Although each installment of the Final Fantasy series is generally set in a different fictional world with separate storylines, there are some commonalities when it comes to character design. Certain design themes repeat themselves, as well as specific character names and classes. Within the main series, Yoshitaka Amano was the character designer for the first six games, Tetsuya Nomura was the character designer for Final Fantasy VII, VIII, X, XI and XIII, Toshiyuki Itahana was the character designer for Final Fantasy IX, and Akihiko Yoshida was the character designer for Final Fantasy XII.
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The series has often featured male characters with slightly effeminate characteristics,[1][2] as well as female characters with slightly tomboyish, but still feminine, characteristics. This trend has generally increased as the series evolved.[3] These characters are usually teenagers.[4] According to some critics, these characters are designed so in order to make the players identify with them.[5] At the same time, female characters have been increasingly designed to wear very revealing outfits. Square Enix has stated that a more rugged looking hero had been considered for Final Fantasy XII but had ultimately been scrapped in favor of Vaan, another effeminate protagonist. The developers cited scenaristic reasons and target demographic considerations to explain their choice.[3] For Final Fantasy XIII, Square Enix settled on a female main character, described as a "female version of Cloud from FFVII."[6] This aspect of Final Fantasy has also been carried into Kingdom Hearts, a crossover series featuring Final Fantasy and Disney characters, with the protagonist Sora.[4]
The names Biggs and Wedge (ビッグス & ウェッジ Biggusu & Wejji ) are given to two related characters in several Final Fantasy games. They are speculated to be an homage to the Star Wars characters Biggs Darklighter and Wedge Antilles by an online editor.[7] Their first appearance is in Final Fantasy VI—with "Biggs" mistranslated to "Vicks"—as a pair of Vector soldiers accompanying Terra Branford in an attack on Narshe to claim an Esper. They are playable for a short period, but are soon killed by the Esper.
Following their first appearance, Biggs and Wedge have appeared in several games. In Final Fantasy VII, Biggs and Wedge are members of AVALANCHE, an eco-warrior organization. They are killed after a failed attempt to stop one of Midgar city's support pillars from being destroyed by Shinra Company. Final Fantasy Tactics features a form of the names—as "Viggs" and "Wezaleff"—as members of a raiding party, who have no speaking roles and die while descending Orbonne Monastery. In Final Fantasy VIII, Biggs and Wedge are Galbadian soldiers who engage in battle with the protagonists twice, (once in Dollet — Disc I, and again in D-District Prison — Disc II) providing comic relief. They eventually retire from the Galbadian forces in Disc III.
In Final Fantasy IX, you can find Vicks hiding in Madain Sari. It's offscreen to the right. You can find Wedge in the forest of the NE island at top. In Final Fantasy X and Final Fantasy X-2, Biggs and Wedge are guards at the Luca Blitzball stadium, and can be scouted by the player to participate in Blitzball. In the English translation of Final Fantasy XII, two Archadian guards named Gibbs and Deweg (variation of Biggs, anagram of Wedge) stand at Nalbina Town, and appear as comic relief in several optional scenes in a sidequest. In the English translation of Final Fantasy Tactics Advance, Biggs is a former business subordinate of Cid; Biggs and Wedge also appear as random names for character units and hero classes in Final Fantasy I. In Crisis Core: Final Fantasy VII, Biggs and Wedge are enemies in a sniping mini-game.
Biggs and Wedge are common names in other video games by Square Co. and Square Enix. In Chrono Trigger, Vicks and Wedge, along with a third character named Piett (who likewise shares a name with a Star Wars character), are sideshow attractions at Norstein Bekkler's Lab at the Millennial Fair. Biggs retains his original name in the Nintendo DS re-release of Chrono Trigger. In Kingdom Hearts II, Biggs and Wedge are storekeepers to armor shops. Lastly, Chocobo's Dungeon 2 features them as two Black Mages who may assist the player.
Biggs and Wedge also appears in Final Fantasy IV: The After Years as Red Wings soldiers who die protecting Cecil's son (In The After Years, which is 17 years later from Final Fantasy IV, Cecil is now the King of Baron alongside Rosa who is now the Queen of Baron) Prince Ceodore from an attack led by the Mysterious Woman. The game reveals that Biggs and Wedge were actually the two soldiers who questioned Cecil about stealing the Water Crystal of Mysidia at the beginning of Final Fantasy IV.
Biggs and Wedge are Featured in Final Fantasy XIII as the name of a shop, B&W Outfitters.
A chocobo named Boko or Boco (ボコ ) appears in several installments of the series. Boko appears in Final Fantasy V as Bartz Klauser's mount. Boco also appears in Final Fantasy Tactics as a chocobo owned by Wiegraf Folles, which is later encountered lost in a forest and can be saved and recruited by the protagonist Ramza Beoulve. A chicobo (young chocobo) named Boko appears in Final Fantasy VIII and can be obtained by Squall Leonhart; this chicobo possesses its own minigame with Chocobo World. Boko also appears in Final Fantasy VII as a chocobo in races. A chocobo named Bobby Corwen appears in Final Fantasy IX in the Black Mage Village; his initials in Japanese katakana characters form "Boko". In Dirge of Cerberus: Final Fantasy VII, a pilot in the Shera airship mentions that she is raising a chocobo named Boco. In the exclusively-online Final Fantasy XI, Boko appears as a black chocobo in various races.
Chaos (カオス Kaosu ) is the final boss in the first Final Fantasy game. He is a relatively large, winged demonic figure. Originally, he was Garland, an evil knight who kidnaps the princess of Cornelia. His plot is foiled by the Warriors of Light. However, seemingly killed, Garland was actually sent back through time into the distant past by the four Crystals (Orbs in the NES version), siphoned by the Four Elemental Fiends, becoming Chaos and sending the Fiends into the present to cause mass destruction in World A. This in turn creates a time-loop and allows Garland to live forever. The Warriors of Light return to the Chaos Shrine ruins to travel two thousand years into the past, where they meet Garland as he assumes his demon form. After the Warriors of Light defeat Chaos, they return to their own time with the Garland of a new reality waiting for them.
Chaos appears as the god of discord and main antagonist in the Dissidia: Final Fantasy game series, voiced by Norio Wakamoto in Japanese and Keith David in English. In the storyline, Chaos was created as a perfect Manikin, malformed from the memories of multiple people used in his creation, and raised by his creator Cid as a son. Later used as a weapon of war, Chaos destroyed all the summons of World A before he, Cid, and Cosmos ended up in World B. There, Chaos became the God of Discord and was supported by Garland at Cid's request, who accepted his predestined fate to become the Chaos of Final Fantasy. In the game prequel, Dissidia 012 Final Fantasy, a new form of Chaos called Feral Chaos is introduced.
The name "Chaos" appears in other Final Fantasy titles. In Final Fantasy VII, Vincent's fourth and final Limit Break causes him to take the form of a black, winged demon called Chaos; this concept is explored further in Dirge of Cerberus: Final Fantasy VII. In Final Fantasy XII, Chaos appears as an Esper within the game, obtained by defeating him first, and bearing the title "Walker of the Wheel". While fighting him, he wields four elemental blades which aid him, but can be destroyed. Also, the flagship of the anti-Imperial Resistance fleet bears the name Garland. In the anime series Final Fantasy: Unlimited, Chaos is an otherworldly being that consumes other worlds, feeding on the negative energy of others.
Cid (シド Shido ) is a character who appears, or is at least mentioned, in all Final Fantasy installments since Final Fantasy II. Although he is rarely the same age, and never the same individual in each of the main series, he is usually presented as an owner, creator, and/or pilot of airships and provides transportation to the main characters and their party members at various points of the game. In the second game, he has a friendly relationship with a woman named Hilda; he also has a close relationship with a woman of the same name in the ninth and eleventh installments.
Cid does not appear in the original Nintendo Entertainment System version of Final Fantasy, but he is retroactively inserted in subsequent versions (from Final Fantasy Origins onwards), where he is mentioned as the creator of the party's airship. This Cid (known as Cid of the Lufaine) becomes more involved in Dissidia: Final Fantasy, serving as the game's non-physical narrator and the one who began the conflict itself after ending up in the mirror dimension of World B where it takes place. Furthermore, Cid also created the Manikins, with only three being perfect: Cosmos (modeled after his wife), Chaos (an earlier creation he took in as a son), and the Warrior of Light (a clone of himself).
In Final Fantasy II, Cid is a non-playable character and a freelance airship pilot. Cid reappears in the "Soul of Rebirth" section of the Dawn of Souls and 20th Anniversary versions, which takes place during the final parts of the main game. Cid also appears in Final Fantasy III as Cid Haze, a non-playable character.
The Super NES installments feature Cid in a greater role. In Final Fantasy IV, Cid Pollendina is a playable character, the first playable Cid in the Final Fantasy games. In Final Fantasy V, Cid Previa is a non-playable character and elderly inventor. In the original video animation sequel to Final Fantasy V, Final Fantasy: Legend of the Crystals, the late Cid's brain has been stolen by Ra Devil to be used in the villain's plans. Lastly, in Final Fantasy VI, Cid del Norte Marguez is a non-player character who is a researcher for the Empire and the adoptive grandfather of playable character Celes Chere.
In Final Fantasy VII, Cid Highwind is a spear-wielding main character and an airship pilot. He also appears in the game's prequel Before Crisis: Final Fantasy VII and the sequels Final Fantasy VII Advent Children and Dirge of Cerberus: Final Fantasy VII. This version also appears in Kingdom Hearts and Kingdom Hearts II with an alternate version of Highwind. A memory version appears in Kingdom Hearts: Chain of Memories and its PS2 remake.
In Final Fantasy VIII, Cid Kramer is a non-playable character and the headmaster of Balamb Garden, which, at one point in the game, turns into an airship. He is the husband of Edea Kramer, who appears initially as the antagonist of the game.
In Final Fantasy IX, Cid Fabool is the ruler of Lindblum and is playable in a small sequence on Disc 3. He is also married to Hilda. Appropriately, his full name was "Cid Fabool the 9th". He designed two airships that the party uses throughout the game (both of which are named after his wife), and plays an important political and personal role in relation to various other characters in the game. In the epilogue, he and Hilda adopt Eiko, much to Eiko's delight.
In Final Fantasy X and Final Fantasy X-2, Cid is the leader of the Al Bhed tribe, the father of Rikku and Brother, and Yuna's uncle. He is the captain of the first game's only airship, but he was not the creator of the machine; rather, he led the Al Bhed in restoring a broken airship that had sunk to the bottom of the sea.
In Final Fantasy XI, Cid is featured prominently in the world of Vana'diel as a non-playable character. He is the chief engineer of Bastok who created the airships and plays a major role in many of the game's missions and quests.
Final Fantasy XII is notable for being both the first FF with more than one Cid, and the first in which Cid is a villain. Doctor Cidolfus Demen Bunansa is a non-playable character as an enemy boss (also a first for the series). He is the father of the sky pirate, Balthier, a playable character. In keeping with the airship theme, he is the one who designs many of the enemies' airships including the sky fortress Bahamut. There is also a character by the name of Al-Cid Margrace, who is the heir of Rozarria and friend of Larsa. It should be noted, though, that the former is the more prominent "Cid" of the game, while the latter shares less significance to the story.
Final Fantasy XIII continues the portrayal of a villainous Cid in the form of Cid Raines, who is the youngest Cid to appear in the main game series. He appears as a miniboss in chapter 10.
The name Cid also appears in Final Fantasy games outside the main series. In Final Fantasy Tactics, Cidolfas Orlandu, known within the game as "Thunder God Cid", is a playable character, a powerful general described as the only man that Ramza Beoulve's father, Balbanes, could truly trust. His stat growth, in comparison to other characters in the game, is immense and often disproportionate. Meanwhile, an optional side task that can be taken by members of Ramza's party involves raising a sunken ship named the Highwind.
In Final Fantasy Tactics Advance, Cid Randell is the leader of the Judges who uphold law in the game's world Ivalice, and can be acquired as a player character. In the spin-off, Final Fantasy Tactics A2: Grimoire of the Rift, there is a different playable character named Cid, who belongs to the race of Revgaji (the first clearly non-human Cid in the series) and is the leader of the Clan Gully. Al-Cid from Final Fantasy XII also returned in Final Fantasy Tactics A2.
Cid also appears in Final Fantasy: The Spirits Within (as Dr. Sid), Final Fantasy: Unlimited (as the first youthful Cid in the entire series), Final Fantasy Crystal Chronicles: My Life as a King (as Mogcid), Final Fantasy Crystal Chronicles: Crystal Bearers (as Professor Cid), Chocobo Racing,Chocobo's Dungeon 2, Final Fantasy Fables: Chocobo Tales. Outside of the Final Fantasy series, he appears in Treasure of the Rudras and Dragon Quest Heroes: Rocket Slime (as Ducktor Cid).
Cid will take the main role in a Final Fantasy game for the first time with Final Fantasy Fables: Cid and Chocobo's Dungeon DS+ for the Nintendo DS, a remake of the Wii title announced in July 2008.
Gilgamesh (ギルガメッシュ Girugamesshu )[8] is a character first introduced in Final Fantasy V. He is characterized by having a grey complexion, flamboyantly colorful battle armor, and multiple (usually eight) arms wielding multiple weapons at once. He has a fierce façade, but this masks his own childlike personality. The name "Gilgamesh" comes from the Sumerian king Gilgamesh, the main character in the Epic of Gilgamesh. Gilgamesh's first appearance is in Final Fantasy V as a major villain, who the party encounters several times before he is banished to the Rift by Exdeath for his repeated failures. However, as revealed in Dissidia 012 Final Fantasy, Gilgamesh ends up traveling to other worlds via the Rift as he still seeks to settle things with his rival Bartz. Thus, unlike other recurring character names, the Gilgamesh who reappears in most other installments of the Final Fantasy series would usually be the same character with a new and similar look.
In both the Dawn of Souls remake of Final Fantasy I and Final Fantasy IV: The After Years, Gilgamesh is fought as a boss. In both the Game Boy Advance version of Final Fantasy VI and Final Fantasy VIII, Gilgamesh appears as a summon who randomly uses one out of four attacks. In Final Fantasy IX, Gilgamesh is a four-armed self-proclaimed great treasure hunter known as Alleyway Jack; the player encounters this four-armed man multiple times during the journey, until Zidane receives a letter from him, revealing his true identity.
In Final Fantasy XI, the leader of the Tenshodo pirating organization in Norg is a legendary sword-smith named Gilgamesh. Players will run into him while attempting missions from the first expansion pack, Rise of the Zilart, as well as the quest to unlock Samurai as a playable job, for which the character also receives a two-handed katana. Gilgamesh is also the name of one of Final Fantasy XI's world servers.
In Final Fantasy XII, Gilgamesh appears as an optional boss under the Mark "Ancient Man of Mystery", accompanied by his animal companion Enkidu. He is fought two times, wielding a collection of parodies of signature swords from the Final Fantasy series, two Tournesol swords, and the Loto Sword from the Dragon Quest series (called the Wyrmhero Blade). He later returns in the sequel to Final Fantasy XII, Final Fantasy XII: Revenant Wings as an optional boss, summoning numerous Enkidu to his aid. Upon defeating him, Gilgamesh becomes an allied Esper who can be summoned in battle.
He appears as a secret, unlockable character in Dissidia 012 Final Fantasy, which marks his first appearance as a playable character. Based on his appearance in Final Fantasy V, he escapes from the Rift in search of Bartz, additionally encountering a group of protaginists from the games he made appearances in (Squall from Final Fantasy VIII, Zidane from Final Fantasy IX, and Vaan from Final Fantasy XII). After finding, fighting and losing to Bartz (who had lost his memories of him), Gilgamesh disappears back into the Rift, swearing to return. In Final Fantasy Type-0, Gilgamesh appears as a l'Cie from the country of Lorica. His appearance in this game can be unlocked as a downloadable costume for Gilgamesh in Dissidia 012.
Gilgamesh has been shown in both villain and hero positions. He is shown to be good-natured through the actions of Final Fantasy V, such as when he is seen to act sad when hearing of Galuf's death, as well as sacrificing himself for the party when fighting Necrophobe. However, his arrogance, occasional stupidity, and thirst for battle have generally pitted him against the party, usually leading to a difficult boss battle. Gilgamesh is commonly known to carry the powerful Genji equipment set, consistently composed of the Genji Gauntlet, Genji Shield, Genji Helm, and Genji Armor.
In the English version of Final Fantasy XII, Gilgamesh is voiced by veteran voice actor John DiMaggio, and in Dissidia 012 Final Fantasy by Keith Szarabajka. In Japan, Gilgamesh was originally voiced by Daisuke Gori for Final Fantasy XII, with Kazuya Nakai taking over after his predecessor's passing since Dissidia 012.
In the Game Boy Advance remake of Final Fantasy IV, Gilgamesh's name appears on a turtle similar to Adamantoise. This is a mistranslation of the monster's actual name, Gilgame, a portmanteau of "Gil", the currency of Final Fantasy, and "kame" (亀 ), the Japanese word for "turtle". However, the error was corrected in the European version, and the monster's name is properly translated as "Gil Turtle".
Moogles with the simple name Mog have appeared various times. Mog was a playable moogle character in Final Fantasy VI. His special technique was to cause various effects by dancing. He was temporarily playable in one of the opening battles of the game, along with many other moogles, and can be recruited again later by saving him from a thief, and later, regardless of the player's actions during the thief event. The dancing ability associated with Mog can be seen on display in Final Fantasy XII in Old Archades, where the player can see a band of dancing moogles. Other appearances include Final Fantasy IX; where a female moogle named Mog serves as Eiko Carol's guardian, though she proves not to be a moogle after all, and Final Fantasy VII, where he appeared along with a Chocobo as a summon and not just as a summon, but as a name for all moogles, being that in FF7 all moogles are referred to as mogs. Two moogles also appeared in Final Fantasy VII as a game in the Gold Saucer, and Final Fantasy Crystal Chronicles as a chalice holder in single-player mode. Mog also appears as a Chocobo's rival moogle in Chocobo Racing. None of these appearances are the same individual, though often they have characteristics in common. A Moogle called Montblanc first appeared in Final Fantasy Tactics Advance as the leader of a clan Marche joined. Montblanc returns in Final Fantasy XII and Final Fantasy Tactics A2: Grimoire of the Rift as the leader of Clan Centurio. In Final Fantasy XII, the "Stuffed Animal" Look is replaced for a much more friendly rabbit look. A moogle named Mog also appears in Final Fantasy Fables: Chocobo's Dungeon. He can also be unlocked in the Mario Hoops 3 on 3 game.
Ultima and Omega are recurring names that have appeared in the Final Fantasy series. They often appear as optional bosses towards the end of the game, as they are far more formidable than an average monster. In Final Fantasy II the most powerful tome in the game is called the Ultima Tome, and in the Soul of Rebirth bonus storyline in Final Fantasy I & II: Dawn of Souls, a boss called the Ultima Weapon guards the Ultima Tome. Omega Weapon appeared (as "Omega") as an optional boss near the end of the game in Final Fantasy V. Ultima Weapon appeared in Final Fantasy VI and again in Final Fantasy VII (under the name Ultimate Weapon) as a main storyline boss. In Final Fantasy VIII, they appear as extra bosses and in Final Fantasy X, they both reside in the Omega Ruins, the most difficult dungeon in the game, where Ultima exists as Omega's shadow. In Final Fantasy IX, Ultima is the main protagonist's (Zidane Tribal) ultimate weapon. In Final Fantasy XI, both Omega and Ultima appear as bosses in the Chains of Promathia story line in and again as Proto-Omega and Proto-Ultima as bosses of the Limbus areas. In Final Fantasy XII, Ultima appears as an Esper in addition to lending its name to a sword called the Ultima Blade, whereas Omega appears as an optional boss in the form of a giant Mimic named "Omega Mark XII". In Final Fantasy XIII, the main character can equip powerful lightning-elemented weapons Ultima Weapon and Omega Weapon—the most powerful weapon in the game. Omega also appears in the game Dirge of Cerberus: Final Fantasy VII as the main antagonist while being used by Weiss to destroy the earth and combine with Omega, in the end being defeated by the chaos inside of Vincent Valentine. Ultima appears as the final boss of Final Fantasy Tactics and is also a spell cast by various monsters, including Ultima herself, and if used on certain characters, they can learn it too.
A Chocobo (チョコボ Chokobo ) is a large, normally flightless galliforme/ratitebird capable of being ridden and is a staple of the Final Fantasy series. The onomatopoeia for a chocobo's call is "Kweh" (クエ Kue ). "Kweh" is sometimes replaced with "Wark" in English translations. Most chocobos dwell in forests. While timid in the wild, and vicious if threatened, they tame rather easily and make good transports. Chocobos have occasionally been sighted as lightly armored war mounts in which case they can assist their riders with beak and claw. In Final Fantasy Tactics chocobo can be used as playable characters (though only in battle). Most often chocobo can be caught in the wild and ridden without fear of random encounters, escaping after the player dismounts. Overall, the species is a very versatile and useful bird, which comes in handy as horses are untamed or non-existent in Final Fantasy games. While ordinary Chocobos are yellow, certain rare breeds are of different colors and have special abilities, such as crossing mountains or flight. An even rarer, more extreme variant is the Fat Chocobo (or Chubby Chocobo), which resembles a morbidly obese yellow chocobo.
The Chocobo signature theme is an immediately recognizable upbeat ditty that is present in one form or another in all Final Fantasy gamessince Final Fantasy II. Chocobos have a spin-off series dedicated to them. Chocobos are also a common sight in other Square and Square Enix games, notably in the Mana series.
Moogles (モーグリ Mōguri ) are small creatures that appear throughout several Square Enix game series, including the Final Fantasy series, the Seiken Densetsu series, the Chocobo series, and the Kingdom Hearts series. The Japanese name is a portmanteau of the Japanese words mogura (mole) and kōmori (bat).
Moogles have small, black eyes (often closed) and red, pink, black, or purple bat-like wings. A single black antenna sticks up from their heads, with a small colorful ball (usually red, yellow or pink) at the end called a "pompom". Their ears are usually shaped like a cat's and their fur is white or light pink. However, in Crystal Chronicles they have a different body shape, lacking a distinct head and torso, while in Tactics Advance and Final Fantasy XII they have longer, rabbit-like ears and beige to gray fur. When they first appeared, in Final Fantasy III, Moogles generally ended their sentences with the word "nya", the Japanese equivalent of a cat's "meow". In the later games, they use the word "kupo" instead; some games briefly mention a Moogle language formed out of various permutations of "kupo". In the Final Fantasy III Nintendo DS remake, the word "nya" was replaced with "kupo".
Moogles run an in-game message delivery service in Final Fantasy IX and Final Fantasy Crystal Chronicles. In the Final Fantasy III remake, the Moogles' message delivery service allows to send real e-mails to other players' games using the Nintendo DS Wi-Fi function. In Final Fantasy XI, a Moogle is assigned to each player to take care of their house and change their jobs (hence it is called a Mog House), and "Festive" Moogles run the holiday events in the game. In Final Fantasy XII, the Moogles are known to be skillful in mechanics and engineering; they were the first pioneers of airship construction.
Several Moogle characters of the Final Fantasy series are named Mog, including a playable character in Final Fantasy VI, a character from an arcade game in Final Fantasy VII, a form of the Eidolon Madeen in Final Fantasy IX, and the single player's companion in Final Fantasy Crystal Chronicles. Additionally Final Fantasy VII, also features a character named Cait Sith (acquired at the Gold Saucer) , which essentially is a cat sitting atop a giant stuffed Moogle. In the spin-offs Chocobo no Fushigina Dungeon, Chocobo's Dungeon 2, and Chocobo Racing, a Moogle named Mog is friends with the main character Chocobo. Moogles appear as summoned creatures in Final Fantasy VII where a Moogle appears riding a Chocobo, in Final Fantasy VIII with a young Moogle called MiniMog, and in Final Fantasy Tactics. Eiko in Final Fantasy IX had a Moogle guardian named Mog; she later became the Summon Madeen or Guardian Mog in the English version. Other notable Moogles include Stiltzkin from Final Fantasy IX and Final Fantasy Crystal Chronicles, and Montblanc from Final Fantasy Tactics Advance, Final Fantasy Tactics A2: Grimoire of the Rift and Final Fantasy XII.
In Final Fantasy Tactics Advance and Final Fantasy Tactics A2, the Moogles have a variety of different jobs to master in the clan. Some of the "Base Jobs" include Thief, Animist and Black Mage. After you master a certain amount of abilities, new jobs are available for the Moogles. Other Moogle Jobs include Juggler, Tinker, Time Mage, Fusilier, Flintlock, Chocobo Knight, and Moogle Knight. There is one special Moogle Job in Final Fantasy Tactics Advanced 2 called Bard. The Bard is named Hurdy. Hurdy is able to use a series of different instruments to give buffs and debuffs to allies or foes, heal health, or make himself invisible.
Moogles first appear in the Final Fantasy series in Final Fantasy III and are present in all subsequent numbered installments except Final Fantasy IV, in addition to Final Fantasy Tactics, Final Fantasy Tactics Advance, Final Fantasy Crystal Chronicles, and Final Fantasy: Unlimited. They were used as Save Points in Final Fantasy IX. Moogles appear only as stuffed dolls in Final Fantasy VII Advent Children,Dirge of Cerberus, Final Fantasy X and Final Fantasy X-2, in addition to Yuna's version of the Mascot dressphere being a moogle in Final Fantasy X-2. The Final Fantasy VI characters Strago and Relm, while humans, may appear as a Moogle sprite in battle if they are equipped with the Moogle Suit armor.
Moogles make an appearance in the Seiken Densetsu series as a race and/or as a status condition (commonly referred to as being "moogled") in Final Fantasy Adventure, Secret of Mana and Seiken Densetsu 3, and are mentioned in Sword of Mana. They make an appearance in the Chocobo series inChocobo no Fushigina Dungeon, Chocobo's Dungeon 2, Chocobo Racing, and Chocobo Land: A Game of Dice. They also appear in all four games of the Kingdom Hearts series, which includes Moogles named after many famous characters from the series. Moogles also appear as shop clerks in Dissidia Final Fantasy and the sequel, Dissidia 012 Final Fantasy which they created their own network called the Mognet to communicate with the players with gifts of different items to use in the games. Finally, a Moogle appears in Egg Monster Heroes, while one is an unlockable character in Mario Hoops 3-on-3.
Later,other Moogle can be unlocked in Mario Sports Mix for the Wii.
Certain fictional monsters reappear frequently throughout the series, including Goblins, Oni/Ogres/Gigas/Giants, Bombs, Behemoths, Tonberries, Malboros, Flans and Cactuars ("Sabotenders" in the Japanese version, after "saboten", the Japanese word for cactus). Summoned monsters—such as Bahamut—as well as the elemental monsters—Shiva (ice) and Ifrit (fire)—have appeared in almost every title in the series. The lightning elemental has been represented by a variety of creatures, principally Ramuh but also Quetzalcoatl and Ixion. Odin is a re-occurring character in Final Fantasy. Odin appears in FF VII and VIII as a summon, the later is replaced by Gilgamesh in the fourth disk. Odin is also the Thunder Edolin in FFXIII, able to transform into Sleipnir his mythical horse. In Final Fantasy Tactics Advance, the elemental monsters represent spells cast by Summoners (either the player's own, or those of rivals). In Final Fantasy XII the traditional summon monsters were changed but still made a cameo of sorts as the names of Archadian airships. 'The series borrows four creature types directly from the original version of Dungeons and Dragons: Beholders, Mindflayers, Otyughs and Sahuagin. Other monsters are based on creatures in the real world, such as wolves, wasps, piranhas, and others have amplified, deadlier versions appearing throughout the series. Other creatures are not necessarily harmful and may provide benefits to the player, such as the Magic Pot.
Several entries in the series provide backstories on the origins and motives behind monsters. The backstory of the fiends and monsters given in-game (depending on the series) was first established in Final Fantasy VII, where monsters are animals and some humans who have been exposed to a high degree of Mako, or descendents of the Ancients, via exposure to Jenova's 'Virus'.[9] In Final Fantasy VIII, monsters are sent to the game world from one of its moons via a burst of energy from the moon called the "Lunar Cry".[10] In Final Fantasy IX, monsters are spawned from the Mist, which is made up of the souls of the dead unable to pass on.[11][12] In Final Fantasy X and Final Fantasy X-2 these hostile monsters are better known as fiends, which are monsters manifested from the restless spirits of the dead and driven by malice to devour those alive.[13] In FFX-2, these Fiends are classified by type.[14] In Final Fantasy XII, the monsters have differing origins; however, most of the more powerful variants (namely the particularly powerful 'Rare Game') are the result of a mutation caused by an overdose of any exposure to the Mist.[15][16]
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