Computer-based mathematics education (CBME) is an approach to teaching mathematics that emphasizes the use of computers. It is still a developing field which has yet to realize the expectations formed in the early days of computing.[1]
Computers are used in education in a number of ways, such as interactive tutorials, hypermedia, simulations and educational games [2].
Tutorials are types of software that present information, check learning by question/answer method, judge responses and provide feedback[2].
Educational games are more like simulations and used from elementary to college students[2]. The Incredible Machines is a good example of this type.