example, that a majority of consumers want DLC for a new game 1 to 3 months after a game is released. Short comments that, given the data, DLC needs to become part of the game industry’s strategy. Short also showed that there is little difference between free and paid DLC, and that consumers want DLC whither or not it is free.[13]

E3 2010

After E3 2010, EEDAR released popular interest stats based upon trailer various attention matrix from Gametrailers.com and IGN.com. Joystiq.com, a popular games industry news website, noted some of the similarities and peculiarities in the lists published by EEDAR.[14][15]

Female Gamers

In 2010, EEDAR released a study about the gender of characters and how it affects the quality and sales of a game. Jesse Divnich, the VP of Analyst Services, wrote that “console games over the last 5 years show no aggregate statistical evidence that indicates that gender selection (aside from having no gender at all) impacts quality scores.” Sales of a game are more determined by brand awareness, marketing spend, development budget and other factors that have little to do with the gender of the playable character.[16]

Forbes

EEDAR was listed #15 on Forbes’ list of America Most Promising Companies, which is based on the size of their potential market, the strength of their intellectual property, experience of their management team, and track record in hitting product development benchmarks. [17][18][19]

Guinness Record

At E3 2010, Guinness World Records presented EEDAR with an award for Largest Electronic Database of Video Game Features with over 25 million quantifiable data points.[20]

Business Partners

Nielsen

In February 2009,EEDAR and Nielsen announced a market research partnership. Information from Nielsen’s Monitor Plus is combined with EEDAR’s proprietary game database to further augment EEDAR’s Gamepulse and DesignMetrics services and increase marketing campaign effectiveness.[21][22][23]

GameTrailers

In February 2009, EEDAR and GameTrailers announced a partnership to combine GameTrailers attention metrics with EEDAR’s Gamepulse and DesignMetrics services.[24][25]

ESRB

EEDAR and ESRB partner to provide statistics in GamePulse and DesignMetrics on games’ ESRB ratings.[26]

Rentrak

In December 2009, Rentrak and EEDAR signed a data integration contract to further augment EEDAR’s GamePulse service.[27]

References

  1. ^ "EEDAR Homepage". http://www.eedar.com/About/Default.aspx. Retrieved 11/8/2010. 
  2. ^ "EEDAR Game Database". http://www.eedar.com/About/GameDatabase.aspx. Retrieved 11/8/2010. 
  3. ^ "EEDAR DesignMetrics". http://www.eedar.com/Services/DesignMetrics.aspx. Retrieved 11/8/2010. 
  4. ^ "EEDAR Gamepulse". http://www.eedar.com/Services/GamePulse.aspx. Retrieved 11/8/2010. 
  5. ^ "EEDAR Research and Publications". http://www.eedar.com/Reports/Default.aspx. Retrieved 11/8/2010. 
  6. ^ "EEDAR Financial Services". http://www.eedar.com/Analysis/Default.aspx. Retrieved 11/8/2010. 
  7. ^ "EEDAR Retail Services". http://www.eedar.com/Retail/Default.aspx. Retrieved 11/8/2010. 
  8. ^ Alexander Sliwinski (7/6/2010). "EEDAR/SMU study: review scores affect perceived quality, purchase intent". Joystiq. http://www.joystiq.com/2010/07/06/eedar-smu-study-review-scores-affect-perceived-quality-purchas/. Retrieved 11/8/2010. 
  9. ^ Winda Benedetti (7/7/2010). "Video game reviews really do matter". MSNBC. http://www.msnbc.msn.com/id/38121779/ns/technology_and_science-games/. Retrieved 11/8/2010. 
  10. ^ Leigh Alexander (7/7/2010). "Study: Review Scores Directly Impact Consumer Purchasing, Opinion". Gamasutra. http://www.gamasutra.com/view/news/29309/Study_Review_Scores_Directly_Impact_Consumer_Purchasing_Opinion.php. Retrieved 11/8/2010. 
  11. ^ Stephen Johnson (February 19, 2010). "DICE 2010 Video: EEDAR's Greg Short & Geoffrey Zatkin". G4TV. http://g4tv.com/thefeed/blog/post/702708/dice-2010-video-eedars-greg-short--geoffrey-zatkin.html#. Retrieved 11/8/2010. 
  12. ^ Kim Pallister (February 22, 2010). "Thoughts from DICE 2010". http://www.kimpallister.com/2010/02/thoughts-from-dice-2010-dice-10-post1.html. Retrieved 11/8/2010. 
  13. ^ Alexander Sliwinski (August 16, 2010). "EEDAR: consumers have greater interest in DLC a month after game's release". Joystiq. http://www.joystiq.com/2010/08/16/eedar-consumers-have-greater-interest-in-dlc-a-month-after-game/. Retrieved 11/8/2010. 
  14. ^ Mike Schramm (June 26, 2010). "EEDAR releases preliminary E3 interest stats". Joystiq. http://www.joystiq.com/2010/06/26/eedar-releases-preliminary-e3-interest-stats/. Retrieved 11/8/2010. 
  15. ^ Jesse Divnich (May 12, 2010). "The Divnich Debrief: E3 2010: The Most Important Event in Gaming History?". Industry Gamers. http://www.industrygamers.com/news/the-divnich-debrief--e3-2010-the-most-important-event-in-gaming-history/. Retrieved 11/8/2010. 
  16. ^ Will Herring (August 26, 2010). "51% of HD-gen games feature female protagonists". Gamepro. Archived from the original on 2011-12-01. http://www.webcitation.org/query?url=http://www.gamepro.com/article/news/216271/51-of-hd-gen-games-feature-female-protagonists/&date=2011-11-30+19:01:32. Retrieved 11/8/2010. 
  17. ^ "Ten Questions For EEDAR". Forbes. September 16, 2009. http://www.forbes.com/2009/09/08/eedar-ten-questions-entrepreneurs-promising.html. Retrieved 11/8/2010. 
  18. ^ "America's Most Promising Companies 2009". Forbes. http://www.forbes.com/entrepreneurs/promising-companies/. Retrieved 11/8/2010. 
  19. ^ James Brightman (September 17, 2009). "EEDAR, Big Stage Honored by Forbes as 'Most Promising Companies'". Industry Gamers. http://www.industrygamers.com/news/eedar-big-stage-honored-by-forbes-as-most-promising-companies/. Retrieved 11/8/2010. 
  20. ^ Jamie P (June 18, 2010). "E3 Diary - Updated*". Guinness World Records. http://gamersblog.guinnessworldrecords.com/_E3-Diary-Updated/blog/2400653/4121.html. Retrieved 11/8/2010. 
  21. ^ "EEDAR and Nielsen Collaborate to Deliver Unprecedented Insight into the Marketing of Video Games". PRWeb. February 10, 2009. http://www.prweb.com/releases/videogame/marketing/prweb2006954.htm. Retrieved 11/8/2010. 
  22. ^ Alexander Sliwinski (November 2, 2009). "Nielsen and EEDAR join forces to provide 'unprecedented' game tracking data". Joystiq. http://www.joystiq.com/2009/11/02/nielsen-and-eedar-join-forces-to-provide-unprecedented-game-tr/. Retrieved 11/8/2010. 
  23. ^ Alec Meer (June 15, 2010). "EEDAR and Nielsen offer game marketing analysis". Gamesindustry.biz. http://www.gamesindustry.biz/articles/eedar-and-nielsen-offer-game-marketing-analysis. Retrieved 11/8/2010. 
  24. ^ "EEDAR and GameTrailers announce partnership to deliver insights on the impact of video game media on marketing". Gonintendo.com. February 17, 2009. http://gonintendo.com/viewstory.php?id=72931. Retrieved 11/8/2010. 
  25. ^ "EEDAR and GameTrailers.com Announce Partnership to Deliver Insights on the Impact of Video Game Media on Marketing". PRWeb. February 17, 2009. http://www.prweb.com/releases/gametrailers/eedar/prweb2091034.htm. Retrieved 11/8/2010. 
  26. ^ "About EEDAR page". http://www.eedar.com/about/Default.aspx. Retrieved 11/8/2010. 
  27. ^ "Rentrak's Video Game Ad Monitor Data to Augment Marketing Campaign Analysis Via EEDAR's GamePulse™ Service". Portland, OR: Rentrak. December 16, 2009. http://www.rentrak.com/section/corporate/press_room/press_release_detail.html?release_no=938. Retrieved 11/8/2010.