Stable release | 0.4.0 / September 8, 2010 |
---|---|
Written in | Python |
Platform | Cross-platform |
License | MIT License |
Website | cocos2d.org |
Cocos2d is an open source 2D game framework. There are two versions, one written in Python and one written in Objective-C targeting iOS.
Contents |
Cocos2d for iPhone is an Objective-C port for iOS with the same design and concepts as the original framework. The API comes integrated with Box2D and Chipmunk physics engines. It is used in several games on the App Store.[1]
Cocos2d for Android is a Java port for Android that is based on cocos2d for iPhone[2][3].
Cocos2D JavaScript is a JavaScript port that uses the HTML5 canvas API. It is based on cocos2d for iPhone[4].
Cocos2d is not considered as powerful as OpenGL ES, but is easier to learn and includes popular physics engines Chipmunk and Box2D.[5]
|