Acrojet | |
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Cover art |
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Developer(s) | MicroProse |
Publisher(s) | U.S. Gold Ltd.[1] |
Platform(s) | Commodore 64, Amstrad CPC, MSX, ZX Spectrum, NEC PC-8801, NEC PC-9801 |
Release date(s) | 1985[1] |
Genre(s) | Flight simulator |
Mode(s) | Single player |
Media/distribution | Floppy disk |
Acrojet is a 1985 flight simulator video game by MicroProse. It was originally developed for the Commodore 64 (C64), but then ported to other systems. It emphasized aerial acrobatic flying and maneuverability.
In the game, the player flies a BD5J, a small agile jet. The player has to complete a series a series of eight stunt courses and routines with the jet. For example in one set, the player has to fly the plane around a series of pylons. In another, the player must fly a figure eight. Stunts get harder as play progresses. Some game parameters, such as weather, are configurable.[1]
Acrojet contains ten acrobatic events which can be played by up to four players and at four different levels of difficulty. In all ten events the player flies a BD5J Acrojet over a series of obstacles:
Some game parameters can be set. The player can decide how the weather conditions are going to be. An instrument panel at the bottom of the screen contains several read-outs, like a altitude meter, a compass, an artificial horizon and a vertical velocity meter.
The original C64 version was programmed by William "Mike" Denman and Edward Hill Jr. The sound and music was done by Sid Meier, who also researched the science, along with Denman. "Stunts" were by Bill Stealey, actually a retired United States Air Force Lt. Colonel and Command Pilot. Michael Haire was credited with the artwork.[1][2]