Dave Mirra Freestyle BMX

Dave Mirra Freestyle BMX

Cover art
Developer(s) Z-Axis Ltd.
Neon Studios (GBC)
Publisher(s) Acclaim
Designer(s) Tin Guerrero (Game design)
Engine RenderWare
Platform(s) PlayStation, Game Boy Color, Dreamcast, PC
Release date(s) PlayStation
  • NA September 26, 2000
  • PAL October 13, 2000
  • JP February 22, 2001
Game Boy Color
  • NA November 10, 2000
Dreamcast
  • EU December 8, 2000
PC
  • EU December 22, 2000
Genre(s) Sports
Mode(s) Single player, 2 Player Multiplayer
Rating(s)

Dave Mirra Freestyle BMX is a video game released in 2000 featuring Dave Mirra and other professional BMX riders. It was developed by Z-Axis Ltd. and published by Acclaim, and was released on the PlayStation, Dreamcast, Game Boy Color and the Windows PC. The player's main objective in the game is to choose one of the riders and work their way through a total of 12 different levels, completing objectives to unlock new equipment. A sequel and an updated version were released in 2001.

Contents

Gameplay

Following in the footsteps of the Tony Hawk's Pro Skater series, the player holds the assigned Jump button in preparation of performing a trick, and releases it to jump. When in the air, 'Big Air' tricks can be performed that can also be 'modified' with the aid of the modifier button, or the Big Air button again (modifiers themselves can also be modified). For example, the player jumps from a ramp, and performs a Superman (Big Air trick). The game also features ragdoll physics that are primarily for use in the 'Wipeout' multiplayer game mode.

There are a total of four game modes. The first six levels are all 'challenge-based'. The player must complete specific goals in order to advance to the next. The six, and final levels are 'competition-based' levels, where the player is judged on their performance in a number of timed runs.

Proquest

Proquest is the main mode of the game, and could also be called 'Career mode'. The player chooses one of the riders and seeks to progress through all the levels of the game, in a series of two minute runs. The first six levels are completed by finishing all the set challenges within them, and the competition levels can only be cleared when the player finishes a run worthy of winning the contest. Once the player finishes each successive level, they will receive new bikes (a total of four to buy) and clothing, and eventually upon completion of the game, videos of Dave Mirra and Ryan Nyquist and special cheat codes (depending on the character chosen).

Session

Any unlocked levels can be played here. The player has the same timed runs as in the Proquest mode, but there are no goals to complete, judges to impress or new items to gain. The only real 'objective' of this mode is to improve upon the player's own high score.

Freeride

A mode where the player can freely ride any level that has been unlocked in the Proquest mode. There is no time limit, so the real aim of the mode is to allow full and unrestricted exploration of the level to find the best spots to score and to practice performing tricks.

2 Player

Note: only the PlayStation and Dreamcast versions have a multiplayer mode.

There are several different multiplayer modes available. Unlike many other similar extreme sports video game titles, the game modes are turn based. As with any other mode, any level unlocked can be played.

Soundtrack

The following songs are from the original PlayStation release.[1] Other versions may vary.

No. Title Length
1. "Sublime - What I Got"    
2. "Cypress Hill - Dust"    
3. "Rancid - Maxwell Murder"    
4. "Social Distortion - Don't Drag Me Down"    
5. "Deftones - Be Quiet and Drive (Far Away)"    
6. "Primer 55- Loose"    
7. "Pennywise- Greed"    
8. "Dropkick Murphys- Never Alone"    
9. "59 Times the Pain - Got It All In Sight"    
10. "Swingin' Utters- Stupid Lullabies"    

External links

References