Dawntide | |
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Developer(s) | Working As Intended |
Designer(s) | Martin Anward |
Composer(s) | Dan Reynolds |
Engine | Gamebryo |
Platform(s) | Microsoft Windows |
Release date(s) | October 1st, 2011 |
Genre(s) | MMORPG |
Mode(s) | Multiplayer |
Media/distribution | Downloadable client |
System requirements
To be announced |
Dawntide is an open world MMOG being developed by Working as Intended, an independent studio based in Copenhagen, Denmark, and is currently in the Open Beta phase of development. It uses the Gamebryo engine from Emergent Game Technologies and CEGUI for UI. It features a free-form advancement system.
Contents |
In Cieve[1], the world of Dawntide, players are the driving element and the builders of a new civilization. "They can create their own cities, even forming nations with their own realistic societies. Factions have the opportunity to create and enforce their own laws and establish government, as well as giving other players the opportunity to break those laws and overthrow those governments – at their own risk."[2]
Features, implemented or otherwise, include: a free-form skill progression system[3], fully player-buildable towns, four playable races, full loot PvP, an interdependent crafting system, and a sailing and exploration mechanic.