Dragon Quest V: Hand of the Heavenly Bride (NA) Dragon Quest: The Hand of the Heavenly Bride (EU) |
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Box art of the enhanced remake, Dragon Quest V: Hand of the Heavenly Bride, for the Nintendo DS |
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Developer(s) | Chunsoft ArtePiazza, Matrix Software[1] (PS2) ArtePiazza (NDS) |
Publisher(s) | Enix Corporation (SFC) Square Enix (PS2, NDS) |
Designer(s) | Yūji Horii |
Artist(s) | Akira Toriyama |
Composer(s) | Koichi Sugiyama |
Series | Dragon Quest |
Platform(s) | Super Famicom, PlayStation 2, Nintendo DS |
Release date(s) | Super Famicom
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Genre(s) | Role-playing video game |
Mode(s) | Single player |
Rating(s) | |
Media/distribution | 16-megabit cartridge (SFC) DVD (PS2) Nintendo DS Game Card |
Dragon Quest V: Hand of the Heavenly Bride (ドラゴンクエストV 天空の花嫁 Doragon Kuesuto Faibu Tenkū no Hanayome , lit. "Dragon Quest V: The Heavenly Bride"), known as Dragon Quest: The Hand of the Heavenly Bride in Europe,[6] is a role-playing video game and the fifth installment in the Dragon Quest video game series. Originally developed by Chunsoft and published by Enix Corporation, Dragon Quest V was the first title in the series to be released for the Nintendo Super Famicom (SFC) video game console in Japan on September 27, 1992. It has since been remade for the PlayStation 2 in 2004; which was developed by ArtePiazza and Matrix Software,[1] and published by Square Enix only in Japan. Another remake was made for the Nintendo DS,[7] and was released on July 17, 2008 in Japan.[2] The remake was also released in North America[8] and Europe,[6] marking the first time the game had an official release in either territory. The game was released on February 17, 2009 in the U.S. and Canada.
Along with Dragon Quest VI, the original Super Famicom release never reached North America. In the absence of an official translation, several fan translations were created between 1998 and 2002,[9] followed by a more recent fan translation of the PlayStation 2 remake.[10]
Dragon Quest V takes place over roughly thirty years of the main character's life, from when he is born through to when he gets married and has a family. The title introduced a gameplay dynamic in which monsters from random encounters may offer to join the player's party. This concept was used in later Dragon Quest games, and in the Dragon Quest Monsters series constituted the primary way to form a party.
The game's monster-collecting concept has since become influential, appearing in a later franchise, Dokapon. In turn, the concept of collecting everything in a game, in the form of achievements or similar rewards, has since become a common trend in video games.[11] Dragon Quest V has also been credited as the first known video game to feature a playable pregnancy, a concept that has since appeared in later games such as Harvest Moon, The Sims 2 and Fable II.[12]
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Dragon Quest V uses basic role-playing video game mechanics seen in the rest of the series, which includes leveling up by gaining experience points through battle, first person turn-based battles, and equipping weapons and armor. Something new to the Dragon Quest series is the ability to tame monsters into the player's party. The monsters can be used in battle and level-up like the human characters. Monsters sometimes request to join the Hero after battles if the party is strong enough. There are a total of 40 monsters that are capable of joining the Hero's party in the Super Famicom version, with 71 in the PlayStation 2 remake.[13][14]
Like IV and VI, this game has a wagon where members of the Hero's party can rest while exploring the world, but in the original Super Famicom version it was only possible to have a maximum of three active party members (those who actively participate in the monster battles), while in IV and VI it was up to four. This was changed in the remakes on the PlayStation 2 and Nintendo DS to include up to four members in an active party. The tactics system first introduced in Dragon Warrior IV was brought back in this game, but with the added option of controlling allies manually for the entire game (whereas Dragon Quest IV only let you control them for four out of five chapters). It also expanded the tactics system by allowing the artificial intelligence routines to be set individually for each ally rather than for the party as a whole.[15]
After beating the game, players can gain access to the bonus dungeon. Dragon Quest V was the first Dragon Quest game to have a bonus dungeon (although the remakes of Dragon Quest III and IV added bonus dungeons later).
Dragon Quest V begins with a brief scene of the Hero's birth in which the player gives the Hero a name. Afterwards, the Hero, as a child, and his father, Pankraz travel to meet Sancho, an old friend. The Hero meets Bianca and the two explore the haunted Uptaten Towers (レヌール Renūru ), where they obtain a mysterious Golden Orb. The next day, the Hero notices a man in the town who looks very similar to him only older. That man asks the Hero to show him the Golden Orb and, after returning it, asks him to take care of his father Pankraz. The first section of the story ends with Pankraz being killed by powerful foes when he tries to protect his son and Prince Harry. They are then both sold into slavery.
The story continues ten years later, and the player finds that the Hero and Harry have grown up working on a giant temple, but escape as the scene opens. The Hero travels to the west to the town of Mostroferrato, where the wealthy nobleman Rodrigo Briscoletti and his daughter Nera live. Rodrigo sends the Hero on a quest to retrieve two magic rings, called the Circle of Fire and the Circle of Water, as a test of his worthiness as a suitor for Nera. The Hero accomplishes this and Rodrigo offers the Hero the chance to marry Nera, but it is also possible for him to marry Bianca or Debora (DS). After the marriage, the Hero travels to his homeland of Gotha, where they make him king. His wife has two children, but is kidnapped by monsters. When the Hero comes to rescue her, both are turned to stone by the monsters.
The Hero is found by his two children eight years later and is revived. Travelling the world to collect the legendary Zenithian armaments for the Legendary Hero, it is discovered that the Hero's son is indeed the Legendary Hero sought by Pankraz almost twenty years ago. During this stage of the journey, the Hero avenges Pankraz by killing Ladja (ゲマ Gema ), and restores the Dragon God, as well as Zenithia castle, to their proper homes in the sky. To accomplish this, the Hero has to enter a time warp to retrieve the Golden Orb from his child self.
After returning to the temple the Hero helped build as a slave, the Zenithian armor is found, as well as the statue of his wife. After the final source of evil is eradicated from the world, the party is told that Mada (Martha) remains in the Demon World, and that the final source of evil, Nimzo (ミルドラース Mirudorāsu ), is lying in wait for the Legendary Hero. The Hero, his wife, and their children agree not to leave Mada in the demon world, so together they travel there via a portal near Lofty Peak, and reach the Evil Mountain. Mada is found inside, but dies shortly after meeting the Hero and his family. The party continues on to confront and destroy the lord of evil, Nimzo. They return to Gotha, and have a joyful party. As the family celebrates, Pankraz and Mada watch their son and his family from the heavens, happy and content with their progeny.
Like the first Dragon Quest trilogy, where Alefgard appeared in games I, II, and III with roughly similar geography in each game, the worlds of IV, V, and VI are connected in that the sky castle Zenithia appears in each game. Like all other Dragon Quest games, this one takes place in a medieval world, with no real modern technology, such as cars or electricity. Characters fight with swords, clubs, and magic instead of guns or other modern weapons.
The quest takes the Hero and his party to many exotic locations, such as a fairy village, a mansion made of ice, several caves, and a volcano. The party eventually makes its way to Zenithia, which is a castle in each game of the Zenithia trilogy. Like a few other Dragon Quest games, the final enemies reside in a dark world, separate from the main map.
As with the other main games in the Dragon Quest series, Dragon Quest V's scenario was designed by Yuji Horii,[20] whereas the artwork was done by Akira Toriyama, of Dragon Ball fame.[21] Koichi Sugiyama composed all the music for Dragon Quest V.
Square Enix released a PlayStation 2 enhanced remake of Dragon Quest V on March 25, 2004, with first day sales of 722,000.[22] As of April 2004, the game has sold over 1.5 million copies making it the top selling Dragon Quest remake game of all-time, and is available in Japan as an Ultimate Hits title. The remake was developed by former Dragon Quest VII art directors, Artepiazza. It features 3D graphics that are similar to Dragon Quest VII, but it utilizes the extra PlayStation 2 graphical capabilities. The Hero and his companions have to fight more monsters in the PlayStation 2 remake than they did in the Super Famicom original, but the character limit on the party has been increased from three to four. Also, there were only 40 monsters available to the player's party in the Super Famicom version of Dragon Quest V due to ROM limitations. The PlayStation 2 remake, however, does not suffer from this restriction. The music is performed by the NHK Symphony.
Another new feature in the remake is the famous local trinkets museum where the player has to collect local specialties from all around the world, return the items back to a character named "Yuujii" (literally old man ghost), and receive rewards for them. The Dragon Quest V remake was the third Dragon Quest to be released in the Square Enix name (after Kenshin Dragon Quest and Slime Morimori Dragon Quest). Lastly, a Dragon Quest VIII preview video disc was included in the Japanese release of the Dragon Quest V remake.[23]
A fan translation of the PS2 version was started by Kojiro Translations[24] and an independent team, which later released two patches in 2010 as DQ Translations.[25]
The Dragon Quest V remake for the Nintendo DS was announced in late 2007 by Square Enix, to be developed by ArtePiazza.[7] The game uses the same engine as the DS remake of Dragon Quest IV.[13]
On April 23, 2008, it was reported that Square Enix had applied for the trademark "Hand of the Heavenly Bride" at the United States Patent and Trademark Office.[26] It was confirmed to be a reference to Dragon Quest V by a listing from Nintendo of third-party titles for Nintendo platforms.[27] On May 20, 2008, Square Enix opened up the North American site featuring the three Dragon Quest DS remakes, acknowledging the game would see a release in North America.[28] On the following day, Square Enix sent out a press release saying that the game would be released in Europe under the name Dragon Quest: The Hand of the Heavenly Bride.[6] It was released on July 17, 2008 in Japan.,[2] February 17, 2009 in North America, and February 20, 2009 in Europe.
Included with the remake is the PlayStation 2 update of being able to have four members in a party at a time instead of just three.[29] Also, there is a new third girl Debora Briscoletti (Deborah in Japan), who is available for the Hero to marry.[30] Yuji Horii described her as a character "nobody in their right mind would pick!" and that "it was the perfect way to torment players just a little more."[31]
As with every Dragon Quest, Koichi Sugiyama composed the music and directed all the associated spinoffs. A compilation of Dragon Quest V's music was put on the album Dragon Quest V ~Bride of the Heavens~ Symphonic Suite, was released in 1992 and then again in 2000. The first version features an extra disc with the original soundtrack as well as the symphonic one.[32] Here is the tracklisting of the Symphonic Suite:
Dragon Quest V ~Bride of the Heavens~ Symphonic Suite | |||||||||
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No. | Title | Length | |||||||
1. | "Overture" | 1:59 | |||||||
2. | "Castle Trumpeter" | 2:21 | |||||||
3. | "Melody in an Ancient Town ~ Toward the Horizon ~ Casino ~ Lively Town ~ Melody in an Ancient Town" | 7:50 | |||||||
4. | "Magic Carpet ~ The Ocean" | 7:39 | |||||||
5. | "Melody of Love" | 3:00 | |||||||
6. | "Monsters in the Dungeon ~ Tower of Death ~ Dark World ~ Monsters in the Dungeon" | 6:20 | |||||||
7. | "Violent Enemies ~ Almighty Boss Devil Is Challenged" | 5:44 | |||||||
8. | "Noble Requiem ~ Saint" | 5:53 | |||||||
9. | "Satan" | 4:52 | |||||||
10. | "Heaven" | 2:57 | |||||||
11. | "Bridal Waltz" | 3:39 | |||||||
Total length:
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49:44 |
Dragon Quest: Tale of Heaven (ドラゴンクエスト天空物語 Doragon Kuesuto Tenkū Monogatari , Dragon Quest: Tale of Zenithia) is an eleven volume manga series based on Dragon Quest V by Chino Yukimiya, which ran in 1997, and again in 2001.[33] The story follows the travels of the Hero's children Sora (空),the daughter, and Ten (天), the son, along with retainer Sancho (サンチョ) to find the Hero, who has been turned to stone. This manga fills in the 10-year gap presented between generations two and three in the game Dragon Quest V.
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Aggregate scores | |
Aggregator | Score |
GameRankings | 84.43% (DS)[34] |
Metacritic | 84 / 100 (DS)[35] |
GameStats | 10.0 / 10 (SNES)[36] 9.0 / 10 (PS2)[37] 9.0 / 10 (DS)[38] |
Review scores | |
Publication | Score |
1UP.com | A+ (DS)[39] |
Edge | 8 / 10 (DS)[40] |
Famitsu | 36 / 40 (SNES)[41] 34 / 40 (PS2)[42] 36 / 40 (DS)[43][44] |
Game Revolution | A- (DS)[45] |
GameSpot | 8.5 / 10 (DS)[46] |
GamesRadar | 9 / 10 (DS)[47] |
IGN | 8.9 / 10 (DS)[14] |
Nintendo Power | 8.5 / 10 (DS)[40] |
Official Nintendo Magazine | 90% (DS)[40] |
Dengeki PlayStation | 36.5 / 40 (PS2)[42] |
Dorimaga | 36 / 40 (PS2)[42] |
Nintendo Land | 9.6 / 10 (SNES)[48] |
Like the other games in the series, Dragon Quest V was very popular in Japan. In 2006, the Japanese gaming magazine Famitsu had readers vote on the top one hundred games of all time, Dragon Quest V coming in at number 11 and the PS2 remake at number 40.[49] The way the story is divided by different periods of time has been praised, something that has appeared in very few video games.[13][14][50] The game's execution of its coming of age theme has also been praised, with Gamasutra stating that "never has it been executed so magnificently as Dragon Quest V."[51] Dragon Quest V has also been acknowledged as Yuji Horii's favourite in the series.[13]
The Nintendo DS remake of Dragon Quest V: Hand of the Heavenly Bride is the seventh best-selling game of Japan in 2008, selling 1,176,082 copies.[52] The game has sold 1.35 million copies worldwide.[53] It has been called one of the best RPGs on the DS and has been said to have "some of the best story telling on the system".[14][54] Although critics agreed that the game's interface feels archaic and overly simple at times, many cite that the emotional plot more than makes up for the game's flaws, stated that it is one of the "greatest classic RPGs".[14][39] Other critics note that this installment of the series particularly stands out from the rest because of its story telling, differentiating it from other Dragon Quest games, which are all more similar.[55] 1UP praised it for its mature storytelling that "gets better with age" and resonates with players with a "more mature and experienced" perspective going through similar phases in their own life.[56] The updated 3D environments with rotable camera have also received praise.[54]
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