Top: The PAL version of SMS. Bottom: The PAL version of SMS II. |
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Manufacturer | Sega |
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Type | Video game console |
Generation | Third generation (8-bit era) |
Retail availability |
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Discontinued |
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Units sold | 13 million [3][4][5] |
Media | ROM cartridge and card |
CPU | 8-bit Zilog Z80 at 3,58 MHz (3,579545 MHz)[6] |
Storage capacity | Sega Card (256 kbits max. capacity) |
Memory | 64 kbits (8 KB)[7][8] |
Display | NTSC or PAL based on the TMS9918 video chip |
Controller input | 2 controller ports[9][9] 1 expansion slot[9] |
Best-selling game |
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Predecessor | SG-1000 |
Successor | Sega Mega Drive/Genesis |
The Sega Master System (abbreviated to SMS or Master System Japanese マスターシステム (Masutā Shisutemu ) is a third-generation 8-bit cartridge-based video game console, that was manufactured and released by Sega 1986 in North America, seven months after the original NES[11] and in 1987 in Europe. Its original Japanese incarnation was the "Sega Mark III", which was first released in 1985. When the system was later released in North America it was sold in two incarnations: a bare-bones console with one controller bundle called the Sega Base System and a bundle with two controllers and a light gun entitled the Sega Master System.
It was this latter configuration that became the more popular and better known of the two, and the system almost immediately became synonymous with this bundle. The system itself appears to have originally been intended to have been referred to as the "Sega Power Base" in English-speaking markets, and the Sega Genesis/Mega Drive adapter that lets you play Master System games was later referred to as "Power Base Converter".
In the European, Oceania and Brazilian markets, this console launched Sega onto a competitive level comparable to Nintendo, due to its wider availability, but failed to put a dent in the North American and Japanese markets. The Master System was released as a direct competitor to the Nintendo Entertainment System in the third videogame generation. Despite its shaky performance in the major territories, it enjoyed over a decade of life in smaller markets.[12] The later Sega Game Gear is effectively a hand-held Master System, with a few enhancements, although it required an adapter to play actual Master System cartridges.[12]
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To compete with Nintendo's NES/Famicom in Japan, Sega decided to develop a console system of its own. The SG-1000 and Mark III were available in Japan in the mid-1980s, and released the successor to the Mark I/II and called it Sega Mark III in 1984.[13] But when Sega witnessed the early success of the Nintendo Entertainment System, the company knew it wanted a share of the American console market. So Sega redesigned the Mark III, renamed it the Sega Master System, and released it in 1986, after the NES first came out.
Sega's new console, the Master System was technically superior to the NES[14], capable of displaying twice as many colours on screen and it features a CPU twice as fast as the one used in the NES and arguably trumped the Nintendo Entertainment System in every possible technical respect and was released nation wide in the United States the same year, 1986.[14] Yet technical superiority affects the market success of a console very little.[14] Size and quality of a game console's library might be given lip service in comments and editorials, but games tend to play second fiddle to popularity and brand over the history of the game industry.[14] The original SMS could play both cartridges and the credit card-sized "Sega Cards," which retailed for cheaper prices than carts but had less code. The SMS also featured accessories such as a light gun and 3D glasses which were designed to work with a range of specially coded games.
The Master System technology lived on in Sega's Game Gear, which was based on the technology found in the Master System. The console had two game formats which were cartridges and a Sega Game Card format. The cards held only 256K of data (cartridges held over 4 times that amount), but the advantage to both Sega and the consumer was the fact that the cards were cheaper to manufacture, and sold for less than the carts did. The console featured a range of built in games that played whenever a cart or card was not inserted, the different models of the console each featured diffent built in titles. The Mark III was also backwards compatible with SG-1000 / Mark I & II software.
During its lifespan the Master System was built in several variations. There have also been published in several other countries the console, some with a different range of accessories.
Designed by Hideki Sato, the designer of the original Sega Game 1000 (エスジー・rtre Esujī Sen ) (abbreviated to SG-1000), was a cartridge-based video game console manufactured by Sega, which was first released to the Japanese market on Friday, July 15, 1983 for ¥15,000 (US$241.50),[15] is the primary man responsible for every Sega Arcade and home hardware, including its most successful console, the Mega Drive (メガドライブ Mega Doraibu ), (abbreviated to MD or Genesis).[16]
The SG-1000, along with its direct successor the SG-1000 II, marked Sega's first entry into the home video game hardware business, and while neither system were popular,[17] they provided the basis for the more successful Sega Mark III which eventually became the Sega Master System.[17]
The Sega Mark III was released in Japan on October 20, 1985 for ¥15,000 to compete with the Family Computer, following on from the SG-1000 and SG-1000 II. The Mark III was built similarly to the SG-1000 II, with the addition of improved video hardware and an increased amount of RAM.
The system was backwards compatible with earlier SG-1000 titles. As well as the standard cartridge slot, it had a built-in slot, formerly known as expansion slot for Sega My Cards, which were physically identical to the cards for the Sega SG-1000 "Card Catcher" add-on. The Sega Card is a legacy of the Mark II. While in Japan there are many titles in this format of the previous generation, only published in the West (the numbering changes between Tonka and Europe):
The Mark III was redesigned as the Sega Master System for release in other markets. This was mainly a cosmetic revamp and the internal components of the console remained virtually the same. The redesigned console was itself released in Japan in 1987, with the addition of a built-in Yamaha YM2413 FM sound chip, Rapid Fire Unit, and 3-D glasses adapter; all of which were separate accessories for the Mark III
Sega Master System game cartridges released outside Japan had a different shape and pin configuration to the Japanese Master System/Mark III cartridges. This may be seen as a form of regional lockout.
Typical of the era had the Master System multiple, different mascot characters. In fact, it is very likely that Sega never malicious plans for Alex Kidd ever had, from the mid-80s, was Nintendos rival Sega ready for the fight to console dominance. And since Sega in a case yet Nintendo lagged behind, namely the fact that even a mascot was missing. And they sent Sega 1986 a video game heroe have called Alex Kidd into the race, the Nintendos thick plumber in cases Jump' n 'Run opposition should. And so was Alex Kidd up to the end of the 1990s the mascot of Segas Master System.[18]
In a lot of respects Alex Kidd was Segas first official character mascot for approximately 5 years, about from 1986 exactly up to end of 90s but he never quite the full status as an official representative of all things associated Sega achieved in North America and having taken over the reigns from the now even more obscure second mascot Opa-Opa (the little spaceship from the Sega arcade shooter Fantasy Zone), (which was also available for the system) and where Fantasy Zone was less popular, especially in Western territories, as referenced in the manual for Zillion (video game), until both were replaced in 1991 by the rather more familiar face of a certain blue hedgehog, Segas third mascot worldwide known as Sonic the Hedgehog.[19][20] Since then Alex had several small appearances in other videogames and Sonic the Hedgehog, became the official Sega mascot at the beginning of 1991 and games were also produced for the Master System, but none of these were ever released in Japan for the system, the Game Gear being the favored platform for these versions of the classic.
Neither the Mark III nor the Japanese Master System were commercially successful, due to strong competition from the Family Computer, which held the 95% of the market share there.
The last licensed release in Japan was Bomber Raid, released by Sega in February 4, 1989.
The system was redesigned and sold in the United States under the name Sega Master System in June 1986, less than a year after the Nintendo Entertainment System (NES) was released. The console sold for $200. The Master System was subsequently released in other locales and markets, including a second release in Japan in 1987 under the new Master System name.
By 1988, Nintendo commanded 83% of the North American video game market share[21] and the rights to the Master System in North America were sold to Tonka, but its popularity continued to decline due to Nintendo's policies in spite of the company's success in gaining a position on the market for the system.[22] One of Nintendo's policies was that its third-party licensees could not release any video game on competing consoles. The lack of third-party support left the Master System deprived of many arcade and NES hit titles. Activision and Parker Brothers were the only two third-party companies publishing for the Master System in North America, but both companies stopped supporting the Master System in 1989 and neither companies had released more than five video game titles for the platform.
In 1990, Sega was having success in North America with its Sega Genesis and as a result took back the rights from Tonka for the Master System. It designed the Sega Master System II, a low-cost Master System that lacked the reset button, expansion port (which was never used), and card slot of the original. Since the card slot was used as a connector to synchronize the 3D glasses with the original Master System, the SMS2 couldn't use the 3D glasses. In an effort to counter Nintendo's Super Mario Bros., the new system included Alex Kidd in Miracle World playable without any cartridges; hence replacing the built-in Snail Maze and Hang-On/Safari Hunt of the original system.
Sega marketed the Master System II heavily; nevertheless, the unit sold poorly in North America. In 1991, Nintendo was forced by the U.S government to abandon the restriction it held on its third party licensees, but the Master System had already been eclipsed long ago with no signs of ever recovering. By early 1992, the Master System's sales were virtually nonexistent in North America and production ceased.
The last licensed release in the United States was Sonic the Hedgehog, released by Sega in fall 1991. Some European games were released in Canada for some time after.[23]
In Europe, the Master System was very successful. Sega marketed the Master System in many countries, including several in which Nintendo did not sell its consoles. It enjoyed strong third party support in the continent, including from American video game publishers that had not released titles for the platform in North America.
In Germany, it had some success, where it was distributed by Ariolasoft beginning in winter 1987.
In France, the console was first distributed by Mastertronic France then from September 1988 to September 1991 by Virgin Loisirs and then from September 1991 by Sega France. It sold there more than a million units.
In the United Kingdom, it was distributed by Mastertronic, who later merged with the Virgin Group.
In Italy it was distributed by Giochi Preziosi and in its first years it overshadowed the Nintendo Entertainment System. The NES only gained a good market share later in its lifespan, after the release of the Sega Mega Drive.
The console was produced far longer in Europe than in Japan and North America. It is generally considered a success in Europe where it competed and managed to rival the NES. Because of the success in Europe, Sega decided to open its Sega Europe division.
Due to its architectural similarity to the Game Gear, software companies were easily able to make versions of their games for both the Master System and Game Gear. In fact, many Game Gear titles that were released in North America and Japan were released alongside Master System versions of those games in Europe.
As in North America, Sega was able to launch the redesigned Sega Master System II. This system included Alex Kidd in Miracle World, or later Sonic the Hedgehog, as a built-in game.
The last licensed release in Europe was The Smurfs: Travel the World, released by Infogrames in 1996. Its successor, the Mega Drive, which was also successful in Europe, was supported up until this time as well. However, both were discontinued so that Sega could concentrate on the Sega Saturn.[24]
Brazil was the most successful market for the Master System. Tec Toy, Sega's distributor in Brazil, was responsible for marketing and sales. Both the Master System I and II have slight differences in external the appearance of the console, but still have similarities with the Master System I and the Master System II console from other countries.
At least five versions of the console were released between 1989 and 1995 and several games had been translated into Portuguese. The characters in these games had also been modified so that they appealed to Brazilian mainstream audiences (for example, Wonder Boy in Monster Land featured Mônica, the main character from a popular children's comic book in Brazil, created by Maurício de Souza). Brazil also produced many original games, like Sítio do Pica Pau Amarelo (based on Monteiro Lobato workmanship), Castelo Rá-Tim-Bum (from the TV Cultura series) and TV Colosso (from the Rede Globo series).
In 2002, Tec Toy, motivated by the success of the Sega Master System in the Brazilian market, decided to continue producing more games. By the end of the 1990s there were well over 70 Brazilian variants of the original Master System games. The system was re-sold again by changing the color of the console in white packaging. Games were exclusively released in the Brazilian market for the Master System. [25]
The latest version is the "Master System 3" (a completely different unit to the original "Master System III" which was a grey Master System II). It has a brand new modern black design, with details in blue. Even with the visual changes, it was not renamed, save switching the roman number in the name to a decimal number. Although outwardly similar to the Master System II, includes in its circuit a number of developments in the Sega Game Gear, the maximum size of the ROM cartridge is 4 Mbit (512 KByte) up to 8 Mbit / s (1024 kilobytes).
It comes with 131 games built in, including classic games like Sonic the Hedgehog, Alex Kidd and Golden Axe.
One of the more notable Master System consoles in Brazil was wireless Master System Compact developed by Tec Toy. The console transmits the A/V signal through RF, dispensing cable connections. It was produced from 1994 to 1997 and is still a target for console collectors. A similar version, called Master System Girl, was also released in an attempt to attract female consumers. The only difference in this version is a strong pink casing and pastel buttons.
Later, Game Gear games were ported to the Master System and several original Brazilian titles were made for the system. Tec Toy also produced a licensed version of the fighting game Street Fighter II for the Master System. The console production was familiar to the Brazilians, which explains the success in that market.
Overall, the Sega Master System was mildly successful worldwide, but failed to capture the Japanese and North American markets. However, Sega was able to garner a greater market share with the Master System's successor, Sega Mega Drive/Genesis in Europe, Brazil, and North America.
The Sega Master System was re-released in a smaller handheld form factor in late 2006. This small handheld device is powered by 3 AAA batteries, has a brighter active matrix screen, and contained 20 Game Gear and Sega Master System games. It was released under several brands including Coleco[26] and PlayPal.[27] In 2009, Master System Evolution (a new version) was released in Brazil.
This list shows a fraction of what exists so everything on Sega packages, except with console controllers and accessories, there are many worldwide collectors items.[28]
Various accessories and collectibles items, were partially released by third-party for the Master System.[29]
This also included games packages, such as the games packages Marksman Shooting & Trap Shooting[30], Hang On & Safari Hunt[31], Marksman Shooting / Trap Shooting / Safari Hunt[32] (as a three-pack) as well as many other collectors items.
In countries such as the UK though, the SMS became extremely popular. It's cheaper price along with its higher-end specs made it a better alternative to the NES. The release of newer games demanding more powerful hardware specs did a lot to show Sega's superiority over the NES and even contributed to Segas release of the Master System II, which was for the most part a cut-down version of the original.
CPU reference[33] | |
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Processor | Zilog Z80, based on a 8-bit Z80 core |
Clock Rates (NTSC) | Input: ? MHz Bus: 3.579 MHz, ? MHz, or ? MHz |
Clock Rates (PAL) | Input: ? MHz Bus: 3.546 MHz, ? MHz, or ? MHz |
Clock Rates (SECAM) | Input: ? MHz Bus: 3.546 MHz, ? MHz, or ? MHz |
Buses | 24-bit and 8-bit address buses, 8-bit data bus |
Additional Features |
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The CPU is a Zilog-custom 8080 processor, based on a 8-bit Z80 core. The CPU is an 8-bit microprocessor designed and sold by Zilog from July 1976 onwards.
One of the most unusual features of the Sega Master System is its dual media inputs: one cartridge slot and one card slot. The card slot accepted small cards about the size of a credit card, much like the later PC Engine / TurboGrafx 16.
The cards and cartridges both serve the purpose of holding software. However, the cartridges had a much higher capacity, while the cards are much smaller. Sega used the cards for budget games, priced lower than the typical game.
Most cards are games, but the 3-D glasses card served an entirely different purpose. The 3-D glasses plug into the console via the card slot, and allow 3-D visual effects for specially designed cartridge games. In this fashion, both media inputs worked in tandem.
The card slot was removed in the redesigned Master System II, providing support for only cartridges. This helped to reduce the cost of manufacturing the console since the cards were unpopular and few card-based games were made. Most of the card games were later re-released as cartridges.
A floppy disk drive add-on for the original Master System was developed but was never released.
The Master System controller has only 2 buttons, one of which additionally performs the function of the traditional "Start" button; the pause button is on the game console itself. The original controllers, like Sega's previous systems, has the cord emerging from the side; in 1987 the design was changed to the now-typical top emerging cord. Some controllers also include a screw-in thumb stick for the D-pad.
The controller uses the prevailing de facto standard Atari-style 9-pin connector and can be connected without modification to all other machines compatible with that standard, including the Atari 2600, Commodore Amiga, Atari ST, Commodore 64, Amstrad CPC and ZX Spectrum with Kempston interface or similar.
When Street Fighter II was released (in Brazil only), a new six-button controller similar to the Sega Mega Drive controller was also released. The current Brazilian Master System consoles come with two six-button controllers.
The later Genesis/Mega Drive controllers generally work fine on the Master System, with buttons B and C corresponding to 1 and 2 respectively and the other buttons not doing anything. A few Master System games, such as Alien Syndrome will not function properly with these controllers, and must be played with original Master System controllers, even on a Genesis/Mega Drive equipped with a Power Base Converter.
The Light Phaser was a light gun created for the Sega Master System, modeled after the Zillion gun from the Japanese anime series of the same name. The phaser was heavier than its Nintendo counterpart, the Nintendo Zapper, but considered by some to have a more responsive trigger and more accurate targeting. As with the Nintendo Zapper, the Light Phaser looked realistic enough to warrant parental pressure to alter the device so that police would not confuse it with a real gun. Altered Light Phasers are distinguished by a hand-painted neon orange tip and are much rarer than their solid color counterparts. Tec Toy also released a blue Light Phaser in Brazil.
For the Master System was a lot of games in development that specifically can be played with the Light Phaser, are among others the following:[36]
1. Marksman Shooting
2. Trap Shooting
3. Safari Hunt
4. Shooting Gallery
5. Gangster Town
6. Missile Defense 3-D
7. Rescue Mission
8. Rambo III
9. Wanted
10. Operation: Wolf
11. Assault City1
12. Laser Ghost
13. Space Gun
1)Assault City is a shooter that can be played either with a controller or a Light Phaser (if you have the phaser compatible version of the game). There are two versions of the game available; the other version can also be played with a gamepad.[37]
The LCD shutter glasses rapidly alternate between the left and right lenses being opaque, used in tandem with two different alternating images flashed from the TV synchronized with the switching of the 3-D Glasses to create a natural stereoscopic 3D effect. The Master System glasses can only be used in the original Master System, since it hooks up directly to the card port not found in the Master System II. Such a system allows 3-D graphics in full color. The technology takes advantage of the fact that televisions display an interlaced image, displaying the left image in the top frame and the right image in the bottom frame, so it tends not to work with non-standard televisions and most capture cards, which tend to combine fields. The same technique has been used with similar glasses for some 3-D films in movie theaters, though these have largely been replaced by newer methods that would not work on a home TV. Only eight Master System games are 3-D compatible.
With the use of the Sega Master System Converter all peripherals are fully compatible with the Sega Mega Drive.
The remoteler is a joypad with a built infrared system and a receiver for the signals. Manufactured by WKK Industries. It is also not an official product from Sega. However this accessory was distributed only in small amounts.
The Mega Drive/Genesis is backward compatible with the Master System, despite having a differently shaped cartridge slot. Sega developed a pass-through device for the Mega Drive/Genesis, allowing Master System cartridges to be played on the newer system. It was called the Power Base Converter in the US, the Mega Adapter in Japan and the Master System Converter in Europe. The somewhat large device plugs into the Mega Drive's cartridge slot, covering the entire circular top of the system. Master System cartridges and cards can then be inserted into the device and played on the Mega Drive using Mega Drive controllers. Due to its size and shape, the converter will not fit properly with the Mega Drive II, necessitating the use of the Europe-only Master System Converter II, or a third-party converter cartridge.
On the original release of the Master System, a hidden game known as Snail Maze is built in the console, which was a number of labyrinth puzzles with a time limit. This game can be accessed from the system BIOS by starting the system without a game cartridge inserted and holding Up the buttons 1 and 2 simultaneously.[38]
Astro Warrior is integrated into one version of the console (the Sega Base System, which was slightly less expensive and lacked the Light Phaser).
Hang-On and Safari Hunt are also integrated into another version of the console. Additionally, the original North American release of the console (which included the built-in Snail Maze) came bundled with a cartridge containing both Hang On and Safari Hunt.
Alex Kidd in Miracle World is integrated into Master System II consoles in North America, Australia and Europe. Sonic the Hedgehog is integrated into newer PAL Master System II consoles. It was later ported to the Sega Game Gear.
A marketing agreement between Sega and the producers of the anime Zillion resulted in both a game (Zillion) based on the anime series and the design of the Light Phaser attachment: the protagonists of the show use a pistol which is nearly identical to the Light Phaser, including the cable.
A number of Master System games are available for download on Nintendo's Wii Virtual Console in North America, PAL territories and Japan.
The first game released for this service was Hokuto no Ken, on February 26, 2008, and later, Fantasy Zone, released on March 11. Both were released in Japan, at a standard cost of 500 Wii Points (though Hokuto no Ken costs 600 points, due to the game's source license). In North America, Wonder Boy was the first SMS game released for the service on March 31, 2008.[39] Fantasy Zone was also announced, but its release date was on April 14, 2008.[40] In Europe, both Fantasy Zone and Wonder Boy were released on the same day.[41]
The option to switch to FM audio, for the handful of games that used it, is available for all regions.[42]
When the Master System was released, it had a low impact on the video game market, selling only 125,000 consoles in the first four months.[43] Due to strong International support (mainly in European markets and in other regions like Brazil), the Master System is the second best selling Sega console with 13 million units were sold worldwide, only the Mega Drive/Genesis sold more.[44]
Much of the data for this article was taken from the SMS Console Database site.
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