Diablo II | |
---|---|
Diablo II cover art |
|
Developer(s) | Blizzard North |
Publisher(s) | HanbitSoft |
Designer(s) | David Brevik Stieg Hedlund Erich Schaefer Chase Clements Max Schaefer Eric Sexton |
Composer(s) | Matt Uelmen |
Series | Diablo |
Version | 1.13c (March 23, 2010) |
Platform(s) | Microsoft Windows, Mac OS, Mac OS X |
Release date(s) |
|
Genre(s) | hack and slash[1] |
Mode(s) | Single player, multiplayer |
Rating(s) | |
Media | 3 CD-ROMs (Play, Install, and Cinematics discs) |
System requirements
Mac OS |
Diablo II is a dark fantasy/horror-themed action role-playing game, with elements of the hack and slash and "dungeon roaming" genres. It was released for Windows and Mac OS in 2000 by Blizzard Entertainment, and was developed by Blizzard North. It is the sequel to the 1996 hit PC game, Diablo.
Diablo II was one of the most popular games of 2000.[2] Major factors that contributed to Diablo II's success include its addictive gameplay and access to the free online play service, Battle.net. [3]
The game was conceptualized and designed by David Brevik and Erich Schaefer, who with Max Schaefer acted as Project Leads on the game. The main production roles were handled by Matthew Householder and Bill Roper.
An expansion to Diablo II, Diablo II: Lord of Destruction, was released in 2001, and is currently at version 1.13c[4]. A sequel, Diablo III, was announced in 2008.
Contents |
The storyline of Diablo II progresses through four acts, with each act following a predetermined path and list of quests. Some quests are optional. The player assumes the role of a hero from one of five different character classes. Players fight monsters through wilderness areas and dungeons in order to level-up their character and gain better items. Combat is in real-time, and shown from an isometric viewpoint. Players also have the option of hiring one of several computer-controlled mercenaries, or hirelings, that follow the player and attack nearby enemies. A powerful boss monster awaits the player at the end of each act. Item drops, monster attributes, and most dungeon layouts are randomly-generated by Diablo II.
In addition to the four acts, there are three sequential difficulty levels: Normal, Nightmare, and Hell. On higher difficulties, monsters are stronger, experience is penalized on dying, and the player's resistances are handicapped. A character retains all abilities and items between difficulties, and may return to a lower difficulty at any time.
Players can also create a hardcore character. In softcore, the player can resurrect their character if killed and resume playing, while a hardcore character has only one life. If killed, the character is permanently dead and unplayable, and all items and equipment on that character will be lost unless another friendly character has the "loot" icon checked.
Diablo II allows the player to choose between five different character classes: Amazon, Necromancer, Barbarian, Sorceress, and Paladin. Each character has different strengths and weaknesses and sets of skills to choose from, as well as varying beginning attributes.
Diablo II can be played multiplayer on a LAN or Battle.net. Unlike the original Diablo, Diablo II was made specifically with online gaming in mind.[11] Several spells (such as auras or war cries) multiply their effectiveness if they are cast within a party, and dungeons, although they still exist, were largely replaced by open spaces.
Multiplayer is achieved through Blizzard's Battle.net free online service, or via a LAN. Battle.net is divided into "Open" and "Closed" realms.[12] Players may play their single-player characters on open realms; characters in closed realms are stored on Blizzard's servers, as a measure against cheating, where they must be played every 90 days to avoid expiration. Online play is otherwise nearly identical to single-player play. The most notable difference is that online maps are generated randomly, with a new map for every game a player enters, while offline, single player maps are retained in computer memory, though only for a single difficulty setting at a time.
As the game can be played cooperatively (Players vs. Monsters, PvM), groups of players with specific sets of complementary skills can finish some of the game's climactic battles in a matter of seconds, providing strong incentives for party-oriented character builds. Up to eight players can be in one game; they can either unite as a single party, play as individuals, or form multiple opposing parties. Experience gained, monsters' hit points and damage, and the number of items dropped are all increased as more players join a game, though not in a strictly proportional manner. Players are allowed to duel each other with all damage being reduced in player vs player (PvP). The bounty for a successful kill in PvP is a portion of the gold and the "ear" of the defeated player (with the previous owner's name and level at the time of the kill).
Patch 1.10 included the option of playing with a ladder character. The ladder system can be reset at various intervals to allow for all players to start fresh with new characters on an equal footing. Ladder seasons have lasted from as short as nine months to over a year. When a ladder season ends all ladder characters are transferred to the non-ladder population. Certain rare items are available only within ladder games, although they can be traded for and exchanged on non-ladder after the season has ended.[13]
On March 3, 2009, Blizzard announced a new Diablo 2 content patch, 9 years after the game's release. From the forums: "We’re in the process of working on Diablo II content patch 1.13, and we want to try to include the Diablo community’s most important changes in our production schedule. To achieve this we’re asking for your input on what you’d like to see in this patch." The community can leave their input on the Battle.net forums.[14]
The game has been patched extensively; the precise number of patches is impossible to determine as Battle.net has the capability of making minor server-side patches to address immediate issues. The game is currently in version 1.13c.[15] The latest major patch was released on March 23, 2010. Through the patch history, several exploits and issues have been addressed (such as illegal item duplication, though it still exists), as well as major revamps to the game's balance(such as the ability to redo your skills and attributes). Not all patches have affected Diablo II directly, as several were designed to address issues in the expansion to the game and had minimal effects on Diablo II.
The story of Diablo II takes place some time after the end of the previous game, Diablo, in the lands of Sanctuary. In Diablo the main body of the story takes place beneath the floors of a cathedral in a small town known as Tristram. It is here that Diablo, the Lord of Terror, is defeated by an unnamed warrior after many previous battles are also won.
The unnamed warrior that vanquished Diablo drove the demon's soulstone into his forehead, in an attempt to contain the monsters essence within his own body, later in the canon it is suggested that this is what Diablo intended so that, should he be defeated, he had a "get out" plan in place of dying.
The unnamed warrior is ill fated from the moment he does this and is gradually corrupted over the course of the next few days by the demon's spirit. Decard Cain recounts the story to the next band of adventurers that pass through the Rogue Encampment in Diablo II. It is one of these adventurers that appears in the wake of the destruction caused by the now possessed unnamed warrior, and attempts to find out the cause of the evil, starting with the corrupted warrior (known as the Wanderer throughout Diablo II).
As the player continues through each of the four acts, he faces off against two of the Prime Evils (Mephisto - Act III and Diablo - Act IV, with Baal, the last prime evil, being the main boss in the expansion pack I.E. Act V), and two lesser evils (Andariel - Act I and Duriel Act - II), who act as minor bosses for the first two acts. The player learns of the truth behind the corruption and the story of the soulstones. Diablo released Mephisto (Lord of Hatred) and Baal (Lord of Destruction) from their soulstones, as they were taught long ago how to corrupt them by the fallen angel Izual (also a minor boss in Act IV).
In the end, the player eventually reaches and slays Mephisto and Diablo, in their respective Acts. The story continues in the expansion to the game, where the player chases the last of the Prime Evils: Baal, who is going after the mythical Worldstone in an attempt to corrupt it. See the main article on the expansion for more information.
The score has been composed by Matt Uelmen and integrates creepy ambience with melodic pieces. The style of the score is ambient industrial and experimental.[16]
Some tracks were created by reusing the tracks from the original game, while others by rearranging tracks that were out-takes. Other scores are combinations of parts that were created more than a year after the first game's release. A single track usually integrates recorded samples from sound libraries, live recorded instrument interpretation samples specially meant for the game (guitar, flute, oriental percussion), and electronic instruments also, making difficult the tracks for later live interpretations.
While the player visits the town, the game recreates the peaceful atmosphere from the first Diablo game, so for that the theme from Act I called Rogue comes back with the same chords of the original piece, reproducing only a part of the original Diablo 1 town theme. The hometown of Diablo 2 is not the same with the hometown of the previous game. The original Diablo track, called then Tristram and now also under the same name, greets you first in Diablo 2 when you return to the hometown of the strange evil which swept through Khanduras.
For Act II Mustafa Waiz, a percussionist, and Scott Petersen, the game's sound designer, worked on the drum samples. Mustafa played on the dumbek, djembe, and finger cymbals which gave Matt Uelmen a base upon which to build tracks around.
The town theme from Act II, called Toru makes strong statement of departure from the world of Act I while also maintaining a thematic connection to what had come before. It is the first time in the series to be used some radically different elements than the guitars and choral sounds that dominate both the original Diablo and the opening quarter of Diablo II.
The foundation of the Toru piece is found in exciting dynamics of a Chinese wind gong. The instrument radically changes color from a steady mysterious drone to a harsh, fearsome noise, that gives exotic feeling and at the same time the pacing of the second town.
In all sequences of Act II with deserts and valleys, Arabic percussion sounds dominate.
The composer was impressed by two of the Spectrasonics music libraries, Symphony of Voices and Heart of Asia. He uses samples from Heart of Asia in the Harem piece from Act II, and tries to put the sampled female voice out front and center, getting a nice alto in it. The Crypt track uses a sample from Symphony of Voices; the choral phrase Miserere. deep in the mix of the track, alongside the excessive rainsticks and cymbal scrapes, combined with metal guitar solos.
Voice samples from Heart of Asia, Heart of Africa, and Symphony of Voices by Spectrasonics. The Harem track samples from 'Heart of Asia' the Sanskrit Female 1 samples.[18]
Recorded in Redwood City, Oakland, and San Mateo, California, April 1997 - March 2000.
The "Secret Cow Level" is the result of a running joke from the original Diablo that spawned from an Internet rumor about a cow that appears in the game, seemingly without purpose. Supposedly, if the cow was clicked on a certain number of times, a portal to a secret level would open. The rumor turned out to be a hoax, but the legend was born, and player after player asked Blizzard about how to access the level.
In Diablo: Hellfire, an add-on for Diablo created by third-party developer Synergistic Software, it was possible to change a parameter in a specific text file, so that the farmer was dressed in a cow suit, with appropriate new dialogue ("Moo." "I said Moo!"). To stop the rumors, Blizzard included a cheat in StarCraft that read "There is no cow level", adding to the official denial of the cow level.[19]
On April 1, 1999, a Diablo II Screenshot of the Week featured cows fighting. People wondered if the screenshot was an April Fool's joke or if there really was a Secret Cow Level planned for Diablo II. It turned out that there was a cow level in Diablo II.[19]
Diablo II had a positive reception. The game has achieved an overall score of 88 on Metacritic.[20] Gamespy awarded the game an 86 out of 100,[2] IGN awarded the game an 8.3 out of 10,[21] and Gamespot awarded the game an 8.5 out of 10[22] along with earning the 2000 runner-up Reader's Choice Award for role-playing game of the year.[23] It was awarded a spot in the Guinness Book of World Records 2000 edition for being the fastest selling computer game ever sold, with more than 1 million units sold in the first two weeks of availability.[24] Warcraft III: Reign of Chaos, World of Warcraft: The Burning Crusade, and World of Warcraft: Wrath of the Lich King have since surpassed Diablo II's record to become fastest-selling computer games ever at their times of release, according to Blizzard.[25][26] As of August 29, 2001, Diablo II has sold 4 million copies worldwide.[27] The game has received the "Computer Game of the Year", "Computer Role Playing Game of the Year", and "Game of the Year" awards from the Academy of Interactive Arts and Sciences at the 2001 Interactive Achievement Awards.[27]
The game was also released in Collector's Edition format, containing bonus collector's material, a copy of the Diablo Dungeons & Dragons pen-and-paper campaign setting, and promotional movies for other Blizzard games. The Diablo II: Exclusive Gift Set (2000) similarly contained exclusive collector's material and promotional videos, as well as a copy of the official strategy guide. The Diablo Gift Pack (2000) contained copies of Diablo and Diablo II, but no expansions. The Diablo: Battle Chest (2001) contained copies of Diablo II, Diablo II: Lord of Destruction, the official strategy guide, and the original Diablo. Recently however the Battle Chest no longer contains the original "Diablo".
The announcement of Diablo III has renewed the interest in its predecessor and brought more attention to the many mods available for the game.[28]
|
|