Alexey Pajitnov | |
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Alexey Pajitnov in Barcelona, Spain, 14 June 2008 |
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Born | Alexey Leonidovich Pajitnov March 14, 1956 Moscow, Soviet Union |
Residence | USA |
Nationality | Russian |
Occupation | Computer engineer |
Known for | Developer of Tetris |
Awards | Game Developers Choice Awards First Penguin Award LARA - Der Deutsche Games Award |
Alexey Leonidovich Pajitnov (Russian: Алексей Леонидович Пажитнов, Aleksei Leonidovich Pazhitnov; born 14 March 1956) is a Russian computer engineer, currently[update] residing in the United States, who developed the popular game Tetris while working for the Computing Center of the Soviet Academy of Sciences, a Soviet government-founded R&D center.
Despite being the developer of Tetris, Pajitnov did not receive royalties from his creation, as rights were owned by his employer, the Soviet government, which distributed it throughout the USSR and Eastern Europe.[1] He only started to get royalties from his creation by 1996 when he and Henk Rogers formed The Tetris Company.[2]
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Alexey Pajitnov created Tetris with the help of Dmitry Pavlovsky and Vadim Gerasimov in 1985. The game, first available in the Soviet Union, appeared in the West in 1986. Pajitnov also created the lesser known sequel to Tetris, entitled Welltris, which has the same principle but in a three dimensional environment where you see the "board" from above.[3] Tetris was licensed and managed by Soviet company Elorg which had been founded specially for this purpose, and advertised with the slogan "From Russia with Love" (on NES: "From Russia With Fun!"). Because he was employed by the Soviet government, Pajitnov did not receive royalties. Pajitnov, together with Vladimir Pokhilko, moved to the United States in 1991 and later, in 1996, founded The Tetris Company with Henk Rogers.
He helped design the puzzles in the Super NES versions of Yoshi's Cookie and designed the game Pandora's Box, which incorporates more traditional jigsaw-style puzzles.
He began working for Microsoft in October 1996. Pajitnov worked for the Microsoft Entertainment Pack: The Puzzle Collection, MSN Mind Aerobics and MSN Games groups. Pajitnov's new, enhanced version of Hexic, Hexic HD, was included with every new Xbox 360 Premium package. He left Microsoft in 2005.
On August 18, 2005 WildSnake Software announced Pajitnov will be collaborating with them to release a new line of puzzle games.[4]
Game Name | First Released | System Name(s) | Pajitnov's Role(s) |
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Tetris | 1985 | Electronica 60, IBM-PC | Original Concept (with Vadim Gerasimov & Dmitry Pavlovsky) |
Welltris | 1989 | Amiga, Atari ST, Commodore 64, DOS, Macintosh & ZX Spectrum | Designer (with Andrei Sgenov) |
Faces | 1990 | DOS, Macintosh | Original Concept (with Vladimir Pokhilko) |
Hatris | 1990 | TurboGrafx-16, Arcade, Game Boy & NES | Original Concept |
Knight Move | 1990 | Famicom Disk System (Japan) | Idealist |
Wordtris | 1991 | DOS, Game Boy, Mac OS, SNES | Designer |
El-Fish | 1993 | DOS | Original Concept (with Vladimir Pokhilko) |
Wild Snake | 1994 | Game Boy & Super NES | Designer |
BreakThru! | 1994 | PC & Super NES | Designer |
Knight Moves | 1995 | Microsoft Windows | Idealist |
Ice & Fire | 1995 | Windows, Macintosh & PlayStation | Original Concept (with Vladimir Pokhilko) |
Tetrisphere | 1997 | Nintendo 64 | Contributor |
Microsoft Entertainment Pack: The Puzzle Collection | 1997 | Windows & Game Boy Color | Designer |
Microsoft Pandora's Box | 1999 | Windows | Designer |
Microsoft A.I. Puzzler | 2001 | Windows | Designer |
Hexic | 2003 | Windows | Original Concept and design |
Hexic HD | 2005 | Xbox 360 (Pre-loaded on every Xbox 360 hard drive) |
Original Concept and design |
Dwice | 2006 | Windows | Designer |
Hexic 2 | 2007 | Xbox 360 (Sold through Xbox Live Arcade) |
Designer |
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