Civilization IV: Warlords

Civilization IV: Warlords

Developer(s) Firaxis Games
Publisher(s) Take Two Interactive
Distributor(s) 2K Games
Series Civilization
Engine Gamebryo
Version 2.13 (July 20, 2007)
Platform(s) Windows, Mac OS X
Release date(s)
  • NA July 24, 2006
  • EU July 28, 2006
Genre(s) Turn-based strategy
Mode(s) Single player, multiplayer
Rating(s)
Media/distribution CD 1, digital download
System requirements

Copy of Civilization IV, Windows 2000/XP/Vista
1.2 GHz processor
256 MB RAM
1.7 GB free space
4x DVD Drive
DirectX 9.0c –compatible 64 MB video card with hardware T&L & pixel shader
DirectX 9.0c-compatible sound card

Civilization IV: Warlords is the first official expansion pack of the critically acclaimed turn-based strategy video game Civilization IV.[1]

Contents

Features

Warlords added many new features to the original game. These include:

Great General

The game introduces a new type of "Great Person" unit, known as a Great General. Great Generals are usually created when the total experience earned by a civilization's military units against other civilizations reaches specified thresholds, rather than Great Person points generated by its cities. In addition, the civilization that acquires the "Fascism" technology first receives a free Great General. A Great General can be used similarly to other Great Persons: to join a city as a "Great Military Instructor", which gives +2 experience points to any military unit created in the city, or to create a Military Academy, which permanently boosts military unit production (by +50%) in the city. The Great General can also be attached to a military unit forming a joint unit led by the Warlord, sharing 20 experience points with all units in its square and giving the Warlord unit free upgrades and exclusive access to special promotions. In all normal games and most scenarios, a destroyed Warlord unit is lost permanently. However, in the Alexander and Genghis Khan scenarios, the title characters serve as Great Generals, and if either is lost, he will be re-born in his civilization's capital city after several turns.

Vassal States

The new Vassal States feature allows players to take up other empires as "vassals," the game's equivalent of protectorates. When an empire becomes a vassal, it loses the ability to declare war and make peace independently, and may be called upon to pay "tribute" in the form of game resources to its "master" (suzerain) state in return for the promise that its master will protect the vassal. Players can use Vassal States to achieve a Domination Victory, since half the vassal's land and population count towards a domination victory for the master, but not vice versa. Similarly, if the master goes to war with another civilization, the vassal too has to go to war. However, other countries' opinions of you will worsen if you have a vassal they dislike. The vassal may still reject trades for gold and technologies.

During peacetime, civilizations can offer their vassalage in return for protection from an enemy, but it may be ended if the state's relative land and population statistics change. Vassal agreements signed in a state of mutual war, as part of a peace treaty, are considered capitulation and bind both parties. The agreement is terminated, however, if the vassal acquires 50% more land area than the master or the vassal loses half of the land it held when the agreement was signed. The only way a master can terminate the agreement is if the vassal refuses to pay tribute. The master can then choose to declare war.

Unique Buildings

In order to make the civilizations more distinctive, every civilization has received a "Unique Building". These unique buildings replace the standard buildings, and grant special advantages.

New content

Game changes

New civilizations include Carthage, the Celts, Korea, the Ottoman Empire, the Vikings, and the Zulu. Four new leaders are introduced for existing civilizations. Three new leader traits are introduced, and many existing leader traits have been changed.

The Civilization IV roster after adding Warlords looks like this:
Civilization Unique Unit Unique Building Leader/s Capital
Americans Navy SEAL Mall George Washington, Franklin Roosevelt Washington
Arabs Camel Archer Madrassa Saladin Mecca
Aztecs Jaguar Sacrificial Altar Montezuma Tenochtitlan
Carthaginians Numidian Mercenary Cothon Hannibal Barca Carthage
Celts Gallic Swordsman Dun Brennus Bibracte
Chinese Cho-Ko-Nu Pavilion Qin Shi Huang, Mao Zedong, Taizong (in the Chinese version) Beijing
Egyptians War Chariot Obelisk Hatshepsut, Ramesses II Thebes
English Redcoat Stock Exchange Elizabeth I, Victoria, Winston Churchill London
French Musketeer Salon Louis XIV, Napoleon Bonaparte Paris
Germans Panzer Assembly Plant Friedrich the Great, Otto von Bismarck Berlin
Greeks Phalanx Odeon Alexander the Great Athens
Inca Quechua Terrace Huayna Capac Cuzco
Indians Fast Worker Mausoleum Asoka, Mohandas Gandhi Delhi
Japanese Samurai Shale Plant Tokugawa Ieyasu Kyoto
Koreans Hwacha Seowon Wang Kon Seoul
Malians Skirmisher Mint Mansa Musa Timbuktu
Mongols Keshik Ger Genghis Khan, Kublai Khan Karakorum
Ottomans Janissary Hammam Mehmed II Istanbul
Persians Immortal Apothecary Cyrus Persepolis
Romans Praetorian Forum Julius Caesar, Augustus Caesar Rome
Russians Cossack Research Institute Peter I, Catherine the Great, Joseph Stalin Moscow
Spanish Conquistador Citadel Isabella Madrid
Vikings Berserker Trading Post Ragnar Lodbrok Nidaros
Zulu Impi Ikhanda Shaka Ulundi

Two new buildings, three new units, and three new Wonders of the World have been added. Each civilization also has its own unique building, replacing a standard building and granting additional benefits.

Scenarios

Music

Warlords includes new music and also features older music directly from Civilization III and Civilization III: Conquests, which augment the game's existing ancient and classical era music that had relatively few selections. The new opening theme is a Lebanese love song entitled "Al Nadda".

See also

References

External links