Comparison of handheld game consoles

This is a comparison of the features of various handheld game consoles.

Contents

General information

Manufacturer First public release date Product line Launch price (USD) Units sold
Atari Lynx Atari 1989-10-11[1] Atari Lynx $&10000000000000189000000189[1]
Atari Lynx II Atari 1991 Atari Lynx
Dingoo A320 Dingoo Digital Technology 2009 Dingoo $&1000000000000008279999982.80
Epoch Game Pocket Computer Epoch Co. 1984 Epoch Game Pocket Computer
Gamate Bit Corporation 1990 Gamate
GameKing Timetop 2003 GameKing $&1000000000000001000000010–20 (depending on retailer's subsidies and special offers)
GameKing II Timetop 2004 GameKing $&1000000000000001500000015–30 (depending on retailer's subsidies and special offers)
Game Boy Nintendo 1989-04-21 Game Boy line $&10000000000000109000000109[2] &1000000007000000000000070,000,000
Game Boy Advance Nintendo 2001-03-21 Game Boy line $&10000000000000100000000100 &1000000003770000000000037,700,000[3]
Game Boy Advance SP Nintendo 2003-02-14 Game Boy line &1000000004302000000000043,020,000[3]
Game Boy Advance SP (backlit model) Nintendo 2005-09-13 Game Boy line $&1000000000000007900000079
Game Boy Color Nintendo 1998-10-21 Game Boy line $&1000000000000007900000079[4] &1000000004860000000000048,600,000
Game Boy Light Nintendo 1997 (Japan only) Game Boy line
Game Boy Micro Nintendo 2005-09-13 Game Boy line $&1000000000000009900000099 &100000000025000000000002,500,000[1]
Game Boy Pocket Nintendo 1996 Game Boy line $&1000000000000005900000059[4]
Game.com Tiger Electronics September 1997[1] Game.com $&1000000000000005900000059–69[5] &10000000000300000000000300,000[1]
Gizmondo Tiger Telematics 2005[1] Gizmondo $&10000000000000229000000229–400 (depending on advertising subsidies)[1] &1000000000002500000000025,000[1]
GP2X GamePark Holdings 2005-11-09 GP2X $&10000000000000185000000185 &1000000000006000000000060,000[6] (inc. GP2X F200 sales)
GP2X F200 GamePark Holdings 2007-10-30[7] GP2X $&10000000000000169000000169[6] &1000000000006000000000060,000[6] (inc. original GP2X sales)
GP32 Game Park 2001-11-23 GP32 $&10000000000000239000000239 &1000000000003000000000030,000[8]
Mega Duck/Cougar Boy Creatonic, Videojet, and Timlex 1993 Mega Duck/Cougar Boy $&1000000000000005000000050
Microvision Milton Bradley Company October 1979 Microvision $&1000000000000004999000049.99
Mi2 Planet interactive October 2009 Pocket Dream Console €70
Neo Geo Pocket SNK Playmore 1998[1] Neo Geo $&1000000000000006900000069[1][9]
Neo Geo Pocket Color SNK Playmore 1999-03-16[1] Neo Geo $&1000000000000006900000069[9]
Nintendo DS Nintendo 2004-11-21 Nintendo DS $&10000000000000149990000149.99 &1000000001882000000000018,820,000[3]
Nintendo DS Lite Nintendo 2006-03-02 Nintendo DS $&10000000000000129990000129.99 &1000000008449000000000084,490,000[3]
Nintendo DSi Nintendo 2008-11-01[10] Nintendo DS $&10000000000000169000000169[11] &1000000001643000000000016,430,000[12]
Nintendo 3DS Nintendo 2011-02-26[13] Nintendo 3DS $249.99[14]
N-Gage Nokia 2003-10-07 N-Gage $&10000000000000299000000299[1] &100000000030000000000003,000,000[1]
N-Gage QD Nokia 2004-07-27 N-Gage $&100000000000000000000000–245 (depending on cell provider subsidies)
Pandora OpenPandora 2010-05-22 Pandora $&10000000000000349000000349 [15] &100000000000025000000002,500 [2]
PlayStation Portable Sony Computer Entertainment 2004-12-12 PlayStation $&10000000000000249990000249.99 &1000000005126000000000051,260,000[3]
PlayStation Portable Slim and Lite Sony Computer Entertainment 2007-09-05 PlayStation $&10000000000000199990000199.99
PlayStation Vita Sony Computer Entertainment TBA PlayStation $&10000000000000299990000299.99 Wi-fi+3G, $&10000000000000249990000249.99 Wi-fi Only
PocketFami GameTech 2004 PocketFami $&1000000000000008000000080
Sega Game Gear Sega 1990-10-06 Sega Game Gear $&10000000000000150000000150[1] &1000000001100000000000011,000,000[1]
Sega Nomad Sega 1995[1] Sega Nomad $&10000000000000180000000180[1] &100000000010000000000001,000,000[1]
SwanCrystal Bandai 2002-11-16 WonderSwan $&1000000000000006500000065
Tapwave Zodiac Tapwave 2003-11-01 Tapwave Zodiac $&10000000000000300000000300–400 (depending on configuration) &10000000000200000000000200,000[1]
TurboExpress NEC 1990[1] TurboExpress $&10000000000000349000000349[1] &100000000015000000000001,500,000[1]
VG Pocket Pelican Accessories August 2006 VG Pocket $&1000000000000003999000039.99
Watara Supervision Watara 1992 Supervision $&1000000000000005000000050[16]
WonderSwan Bandai 1999-03-04[17] WonderSwan
WonderSwan Color Bandai 2000-12-30 WonderSwan $&1000000000000006500000065

Specifications

Main processor Clock speed Main memory Storage Video memory
Game Boy Micro Sharp ARM7TDMI 16.78 MHz 32 KB (32 KiB), 256 KB external None 96 KB
Gizmondo 32-bit ARM9 / 128-bit Nvidia GPU 400 MHz 64 MB (64 MiB) 64 MB flash (shared with program stack), SD slot 1204 KB
PlayStation Portable MIPS R4000 32-bit RISC 1 - 333 MHz (variable clock speed) 32 MB EDRAM (8 MB reserved for kernel) Memory Stick Duo slot, Universal Media Disc 2 MB EDRAM
Nintendo DS ARM9 and ARM7TDMI 67 MHz and 33 MHz 4 MB SRAM None 656 KB
Nokia N-Gage QD ARM9 104 MHz 3.4 MB 4 MB flash, MMC slot N/A
Timetop Gameking 1 & 2 65C02 6 MHz Unknown None N/A
GP2X ARM920T(host) and ARM940T(video) 200 MHz default, overclockable in software (maximum varies) 64 MB SDRAM, 64 MB NAND flash memory SD memory cards, NAND flash (SDHC supported in F200 model) Depends on program used, no dedicated 3D
GP32 ARM920T 22–133 MHz default[18], overclockable in software (maximum varies) 8 MB SDRAM SmartMedia 8–128 MB  ?
Dingoo A320 32-bit Ingenic jz4740 (MIPS R3000 Clone) with XBurst SIMD 336 MHz (Reliably clocks to 430 MHz) 32 MB (32 MiB) 4 GB flash, miniSD slot N/A
Pandora ARM Cortex-A8 600 MHz + 430 MHz TMS320C64x+ Core 256 MB 512 MB onboard Flash, SDHC - Up to 64 GB ?
Tapwave Zodiac Motorola i. Mxi ARM9 297 MHz 32 MB or 128 MB 32 MB or 128 MB (shared with program stack), 2 SD slots 8 MB
Nokia N-Gage ARM9 104 MHz 3.4 MB, 32-128 MB external 4 MB flash, MMC slot N/A
Game Boy Advance SP Sharp ARM7TDMI and Z80 16.78 MHz and 4.194 MHz 32 KB, 256 KB external None 96 KB
Game Boy Advance Sharp ARM7TDMI and Z80 16.78 MHz and 4.194 MHz 32 KB, 256 KB external None 96 KB
Swan Crystal SPGY-1002 3.072 MHz 512 KB None  ?
WonderSwan Color SPGY-1002 3.072 MHz 512 KB None  ?
WonderSwan SPGY-1002 3.072 MHz 512 KB None  ?
Game Boy Color Z80 4 MHz (single), 8 MHz (double) 32 KB, 128 KB external None 16 KB
Neo-Geo Pocket Color Toshiba TLCS900H 6.144 MHz 64 KB None 12 KB
Neo-Geo Pocket Toshiba TLCS900H 6.144 MHz 64 KB None 12 KB
Game.com Sharp 8-bit CPU  ?  ? None  ?
Game Boy Light Z80 4.194 MHz 8 KB None 8 KB
Game Boy Pocket Z80 4.194 MHz 8 KB None 8 KB
Sega Nomad Motorola M68000 & Zilog Z80 7.67 MHz & 4 MHz 64 KB None 64 KB
Mega Duck/Cougar Boy unknown VLSI processor 4.194304 MHz 16 KB  ?  ?
Watara Supervision 8-bit 65C02 or M65C02 VLSI processor 4 MHz Varied by model [4]  ?  ?
Atari Lynx II Mikey & Suzy (2 16-bit custom CMOS chips) 16 MHz & 16 MHz 64 KB DRAM, 128–512 KB external None (uses main memory)
Game Gear Zilog Z80 (8-bit) 3.58 MHz 8 KB 16 KB
TurboExpress Custom 6820 (NEC) 7.159090 MHz 8KB None 64 KB
Game Boy Z80 4.194304 MHz 8 KB internal, 256 KB - 8 MB external None 8 KB
Atari Lynx Mikey & Suzy (2 16-bit custom CMOS chips) 16 MHz & 16 MHz 64 KB DRAM, 128-512 KB External None (uses main memory)
Game Pocket Computer N/A N/A N/A N/A N/A
Microvision Intel 8021/TI TMS1100 (on cartridge) 100 kHz 16 bytes, integrated into CPU N/A N/A
Mi2 unknown 32-bit MIPS-based CPU unknown unknown 16 GB of Flash + SD-card slot unknown

Specifications (continued)

Controller Game media Display Resolution Colors
GP2X Eight-Directional Digital Stick Secure Digital Memory Cards 3.5" Backlit TFT LCD 320 x 240 260,000 colors (F100) ; 16.77 million colors (F200)
Pandora Two analogue nubs, 4-Way D-pad, 46 key qwerty keyboard, touchscreen SD and SDHC 4.3" Backlit LCD touchscreen 800 x 480 16,700,000 colours
Game Boy Micro D-Pad Proprietary solid-state cartridge 2 in. LCD 240 x 160 32,768 colors
Gizmondo Four-directional digital pad SD card or downloadable 2.8 in. LCD 240 x 320 65,536 colors
PlayStation Portable Four-directional digital pad, analog thumbstick UMD or memory stick 4.3 in. LCD 480 x 272 16.77 million colors
Nintendo DS D-pad, stylus-driven touchscreen Proprietary matrix memory cards Two 3 in. LCDs 256 x 192 (X2) 260,000 colors
Nokia N-Gage QD Four-directional digital pad MMC or downloadable 2.1 in. LCD 176 x 208 4,096 colors
Timetop Gameking 1 & 2 Four-directional digital pad Proprietary solid-state cartridge 2.1 in. Reflective LCD (Backlit in Gameking 2). 48 x 32 4 shades of gray
GP32 Four-directional digital stick Rewritable SmartMedia 3.5 in. TFT 320 x 240 65,536 colors
Dingoo A320 Four-directional digital pad, shoulder buttons, action buttons, start & select buttons Built-in, miniSD card or downloadable 2.8 in. LCD 240 x 320 65,536 colors
Tapwave Zodiac 8-directional digital thumbstick, stylus-driven touchscreen SD card or downloadable 3.8 in. LCD 480 x 320 65,536 colors
Nokia N-Gage Four-directional digital pad MMC or downloadable 2.1 in. LCD 176 x 208 4,096 colors
Game Boy Advance SP D-Pad Proprietary solid-state cartridge 2.9 in. LCD 240 x 160 32,768 colors
Game Boy Advance D-Pad Proprietary solid-state cartridge 2.9 in. LCD 240 x 160 32,768 colors
Swan Crystal Four-directional digital pad Proprietary solid-state cartridge 2.8 in. TFT LCD 224x144 4,096 colors, 241 simultaneous
WonderSwan Color Four-directional digital pad Proprietary solid-state cartridge 2.8 in. FSTN reflective LCD 224x144 4,096 colors, 241 simultaneous
WonderSwan Four-directional digital pad Proprietary solid-state cartridge 2.49 in. FSTN Reflection LCD 224 X 144
Game Boy Color Four-directional digital pad Proprietary solid-state cartridge TFT LCD 160 x 144 32,768 colors; 10, 32 or 56 simultaneous
Neo-Geo Pocket Color 8-directional digital thumbstick Proprietary solid-state cartridge TFT LCD 160 x 152 4,096 colors, 146 simultaneous
Neo-Geo Pocket 8-directional digital thumbstick Proprietary solid-state cartridge TFT LCD 160 x 152 16 palettes per plane?
game.com Four-directional digital pad, touchscreen Proprietary solid-state cartridge 3.9 in. LCD 200 x 160 4
Game Boy Light D-Pad Proprietary solid-state cartridge Backlit Reflective LCD 160 x 144 4
Game Boy Pocket D-Pad Proprietary solid-state cartridge Reflective LCD 160 x 144 4
Sega Nomad Four-directional digital pad Proprietary solid-state cartridge (compatible with Sega Genesis) 3 in. LCD 320 x 224 512 available, 64 simultaneous
Mega Duck/Cougar Boy Four-directional digital pad Proprietary solid-state cartridge 2,7" (48 (h) x 51 (w) mm) STN dot matriix unknown 4 monochrome green shades
Watara Supervision Four-directional digital pad Proprietary solid-state cartridge 61 mm x 61 mm (2.37" x 2.37") LCD SuperVision FAQ 160 x 160 pixel display 4 monochrome green shades
Atari Lynx II Four-directional digital pad Proprietary solid-state cartridge 3.5" LCD 160 x 102 4096 (12-bit), 16 per scanline
Game Gear Four-directional digital pad Proprietary solid-state cartridge 3.2 in. LCD 160 x 144 4,096 available, 32 simultaneous
TurboExpress Four-directional digital pad Proprietary solid-state cartridge (compatible with Turbografx 16) TFT LCD 256x256 512
Game Boy D-Pad Proprietary solid-state cartridge Reflective LCD 160 x 144 4
Atari Lynx Four-directional digital pad Proprietary solid-state cartridge 3.5" LCD (diagonal);
3.25" x 1.88" [5]
160 x 102 4096 (12-bit), 16 per scanline
Game Pocket Computer Four-directional control pad Proprietary solid-state cartridge LCD 75 x 64 1
Microvision 12 button keypad, one paddle Proprietary solid-state cartridge LCD 16 x 16 4
Mi2 console Four-directional digital pad, shoulder buttons, action buttons, menu buttons, touch-screen, camera and motion sense built in, SD card or downloadable 3.5 in. LCD 240 x 320 "full color"

Gallery

See also

References

  1. ^ a b c d e f g h i j k l m n o p q r s t u v Blake Snow (2007-07-30). "The 10 Worst-Selling Handhelds of All Time". GamePro.com. Archived from the original on 2007-10-12. http://web.archive.org/web/20071012194600/http://gamepro.com/gamepro/domestic/games/features/125748.shtml. Retrieved 2008-01-17. 
  2. ^ ISBN 0-9643848-5-X
  3. ^ a b c d "Consolidated Financial Highlights" (PDF). Nintendo. 2007-01-24. pp. 8. http://www.nintendo.co.jp/ir/pdf/2008/080124e.pdf#page=8. Retrieved 2007-01-24. 
  4. ^ a b http://www.usedgames.com/nintendo/nintendo.htm
  5. ^ Game Boy Competitors: Part 2 ::: Kombo.com - Video Games, News, Zelda, Halo 3, Grand Theft Auto, Mario, Super Smash Bros. Brawl
  6. ^ a b c Mrozek, Michael (official German distributor posting as "EvilDragon". Source: [1]). Post on GP32x.com forum. August 31, 2008. Accessed on: September 5, 2008.
  7. ^ Martin, Joe. Gamepark GP2X F200 released at last. Bit-tech. October 30, 2007. Accessed on: Sept. 15, 2008.
  8. ^ GP2X Q&A, With Craig Rothwell. Clockerz. Accessed on 24-03-2008.
  9. ^ a b Game Boy Competitors: Part 2 ::: Kombo.com - Video Games, News, Zelda, Halo 3, Grand Theft Auto, Mario, Super Smash Bros. Brawl
  10. ^ David Jenkins (2008-10-31). "Iwata: DSi Western Launch Before Autumn 2009". Gamasutra. http://www.gamasutra.com/php-bin/news_index.php?story=20906. Retrieved 2009-01-01. 
  11. ^ "Nintendo DSi launches April 5 in the United States". Nintendo of America. Redmond, Washington: Nintendo. 2009-02-18. http://www.nintendo.com/whatsnew/detail/Q5D4ti_bPqJO_I0Oup0AMFudaUOLz6C7. Retrieved 2009-02-18. 
  12. ^ Luke Plunkett (2008-12-22). "Here, Your Lifetime Japanese DS Sales Figures (With Bonus DSi Numbers!)". Kotaku. http://kotaku.com/5116449/here-your-lifetime-japanese-ds-sales-figures-with-bonus-dsi-numbers. Retrieved 2009-01-01. 
  13. ^ Harris, Craig (2010-09-28). "Nintendo Conference 2010 Details". IGN. http://ds.ign.com/articles/112/1124149p1.html. 
  14. ^ Kaluszka, Aaron (2011-01-19). "3DS North American Price, Date, Colors Set". Nintendo World Report. http://www.nintendoworldreport.com/news/24774. 
  15. ^ http://pandorawiki.org/Production_timeline#2010
  16. ^ Game Boy Competitors: Part 2 ::: Kombo.com - Video Games, News, Zelda, Halo 3, Grand Theft Auto, Mario, Super Smash Bros. Brawl
  17. ^ Bandai's WonderSwan. Destroy Tokyo. Accessed on: Sept. 15, 2008.
  18. ^ GP32 Devfaqs. Accessed on 24-03-2008.

External links