Type | Subsidiary of Activision Blizzard |
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Industry | Video games |
Founded | 1991 (as Silicon & Synapse) |
Headquarters | Irvine, California, USA.[1] |
Key people | Michael Morhaime (president and co-founder) Frank Pearce (vice president and co-founder) Rob Pardo (vice president) Chris Metzen (vice president of Creative Development) |
Products | Warcraft series StarCraft series Diablo series |
Owner(s) | Vivendi |
Employees | 4,600[2] |
Parent | Activision Blizzard |
Website | Blizzard Entertainment |
Blizzard Entertainment, Inc. is an American video game developer and publisher founded in February 1991 under the name Silicon & Synapse by three graduates of UCLA, Michael Morhaime, Allen Adham and Frank Pearce. Based in Irvine, California, the company originally concentrated primarily on the creation of game ports for other studios before beginning development of their own software in 1993 with the development of games like Rock N' Roll Racing and The Lost Vikings. In 1994 the company became Blizzard Entertainment Inc before being acquired by distributor Davidson & Associates. Shortly thereafter, Blizzard shipped their breakthrough hit Warcraft: Orcs and Humans. Blizzard went on to create several successful PC games, including the Warcraft, Starcraft and Diablo series, and the MMORPG World of Warcraft.
On July 9, 2008, Activision officially merged with Vivendi Games, culminating in the inclusion of the Blizzard brand name in the title of the resulting holding company, though Blizzard Entertainment remains a separate entity with independent management. [3] Blizzard Entertainment offers events to meet players and to announce games: the BlizzCon in California, United States, and the Blizzard Worldwide Invitational in other countries.
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Blizzard Entertainment was founded by Michael Morhaime, Allen Adham and Frank Pearce as Silicon & Synapse in February 1991, a year after[4] all three had received their bachelor's degrees from UCLA.[4][5] In the early days the company focused on creating game ports for other studios. Ports include titles such as J.R.R. Tolkien's The Lord of the Rings, Vol. I and Battle Chess II: Chinese Chess.[6][7] In 1993, the company developed games like Rock N' Roll Racing and The Lost Vikings (published by Interplay Productions). In 1994, the company briefly changed its name to Chaos Studios, before finally settling on Blizzard Entertainment after it was discovered that another company with the Chaos name already existed. That same year, they were acquired by distributor Davidson & Associates for under $10 million. Shortly thereafter, Blizzard shipped their breakthrough hit Warcraft: Orcs and Humans.
Blizzard has changed hands several times since then: Davidson was acquired along with Sierra On-Line by a company called CUC International in 1996; CUC then merged with a hotel, real-estate, and car-rental franchiser called HFS Corporation to form Cendant in 1997. In 1998 it became apparent that CUC had engaged in accounting fraud for years before the merger; Cendant's stock lost 80% of its value over the next six months in the ensuing widely discussed accounting scandal. The company sold its consumer software operations, Sierra On-line which included Blizzard, to French publisher Havas in 1998, the same year Havas was purchased by Vivendi. Blizzard was part of the Vivendi Games group of Vivendi. In July 2008 Vivendi Games merged with Activision, using Blizzard's name in the resulting company, Activision Blizzard.
In 1996, Blizzard acquired Condor Games, which had been working on the game Diablo for Blizzard at the time. Condor was renamed Blizzard North, and has since developed hit games Diablo, Diablo II, and its expansion pack Diablo II: Lord of Destruction. Blizzard North was located in San Mateo, California; the company originated in Redwood City, California.
Blizzard launched their online gaming service Battle.net in January 1997 with the release of their action-RPG Diablo. In 2002, Blizzard was able to reacquire rights for three of its earlier Silicon & Synapse titles from Interplay Entertainment and re-release them under Game Boy Advance.[8] In 2004, Blizzard opened European offices in the Paris suburb of Vélizy, Yvelines, France, responsible for the European in-game support of World of Warcraft. On November 23, 2004, Blizzard released World of Warcraft, its MMORPG offering. On May 16, 2005, Blizzard announced the acquisition of Swingin' Ape Studios, a console game developer which had been developing StarCraft: Ghost. The company was then merged into Blizzard's other teams after StarCraft: Ghost was 'postponed indefinitely'. On August 1, 2005, Blizzard announced the consolidation of Blizzard North into the headquarters at 131 Theory in UC Irvine's University Research Park in Irvine, California.
World of Warcraft was the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994.[9] Blizzard announced World of Warcraft on September 2, 2001.[10] The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise.
The first expansion set of the game, The Burning Crusade, was released on January 16, 2007.[11] The second expansion set, Wrath of the Lich King, was released on November 13, 2008.[12] The third expansion set, Cataclysm[13][14] entered into closed beta testing in late June 2010.[15][16]
With more than 11.5 million monthly subscriptions in December 2008,[17][18] World of Warcraft is currently the world's most-subscribed MMORPG,[12][19][20] and holds the Guinness World Record for the most popular MMORPG by subscribers.[21][22][23][24] In April 2008, World of Warcraft was estimated to hold 62 percent of the MMORPG subscription market.[25] In 2008, Blizzard was honored at the 59th Annual Technology & Engineering Emmy Awards for the creation of World of Warcraft. Mike Morhaime accepted the award.
Game Name | Release Year | Genre |
---|---|---|
RPM Racing[6] | 1991 | racing game |
Battle Chess (Windows and Commodore 64 ports)[26] | 1992 | chess |
Battle Chess II: Chinese Chess (Amiga port)[26] | 1992 | chess |
J.R.R. Tolkien's The Lord of the Rings, Vol. I (Amiga port)[26] | 1992 | role-playing game |
Castles (Amiga port)[6] | 1992 | strategy |
MicroLeague Baseball (Amiga port)[6] | 1992 | sport |
Lexie-Cross (Macintosh port)[6] | 1992 | game show |
Dvorak on Typing (Macintosh port)[6] | 1992 | education |
The Lost Vikings[27] | 1992 | platform game |
Rock N' Roll Racing[27] | 1993 | racing game |
Shanghai II: Dragon's Eye[26] | 1994 | mahjong solitaire |
Blackthorne[27] | 1994 | cinematic platform game |
The Death and Return of Superman[27] | 1994 | side-scrolling beat 'em up |
Warcraft: Orcs & Humans | 1994 | fantasy real-time strategy game |
The Lost Vikings II | 1995 | platform game |
Justice League Task Force[28] | 1995 | fighting game |
Warcraft II: Tides of Darkness | 1995 | fantasy real-time strategy game |
Warcraft II: Beyond the Dark Portal | 1996 | expansion pack |
Diablo | 1997 | action role-playing game |
StarCraft | 1998 | science fiction real-time strategy game |
StarCraft: Brood War | 1998 | expansion pack |
Warcraft II: Battle.net Edition | 1999 | fantasy real-time strategy game |
Diablo II | 2000 | action role-playing game |
Diablo II: Lord of Destruction | 2001 | expansion pack |
Warcraft III: Reign of Chaos | 2002 | fantasy real-time strategy game |
Warcraft III: The Frozen Throne | 2003 | expansion pack |
World of Warcraft | 2004 | MMORPG set in the Warcraft universe. |
World of Warcraft: The Burning Crusade | 2007 | expansion pack |
World of Warcraft: Wrath of the Lich King | 2008 | expansion pack |
StarCraft II: Wings of Liberty | 2010 | science fiction real-time strategy game |
World of Warcraft: Cataclysm | In beta (est. Q4 2010) | expansion pack |
Diablo III | under development (est.2011) | action role-playing game |
StarCraft II: Heart of the Swarm | under development | Stand-alone expansion pack |
StarCraft II: Legacy of the Void | under development | Stand-alone expansion pack |
StarCraft: Ghost | indefinitely postponed | third-person shooter |
Warcraft Adventures: Lord of the Clans | cancelled | adventure game |
Currently, Blizzard has three big franchises in the gaming industry:
Notable unreleased titles include Warcraft Adventures: Lord of the Clans, which was cancelled on May 22, 1998, Shattered Nations, and StarCraft: Ghost, which was "indefinitely postponed" on March 24, 2006 after being in development hell for much of its lifespan, and whose current status is in question. The company also has a history of declining to set release dates, choosing to instead take as much time as needed, generally saying a given product is "done when it's done."[29]
Pax Imperia II was originally announced as a title to be published by Blizzard. Blizzard eventually dropped Pax Imperia II, though, when it decided it might be in conflict with their other space strategy project, today known as StarCraft. THQ eventually contracted with Heliotrope and released the game in 1997 as Pax Imperia: Eminent Domain.
Blizzard Entertainment has announced that they will be producing a Warcraft live-action movie. The movie will be released by Legendary Pictures.[30] They have recently announced that director Sam Raimi has agreed to direct the upcoming movie.
On July 6, 2010 Blizzard announced that they were changing the way their forums worked to require that users identify themselves with their real name.[31][32] The reaction from the community has been overwhelmingly negative with multiple game magazines calling the change "foolhardy"[33] and an "Epic Fail".[34] It has also resulted in the largest user response ever on the Blizzard forums.[35][36][37][38][39] This included personal details of a Blizzard employee who gave his real name "to show it wasn't a big deal".[40] Shortly after revealing his real name, personal information was posted including his phone number, picture, age, home address, family members' name/age/photos and prior convictions.[35]
Some technology media outlets have suggested Real ID is a good idea and will benefit both Battle.net and the Blizzard community.[41] But others are worried that Blizzard is opening their fans up to real-life dangers[42] such as stalking, sexual predators, and employment issues, since a simple Google search by your employer will reveal your online activities.[35][43][44][45] There is also concern that this will lead to real-life harassment of women and trans-gender gamers who are already harassed quite often in-game.[46]
Blizzard initially responded to some of the concerns by saying that the changes would not be retroactive to previous posts, that parents could set up the system so that minors cannot post, and that posting to the forums is optional.[47] However due to the huge negative response, Blizzard President Michael Morhaime issued a statement rescinding the plan to use real names on Blizzard's forums for the time being.[48]
Blizzard has made use of a special form of software known as the 'Warden Client'. The Warden client is known to be used with Blizzard's Online Games like Diablo and World of Warcraft, and the Terms of Service contain a clause consenting to the Warden software performing these scans while World of Warcraft is running.[49]
The Warden client scans a small portion of the code segment of running processes in order to determine whether any of these third-party programs are running. The goal of this is to detect and address players who may be attempting to cheat in the game. As World of Warcraft is a massively multiplayer online game, the actions of a few cheaters can greatly affect the experience of the rest of the game's community. This determination of third party programs is made by hashing the scanned strings and comparing the hashed value to a list of hashes assumed to correspond to cheat programs.[50] The Warden scans all processes running on a computer, not just the World of Warcraft game, and could possibly run across what would be considered private information and other personally identifiable information. It is because of these peripheral scans that Warden has been accused of being spyware and has run afoul of controversy among privacy advocates.[51][52][53]
The Warden's reliability in correctly discerning legitimate vs illegitimate actions was called into question when a large scale incident happened when many Linux users were banned after an update to Warden caused it to incorrectly detect Cedega as a cheat program.[54] Blizzard issued a statement claiming they had correctly identified and restored all accounts and credited them with 20 days play.[55]
The Warden is not the first time Blizzard Entertainment has been accused of attempting to inspect customers' computers. In 1998 Blizzard Entertainment had a class action lawsuit filed against them for "unlawful business practices" for the action of collecting data from a user's computer without their permission.[56]
On June 20, 2003, Blizzard issued a cease and desist letter to the developers of an open source clone of the Warcraft engine called FreeCraft, claiming trademark infringement. This hobby project had the same gameplay and characters as Warcraft II, but came with different graphics and music.
As well as a similar name, FreeCraft enabled gamers to use Warcraft II graphics, provided they had the Warcraft II CD. The programmers of the clone shut down their site without challenge. Soon after that the developers regrouped to continue the work by the name of Stratagus.[57]
On December 5, 2008 Blizzard issued a cease and desist letter to many administrators of high population World of Warcraft private servers (essentially slightly altered hosting servers of the actual World of Warcraft game, that players do not have to pay for). Blizzard used the Digital Millennium Copyright Act to influence many private servers to fully shut down and cease to exist.[58] Private or free servers sometimes charge a fee for providing players with in game items such as Epic sets of armor, weapons and gold. Some skills, abilities and quests aren't fully functional, creating a sizable gap in functionality between the official and private servers. Despite this action, thousands of these servers still exist.
On August 14, 2007, Beijing University Founder Electronics Co., Ltd. sued Blizzard Entertainment Limited for copyright infringement claiming 100 million yuan in damages. The lawsuit alleged the Chinese edition of World of Warcraft reproduced a number of Chinese typefaces made by Founder Electronics without permission.[59]
On July 14, 2008, the U.S. District of Arizona ruled on the case MDY Industries, LLC v. Blizzard Entertainment, Inc. The Court found that MDY was liable for copyright infringement since users of its Glider bot program were breaking Blizzard's End User License Agreement and Terms of Use. However the case is still being looked over by the courts.
Blizzard released its revamped Battle.net service in 2009. This service allows people who have purchased Blizzard products (StarCraft, StarCraft II, Diablo II, and Warcraft III, as well as their expansions) to download digital copies of games they have purchased, without needing any physical media. In the future, it will store a player's "Blizzard Level" (similar to a Gamerscore).[60]
On November 11, 2009, Blizzard required all World of Warcraft accounts to switch over to Battle.net Accounts. This transition now means that all current Blizzard titles can be accessed, downloaded, and played with a singular Battle.net login.[61]
Over the years, some former Blizzard employees have moved on and established gaming companies of their own:
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