Azurik: Rise of Perathia | |
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Developer(s) | Adrenium Games |
Publisher(s) | Microsoft Game Studios |
Platform(s) | Xbox |
Release date(s) |
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Genre(s) | Action-adventure |
Mode(s) | Single-player |
Rating(s) |
Azurik: Rise of Perathia is an action-adventure game developed by Adrenium Games and published by Microsoft Game Studios in 2001. Azurik was released early in the Xbox console's life and features a score by game composer Jeremy Soule.
Contents |
The game centers around the main protagonist, Azurik, as he journeys through the vast world of Perathia gathering elemental disc fragments scattered across the many realms. Azurik is part of the order of the Lore Guardians along with Eldwyn, the grand master and leader, and Balthazar, a professional scholar and combatant. After Balthazar teams up with the guardian of Death, they murder Eldwyn and destroy the balance of the elements by destroying the elemental discs, leaving Azurik alone. Now he must defeat Balthazar and bring back all of the disc fragments in order to restore balance, or else face the end of the world.
Azurik can harness the basic elements of Earth, Air, Fire, and Water. He can also mix and match powers to make more powers(Water, Air and Fire makes Lightning and so on).
Azurik, the protagonist and namesake of the game, is an adept in an order of warriors. Their job is to protect and preserve the balance of the six natural elements in the world. These elements are Fire, Earth, Air, Water, Life and Death. The essence of the elements has been locked within special 'Discs', which are kept in the tower in the middle of Town. All that is, except one; the disc of Death had been lost a great deal of time before, its location unknown. Regardless of that fact, the world has managed to maintain the natural order.
In the opening sequence, Azurik is practicing the use of his 'axion' staff weapon. He is quickly confronted by a fellow member of his order, the dark and troubled Balthazar. They duel for a short time, culminating in Azurik's near-death at Balthazar's hands. After Azurik leaves, Balthazar throws his axion at the wall in a fit of rage, shattering a small vase. When he does this, he accidentally reveals a secret room, in which is contained the Disc of Death.
Balthazar is possessed by the Disc, and releases the other Discs out into the world. Azurik, apparently the sole survivor of his order, is tasked with retrieving all the fragments of the shattered disks and returning them to their original locations. To do this he must battle through a sequence of elementally-themed landscapes, solving various puzzles and acquiring new abilities.
Lore Guardians
The Elemental Guardians
The entire game takes place in the mythical land of Perathia. It is a vast world that is split into six elemental realms, one for each elemental force. In the center is Town, the hub of the elemental realms and home of Azurik and the Temple of the Elements. The temple consists of a tall tower with four floors. The first floor has two elevators leading to the next floor and in the center of the room is a gate to the Life realm, which will become active when the Azurik gains three of the four missing pieces of the Life disc. The second floor contains another elevator in the center of the room which leads to the third floor. Around the elevator are ten objects that Azurik can gain each time he collects ten or more obsidian jewels. The third floor is an empty room with three elevators that lead to the top floor. The top floor is where the elemental discs were held prior to Balthazar's betrayal. The disc holder comprises a machine in the center with different colored lights indicating where each disc is put. On the grounds of the temple are four large objects representing each element. A floating spherical rock represents the earth realm, a complicated fan system represents the air realm, a bowl of lava represents the fire realm, and a large fountain represents the water realm. Each object will do a specific function once Azurik has completely restored a disc and put it in its proper place. There is no specific time period mentioned in the game, but the architecture and the opening movie suggest a time of primitive technology, although some signs of advanced machines like large drills, tunnel borers, generators, conveyor belts, mine carts, and electrical equipment are seen throughout the realms and the Temple of the Elements.
Azurik has a long bladed staff called an Axion. It was used by previous guardians and has the power of the elements. Azurik can summon certain elemental powers around the blades of the axion to augment his attacks. The axion in the game was also given to Azurik by his mother.
The Water Realm: The water realm is divided into several different sections. There is a hub section centered on a large whirlpool, a lagoon surrounded by a massive coral reef, and a vast ocean leading to the rest of the realm. A mountainous part of the Water Realm contains a lake with an island covered in a wall of fire which is only accessible via waterspout. Travel across the central ocean and through a misty gate will lead to the stormy part of the water realm. The stormy part contains massive searchlights, rusted platform fans, and cranes. Traveling to the icebergs on the far side of the whirlpool will lead to the ice region of the water realm, which is where the water guardian resides.
The Earth Realm: The earth realm in majority is acres of lush fertile land, including trees, mountains and caves. On the other hand, this realm is mainly mechanical, as a large number of earth-boring machines are dotted across the realm, such as drills, diggers, and shunters. Beautiful temples also exist and mainly are outposts compared to other buildings shown in the other elemental realms. Mining cars and drills allow access to the lower layers of the realm, such as the caves, an underground waterfall (which has a connection to the water realm), and the desert region, where the earth guardian can be found.
The Fire Realm: The fire realm is extremely volcanic, with lava flows, black basalt covering the landscapes and no light really exists in this realm due to constant ash fall and huge veils of black smoke. Buildings are rare here and the usual structures are either grottos or bridges made of volcanic rock. Creatures here mainly have red skin and can breathe fire. One area with a lava flow features a connection to the storm region of the water realm. A deeper section of the fire realm features more architecture, and the fire guardian resides there.
The Air Realm: The air realm is mainly composed of beautiful gold airships and floating platforms. The advanced kinetics are most intriguing and add a calmness and serenity to this realm despite the monsters that roam it. Most creatures that exist here have flying power and are very buoyant. The main air realm is accessible from the top of the Great Tree in the earth realm, and the upper air realm is accessible only by the airship from the water realm hub, which is only available after the whirlpool is removed. The upper air realm is dark and quiet, and is the abode of the air guardian.
The Death Realm: The death realm, judging by its name is a mysterious terrifying nightmare world that many people are scared of and have never entered before, and if they do, they unfortunately do not come out alive. Architecture is warped, with narrow walkways and large areas of empty space. The inner realm features a large central elevator that goes down to the chamber where the death guardian would reside, but which is used by Balthazar as his base.
The Life Realm: The life realm is mainly a giant crystal structure in space. Two pathways spiral up to the top in a double-helix pattern and chunks of asteroids drift around. The central crystal structure is huge and resembles a sun.
The game received a wide range of reviews[1] but the average ranking was low. In spite of that, the game broke even, and launched the Adrenium Studio. GameFAQs gives it 64.3 from their 48 reviews.[2] MobyGames gave it 44 out of 60 reviews, with a grade of 3 stars and a C-.[3]
In addition, the G4 show X-play named Azurik: Rise of Perathia the third worst game for Xbox.