History of video game consoles (seventh generation)
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History of video games |
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- First generation (1972–1977)
- Second generation (1976–1984)
- Third generation (1983–1992)
- Fourth generation (1987–1996)
- Fifth generation (1993–2006)
- Sixth generation (1998–)
- Seventh generation (2005–)
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- History of role-playing video games
- History of massively multiplayer online games
- History of online games
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Lists
- Early history of video games
- List of years in video games
- List of video games in development
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In the history of video games, the seventh generation of consoles is the current one, made up of those consoles released since late 2004 by Nintendo, Microsoft, and Sony.[1]
For home consoles, the seventh generation began[2] on November 22, 2005 with the release of Microsoft's Xbox 360 and continued with the release of Sony's PlayStation 3 on November 11, 2006, and Nintendo's Wii on November 19, 2006. Each new console introduced a new type of breakthrough in technology. The Xbox 360 offered HD upscaling to 1080p, the PlayStation 3 offered full 1080p high-definition graphics and Blu-ray Disc technology, and both the Wii and PlayStation 3 focused on integrating controllers with movement sensors as well as joysticks[3] (the PlayStation 3 also employs motion sensitivity, but to a lesser degree). While the Xbox 360 offers wired controllers as a standalone product, all Playstation 3 controllers can be used in wired and wireless configurations. There are also other home consoles in the seventh generation, such as EVO Smart Console, Hyperscan and Zeebo.
Starting with handheld consoles, the seventh generation began on November 21, 2004 with the North American introduction of the Nintendo DS as a "third pillar", alongside Nintendo's existing Game Boy Advance and GameCube consoles.[4] The Nintendo DS features a touch screen and built-in microphone, and supports wireless IEEE 802.11 (Wi-Fi) standards.[5] More recently, the new DSi features many new things including two built in cameras, the ability to download games from the DSi store, and a web browser. The PlayStation Portable, or PSP, released later the same year on December 12, 2004, followed a different pattern. It became the first handheld video game console to use an optical disc format, Universal Media Disc (UMD), as its primary storage media.[6][7] Sony also gave the PSP robust multi-media capability,[8] connectivity with the PlayStation 3 and other PSPs, and Internet connectivity.[9][10] The Nintendo DS likewise has connectivity to the internet through the Nintendo Wi-Fi Connection and Nintendo DS Browser, as well as wireless connectivity to other DS systems and Wii consoles. Despite high sales numbers for both consoles, PlayStation Portable sales have consistently lagged behind those of the Nintendo DS; nonetheless, the PlayStation Portable has the distinction of being the best-selling non-Nintendo handheld gaming system.[11]
Home consoles
Wii
Nintendo entered this generation with a new approach embodied by its Wii. The company planned to attract current hardcore and casual gamers,[12] non-gamers,[13] and lapsed gamers by focusing on new gameplay experiences and new forms of interaction with games rather than cutting edge graphics and expensive technology.[14] This approach was previously implemented in the portable market with the Nintendo DS.[15] Nintendo expressed hope that the new control schemes it has implemented will render current conventionally controlled consoles obsolete, leading to Nintendo capturing a large portion of the existing market as well.[16]
This strategy paid off, with demand for the Wii outstripping supply throughout 2007.[17] Since Nintendo profited on each console right from the start unlike its competitors,[18] it has already achieved very positive returns.[19] With only a few exceptions, monthly worldwide sales for the Wii have been higher than the Xbox 360 and PlayStation 3,[20][21][22] eroding Microsoft's early lead and widening the gap between its market share and Sony's.[15] On September 12, 2007, it was reported by the British newspaper Financial Times that the Wii's sales had surpassed the Xbox 360, which was released one year previously, and became the market leader in worldwide home console sales for the current generation.[23]
As in previous generations, Nintendo has provided strong support for its new console with popular first-party franchises like Mario, The Legend of Zelda, Metroid, and Pokémon, among others. To appeal to casual and non-gamers, Nintendo developed a group of core Wii games, consisting of Wii Sports, Wii Play, Wii Fit,[24] and Wii Music,[25] where players make use of the motion-sensing abilities of the console and its peripherals to simulate real world activities.[26] With the exception of Wii Music, the games and their sequels have all been highly successful.
Publishers such as Ubisoft, EA, Capcom, and Majesco continue to release exclusive titles for the console, but the Wii's strongest titles still remain within its first-party line-up. Analysts speculated that this will change in time as the Wii's growing popularity persuades third-party publishers to focus on it;[21][27] however, some third party developers are beginning to express frustration at low software sales. Goichi Suda, developer of No More Heroes for the Wii, noted that "only Nintendo titles are doing well. This isn't just because of the current situation in Japan, as this is happening outside Japan. I am very surprised about the reality about Wii, because before I was making this game, I wasn't expecting that Wii would be a console targeted only for non-gamers. I expected more games for hardcore gamers. The reality is different to what I expected."[28] Conversely, the PAL publisher of No More Heroes Rising Star Games were greatly impressed with the game's sales.[29] Goichi Suda later retracted his comment, saying his "point was that No More Heroes, unlike a lot of Nintendo Wii titles currently available is the kind of product that will attract a different kind of consumer to the hardware, i.e. gamers who are looking for a different genre to the products that have been successful on this platform thus far."[30]
In early 2008, the NPD Group revealed sales data showing that, while the Wii's life-to-date attach rate is low, in December 2007, it reached 8.11—higher than the attach rates for the Xbox 360 and PlayStation 3 in that month.[31] The Wii's low overall attach rate could be explained by reference to its rapidly increasing installed base, as financial analysts have pointed to the Xbox 360's high attach rates as indicative of an unhealthy lack of installed base growth, and warned that what actually benefits third-party developers is “quicker adoption of hardware and a rapidly growing installed base on which to sell progressively more game units,” which tends to lower the attach rate of a product.[32]
On September 23, 2009, Nintendo announced its first price drops for the console. In the United States, the price was reduced by fifty dollars resulting in a new Manufacturer's Suggested Retail Price (MSRP) of $199.99, effective September 27, 2009.[33] For Japan, the price dropped from ¥25,000 to ¥20,000, effective October 1, 2009.[34] In Europe (with the exception of the United Kingdom), the price of a Wii console dropped from €249 to €199.[35] On May 3, 2010, Nintendo announced that Wii consoles sold in the Americas will now include Wii Sports Resort and Wii MotionPlus, effective May 9, 2010.[36]
Xbox 360
Microsoft's Xbox 360 gained an early lead in terms of market share, largely due to its established Xbox Live online gaming system, and its early launch date, which was one year before its rivals. Sales in North America and Europe have continued to be strong, even after the release of the Wii and PlayStation 3. Like its predecessor, the Xbox 360 received a muted reception in Japan,[37] attributed to the lack of content aimed at Japanese gamers.[38]
This early launch did come with some trouble, as technical problems appeared in a portion of Xbox 360 units sold. The most well known problem is the "red ring of death", which received (and still receives) a great deal of attention due to some users' having to replace their consoles multiple times. Microsoft attempted to address this by offering a three year warranty on all affected consoles and repairing them free of charge.[39] It also retroactively reimbursed owners of affected systems who paid for repairs.[39] According to The Mercury News, new models of the console featuring 65-nanometer technology will address this and other issues; the new technology is expected to reduce heat production, which will lower the risk of overheating and system failures; although, this has never been officially confirmed by Microsoft.[40]
As they share many cross-platform games and compete for the same audience as their predecessors, frequent comparisons are made between the Xbox 360 and PlayStation 3.[41] The PS3 uses the Blu-ray format, while the Xbox 360 uses a standard DVD9. The Xbox 360 is less expensive to produce, and analysts expect that a mid-revision will allow Microsoft to break-even on manufacturing costs,[42][43] while industry consensus is that the Xbox 360's conventional architecture is easier to develop for.[44][45]
At the end of first half of 2007, the console stabilized at 11.6 million units shipped as sales dropped 60% while its rival, Wii, gained momentum and Sony announced a competitive price drop on the PlayStation 3.[46][47] Microsoft's strategy to boost sales with the release of the highly anticipated Halo 3 in September 2007 paid off, outselling the Wii that month in North America.[20] Microsoft's Entertainment and Devices Division experienced a huge increase in revenue, largely driven by the release of Halo 3, and posted a quarterly profit for the first time in two years.[48]
The Xbox 360's advantage over its competitors owes itself to the release of high profile games, such as additions to the Halo franchise. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform.[49][50] By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US – a record for any console in history; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft.[51] At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year.[52] The Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry,[53] Ace Combat,[54] Virtua Fighter,[55] Grand Theft Auto IV,[56] Final Fantasy XIII,[57] Tekken 6[58], Metal Gear Solid : Rising[59], and L.A. Noire[60].
In August 2007, the first price drop was announced for all Stock Keeping Units (SKU's) of the Xbox 360.[61] The Core system's price was reduced in the United States by $20, the Premium by $50, and the Elite model by $30.[61] Also, the HDMI out port, previously exclusive to the Elite system, was added to new models of the Premium and Arcade systems, the Core system has been discontinued.[62] Note: the "premium" system is sold in Australia as the "pro", Arcade and Elite systems retain the same names.
At E3 2010, Microsoft released a new $299.99 Xbox 360 SKU, sans model name though referred to as the "Slim" by various media outlets. It will replace the Elite at the same price and comes with an 802.11n-compliant WLAN adapter, a 250 GB HDD, and will not require an additional power supply to make use of Microsoft's upcoming Kinect motion control accessory and comes with a wired headset. A $199.99 versionAugust 3rd 2010 in the US, and had 4GB of internal memory, has no included headset and is otherwise the same.
PlayStation 3
Main article:
PlayStation 3
Sony's PlayStation 3 was released on November 11, 2006 in Japan and November 17, 2006 in USA and Canada. The system's reliance on new technology such as the Cell microprocessor and Blu-ray format has caused difficulties in manufacturing, especially the Blu-ray diode, leading to shortages at launch and the delay of the PAL region launches; however, by early December 2006, Sony announced that all production issues had been resolved.[63]
Market analysts[64] and Sony executives have stated that the success of the PlayStation 3 and the Blu-ray format are dependent on one another; Rich Marty, VP of New Business Development at Sony Pictures Home Entertainment stated that the “PS3 is critical to the success of Blu-ray,"[65] while Phil Harrison stated that the PlayStation 3's success will be ensured because "the growth of the Blu-ray Disc movie market ... is a positive factor which will play more into the consumer psyche ... as more consumer electronics firms launch standalone disc players, as more Blu-ray Disc movies become available, and as more shelf space is dedicated to the category at retail."[66]
Sony will provide support for its console with new titles from acclaimed first-party franchises such as Gran Turismo and God of War, and secured a number of highly anticipated third-party exclusive titles, including Metal Gear Solid 4, Final Fantasy Versus XIII, Tekken 5: Dark Resurrection Online, and Agent. Titles that were originally exclusive or recognized with the platform, such as Devil May Cry,[53] Ace Combat,[54] Virtua Fighter,[55] and Monster Hunter,[67] have been released on other platforms. The previous Grand Theft Auto titles were originally timed exclusives on the PlayStation 2, before making their release on other platforms, such as the Xbox, months later; however, Grand Theft Auto IV, the latest instalment, arrived day one on the Xbox 360 with the release of the PlayStation 3 version.[56] Announced exclusives titles for the PlayStation 3 such as Assassin's Creed;[68] Bladestorm: The Hundred Years' War, and Fatal Inertia were released on Xbox 360 as well, with the latter making its release on Xbox 360 before the PlayStation 3 version.[69] The Katamari series, which has long been PlayStation 2 exclusives, found the latest installment, Beautiful Katamari, exclusive to Xbox 360.[70] These releases, which had fueled rumors and fear to the fans that Final Fantasy XIII and Tekken 6, two highly anticipated exclusive PlayStation 3 games at one point in time, would also be available for Xbox 360, the PlayStation 3's primary competitor[71][72][73][74][75] and at E3 2008, it was announced that Final Fantasy XIII would be simultaneously released on the Xbox 360 in Europe and North America;[57] later on October 8, 2008, it was announced that Tekken 6 would also be releasing on the Xbox 360;[58][76] the fifth installment of the Metal Gear series, Metal Gear Solid: Rising, has also been announced for the Xbox 360; L.A. Noire, which was announced as an exclusive since the beginning of its development, has also been announced for the Xbox 360; however, Metal Gear Solid 4, Final Fantasy Versus XIII, Tekken 5: Dark Resurrection Online, and Agent still remain PlayStation 3 exclusives.[77][78][79][80][81] Sony has blamed lower-than-expected sales, loss of exclusive titles in the PlayStation 3 software library, its higher price, and stock shortages.[82][83][84]
In July 2007, Sony announced a drop in the price of the console by $100.[85] This measure only applied to the 60 GB models and was exclusive to the United States and Canada, where those models are no longer in production.[86]
On October 18, 2007, Sony announced a $100 price drop for the 80 GB model and a new $399 40 GB model to launch on November 2, 2007[87] with reduced features such as the removal of backward compatibility with PS2 games. Within weeks, Sony announced that sales of the 40 GB and 80 GB models by major retailers had increased 192%.[88]
In November 2008, Sony launched a $499 160 GB model,[89] and on 18 August 2009, Sony announced the PS3 Slim. The PS3 slim sold 1 million in under a month. It was then announced that a 250GB slim model was to be released. It was released on September 1 (or 3 depending on country) and costs $299, £249 and €299.[90] In Australia the console will cost A$499, which is A$200 less than the standard PS3.[91]
In September 2009, a $299 120 GB Slim Model was released. A $349 250 GB Model was later released later in 2009. The Slim model is currently the only model in production.
In August 2010, the 160 GB Slim Model was released for $299. The same price for a 120 GB PS3 slim Model.[92]
Comparison
Name |
Xbox 360 |
PlayStation 3 |
Wii |
Console |
|
|
|
Release dates |
More... |
More... |
More... |
United States launch prices |
US$299.99 (Arcade 256MB internal memory) (discontinued)
US$199.99 (Arcade 512MB internal memory) (discontinued)
US$299.99 (Core) (discontinued)
US$399.99 (Premium) (20GB) (discontinued)
US$249.99 (Premium) (60GB) (discontinued)
US$479.99 (Elite) (120GB) (discontinued)
US$299.99 (Super Elite) (250GB) (discontinued)
US$299.99 (Slim) (250GB)
US$199.99 (Slim) (4GB internal memory) |
US$499.99 (20 GB / Basic)[93] (discontinued)
US$599.99 (60 GB / Premium)[93] (discontinued)
US$399.99 (40 GB)[94] (discontinued)
US$399.99 (80 GB / new) (discontinued)
US$499.99 (160 GB) (discontinued)
US$299.99 (120 GB "Slim")
US$299 (160 GB "Slim")[95]
US$349.99 (250 GB "Slim")[96]
US$499.99 (80 GB/ old) [97][98] (discontinued) |
US$249.99 (white console with Wii Sports included) (discontinued)
US$199.99 (white console or black console with Wii Sports, Wii Sports Resort and Wii MotionPlus included)[36]
|
Japan launch prices |
¥27,800 (Arcade 256MB internal memory) (discontinued)
¥27,800 (Arcade 512MB internal memory)
¥29,000 (Core) (discontinued)
¥39,795 (Premium) (20 GB) (discontinued)
¥29,800 (Premium) (60 GB)
¥47,800 (Elite)
¥??? (Slim) (250GB) |
¥49,980 (20 GB / Basic) (discontinued)[93]
¥59,980 (60 GB / Premium) (discontinued)
¥39,980 (40 GB) (discontinued)[99]
¥49,980 (80GB / old) (discontinued)
¥39,980 (80 GB / new)[93] |
¥25,000 (white console)
¥25,000 (black console)[100]
¥33,000 (black console with Monster Hunter Tri and Classic Controller Pro included)[101] |
Europe launch prices |
€179/ £199.99 (Arcade 256MB internal memory) (discontinued)
€179/ £199.99 (Arcade 512MB internal memory)
€299.99 / £209.99 (Core) (discontinued)
€399.99 / £279.99 (Premium)
£299.99 (Elite)
€249.99 / £199.99 (Slim) (250GB) |
€399.99 / £299.99 (40 GB) (discontinued)
€599.99 / £424.99 (60 GB/ premium) (discontinued)
€399.99 / £299.99 (80 GB/ new)
€299.99 / £249.99 (120 GB "Slim") |
€249.99 / £179.99 (white console with Wii Sports included)
€199.99 / £179.99 (black console with Wii Sports Resort and Wii MotionPlus included)[102] |
Media |
DVD-DL |
Blu-ray Disc |
Wii Optical Disc |
Best-selling game |
Halo 3, 8.1 million (as of March, 2008)[103] |
Call of Duty: Modern Warfare 2, 5 million shipped (as of December 31, 2009)[104] |
Wii Sports (pack-in, except in Japan), 60.69 million (as of December 31, 2009)[105]
Best selling non-bundled game: Wii Play (26.71 million)[106]
|
CPU |
3.1 GHz IBM PowerPC tri-core codenamed "Xenon" |
Cell Broadband Engine (3.2 GHz POWER-based PPE with seven 3.2 GHz SPEs) |
729 MHz PowerPC based IBM "Broadway"[107] |
GPU |
500 MHz codenamed "Xenos" (ATI custom design) |
550 MHz RSX 'Reality Synthesizer'[108] (based on NVIDIA G70 architecture)[109] |
243 MHz ATI "Hollywood" |
Memory |
512 MB GDDR3 @ 700 MHz shared between CPU & GPU
10 MB EDRAM GPU frame buffer memory
|
256 MB XDR @ 3.2 GHz
256 MB GDDR3 @ 700 MHz
|
24 MB "internal" 1T-SRAM integrated into graphics package
64 MB "external" GDDR3 SDRAM
3 MB GPU frame buffer memory
|
Dimensions |
8.3 cm × 30.9 cm × 25.8 cm (6,616.9 cm3) / 3.3 in × 12.2 in × 10.2 in (403.8 in3)
|
"Slim"- 6.5 cm × 29 cm × 29 cm (5,466.5 cm3) / 2.6 in × 11.4 in × 11.4 in (337.9 in3)[110]
Original- 9.8 cm × 32.5 cm × 27.4 cm (8,726.9 cm3) / 3.9 in × 12.8 in × 10.8 in (532.5 in3)[111]
|
4.4 cm × 16 cm × 21.5 cm (1,513.6 cm3) / 1.7 in × 6.3 in × 8.5 in (92.4 in3)
|
Weight
|
3.5 kg (7.7 lbs)[112]
|
"Slim"- 3.2 kg (7.05 lbs)[110]
Original- 5 kg (11 lbs)[111][113]
|
1.2 kg (2.6 lbs)[114]
|
Included accessories (game packages not listed) |
Core:
- Wired Controller
- Composite cable with Stereo RCA connectors
- Month of Xbox Live Gold
Arcade:
- Wireless Controller
- Composite cable with Stereo RCA connectors
- Month of Xbox Live Gold
- 256 MB Internal Storage or Memory Card
Premium:
- Wireless Controller
- Detachable hard drive (instead of memory card; initially 20 GB, 60 GB after August 2008)
- Ethernet cable
- Wired headset
- Component/Composite Hybrid HD AV cable with integrated TOSLINK output port
Elite:
- Includes everything in the Premium plus:
- 120 GB detachable hard drive (instead of 60 GB)
- Separate TOSLINK and RCA out cable
- Separate HDMI cable (after August 2007)
Slim
- 250 GB Hard Drive
- Wired Headset
- Composite cable with Stereo RCA connectors
- XBox Live Gold 1 Month Trial
- integrated 802.11 b/g/n Wi-Fi
- Original Xbox Backward Compatibility (478 original Xbox games)
|
20 GB:
- Sixaxis wireless controller
- Ethernet cable
- USB cable
- Stereo AV cable
- Hardware-based backwards compatibility with PS2 games
- PlayStation Move / Sub controller (Motion Gaming)
40 GB:
- Includes everything in the 20 GB plus:
- IEEE 802.11 b/g Wi-Fi
- Excludes 2x USB ports and PS2 backwards compatibility
- DualShock 3 instead of Sixaxis (Japan only)
60 GB:
- Includes everything in the 20 GB and 40 GB plus:
- Compact Flash, Secure Digital, and Memory Stick Flash card readers
- Software-based backwards compatibility with PS2 and PS1 games in PAL region models
- Hardware-based backwards compatibility with PS2 and PS1 games in NTSC region models
80 GB (old):
- Includes everything in the 60 GB plus:
- Software-based backwards compatibility with PS2 and PS1 games
80 GB (new):
- Includes everything in the 40 GB plus:
- DualShock 3 instead of Sixaxis
160 GB:
- Includes everything in the 80 GB (new)
- Sixaxis Dualshock 3 controller
120/250 GB Slim:
|
|
Accessories
(retail) |
- Wired and Wireless controller
- 64 MB and 512 MB memory unit
- Xbox Live Vision camera
- Faceplates
- Wireless network adapter
- 20 GB, 60 GB, and 120 GB detachable HDD
- HD DVD drive
- More...
|
- DualShock 3 wireless controller
- PlayStation/PlayStation 2 memory card adaptor
- Bluetooth remote
- Bluetooth headset first party, most Bluetooth headsets are compatible
- HDMI Cable first party, any standard HDMI cable works
- Any standard 2.5 inch SATA HDD hard drive can be attached
- PlayStation Eye camera (most other USB webcams also compatible)
- More...
|
- Wii Remote
- Composite AV cable
- RGB Scart cable
- Component AV cable
- D-Terminal cable
- S-Video Cable
- Wired LAN adapter
- More...
|
Controller |
- Xbox 360 controller (up to four controllers; any combination of a maximum of 3 wired [4 with the use of a USB hub] or 4 wireless)
- Xbox 360 Wireless Racing Wheel
- Scene It Trivia Controller (known as the Big Button Controller)
- Xbox Live Vision Camera
- Xbox 360 Universal Media Remote
- Kinect Motion sensor
|
- Sixaxis/DualShock 3 controller (up to 7 via Bluetooth)
- Dualshock/Dualshock 2 via adapter8*
- PSP via Wi-Fi* or USB
- PlayStation Eye camera
- Buzz!: Quiz TV wireless buzzers
- Playstation Move Motion Controller
|
|
User interface |
Xbox 360 Dashboard
New Xbox Experience (NXE) |
XrossMediaBar (XMB) |
Wii Menu |
System software
features |
- Audio file playback (non-DRM AAC, MP3, WMA)
- Video file playback (MPEG4, WMV, DivX, XviD[115])
- Image slideshows
- Connectivity with Windows PCs for more codec support and external playback (compatible natively with Windows XP Media Center Edition and Windows Vista, with Windows XP with downloadable utility)[116]
- Keyboard support
|
- Audio file playback (ATRAC3, AAC, MP3, MP3 Surround, WAV, WMA)
- (Video file playback (MPEG1, MPEG2, MPEG4, WMV, DivX, XviD)
- Image editing and slideshows (JPEG, GIF, PNG, TIFF, BMP)
- Connectivity with DLNA compliant servers
- Mouse and keyboard support
- Folding@home client with visualizations from the RSX
|
- Audio file playback (Previously MP3, now only AAC)
- Video file playback (Motion JPEG)[117]
- Image editing and slideshows (JPG)
- Keyboard support[118]
|
Backward compatibility |
465 Selected Xbox games (as of November 2007). Additions made with software updates. Hard drive required.
Some Xbox titles are also available for download from Xbox Originals service. |
North American and Japanese 20 GB and 60 GB models have full backwards compatibility for PS1 and PS2 titles.[119]
The PAL region 60 GB model and North American and Japanese 80 GB versions offer partial backwards compatibility through part hardware, part software emulation[120] with additions made with software updates.
The 40GB, 80GB (new), and 160GB models in all regions have support for PS1 titles, but not PS2 titles.[121]
Some PS1 titles are available for download from the PlayStation Store.
|
Supports all Nintendo GameCube software and most accessories. Many games from systems prior to Nintendo GameCube, including NES, SNES, N64, Sega Master System, Mega Drive/Genesis, GameGear, Neo-Geo, TurboGrafx-16, Commodore 64, and arcade games are available for download through Virtual Console. |
Online services |
Xbox Live
Xbox Live Arcade
Xbox Live Marketplace
Xbox Live Vision (webcam), headset
Xbox Live Video Marketplace
Windows Live Messenger
Netflix (US Only, separate subscription required)
Sky Player (UK Only, separate subscription required)
Facebook (Only Available with Xbox Live Gold Subscription)
Twitter
last.FM
Zune (Only Available with Xbox Live Gold Subscription)
Vodafone Casa TV (Portugal Only, separate subscription required) |
Remote Play
PlayStation Network
PlayStation Store
Internet browser
Video chat using PlayStation Eye camera or other USB webcam
What's New
PlayStation Home
Qore (North America only)
FirstPlay (Europe only).[122])
VidZone (Europe, Australia & New Zealand only)
Mubi (Europe only)[123]
BBC iPlayer (UK only, via internet browser)[124]
TVNZ ondemand (New Zealand only, via internet browser)[125]
Life with PlayStation
Netflix (US Only, separate subscription required)
Facebook
MLB.tv (US and Canada only, separate subscription required) [126] | ABC iView (Australia only) |
Nintendo Wi-Fi Connection
WiiConnect24
BBC iPlayer (UK only)
Internet Channel
News Channel
Forecast Channel
Everybody Votes Channel
Wii Shop Channel
Check Mii Out Channel
Nintendo Channel
Netflix (US Only, separate subscription required)
Wii no Ma (Japan only)
Wii Speak Channel (Available only with purchase of Wii Speak)
|
Consumer programmability |
Development on PC with XNA Game Studio ($99/year subscription, binary distribution with XNA 1.0 Refresh)[127] |
Featured development on console (excluding RSX graphics acceleration) via free Linux platform or PC (excluding all Slim models and any console updated to firmware 3.21 and later) |
WiiWare
Homebrew Channel (Non-official software) |
I/O |
IrDA-compliant infrared for remote
2 Memory Card slots
3 USB 2.0 ports
1 Ethernet port |
Bluetooth 2.0 EDR
4 USB 2.0 ports*
1 Gigabit Ethernet port
1 Memory Stick slot Pro/Duo**
1 SD/mini SD port**
1 Compact Flash port**
*2 USB 2.0 ports with 3rd gen models
**Only 60/80(old) GB versions
|
Bluetooth 2.0
2 USB 2.0 ports
Four controller and two memory card ports (GameCube)
1 SD(HC) Card slot[128][129]
|
Optical media |
12x DVD (65.6–132 Mbit/s), CD |
2x BD-ROM (72 Mbit/s), 8x DVD, 24x CD, 2x SACD*
*Compatibility removed in 3rd & 4th gen models |
Wii Optical Disc, Nintendo GameCube Game Disc (DVD-Video playback was announced for Japan in 2007, but has not been released)[130] |
Video outputs |
RGB, VGA,[131] Component, S-Video, Composite, SCART,
HDMI 1.2a[132] (on models manufactured after August, 2007) |
RGB, Component, S-Video, Composite, SCART, HDMI 1.3a |
RGB, Component, S-Video, Composite, SCART, D-Terminal |
Resolutions |
HDTV-capable (480i, 480p, 576i, 576p, 720p, 1080i, 1080p) |
HDTV-capable (480i, 480p, 576i, 576p, 720p, 1080i, 1080p) |
EDTV-capable (480i, 480p, 576i) |
Audio |
Dolby Digital, WMA Pro, DTS*, DTS-ES*
*(DVD and HD DVD movies only) |
Dolby Digital, DTS, Dolby Digital Plus*Dolby TrueHD*, DTS-HD Master Audio*, DTS-HD High Resolution Audio*,[133] DTS-ES‡, DTS 96/24‡, DTS-ES Matrix†[134]
*DVD and Blu-ray movies only.
‡DVD movies only.
†Blu-Ray movies only. |
Dolby Pro Logic II surround, stereo sound and an additional Mono speaker is built into the controller. |
Network |
100BASE-TX Ethernet
Optional 802.11a/b/g/n Wi-Fi adapter (Built in with the Slim models) |
10BASE-T/100BASE-TX/1000BASE-T Ethernet
Built-in 802.11 b/g Wi-fi (all models except 20 GB) |
Built-in 802.11 b/g Wi-fi
Optional Ethernet via USB adapter |
Storage |
Included/Optional* detachable SATA upgradeable 20 GB, 60 GB, 120 GB or 250 GB hard drive.
Xbox 360 memory cards
USB mass storage (AV content)
*Premium version includes 20 GB or 60 GB HDD, Elite includes 120 GB HDD, and all HDDs are available for separate purchase.
|
2.5" upgradeable SATA 20/40/60/80/120/160/250 GB (depending on model) hard drive (upgradeable with any 2.5" SATA 1.0 compliant HDD or Solid State Drive).
Memory Stick, SD, & Type I/II CompactFlash / Microdrive*
USB mass storage
*60/80(old)GB models only |
512 MB built-in flash memory
SD card (up to 32GB with 4.0 software)
Nintendo GameCube Memory Cards
The Wii Remote contains a 16 KiB EEPROM chip from which a section of 6 kilobytes can be freely read and written
|
Sales standings
Worldwide figures are based on data from the manufacturers. The Canada and the United States figures are based on data from the NPD Group, the Japan figures are based on data from Famitsu/Enterbrain, and the United Kingdom figures are based on data from GfK Chart-Track.
Console |
Units shipped to retailers (worldwide) |
Units sold to customers in Australia |
Units sold to customers in Canada |
Units sold to customers in Japan |
Units sold to customers in the US |
Units sold to customers in Europe |
Wii |
73.97 million[135]
(as of June 30, 2010) |
1.79 million[136]
(as of April 28, 2010) |
2+ million[137]
(as of December 16, 2009) |
10.52 million[135]
(as of June 30, 2010) |
30 million[138]
(as of August 2010) |
22+ million[139]
(as of June 10, 2010) |
Xbox 360 |
41.7 million[140]
(as of June 30, 2010) |
1+ million[141]
(as of April 20, 2010 and include sales from New Zealand) |
0870000 !870,000[142]
(as of July 31, 2008) |
1,235,049[143]
(as of February 28, 2010) |
18.6 million[144]
(as of December 31, 2009) |
10 million[145]
(as of November 12, 2009 and include sales from the Middle East and Africa) |
PlayStation 3 |
38.1 million[146]
(as of June 30, 2010) |
0.85 million !850,000[147]
(as of May 18, 2010) |
1 million[148]
(as of August 18, 2009) |
5+ million[149]
(as of April 11, 2010) |
11.1 million[144]
(as of December 31, 2009) |
10 million[150]
(as of August 2009) |
Discontinuations and revisions
- The PlayStation 3 20 GB was discontinued in North America in April, 2007[151] and effectively discontinued in Japan in early 2008.[152]
- The PlayStation 3 60 GB was discontinued in NTSC territories by September 2007, and replaced with the 80 GB version.[153]
- The PlayStation 3 60 GB was effectively discontinued for PAL territories in late 2007. When the remaining stock in stores was sold, the 40 GB version served as its replacement.
- Sony announced before the PS3 launch in Europe that the PlayStation 2's Emotion Engine CPU would be removed from it for cost savings, and all backwards compatibility would be software-based.[154] This is also the same for the 80 GB model launched in the North American market in 2007.[155]
- An HDMI out port was added to the Premium Xbox 360 in May 2007.[156]
- The Xbox 360 Core system was discontinued and replaced by the "Arcade" version in October, 2007.[157]
- The price of the Xbox 360 Premium version was dropped to $299 in North America on July 13, 2008. Supplies of the existing 20 GB model were exhausted by early August and it was replaced by an identical model with a 60 GB HDD at a MSRP of $349.[158]
- The PlayStation 3 40 GB was discontinued in all territories in early August 2008 and the new 80 GB version served as its replacement.
- The Xbox 360 Arcade 256MB internal memory SKU was discontinued in all territories in early 2009 and a new 512MB internal memory SKU still named the Xbox 360 Arcade was released.[159]
- The PlayStation 3 Slim was introduced on August 18, 2009 and at $299 USD is $100 less than the previous model and is ~1/3 lighter and more energy efficient.[160] The two current PS3 Slim models, priced at $299.99 and $349.99 respectively hold 120/250 GB.
- The black Wii console was released in Japan on August 1, 2009[100] and in Europe in November 2009.[102]
- The Wii package for North America will be updated to include a copy of Wii Sports Resort as well as the required Wii MotionPlus accessory to play it, beginning May 9, 2010. The console will also be available in black.[36]
- The Xbox 360 S (standing for Slim) was announced at E3 2010 by Microsoft. It is a smaller revision of the Xbox 360 hardware, now with a built-in 250 GB hard drive (although the Super Elite also had 250GB) and a 802.11n Wi-Fi hardware[161]
Backward compatibility
The Wii is fully backwards compatible with titles from the Gamecube of the same region as the Wii. It also offers support for some of its predecessor's accessories. Later versions of the PlayStation 3 and all models of the Xbox 360 only offer partial support and use software emulation for backwards compatibility. Current versions of the PS3 do not offer PlayStation 2 compatibility, though PS1 compatibility is retained. The first generation of the PS3 offered full backwards compatibility for PS2 games. The Xbox 360's compatibility is increased through game-specific patches automatically downloaded from Xbox Live or downloaded and burned to a CD or DVD from the Xbox website[162] and the PS3's compatibility is expanded with firmware updates. All three consoles provide titles from older consoles for download; the Xbox 360 through the Xbox Originals service, the PlayStation 3 through the PlayStation Store, and the Wii through the Virtual Console. When purchased, the game is saved to console's internal memory or, optionally on the Wii, to an inserted SD/SDHC card.
High definition and enhanced definition video
Both the PlayStation 3[163] and the Xbox 360[164] support 1080p high definition video output. However, the output signal may be protected by digital rights management and may require an HDCP-compliant display if HDMI is used. The Xbox Live Marketplace service and the PlayStation Store offer HD movies, TV shows, movie trailers, and clips for download to the console's HDD.[165][166] Other regional PlayStation Stores only allow download of movie trailers and short segment clips. As of November 2009, the Video Download service present on the American PlayStation Store will be available for select European countries.
While only a small number of games render video in native 1080p, all games can be automatically scaled to output this resolution.
The Wii is capable of outputting 480p for the Wii Menu and most games through a component cable, which must be purchased separately.
Reliability
In the September 2009 issue of Game Informer magazine, survey results were published in which among nearly 5000 readers who responded, 54.2% of those who owned an Xbox 360 had experienced a console failure for that system, compared with 10.6% for PlayStation 3, and 6.8% for Wii.[167]
In August 2009, warranty provider SquareTrade published console failure rate estimates, in which the proportion of its customers reporting a system failure in the first two years is 23.7% for Xbox 360, 10.0% for PlayStation 3, and 2.7% for Wii.[168]
Handheld systems
For video game handhelds, the seventh generation began with the release of the Nintendo DS on November 21, 2004. This handheld was based on a design fundamentally different from the Game Boy and other handheld video game systems. The Nintendo DS offered new modes of input over previous generations such as a touch screen, the ability to connect wirelessly using IEE 802.11b, as well as a microphone to speak to in-game NPCs.[169] On December 12, 2004, Sony released its first handheld, PlayStation Portable. The PlayStation Portable was marketed at launch to an above 25 year old[170] or "core gamer" market,[171] while the Nintendo DS proved to be popular with both core gamers and new customers.[172]
Nokia plans to revive its N-Gage platform in the form of a service for selected S60 devices. This new service launched on April 3, 2008.[173]
Other less-popular handheld systems released during this generation include the Gizmondo (launched on 19 March 2005 and discontinued in February 2006) and the GP2X (launched on 10 November 2005 and discontinued in August 2008). The GP2X Wiz, Pandora, and Gizmondo 2 were scheduled for release in 2009.
Another aspect of the seventh generation was the beginning of direct competition between dedicated handheld gaming devices, and increasingly powerful pda/cellphone devices such as the iPhone and iPod Touch, and the latter being aggressively marketed for gaming purposes. Simple games such as Tetris and Solitaire had existed for PDA devices since their introduction, but by 2009 PDAs and phones had grown sufficiently powerful to where complex graphical games could be implemented, with the advantage of distribution over wireless broadband.
Handheld comparison
Name |
Nintendo DS / DS Lite / DSi / DSi XL |
PSP-1000 series / PlayStation Portable Slim & Lite series / PSP Go |
iPod touch |
Console |
Pictured left to right: Nintendo DS, Nintendo DS Lite, Nintendo DSi
|
Pictured left to right: PSP-1000 series, PSP-2000 series, PSP-3000 series
|
Pictured left to right: iPod touch 2nd/3rd gen & iPod touch 4th gen
|
Release dates |
|
|
- NA 1st Gen: September 13, 2007
- NA 2nd Gen: September 9, 2008
- NA 3rd Gen: September 9, 2009
|
Logos |
|
|
|
Launch prices |
DS:
- Japan: ¥15,000
- North America: US$149.99
- Europe: €149.99
- UK: £99.99
DS Lite:
- Japan: ¥24,800 (¥26,040 tax incl.):[174]
- North America: US$249.99 / CDN$299.99:[175]
- Europe: €249 [175]
- UK: £179.99
|
PSP-1000 series Pack:
- Japan: ¥19,800 (¥20,790 tax incl.):[176]
- North America: US$199.99 / CDN$229.99:[177]
- Europe: €199.99 [178]
- UK: £179.99
PSP-2000 series Core Pack:
- Japan: ¥19,800:[179]
- North America: US$169.99 / CDN$199.99:[180]
- Europe: €169 / £129.99[181][182]
- UK: £129.99
PSP-3000 series:
- North America: US$169.99 (core package), US$199.99 (bundle package)
PSP Go (PSP-N1000): US$249.99
|
iPod Touch
- 1st Gen: US$299.99 (8 GB), US$399.99 (16 GB), US$499.99 (32 GB)
- 2nd Gen: US$229.99 (8 GB), US$299.99 (16 GB), US$399.99 (32 GB)
- 3rd Gen: US$299.99 (32 GB), US$399.99 (64 GB)
- 4th Gen: US$229.99 (8 GB), US$299.99 (32 GB), US$399.99 (64 GB)
|
Media |
Nintendo DS Game Card, Game Boy Advance cartridge (DS, DS Lite only), SD(HC) Card (DSi only) |
Universal Media Disc (UMD) (PSP-1000, PSP-2000, PSP-3000 series only), Memory Stick Duo (PSP-1000, PSP-2000, PSP-3000 series only), Memory Stick Micro(M2), Flash Memory (PSP Go only), Content delivery via PSN |
Flash Memory |
Best-selling game |
Nintendogs, 22.27 million, all versions combined (as of March 31, 2009)[105]
New Super Mario Bros., 18.45 million (as of March 31, 2009)[105] |
Monster Hunter Portable 2nd G, 2.7 million (as of January 2009)[183]
Grand Theft Auto: Liberty City Stories 2.7 million (as of November 26, 2008)[184][185][186] |
Angry Birds, 6.5 million downloads
Doodle Jump |
Included accessories and extras |
- Launch model DS: Stylus, wrist strap, Metroid Prime Hunters demo (not in Japan)
- DS Lite: Stylus, wrist strap (Japan only)
|
- PSP-1000 Value Pack: PSP Case, Hand Strap, 32 MB Memory Stick Pro Duo, Headphones with Remote control
|
- Earphones (Earphones with Remote & Microphone included with 3rd Gen), USB Cable, Quick Start Guide
|
Accessories
(retail) |
- Rumble Pak
- Nintendo DS Headset
- Nintendo MP3 Player
- Nintendo DS Browser
- Nintendo DS Memory Expansion Pak
- Nintendo DS Digital TV Tuner
- More...
|
- PSP Camera attachment
- GPS attachment
- PSP Extended Battery Pack
- PSP Portable Travel Case
- LocationFree Player
- PSP Microphone
- PSP Media Manager
- PSP analog AV cable
- PSP component cable
- PSP USB cable
|
- Earphones with Remote & Mic
- Wall Charger
- Cases
- Remote
|
CPU |
DS and DSL: 67 MHz ARM9 and 33 MHz ARM7
DSi: 133 MHz ARM9 and 33 MHz ARM7 |
MIPS R4000-based; clocked from 1 to 333 MHz (2 of these) |
1st Gen:412 MHz Samsung 32-bit RISC ARM 1176JZ(F)-S v1.0
2nd Gen:532 MHz Samsung ARM11 core with internal ARM7 core for Jazelle acceleration
3rd Gen.:600 MHz ARM Cortex-A8
4th Gen.:Apple A4
|
Memory |
DS and DSL: 4 MB SRAM
DSi: 16 MB |
EDRAM (5 MB reserved for kernel, 3 for music)
PSP-1000: 32 MB
PSP-2000, PSP-3000, PSP Go: 64 MB |
1st & 2nd Gen: 128 MB DRAM
3rd Gen: 256 MB DRAM
4th Gen: 512 MB DRAM |
Interface |
- D-pad
- Six face buttons
- Two shoulder buttons
- Touch screen
- Microphone
- 0.3 Megapixel camera & VGA camera(DSi only)
|
- D-pad
- Six face buttons
- Two shoulder buttons
- "Home" button ("PS" button for PSP-3000 series and PSP Go)
- Analog nub
- Microphone (PSP-3000 and PSP Go Only)
|
- Touch Screen
- Accelerometer
- Home Button
- Sleep/wake button
- Volume Rocker
|
Dimensions |
DS: 148.7 × 84.7 × 28.9 mm (5.85 × 3.33 × 1.13 inches)
DS Lite: 133 × 73.9 × 21.5 mm (5.24 × 2.9 × 0.85 inches) |
PSP 1000: 74 mm (2.9 in) (h) 170 mm (6.7 in) (w) 23 mm (0.91 in) (d)
PSP Slim & Lite:71.4 mm (2.81 in) (h) 169.4 mm (6.67 in) (w) 18.6 mm (0.73 in) (d)
PSP Go: 69 mm (2.7 in) (h) 128 mm (5.0 in) (w) 16.5 mm (0.65 in) (d)
|
1st Gen: 110 × 61.8 × 8 mm (4.3 × 2.4 × 0.31 inches)
2nd & 3rd Gen: 110 × 61.8 × 8.5 mm (4.3 × 2.4 × 0.33 inches)
4th Gen: 111 × 58.9 × 7.2 mm (4.4 × 2.3 × 0.28 inches) |
Weight
|
DS: 275 g (9.7 oz)
DSL: 218 g
DSi: 214 g
DSi XL: 314 g |
PSP 1000: 280 grams (9.9 oz)
PSP Slim & Lite 189 grams (6.7 oz)
PSP Go: 158 grams (5.6 oz) |
1st Gen: 120g (4.2 oz)
2nd & 3rd Gen: 115g (4.05 oz)
4th Gen: 101g (3.56 oz)
|
Online service |
Nintendo Wi-Fi Connection, DSi Shop (DSi only) |
PlayStation Network, RSS reader, Skype (PSP-2000 series, PSP-3000 series and PSP Go only), PlayStation Store |
iTunes Store, App Store, iBookstore |
Backward compatibility |
Plays almost all Game Boy Advance cartridges (DS, DS Lite only). |
Plays some PS3 games and all PlayStation games through PS3 via remote play or downloaded from PlayStation Store |
|
System software |
Nintendo DS Menu (DS, DS Lite), Nintendo DSi Menu (DSi) |
XrossMediaBar (XMB) |
iOS |
Consumer programmability |
See Nintendo DS homebrew |
See PlayStation Portable homebrew |
See iOS Jailbreaking |
Resolutions |
256 × 192 (both screens) |
480 × 272 |
480 × 320
4th Gen: 960 × 640 |
Network |
Wi-Fi 802.11b, Wi-Fi 802.11g (DSi only, only functions with DSi-specific software), wireless ad-hoc with other DS units and Nintendo Wii |
Wi-Fi (802.11b), IrDA (only for PSP-1000 series), Bluetooth (only for PSP Go), wireless ad-hoc with other PSP units and PlayStation 3 |
Wi-Fi (802.11b/g), Bluetooth 2.1 (A2DP & EDR) |
Audio |
Stereo speakers, headphone jack |
Stereo speakers, headphone jack |
Mono speaker, headphone jack |
I/O |
1 Nintendo DS Game Card slot
1 GBA slot (DS, DS Lite only)
1 SD(HC) card slot (DSi Only) |
UMD drive (PSP-1000, PSP-2000, PSP-3000 series only)
1 USB device port
1 Memory Stick Duo/PRO Duo slot
1 IrDA (PSP-1000 series only) |
Dock Connector |
Storage |
Nintendo DS Game Card, SD(HC) card (DSi only) |
Memory Stick Duo/PRO Duo, Memory Stick Micro(M2) (PSP Go only), 16 GB flash memory (PSP Go only) |
Flash Memory |
Battery life |
DS, backlight on: 14 hours
DS Lite, minimum brightness setting: 15–19 hours[187]
DSi, minimum brightness setting: 9–14 hours[187] |
MP3 playback: 10 hours
Game: approximately 3–6 hours
Video playback: 3–7 hours depending on screen brightness setting
Wi-Fi internet browsing: approximately 3–4 hours |
1st Gen, Audio: 22, Video: 5
2nd Gen, Audio: 36, Video: 6
3rd Gen, Audio: 30, Video: 6
4th Gen, Audio: 40, Video: 7 |
Units sold (all models combined) |
Worldwide: 128.89 million (as of March 31, 2010)[135]
Japan: 30.4 million (as of March 31, 2010)[135]
United Kingdom: 8.8 million (as of January 3, 2009)[188]
United States: 28 million (as of January 31, 2009)[189]
|
Worldwide: 60 million (as of December 31, 2009)[190]
Japan: 11,078,484 (as of December 28, 2008)[191][192][192]
United Kingdom: 3.2 million (as of January 3, 2009)[188]
United States: 10.47 million (as of January 1, 2008)[193][194][195]
|
Worldwide: 20 million (as of September 9, 2009) |
Note: First year of release is the first year of the system's worldwide availability.
Other systems
Static
2D graphics consoles
Most of the 2D graphics consoles are made in China and have a similar name and design of the known consoles - Xbox 360, PlayStation 3 and Wii. Names of such a consoles - Vii, WiWi, MiWi, iSport, MyGame, PolyStation, PX 3600. Apart from these consoles, there are 2D consoles that aren't produced by Chinese companies, such as HyperScan and Game Wave Family Entertainment System.
3D graphics consoles
Name |
Manufacturer |
Release date |
EVO Smart |
Envizions Computer Entertainment |
October 20, 2006 |
Zeebo |
Zeebo Inc. |
Brazil - May 25, 2009 |
HyperScan |
Mattel |
2006 |
Handheld
Name |
Manufacturer |
Release date |
Ez MINI |
Mitac or Mio |
China - 2005 |
Gizmondo |
Tiger Telematics |
March 19, 2005 |
GP2X |
GamePark Holdings |
November 10, 2005 |
Pelican VG Pocket |
Pelican Accessories |
August, 2006 |
iPod touch |
Apple Inc. |
September, 2007 |
Leapster 2 |
LeapFrog Enterprises, Inc. |
2008 |
GP2X Wiz |
GamePark Holdings |
March 2009 |
Dingoo A320 |
Shenzhen Dingoo Digital Co., Ltd. |
March 2009 |
Zune HD |
Microsoft |
September, 2009 |
Mi2 console |
Planet interactive |
Netherlands - November, 2009 |
Gemei X760+ |
|
|
Remakes
Name |
Manufacturer |
Release date |
Atari Flashback 2 |
Atari |
July 2005 |
FC Twin Video Game System |
Yobo |
November 20, 2006 |
Generation NEX |
Messiah Entertainment Inc. |
2005 |
Gaming on demand services
Name |
Manufacturer |
Product family |
Release date |
Predecessor |
Suggested retail price |
OnLive |
OnLive |
|
June 17, 2010 |
|
TBD |
Gaikai |
Gaikai |
|
|
|
OTOY |
OTOY |
|
|
|
Playcast |
|
|
|
|
|
Milestone titles
Superhero Genre
- Batman: Arkham Asylum (Microsoft Windows, PlayStation 3, Xbox 360) has been praised for its innovation, gameplay, and compelling storyline. It won a Guinness World Record for 'Most Critically Acclaimed Superhero Game Ever'. It broke the record in this category by achieving an average score of 91.67 from reviews around the world.[196]
- Prototype
- inFamous
War Genre
- Call of Duty
- Medal of Honor
- Modern Warcraft
- Gears of War (Microsoft Windows, Xbox 360) had preorder sales that were second only to Halo 2 in the studio's history.[197] Gears of War was also the first Xbox or Xbox 360 game to sell out and reach the top ten charts in Japan.[198] On November 7, 2006—the day that it was released—it became the most popular game on the Xbox Live service, overtaking Halo 2, which had held the spot since its launch in November 2004.[199] By January 19, 2007, just ten weeks after its debut, over three million units of the game had been sold.[200]
Crime Genre
- Grand Theft Auto IV (Microsoft Windows, PlayStation 3, Xbox 360) is a sandbox-style action-adventure video game developed by Rockstar North. A few Hollywood producers have set precedent by beginning to browse video-game release dates to check for conflicts due to Grand Theft Auto IV's potential harm to the May 2, 2008 release of Iron Man.[201] As of October 2008, the PS3 and Xbox 360 version has taken the third and eighth positions of GameRankings' best-rated games of all time, respectively.[202] GTA IV also shattered worldwide weekly sales records of any entertainment media to date by grossing over $500 million within the first week of its release.
Science Fiction Genre
- BioShock (Microsoft Windows, PlayStation 3, Xbox 360) is considered a major influential and artistic game of this generation[203][204] with a plot that quickly created controversy with the decisions the player makes during the game.[205]
- Halo 3 (Xbox 360) broke many first day records, including preorders (1.7 million+), and first day sales (US$170 million+), surpassing its predecessor, Halo 2, in both of these fields.[206][207] It also featured advanced artificial intelligence (AI) technology for enemies, though the player's allies' intelligence was less refined.[208][209]
- LittleBigPlanet (PlayStation 3) was one of the most highly anticipated games of 2008. Upon release, it received high critical acclaim with a score of 95/100 on MetaCritic and was the second most highly-rated game of that year (behind Grand Theft Auto IV).[210] It was praised by G4 TV as a game that "not only lives up to the hype but exceeds it so many ways" and IGN called it "nothing short of astounding".[211]
Fantasy Genre
- Super Mario Galaxy (Wii), currently one of the most critically acclaimed titles of the seventh generation, sold more copies in its first week, including over 500,000 in the US, than any other Mario title in the history of the franchise.[212] As of August 2010, it is the second best-reviewed game of all-time, as listed on GameRankings,[202] along with being the recipient of many game of the year awards.
- Super Mario Galaxy 2
- Viva Pinata
Fighting Genre
- Super Smash Bros. Brawl (Wii) is a product of Nintendo, with a small portion of content made in cooperation with Sega and Konami.[213][214] It is the third in a series of cross-over fighting games and is the first Wii game to strongly support online play. It is also the first in the series to have third-party characters, with the inclusion of Solid Snake and Sonic the Hedgehog.[215] It dominated sales during its first week in Japan and the United States, selling 820,000 in Japan and becoming the fastest-selling video game in Nintendo of America's history with 1.4 million sold in the US.[216][217][218]
- Uncharted 2: Among Thieves (PlayStation 3) was the most positively-reviewed game of 2009[219] and is one of the most critically acclaimed games of the generation. It received universal critical acclaim with a Metacritic score of 96 out of 100, a GameRankings score of 95.50%, and a GameStats score of 9.5 out of 10.[220][221][222] At E3 2009, Uncharted 2 won the most E3 awards of any game of all time. Critics praised almost every aspect of the game ranging from high quality music and sound to graphics.[223][224]
- Metal Gear Solid 4: Guns of the Patriots (PlayStation 3) was released in 2008 to high critical acclaim and sales of up to 4.5 million, with 10 out 10 scores from both IGN and Gamespot, the second game that year to do so.
Sports Genre
- Kinect Sports
- Wii Sports (Wii) has been attributed as a major factor in the Wii's worldwide success.[225] The game, along with Wii Fit, has been cited as attracting more casual, female, and elderly gamers.[226] This is a rarity among seventh generation games, as developers tend to try to attract young men.[227] It has also been cited as one game that can provide a bonding experience among family members,[228] and as a means of exercising and losing weight when played regularly.[229] As of March 31, 2009, the game has sold over 60 million copies worldwide—including bundled copies, making it the best-selling Wii game and the best-selling video game of all time.[230]
- Wii Fit
Western Genre
References
- ↑ Sakazaki, Lloyd (2006-12-11). "Seventh Generation Gaming Consoles: Thinking Outside the Box". Seeking Alpha. http://seekingalpha.com/article/22075-seventh-generation-gaming-consoles-thinking-outside-the-box. Retrieved 2008-06-08.
- ↑ "Seventh Generation Gaming Consoles: Thinking Outside the Box". http://seekingalpha.com/article/22075-seventh-generation-gaming-consoles-thinking-outside-the-box. Retrieved 2009-01-12.
- ↑ Wisniowski, Howard (2006-05-09). "Analog Devices And Nintendo Collaboration Drives Video Game Innovation With iMEMS Motion Signal Processing Technology". Analog Devices, Inc.. http://www.analog.com/en/press-release/May_09_2006_ADI_Nintendo_Collaboration/press.html. Retrieved 2006-05-10.
- ↑ Glen Bayer (2004-03-01). "Various Satoru Iwata comments regarding the Nintendo DS". N-sider.com. http://www.n-sider.com/contentview.php?contentid=515. Retrieved 2007-10-04.
- ↑ Darkain (2005-01-21). "Nintendo DS - WI-FI vs NI-FI". Archived from the original on 2005-02-17. http://web.archive.org/web/20050217195147/http://www.darkain.com/nintendo_ds/nifi.php. Retrieved 2006-04-02.
- ↑ "E3 2003: PSP Press Release". gamedaily.com. 2003-12-31. http://www.gamedaily.com/games/playstation-portable/psp/game-news/e3-2003-psp-press-release/4356/3143/. Retrieved 2008-03-12.
- ↑ "Support - PSP - Movies". "Sony Computer Entertainment. http://www.us.playstation.com/Support/PSP/Movies/default.html. Retrieved 2008-03-12.
- ↑ "PSP - About - Multimedia". Sony Computer Entertainment. http://www.us.playstation.com/PSP/Features. Retrieved 2008-03-12.
- ↑ "User's Guide - Remote Play". Sony Computer Entertainment. http://manuals.playstation.net/document/en/ps3/current/remoteplay/remoteplay.html. Retrieved 2008-03-12.
- ↑ "Support - PSP - Connecting to the Internet". Sony Computer Entertainment. Archived from the original on 2008-03-15. http://web.archive.org/web/20080315144612/http://www.us.playstation.com/Support/PSP/ConnectingToInternet/default.html. Retrieved 2008-03-12.
- ↑ "8 reasons why the PSP might overtake the DS". Gizmodo. 2007-11-29. http://gizmodo.com/gadgets/psp-vs-ds/8-reasons-why-the-psp-might-overtake-the-ds-327596.php. Retrieved 2008-03-12.
- ↑ Morris, Chris (2006-05-09). "Nintendo continues to play coy". CNN. Archived from the original on 2009-03-23. http://www.webcitation.org/5fV21iwH5. Retrieved 2007-12-12.
- ↑ Hermida, Alfred (2006-05-10). "Nintendo shows new games console". BBC News. http://news.bbc.co.uk/1/hi/technology/4756625.stm. Retrieved 2007-12-12.
- ↑ Hartley, Matt (2007-12-10). "Reginald Fils-Aime: Nintendo goes for wild ride". The Globe and Mail. http://www.theglobeandmail.com/servlet/story/RTGAM.20071210.wdecisionPOINT1208/BNStory/Technology/home. Retrieved 2007-12-12.
- ↑ 15.0 15.1 Gaudiosi, John (2007-04-25). "The untold story of how the Wii beat the Xbox 360, PlayStation 3". CNNMoney. Archived from the original on 2009-03-23. http://www.webcitation.org/5fV2IXcTP. Retrieved 2007-05-01.
- ↑ "Nintendo President, Satoru Iwata, media briefing speech at E3 2006". Nintendo. http://www.nintendo.co.jp/n10/e3_2006/speech/english.html. Retrieved 2007-04-03.
- ↑ Yen, Yi-Wyn (2007-10-05). "Wii woes for the wee ones on Xmas". CNN. Archived from the original on 2009-03-23. http://www.webcitation.org/5fV29rA2s. Retrieved 2007-10-25.
- ↑ Ehrenberg, Ron (2007-05-03). "Game Console Wars II: Nintendo Shaves Off Profits, Leaving Competition Scruffy". Seeking Alpha. http://seekingalpha.com/article/34357-game-console-wars-ii-nintendo-shaves-off-profits-leaving-competition-scruffy. Retrieved 2007-10-25.
- ↑ "Nintendo jumps ahead of Sony in market value". Melbourne: The Age. 2007-06-25. http://www.theage.com.au/news/Technology/Nintendo-jumps-ahead-of-Sony-in-market-value/2007/06/25/1182623808686.html. Retrieved 2007-10-25.
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- ↑ James Brightman (2008-01-17). "NPD: U.S. Video Game Industry Totals $17.94 Billion, Halo 3 Tops All". GameDaily. http://www.gamedaily.com/articles/news/npd-us-video-game-industry-totals-1794-billion-halo-3-tops-all/19119/?biz=1. Retrieved 2008-01-19.
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- ↑ CBR News Team (2009-08-31). ""Batman: Arkham Asylum" Awarded a Guinness World Record". www.comicbookresources.com. http://www.comicbookresources.com/?page=article&id=22758. Retrieved 2009-09-01.
- ↑ Graft, Kris (2006-11-05). "Gears of War Hype Comes to a Head". Next-gen.biz. http://www.edge-online.com/features/gears-war-hype-comes-a-head. Retrieved 2008-07-09.
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- ↑ Nick Lewis (2008-04-28). "Grand Theft Auto could be Hollywood's biggest summer competition". Canada.com. http://www.canada.com/topics/technology/games/story.html?id=00fb5015-0575-4889-817c-c79f4f4cf176&k=64752. Retrieved 2008-04-28.
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- ↑ BioShock PC Review Index, BioShock Reviews
- ↑ Games as art - 'Bioshock' | Crave: The gadget blog
- ↑ BioShock draws attention for 'killing' little girls | Xbox 360 News | GamePro.com
- ↑ Microsoft Corp. (2007-10-04). "Global Entertainment Phenomenon "Halo 3" Records More Than $300 Million in First-Week Sales Worldwide". Press release. http://www.microsoft.com/presspass/press/2007/oct07/10-04Halo3FirstWeekPR.mspx. Retrieved 2007-11-05.
- ↑ Thorsen, Tor (2007-09-26). "Halo 3's first-day US haul = $170M". GameSpot. http://www.gamespot.com/news/6179914.html. Retrieved 2007-12-12.
- ↑ Gerstmann, Jeff (2007-09-23). "Halo 3 for Xbox 360 Review - Xbox 360 Halo 3 Review". GameSpot. http://www.gamespot.com/xbox360/action/halo3/review.html. Retrieved 2007-09-25.
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- ↑ Sakurai, Masahiro (2007-10-10). "Sonic". Smash Bros. DOJO!!. Smashbros.com. http://www.smashbros.com/en_us/characters/sonic.html. Retrieved 2007-10-10.
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- ↑ David Jenkins (2008-02-07). "Nintendo’s Brawl Smashes Open Japanese Charts". Gamasutra. http://www.gamasutra.com/php-bin/news_index.php?story=17272. Retrieved 2008-05-22.
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- ↑ Nintendo (2008-03-17). "Super Smash Bros. Brawl Smashes Nintendo Sales Records". Press release. http://www.nintendo.com/whatsnew/detail/AU8xLess7wISKbSMpYCj_HThii8UiBzG. Retrieved 2008-08-03.
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- ↑ "Iwata: Wii Sports 2 benched for now". GameSpot. 2007-09-14. http://www.gamespot.com/wii/sports/wiisports/news.html?sid=6178806. Retrieved 2008-02-06.
- ↑ Kageyama, Yuri (2008-01-31). "Sony Quarterly Profit Rises 25 Percent". ABC News. http://abcnews.go.com/Technology/GadgetGuide/wireStory?id=4220585. Retrieved 2008-03-10.
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- ↑ Slagle, Matt (2007-06-12). "Fathers and Kids Bond Over Video Games". ABC News. http://abcnews.go.com/Technology/wireStory?id=3287598. Retrieved 2008-02-05.
- ↑ Boyes, Emma (2007-02-22). "Study: Wii kids lose weight". GameSpot. http://www.gamespot.com/wii/sports/wiisports/news.html?sid=6166231. Retrieved 2008-02-06.
- ↑ Ivan, Tom (2009-05-08). "Wii Sports The Best Selling Game Ever?". Edge Online. Future US. http://www.edge-online.com/news/wii-sports-the-best-selling-game-ever. "When approached, however, Nintendo UK said that it couldn’t confirm that sales of Wii Sports had overtaken those of Super Mario Bros."
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