Game controller

A game controller is a device used with games or entertainment system used to control a playable character or object, or otherwise provide input in a computer game. A controller is typically connected to a game console or computer by means of a wire, cord or nowadays, by means of wireless connection. Controllers which have been classified as games controllers are keyboards, mice, game pads, joysticks, etc. Special purpose devices, such as steering wheels for driving games and light guns for shooting games, are also game controllers. Devices such as mice and keyboards can be emulated with a game pad through the use of programs such as 'JoyToKey'.

The main function of a game controller is to govern the movement/actions of a playable body/object or otherwise influence the events in a video or computer game. The type of controller used in a game depends on the genre of the game being played (i.e. Steering Wheel controllers for driving games, yoke like for flying, etc).

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Types of game controllers

Gamepad

A gamepad, also known as a joypad, is the most common kind of game controller, held in both hands with thumbs and fingers used to provide input. Gamepads can have anywhere from two buttons to a dozen or more, combined with multiple omnidirectional analogue or digital control sticks. Gamepads generally feature a set of action buttons handled with the right fingers or thumb, and a direction controller handled with the left. These let the player control the game element movements in up to three dimensions, with many buttons to perform quick actions. Due to the ease of use and precision of gamepads, they have spread from traditional consoles where they originated to computers as a common input device.

Most modern game controllers are a variation of a standard gamepad. Some common additions to the standard pad include shoulder buttons placed along the edges of the pad, centrally placed buttons labeled start, select, and mode, and an internal motor to provide haptic feedback.

Gamepads are the primary means of input on nearly all modern video game consoles. Gamepads are also available for personal computers, but not all computer games support gamepads, preferring the more conventional keyboards and mice. However, most console emulators support gamepads.

Paddle

A paddle is a controller that features a round wheel and one or more fire buttons. The wheel is used to typically control movement of the player or an object along one axis of the video screen. Paddle controllers were the first analog controllers; they died out when "paddle and ball" type games fell out of favor. A variation on the Paddle, the Atari driving controller appeared on the Atari 2600. Designed specifically for the game Indy 500, It was almost identical in operation and design to the regular paddle controller. However, its wheel can be continuously rotated in either direction, and it was missing the extra paddle included on the previous model. Unlike a spinner, friction prevented the wheel from gaining momentum.

Trackball

A trackball is basically an upside-down mouse that is manipulated with the palm of one's hand. It has the advantage of not requiring a lot of desktop space, and that it is as fast as one can roll the ball on it. This is faster than one can move a mouse due to space not being an issue.

Notable uses of a Trackball as a gaming controller would be games such as Centipede, Marble Madness, Golden Tee and Sonic Arcade.

Joystick

This joystick is a peripheral that consists of a handheld stick that can be tilted around either of two axes and (sometimes) twisted around a third. The joystick is often used for flight simulators. HOTAS controllers, composed of a joystick and throttle quadrant (see below) are a popular combination for flight simulation among its most fanatic devotees. Most joysticks are designed to be operated with the user's primary hand (e.g. with the right hand of a right-handed person), with the base either held in the opposite hand or mounted on a desk.

Arcade style Joystick

A collection of home made and stock arcade style controllers.

This device can also be a home version of the kind used in the arcade, or for use on emulators. It features a shaft that has a ball or drop-shaped handle, and one or more buttons for in game actions. Generally the layout has the joystick on the left, and the buttons on the right. There are instances when this is reversed, or the joystick is in the center with buttons on both sides.

Throttle quadrant

A throttle quadrant, as the name indicates, is a set of one or more levers that are most often used to simulate throttles or other similar controls in a real vehicle, particularly an aircraft. Throttle quadrants are most popular in conjunction with joysticks or yokes used in flight simulation.

Steering wheel

The steering wheel, essentially a larger version of a paddle, is used for racing simulators such as Live for Speed, Grand Prix Legends, GTR2, and Richard Burns Rally. The first steering wheels appeared in the Nintendo 64 and PlayStation era . Many are force feedback (see Force Feedback Wheel), designed to give the same feedback as would be experienced when driving a real car, but the realism of this depends on the game. They usually come with pedals to control the gas and brake. Shifting is taken care of with in various different ways including paddle shifting systems, simple stick shifters which are moved forward or back to change gears or more complex shifters which mimic those of real vehicles, which may also use a clutch. Most wheels turn only 200 to 270 degrees lock-to-lock but some models, such as the Logitech Driving Force Pro, Logitech G25 and Logitech G27 can turn 900 degrees, or 2.5 turns, lock-to-lock.

The Namco Jogcon paddle was available for the PlayStation game R4: Ridge Racer Type 4. Unlike "real" video game steering wheels, the Jogcon was designed to fit in the player's hand. Its much smaller wheel (diameter roughly similar to a soda can's) resembles the jog-and-shuttle control wheel used on some VCRs.

The game Mario Kart Wii is bundled with the Wii Wheel, a steering wheel-shaped shell that the Wii Remote is placed inside thus using the Wii Remote's motion sensing capabilities to control the game.

Yoke

A yoke is very similar to a steering wheel except that it resembles the control yoke found on many aircraft and has two axes of movement: not only rotational movement about the shaft of the yoke, but also a forward-and-backward axis equivalent to that of pitch control on the yoke of an aircraft. Some yokes have additional controls attached directly to the yoke for simulation of aircraft functions such as radio push-to-talk buttons. Yokes, like throttle quadrants and pedals, are popular with serious flight-simulation enthusiasts.

Pedals

Pedals may be used for driving simulations or flight simulations. In the former case, an asymmetric set of pedals can simulate accelerator, brake, and clutch pedals in a real automobile. In the latter case, a symmetric set of pedals simulates rudder controls and toe brakes in an aircraft. As mentioned, most steering wheel controllers come with a set of pedals.

Keyboard and mouse

The WASD keyboard setup is used widely.

The keyboard and mouse are typical input devices for a personal computer and are currently the main game controllers for computer games. The mouse is often used with a mousepad to achieve greater speed, comfort and accuracy for the gamer. Some video game consoles also have the ability to function with a keyboard and a mouse. The computer keyboard is modeled after the typewriter keyboard and was designed for the input of written text. A mouse is a handheld pointing device used in addition to the keyboard. For games, the keyboard typically controls movement of the character while the mouse is used to control the game camera or used for aiming.

While originally designed for general computer input, there are several keyboard and mouse peripherals available which are designed specifically for gaming, often with gaming-specific functions built-in. Examples include (but are not limited to) peripherals by Razer, the "Zboard" range of keyboards and Logitech's 'G' series.

The numeric keypad found on the keyboard is also used as a game controller and can be found on a number of separate devices, most notably early consoles, usually attached to a joystick or a paddle. The keypad is a small grid of keys with at least the digits 0-9.

Gaming keypads and programmable PC controllers

There are a few specialized controllers that are specifically used for FPSs, RTSs and some arcade type games. These controllers can be programmed to allow the emulation of keys, and macros in some cases. These generally resemble a small part of a keyboard but may also feature other inputs such as analog sticks. They were developed because some of these games require a keyboard to play, and some players find this to be awkward for such a task.

Touch screen

Nintendo DS Touch screen (bottom).

A touch screen is an input device that allows the user to interact with the computer by touching the display screen. It was first used on a dedicated console with the Tiger game.com. Nintendo popularized it for use in video games with the Nintendo DS; other systems including the Tapwave Zodiac as well as the vast majority of PDAs have also included this feature.

Modern touch screens use a thin, durable, transparent plastic sheet overlayed onto the glass screen. The location of a touch is calculated from the capacitance for the X and Y axes, which varies based upon where the sheet is touched.

Motion sensing

Nintendo's Wii system utilizes a new kind of controller, called the Wii Remote. It uses accelerometers to detect its approximate orientation and acceleration and an image sensor[1] so it can be used as a pointing device. The Sixaxis and DualShock 3 controllers for Sony's PlayStation 3 system have similar motion sensing capabilities.

Light gun

A light gun is a peripheral used to "shoot" targets on a screen. They usually roughly resemble firearms or ray guns. Their use is normally limited to rail shooter or shooting gallery games like those that came with the "Shooting Gallery" light gun. The first home console light gun was released on the Magnavox Odyssey; later on, Nintendo would include one standard on their Famicom and NES. Nintendo has also released a "shell" in the style of a light gun for the Wii Remote called the Wii Zapper which comes bundled with Link's Crossbow Training.

Others

Longevity of hardware

An Xbox 360 Wireless Controller.

Given the number of mobile and soft rubber parts in controllers it can be expected that after extensive use, some of the buttons will become eventually less responsive due to the softening of the rubber parts that connect the hard exterior button to the integrated circuit. Even the plastic outer casings of joysticks and wheels might crack if used too violently. This becomes more of an issue with cheaper third-party controllers.

Button mashing and joystick wobbling were responsible for countless broken controllers until the middle of the 16-bit era, when such games became progressively out of fashion.

Even better built joypads, able to endure mechanical wear for years, can be defeated by the development of games which require more buttons or functions, or changes in the interfaces used, rendering them obsolete. For example, the increasing number of axis and buttons demanded by computer flight simulator titles and the disuse of the PC gameport interface have left many working PC controllers unusable. The end of a game console generation generally brings obsolescence for both a console and its controllers.

Health concerns

Since the controller is the most common way of interacting with a game, it has to be ergonomically designed to feel comfortable to most of their potential userbase to avoid injuries such as the ones in the RSI group or CTS. Most modern controllers are designed with the relaxed position of the hands in mind, which gave origin to the "pronged" design that reduced soreness and cramps after extended use with older pads such as the NES or the Sega Master System.

Also, Nintendo fingers was a term coined in the early 90s after video game players had their thumbs badly burnt and even developed blisters due to the hardness of the buttons. A more common, less dangerous phenomenon sometimes known as a Nintendo cramp means the strain felt on the thumbs and the palm below. This tends to occur mostly when using particularly small controllers. The latter may in fact occur on any finger or the hand if it is kept in a prepared "arched" position for a long time, and is much less dangerous than Nintendo Fingers.

Currently, there are controller gloves available for the Wii Remote, Xbox 360 controllers, and Dualshock 3 controllers in stores to comfort players' hands.

See also

References

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