Dungeons | |
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Developer(s) | Realmforge Studios |
Publisher(s) | Kalypso Media |
Platform(s) | Microsoft Windows |
Release date(s) |
DE January 27, 2011
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Genre(s) | Strategy, simulation |
Mode(s) | Single-player |
Rating(s) | ESRB: M PEGI: 12 USK: 12 |
Dungeons is a strategy/simulation video game developed by Realmforge Studios and published by Kalypso Media. It was officially announced August 12, 2010 and was released on January 27, 2011 in Germany[2] and February 10, 2011 in North America.
Contents |
Dungeons differs from Dungeon Keeper in that the purpose is to care for heroes and not monsters. In order to gain the Soul Energy needed to purchase high-end equipment for the dungeon, heroes need to be killed only after they are fully satisfied. Heroes are pleased if they, for example, find treasure or fight challenging, but not overpowering opponents. Unlike Dungeon Keeper, the player also has an on screen avatar, the Dungeon Lord, who can teleport bodies to the prison room to have their Soul Energy harvested or roam the dungeon defeating heroes. He will re-spawn at the dungeon heart if he is slain, at the cost of the dungeon heart's health points.[3]
Prior to release, review aggregator Metacritic showed a mixed score from critics with an average review of 67%. Critics noted that the game was more about taking care of the heroes rather than your own creatures, in contrast to the Dungeon Keeper series. However, GameSpot panned the game as having "mind-numbing, repetitive gameplay." [4]