Batman バットマン |
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Box art |
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Developer(s) | Sunsoft |
Publisher(s) | Sunsoft |
Designer(s) | Kaz, Sp.Taka, Iwata Kun, Sakai Noriko, Tadashi |
Platform(s) | NES, Gameboy |
Release date(s) | |
Genre(s) | Run and gun |
Mode(s) | Single-player |
Rating(s) | |
Media/distribution | 2-megabit NES cartridge |
System requirements |
Batman is a video game inspired by the eponymous 1989 film. It was released in 1989 for the Nintendo Entertainment System and developed by Sunsoft. The NES version of Batman is a platform action game that features locations from the 1989 movie. It contains five levels culminating in a showdown with the Joker in the bell tower of Gotham Cathedral.[1] It was received well despite changes from the movie it's based upon.
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The game has a feature that was unusual to side-scrolling platform games at the time, largely to the NES itself. Unlike the other Batman game that was released for the Mega Drive/Genesis, Batman has the ability to wall jump, which is reminiscent of Ryu Hayabusa's wall scaling in Ninja Gaiden. He is also able to use three projectile weapons: the batarang, batdisk, and bat speargun, which are powered by pellet cartridges.[2]
The prototype version of the game had some significant differences, such as a 1UP icon and entirely different cut-scenes. The game's last boss was Firefly and there was no Joker boss. Instead, Batman defeats the Joker in the ending cut-scene. The cut-scenes' art style was mainly inspired by Batman: The Killing Joke and some panels of the book were even translated in the cut-scenes.[3]
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