MSX

MSX
180px-MSX.png
Sony hitbit 10p.jpg
Sony MSX, Model HitBit-10-P
Manufacturer National, Sony, and many others
Type Home computer
Release date 1983 (MSX)
Discontinued 1995 (MSXturboR)
Operating system MSX-DOS / MSX BASIC
CPU Zilog Z80
Memory 16 KB ~ 512 KB

MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation. It is said that Microsoft led the project as an attempt to create unified standards among hardware makers. Despite Microsoft's involvement, MSX-based machines were seldom seen in the United States and Britain (although heavily advertised by Toshiba in the UK), but they were popular in other markets. Eventually 5 million MSX-based units were sold worldwide. It's unclear why this attempt would be based in Japan rather than in the US or why Microsoft would not mention this involvement in its history while giving well known coverage to IBM-PC[1] and Apple's Macintosh[2], except for Nishi being the true sponsor and not Microsoft. This Home Computer was released in Japan, Europe and Brazil.

Nishi proposed MSX as an attempt to create a single industry standard for home computers. Inspired by the success of VHS as a standard for video cassette recorders, many Japanese electronic manufacturers along with GoldStar, Philips and Spectravideo built and promoted MSX computers. Any piece of hardware or software with the MSX logo on it was compatible with MSX products of other manufacturers. In particular, the expansion cartridge form and function were part of the standard; any MSX expansion or game cartridge would work in any MSX computer.

Nishi's standard consisted primarily of several off-the-shelf parts; the main CPU was a 3.58 MHz Zilog Z80,[3] the graphics chip a Texas Instruments TMS9918 with 16 KB (KiB) of dedicated VRAM, the sound and partial I/O support was provided by the AY-3-8910 chip manufactured by General Instrument (GI), and an Intel 8255 Programmable Peripheral Interface chip was used for the parallel I/O such as the keyboard. This was a choice of components that was shared by many other home computers and games consoles of the period, such as the ColecoVision home computer (an emulator was later available with which MSX systems could run some of its software), and the Sega SG-1000 video game system. To reduce overall system cost, many MSX models used a custom IC known as "MSX-Engine", which integrated glue logic, 8255 PPI, YM2149 compatible soundchip and more, sometimes even the Z80 CPU. However, almost all MSX systems used a professional keyboard instead of a chiclet keyboard, driving the price up again. Consequently, these components alongside Microsoft's MSX BASIC made the MSX a competitive, though somewhat expensive, home computer package.

The system MSX most closely resembled was the Spectravideo SV-328 home computer (Spectravideo even claimed to be "MSX compatible" in advertisements before the actual launch of MSX systems, but it was in fact not completely compatible with it). This led to a new and short-lived kind of software cracking: converting. Since the MSX games were unplayable on the SV-328 computer, SV-328 crackers developed a method of modifying the (MSX) games to make them work on the SV-328. In most cases this included downloading the MSX BIOS to the SV-328 from tape or floppy disk. Spectravideo later launched the SV-728 which completely adhered to the MSX standard.

Before the appearance and great success of Nintendo's Family Computer, MSX was the platform for which major Japanese game studios, such as Konami and Hudson Soft, produced their titles. The Metal Gear series was originally written for MSX hardware.[4]

Contents

History

The Canon V-20 had 64K of RAM while its little brother, the V-10, had 16K.

In the 1980s, Japan was in the midst of an economic awakening.[5] Large Japanese electronics firms might have been successful in the early computer market had they made a concerted effort in the late 1970s. Their combined design and manufacturing power could have allowed them to produce competitive machines, but they initially ignored the home computer market and appear to have been hesitant to do business in a market where no industry standard existed.[6]

On 27 June 1983, the date considered the birthday of the MSX standard, the MSX was formally announced during a press-conference, and a slew of big Japanese firms declared their plans to introduce machines. This set off a wave of panic in the U.S. and UK industry resulting in instant animosity toward MSX.[7] However, the Japanese companies avoided the intensely competitive US home computer market, which was in the throes of a Commodore-led price war. Only Spectravideo and Yamaha briefly marketed MSX machines in the US. Spectravideo's MSX enjoyed very little success, and Yamaha's CX5M model, built to interface with various types of MIDI equipment, was billed more as a digital music tool than a standard personal computer.

During the 1980s, Europe became the largest computer games (as opposed to console games) market in the world, and the extremely popular Commodore 64, Atari 8-bit, and Sinclair ZX Spectrum computers dominated. By the time the MSX launched in Europe several more popular 8-bit home computers had also arrived, and it was far too late to capture the extremely crowded European 8-bit computer market.

A problem for some game software developers was that the method by which MSX-1 computers addressed their video RAM (to draw a picture on the screen) could be quite slow compared to systems that gave direct access to the video memory. This, and the fact that the completely different features the MSX-1's video chip (using the MSX Video access method) had to compensate for the slower video access were not efficiently used while porting (mostly Spectrum) software, made the MSX-1 to appear slower when running ported games.

Some minor compatibility issues also plagued ported Spectrum games. For example, the Toshiba HX-10 machine was unable to read certain key combinations at the same time, preventing the Spectrum "standard" of "Q, A, O, P steering", whereas machines by other manufacturers worked fine. Later (ported) games tended to use the MSX-1 joystick port or used MSX's official arrow keys and space bar, or offered the option to choose other keys with which to control the program, solving the problem.

The Hotbit, developed by Sharp and marketed by Epcom, was a hit in Brazil.

A larger problem was that the designers of the MSX standard bank switching protocol did not prescribe to hardware manufacturers in which banks the cartridges, but more important the RAM, should be found. Moreover, the MSX's BIOS did not provide this information either, thus requiring programmers to implement the complex routines to "find" these resources that were published in the official documentation from Microsoft. Often programmers did not bother, (or know) and just assumed that the RAM and cartridges would be available at an (imagined) "default" bank switch location. Which then lead to problems, because such "default" locations did not really exist, and in reality some systems had their RAM or cartridge slot(s) not at the "default" location, but on another bank switch location (which was completely allowed by the MSX specification). In those cases these sloppy written programs failed to run because they only "saw" 32K of the available memory, instead of the full 64K that almost all MSX-1 machines offered.[8]

Consequently, partly due to all these perceived problems, MSX never became the worldwide standard that its makers had envisioned, mainly because it never took off in the United States and the UK. In Japan, South Korea, Argentina, and Brazil, MSX was the paramount home computer system in the 1980s. It was also quite popular in Europe (except in the UK), and especially in the Netherlands and Spain. Classes full of networked Yamaha MSX were used for teaching informatics in school in some Arab countries and the Soviet Union (see ru:Ямаха КУВТ).

TALENT TPC-310 MSX2 computer, made in Argentina by Telematica (1988), based on a Daewoo design. In Spain they were sold as the "Dynata" brand (in a White case). In Argentina they were known as the "Talent", the most popular computer in Argentina (more than C-64) in the 1980s and early 1990s.

The exact meaning of the "MSX" abbreviation remains a matter of debate. At the time, most people seemed to agree it meant 'MicroSoft eXtended', referring to the built-in "Microsoft eXtended BASIC" (MSX-BASIC), specifically adapted by Microsoft for the MSX system. Another suggested source for the abbreviation was Matsushita-Sony. However, according to Kazuhiko Nishi, MSX could also stand for "Machines with Software eXchangeability". Perhaps because of a general aversion to the global player Microsoft, this version was welcomed by the MSX community. In 1985 Kazuhiko Nishi told that he named MSX after the MX missile. The MSX-DOS disk operating system had file system compatibility with CP/M and was similar to MS-DOS. In this way, Microsoft could promote MSX for home use while promoting MS-DOS based personal computers in office environments.

MSX spawned four generations: MSX (1983); MSX2 (1986); MSX2+ (1988); and MSX TurboR (1990). The first three were 8-bit computers based on the Z80 microprocessor, while the MSX TurboR was based on an enhanced Zilog Z800 known as the R800. The MSX TurboR was introduced in 1990 but was unsuccessful due to a lack of support and the rise in popularity of the by then well-established IBM PC Compatible market. Production of the TurboR ended in 1995.

In total, 5 million MSX computers were sold, which made it relatively popular but not the global standard it was intended to be. For a comparison with rival 8-bit computers, the Commodore 64 sold 17 million units worldwide in its lifetime, the Apple II sold 6 million units,[9] the Atari 8-bit sold at least 4 million units, the Amstrad CPC sold 3 million units, and the Tandy TRS-80 sold 250,000 units.

This is a "Sakhr -صخر-" made in Kuwait, it was used in Egypt and the Persian Gulf States. It's a copy of the Yamaha AX120.

In the 1980s, Sakhr (صخر) Computers (Developed by Al Alamyyeh, a Kuwaiti company), started the production of the first Arabian version of MSX computers. They started producing a Yamaha AX100, but also a few other models including MSX2 and MSX2+ models. The most popular and affordable model in the Arab states of the Persian Gulf was the Sakhr MSX AX170. They were also the first to Arabize BASIC and the MSX LOGO.

Many MSX computers were used during the 1980s in Eastern European (former Eastern Bloc) countries as a perfect tool for subtitling pirated films on VHS, or Betamax cassettes. The MSX computers were used for their simplicity and its ability to display prepared titles in real time as superimpose text on mastering tapes.

MSX Revival

1chipMSX

Franchises established on the MSX

The most popular and famous MSX games were written by Japanese software-house Konami and several popular video game franchises were established on the MSX:

Others got various installments on the MSX, including some titles unique to the system or largely reworked versions of games on other formats:

Manufacturers of MSX computers

System specs

MSX

Philips MSX, Model VG-8020

MSX2

MSX2+

MSX2+ computer: a Panasonic FS-A1WSX.

MSX TurboR

Peripherals

Floppy disk drives

MSX systems generally did not have a built-in disk drive, so games were published mainly on cartridge and cassette tape. Floppy disk drives were available for MSX however, in the form of a cartridge containing the disk interface electronics and a BIOS extension ROM (the floppy disk drive interface), connected to an external case with the drive. In South-America, many of these systems used a 5¼" floppy disk drives, but in Europe, mostly the 3.5" drives were popular. In Japan, some MSX1 systems included a built-in 3.5" disk drive, like Panasonic (earlier named Matsushita) CF-3000.

In 1985 the MSX2 was released, which systems often (but not always) included a built-in 3.5" disk drive too, and consequently the popular media for games and other software shifted to floppy disks.

The MSX 3.5" floppy disks are directly compatible with MS-DOS (although some details like file undeletion and boot sector code were different). Like MS-DOS 1, MSX disks (formatted) under MSX-DOS 1 have no support for subdirectories.[14]

MSX-Audio

MSX-Music

Emulation

MSX computers are emulated on many platforms today. Most MSX emulators are (or were) based on the code of the pioneer fMSX, (homepage) a portable MSX emulator by Marat Fayzullin. fMSX source code license is not free and many emulators removed Fayzullin's Z80 emulation code entirely in later versions to avoid legal problems.

The official MSX emulator "MSXPLAYer" (Japanese) is produced by the MSX Association (Japanese), of which MSX standard inventor Kazuhiko Nishi is the president.

MSX is also emulated in the Nintendo Wii's Virtual Console, with games available for download officially (in Japan only, but it was also announced that North America will get MSX games someday too. It's unknown if Europe will receive MSX support).

See also

References

  1. The History of Microsoft - 1981
  2. The History of Microsoft - 1984: http://channel9.msdn.com/shows/History/The-History-of-Microsoft-1984/
  3. Dvorak, John C. (7–14 January 1985). "MSX: The pong of the 1980s". InfoWorld (InfoWorld Media Group) (Vol. 7, Num. 1-2): 88. ISSN 0199-6649. 
  4. Kojima Productions History.
  5. Maciamo (2004-05-16). Japan's postwar economic miracle (1950-1990). Japan Reference, 16 May 2004. Retrieved from http://www.jref.com/society/japan_postwar_economic_miracle.shtml.
  6. Dvorak, John C. (2006-11-28). Whatever Happened to MSX Computers?. Dvorak Uncensored, 28 November 2006. Retrieved from http://www.dvorak.org/blog/whatever-happened-to-msx-computers/.
  7. Kean, Roger (1984-09). Good Times, Bad Times. Crash, Issue No. 8, September 1984. Old Spectrum magazine "Crash" page as an example of the animosity toward MSX in Britain. Retrieved from http://www.crashonline.org.uk/08/editrl.htm.
  8. With very few exceptions, except for a very early Phillips MSX-1 model, (the VG8000) and the SVI-318 almost all other mainstream MSX-1 machines offered at least the full 64K of RAM.
  9. Mac Daily News 5 to 6 million Apple IIs sold.
  10. MSX Resource Center Foundation about MSX trademark
  11. Benelux trademark registration for the MSX trademark
  12. Statement about D4 Enterprise illegally selling 1chipMSX on MSX Association's Europe website: [1]
  13. Actually there are just 15 colour tints available, because, just like Sinclair spectrum there are two versions of black. Unlike the Spectrum however, one of the blacks is actually "transparent", so the MSX video picture could be overlayed on another video signal, for example one from a video disk.
  14. http://www.faq.msxnet.org/dos2.html

External links