Ardor3D

Ardor3D
Developer(s) Joshua Slack, Rikard Herlitz, et al.
Stable release 0.7 / November 08, 2010
Written in Java
Operating system Cross-platform
Platform Java
Type 3D graphics engine
License Zlib License
Website ardor3d.com

Ardor3D is a scengraph based 3D game engine, written entirely in Java and utilizing OpenGL for high performance gaming and visualization.

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History

Ardor3D began life September 23, 2008 as a fork from the jMonkeyEngine by Joshua Slack and Rikard Herlitz due to what they perceived as irreconcilable issues with naming, provenance, licensing, and community structure in that engine[1], as well as a desire to back a powerful open-source Java engine with organized corporate support. The first public release came January 2, 2009, with new releases following every few months thereafter. Ardor3D was quickly adopted by several companies, independent game studios, and government agencies.

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