Developer(s) | The ClanLib developer |
---|---|
Stable release | 2.3.3 / September 5, 2011 |
Operating system | Microsoft Windows, Linux, Unix, Mac OS X |
Type | Game SDK |
License | zlib license |
Website | ClanLib.org |
ClanLib is a cross-platform C++ game SDK, currently supporting Microsoft Windows, Linux and Mac OS X. It has full hardware accelerated graphics support through OpenGL, and also a software renderer. ClanLib also helps in playing sound, using the Vorbis or MikMod libraries, and has classes for collision detection, GUIs, XML, networking, and other things that may be helpful to a game programmer. [1]
The earliest known public release is in 1999 (Version 0.1.18) [2].
The book "Introduction to C++ Game Programming", published June 2007,[3] dedicates a chapter to "Learn how to use the ClanLib library to make 2D games".
The book "Game Programming with Python, Lua, and Ruby", published December 2003,[4] has a chapter about using ClanLib together with Ruby.