Battle Command | |
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Developer(s) | Realtime Games |
Publisher(s) | Ocean Software |
Platform(s) | Amstrad CPC, Atari ST, Commodore 64, Commodore Amiga, MS-DOS, Sinclair Spectrum |
Release date(s) | 1990 |
Genre(s) | Vehicle simulation game |
Mode(s) | Single-player |
Media/distribution | Compact Cassette, Floppy Disk |
Battle Command is a futuristic 3D tank simulation game released by Ocean in 1990. It was written by Realtime Games and is a development of their successful title Carrier Command.
Contents |
In some unknown time in the future, armies of tanks battle for supremacy as the Ultra War rages between the two dominant races in the New World.[1]
The player takes control of a single "Mauler" assault tank in a series of combat missions against other armoured vehicles and stationary targets.
Unlike Carrier Command which incorporated significant strategic elements, Battle Command is a simple arcade game reminiscent of Battlezone.
The player views the battle from the forward perspective of the tank. As with Battlezone, the turret is fixed and cannot be rotated or elevated. However the playing area is flat and shells travel in long horizontal trajectories, so to aim the gun the tank is simply rotated left or right.
The player may equip their tank with a variety of weapons, the choice of which will depend on the nature of the mission. The Helicarrier will then drop the tank into the combat zone to carry out its objectives. On successful completion of the mission the Helicarrier will retrieve the Mauler and carry it to safety.
There are ten missions in all to complete.
The Commodore 64 version was available on cartridge, designed for compatibility with the Commodore 64 Games System. It was also compatible with the Annihilator joystick, which had a second independent fire button. Pressing the fire button activated a pointer, allowing various functions to be accessed (weapon slots turned on/off, map mode). These could be accessed via keypresses on a standard C64. The cartridge format allowed data to be drawn in quickly, using the extra memory for look-up tables and speeding up the 3D plotting.
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