Chell | |
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Chell, as she appears in Portal 2. |
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Series | Portal |
First appearance | Portal (2007) |
Voiced by | Mary Kae Irvin (pain grunts; archive recordings) (Portal) |
Portrayed by | Alésia Glidewell (modeled after; face and body) |
Chell is the protagonist and player character of the Portal series. Chell first appears in Portal, where she is taking part in the Aperture Science Enrichment Center's test under supervision by GLaDOS. GLaDOS tries to kill her as Chell then tries to escape the Enrichment Center, attempting to kill GLaDOS in the process. However, Chell is dragged back into the laboratories at the end of the game. Chell reappears in Portal 2: Lab Rat, a prelude webcomic to Portal 2, where Doug Rattmann puts her in stasis. In Portal 2, Chell is reawakened by Wheatley and they attempt to escape. By the end of Portal 2, Chell finally escapes Aperture Science.
Chell's design in the first game was widely praised because of its non-sexualization. GamesRadar satirically criticized the design, particularly the jumpsuit and the heel springs, listing her as one of its Mediocre Game Babes as a female character who does not show the qualities the classic gamer stereotype wants in his over-sexualized woman.[1]
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Valve's Erik Wolpaw felt that it didn't really matter what kind of person Chell was, noting that playtesters of the first Portal often didn't know her name as it was never mentioned. Wolpaw explained that they never mentioned her name as "[players] felt like they had this relationship with GLaDOS, and they wanted GLaDOS to recognise them". Chet Faliszek noted that Chell was the female version of Gordon Freeman's role as a silent protagonist.[2] Wolpaw explained it served the game's humour better if she didn't talk, and that if she, the "straight man in a world gone mad," did talk, "it would suck".[3] In an interview by IGN about Portal 2: Lab Rat, Valve's Michael Avon Oeming commented that, currently, "Chell is more of a storytelling device," comparing her to the Spirit by Will Eisner, but noted that more may be seen of Chell in the future.[4]
When making Portal 2, developers considered not bringing back the character.[5][6] However, this was changed as playtesters wanted GLaDOS to recognise them as the person who had killed her in the first game.[2][7] In her original redesign for Portal 2 developers tried to make her look appealing, yet not overdesigned,[6] with nothing made simply for fashion.[5] They explored changing her nationality, and tried to make her look less human due to the "constant dehumanization of these test subjects". Being a test subject, Chell's suit was designed to look neither sexy nor unattractive. The original redesign of the character featured a laboratory hat, which was thought of half-way through the concepting phase.[8][5] Matt Charlesworth, Valve's concept artist, commented that the hat reminded him of test pilots.[5]
This look was eventually abandoned in favour of returning to her original orange jumpsuit, this time with the jumpsuit wrapped around her waist. Valve's art team explained that this was to give her more freedom and help her stand out more as an individual.[9]
In Portal Chell is performing tests for Aperture Science, which are being overviewed by GLaDOS. Chell destroys GLaDOS in her efforts to escape but is wounded, and an unseen figure with a robotic voice drags her back inside.
In Portal 2: Lab Rat, a tie-in comic for Portal 2, Chell is put in stasis by Doug Rattmann after the events of Portal. He is revealed to be responsible for Chell taking part in the tests.[10][11] Chell reappears in Portal 2 where she is reawakened by Wheatley. She and Wheatley attempt to escape the laboratory, and in the process accidentally awake GLaDOS. GLaDOS forces Chell to do more tests for her until Wheatley helps her escape again. Chell and Wheatley destroy GLaDOS's neurotoxin and turret production. GLaDOS recaptures Chell, but fails to do anything to her due to her lack of neurotoxin and turrets. Chell then replaces GLaDOS's core with Wheatley. Wheatley then betrays Chell. Chell is then sent to the very bottom of the Testing Facility, where, to get back to Wheatley, completes several sets of Mobility Gel Testing (including Repulsion Gel, Propulsion Gel, and conversion Gel) areas, made between 1956 and 1985. Here, she meets the late founder of Aperture science, Cave Johnson, along with his assistant, Caroline. After reuniting with Chell, PotatOS has an epiphany, where she realizes that part of Caroline's personality has been put inside PotatOS. After quite a struggle, Chell reaches the hatch that sealed off the old facility from the new. as she opens this hatch, she inadvertently pumps up the Mobility Gels to the New facility, which she uses later to defeat Wheatley. Chell returns and finds Wheatley, who, becoming power hungry, forces her to run tests for him until she finds his lair. She then fires a portal to the moon which sucks both her and Wheatley out into space, and is saved by GLaDOS' "Caroline" personality. After deleting Caroline, GLaDOS lets Chell leave the facility. After being treated to a symphony of singing turrets, Chell then exits Aperture into a wheat field that stretches to the horizon. The door closes behind her, but soon opens again to give Chell her beloved Companion Cube, supposedly the one from the first game.
Chell's origin is unclear; GLaDOS claims that in Chell's file it states that she is: "A bitter, unlikeable loner whose passing shall not be mourned" and that Chell is adopted. In Portal 2, a long-abandoned science fair poster as part of "Bring Your Daughter To Work" day — the same day GLaDOS became rampant — is attributed to "Chell", implying her father worked for Aperture; at least one journalist has taken this to suggest that Chell is Cave Johnson's daughter.[12]
GamesRadar's Joe McNeilly called Chell an example of Portal deconstructing first-person shooter archetypes, noting that she was neither in third-person nor sexualized unlike most female characters in first-person shooters.[13] GamesRadar called Chell the antidote to the half-naked woman cliché, praising her for not being sexualized and being fully clothed, commenting, "The hero of Portal just happens to be a normal-looking and normal-dressing woman, like 50% of the world's population."[14] GamesRadar listed Chell (jokingly) as one of its Mediocre Game Babes, calling her jumpsuit repulsive and saying, "[Her] heel springs make her look like one of those aliens from The Arrival."[1] IGN listed Chell as the sixth top gaming heroine, calling her "one of the most resourceful heroines on [their] list".[15] In an in-depth analysis of Portal, Daniel Johnson from Gamasutra said that Chell being female, as well as GLaDOS's line about testing your daughter in Aperture Science Bring Your Daughter to Work Day, alluded to the testing of women. Johnson also noted that the information about who Chell is and why she's there reinforced the position of the player as an unwilling participant.[16] GamesRadar said that it considered putting Chell on its list of the Top 7 Tasteful game heroines, but said she lost out to Zoey from Left 4 Dead.[17]
Kotaku's Luke Plunkett called Chell's original design in the first game memorable,[8] later noting how in the first Portal "Chell [...] was never really the star of the game" as well as how little she was actually seen.[18] Mike Fahey, also from Kotaku, defended Chell from people saying that she should talk, and said, "The last thing I would want in Portal 2 is for Chell to speak".[19] When reviewing Portal 2, Game Informer's Adam Biessener said that much of what makes Portal and Portal 2 so special was the execution and the originality of standing in Chell’s shoes and experiencing her destiny.[20]
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