Dawn of Fantasy

Dawn of Fantasy

Developer(s) Reverie World Studios
Publisher(s) 505 Games[1]
Designer(s) Christopher Theriault[2]

Konstantin Fomenko (Producer)[2]
John Lockwood (Technical Director)[2]

Platform(s) Microsoft Windows
Release date(s) September 6, 2011 [3]
Genre(s) MMORTS
Mode(s) Single-player, Multiplayer
Media/distribution DVD

Dawn of Fantasy is a massively multiplayer online real-time strategy (MMORTS) game set in a medieval high fantasy setting. The game was developed by Reverie World Studios for Microsoft Windows, an Xbox 360 version was initially planned but cancelled.[4]

Contents

Design

Dawn of Fantasy has three playable races: Men, Elves, and Orcs .The economy of Dawn of Fantasy revolves around four primary resources: food, wood, stone, and gold. Dragons and Dwarves were originally planned as playable races, but were cut due to a lack of resources.[5] According to the developer, they are likely to be featured as playable races in a future expansion or sequel.

Single player

Many features from the game will not be available on single player.

Multiplayer

Dawn of Fantasy will use the "Reverie Online" multiplayer server, which includes a skill-matching system to pit players against opponents with similar skill levels based on previous matches. Players can play in three online modes: multiplayer skirmishes with up to eight players in a battle, the MMORTS in which players can work together to compete quests, battle the NPC strongholds, or engage in PvP warfare, and custom scenarios, in which players can run player-made scenarios created in Dawn of Fantasy's powerful Scenario Design Editor. To keep game requirements low, players can only directly interact with nearby players and individual homelands, quest locations, and NPC strongholds are all instanced.[6]

Game Editor

Dawn of Fantasy includes a scenario editor, which utilises the Lua script language.[7]

In addition to the scenario editor the game includes a number of other tools including: a model animation viewer[8]

Development

Development of Dawn of Fantasy began in 2001 by a team formed out of members of a Age of Empires II: The Age of Kings scenario editing community [9]. Originally intended as a medieval strategy game, the project was reinvented as a fantasy game in late 2002. As an independent studio for the vast majority of DoF's development, Reverie World Studios (originally, Reverie Entertainment) obtained funding from the Canadian Government's Telefilm Grant. Dawn of Fantasy was signed by Lighthouse Interactive,[10] which filed bankruptcy shortly after the deal was made.

The original audio score was composed Joel Steudler.

The 3D World Map for the MMORTS Campaign  
Orcs in 'Lay Siege' game skirmish mode  
Scenario design editor  

References

External links