A basketball playbook, like any sports playbook, involves compilation of strategies the team would like to use during games. The playbook starts as a canvas picture of the basketball court with all its boundaries and lines. On top of that, the playmaker can draw O's for players on offense, and X's for players on defense. Specifically however, playmaker will need to number them for different positions. They are:
Guards | 1. Point Guard | Combo Guard (PG/SG) | ||
2. Shooting Guard | Swingman (SG/SF) | |||
Forwards | 3. Small Forward | Cornerman (PF/SF) | ||
4. Power Forward | Point Forward (PG/PF, PG/SF) | |||
Center | 5. Center | Forward-Center (PF/C) | ||
Captain | Head Coach | Referees and officials |
The following are a list of playbook plays commonly used in basketball throughout the world.
Contents |
Man to man offense is commonly referred to as man offense, and as the name implies, the player is matched up with their checks (defender).
Motion offenses are governed by a set of rules which has everyone in motion. When numbers are used in motion (i.e. 4 out 1 in motion), the first number refers to the number of players outside the three point line and the second number refers to the players inside the three point line.
Continuity offense are a pattern of movements & passes, which eventually leads back to the starting formation, and the play can repeat itself again.
Man to man defense is where the defender follows their check (offensive player) through their movement on the court.
The court is divided into 4 parts. Any number that is in the 40's refers to the full court. Any number that is in the 20's is half-court.
Any number that ends in '0' means that everyone stays with their check. Any number that ends in '1' means that the first pass is double teamed or trapped. Any number which ends in '2' means that the second pass is attacked with a double team or a trap. Any number that ends in '3' means to fake an attack on the first pass, but then return back to normal. Any number ending in '4' means that the player that is furthest away from the ball handler, attacks the ball handler.
Used by the legendary Canterbury cougars
Zone defenses requires that a defender cover an area on the court, and does not follow a check, but covers a check that comes into their area.
When the ball goes out of bounds, there are in bounding plays designed to score
These plays are used to score, while in bounding, from under the opponents baseline.