The Orange Box

The Orange Box

The box art depicts Half-Life's Gordon Freeman, a sign from Portal, and the heavy class from Team Fortress 2.
Developer(s) Valve Corporation
EA UK (PlayStation 3 version)[1]
Publisher(s) Valve Corporation
Distributor(s) Electronic Arts (retail)
Steam (online)
Engine Source engine
Platform(s) Microsoft Windows, Xbox 360, PlayStation 3
Release date(s)
Genre(s) First-person shooter, puzzle, compilation
Mode(s) Single player, multiplayer
Rating(s) BBFC: 15
ESRB: T–M
OFLC: MA15+
PEGI: 16+
USK: 18
Media Blu-ray Disc, download, DVD-ROM
System requirements Minimum:
1.7 GHz processor,
512 MB RAM,
128MB Video card,
20GB available Hard drive space,
DirectX 8 level graphics card,
Windows 2000/XP/Vista,
Internet connection[9]
Input methods Keyboard, mouse, Xbox 360 controller, SIXAXIS controller, DualShock 3 controller

The Orange Box is a video game compilation for Microsoft Windows, the Xbox 360, and the PlayStation 3. The Windows and Xbox 360 versions were produced and published by Valve Corporation and released on October 10 2007 as both a boxed retail copy and a Windows-only download through Valve's Steam service. The PlayStation 3 version was produced by Electronic Arts and released on December 11 2007 in North America and in Europe. Valve has also released a soundtrack containing music from the games within the compilation.

The compilation contains five games, all powered by Valve's Source engine. Two of the games included, Half-Life 2 and its first expansion, Episode One, were previously released as separate products. Three new games are also contained within the compilation: the second expansion, Half-Life 2: Episode Two; the puzzle game, Portal; and Team Fortress 2, the multiplayer game sequel to the Quake modification, Team Fortress. A separate product entitled The Black Box was planned, which would have included only the new games, but it was cancelled.

The Orange Box has received critical acclaim and Portal was recognized as a surprise favorite of the package. The PlayStation 3 version of The Orange Box has been noted for several technical shortcomings that were not present in the other versions, which were later fixed through various patches.[10]

Contents

Overview

The Orange Box features five complete games compiled into one retail unit: Half-Life 2 and its two expansions, Episode One and Episode Two; Portal; and Team Fortress 2. All of these games use Valve's Source engine.[11]

Through the Steam platform for the Windows version, the games can collect and report in-depth data such as where the player's character died, completion time, and total victories in multiplayer modes. This data is compiled to generate gameplay statistics for Episode One, Episode Two, and Team Fortress 2.[12]

Although Half-Life 2 has the largest proportion of Achievements, there are 99 spread across all five games, exceeding the 50-achievement limit that Microsoft maintains to feature the most Achievements of any Xbox 360 product.[13] These Achievements include killing a certain number of monsters, finding hidden weapon caches, or other tasks specific to each game.[14]

All the games except Half-Life 2 contain in-game commentary that can be enabled, allowing the player to listen to the developers discuss the creation and purpose of particular sections and components of each game.[15] This has been a feature of every Valve game since Half-Life 2: Lost Coast due to the commentary's popularity in that game, according to Erik Wolpaw, lead writer for Portal.[16]

Half-Life 2

Main article: Half-Life 2

Half-Life 2 is a science fiction first-person shooter game and the sequel to Half-Life. While remaining similar in style to the original, Half-Life 2 introduces new concepts to the series such as physics-based puzzles and vehicle sections. The game takes place in the fictional City 17 and surrounding areas as the player takes on the role of scientist Gordon Freeman. Freeman is thrust into a dystopian environment in which the aftermath of the Black Mesa Incident has come to bear fully upon human society, and he is forced to fight against increasingly unfavorable odds in order to survive. In his struggle, he is joined by various allies, including former Black Mesa colleagues, oppressed citizens of City 17, and the Vortigaunts. Half-Life 2 received critical acclaim, including 35 Game of the Year awards, when it was originally released for Windows in 2004.[17] As of June 8 2006 over four million copies of the game had been sold.[18]

Half-Life 2: Episode One

Half-Life 2: Episode One continues from the events of Half-Life 2. Episode One builds on the original, adding cooperative play with friendly non-player characters such as Alyx Vance, whose new abilities complement Freeman's abilities and allow her to comprehend and respond to the player's actions by lending help.[19] It is set immediately after the end of Half-Life 2 in the war-torn City 17 and nearby areas. Episode One follows scientist Gordon Freeman and his companion Alyx Vance as they continue to cope with the events chronicled in Half-Life 2 and humanity's continuing struggle against the Combine. The game was originally released in 2006 for Windows as a standalone game and was generally well received,[20] although it was criticized for its short length and lack of new features.[21][22]

Half-Life 2: Episode Two

Half-Life 2: Episode Two was first available as part of the The Orange Box and focuses on expansive environments, travel, and less linear play. In the game, Gordon Freeman and the series' other major characters move away from City 17 to the surrounding wilderness following the closing events of Episode One.[23] The game was praised for its new environments and features and was well received by critics.[24]

Portal

Main article: Portal (video game)

Portal is a single-player first-person action/puzzle game that was first available as part of The Orange Box. The game consists primarily of a series of puzzles that are solved by teleporting the player's character and simple objects using the Aperture Science Handheld Portal Device—the "portal gun". The goal of each puzzle is to reach an exit point. The portal gun and the unusual physics it creates are the emphasis of this game. Portal was a surprise favorite of The Orange Box, receiving widespread praise[25][26] and several Game of the Year awards.[27][28]

Team Fortress 2

Main article: Team Fortress 2

Team Fortress 2 is a multiplayer team-based first-person shooter that was first available as part of The Orange Box. The game is a sequel to the original Quake modification, Team Fortress, and Valve's Half-Life modification, Team Fortress Classic. Its focus is on two competing teams that attack each other in order to achieve varying objectives, including capturing command points or defending them from attack, or capturing a flag. Players can choose to play as one of nine classes in these teams, each with different strengths and weaknesses.[29][30] Unlike most other Source-powered games, Team Fortress 2 features a cartoon art style and non-realistic graphics. Team Fortress 2 was very well received by critics and consumers alike;[31] it was particularly praised for its unique artistic direction and graphics.[32][33]

Soundtrack

The soundtrack for The Orange Box consists of music that Valve employees composed for Half-Life 2: Episode One, Half-Life 2: Episode Two, Portal, and Team Fortress 2. It also includes the original version and an exclusive remix of "Still Alive", both by Jonathan Coulton. It was released on December 21 2007 and is sold by the official Valve Store, Amazon.com, and digital music services such as iTunes, Napster, and eMusic.[34] A more-complete version of this soundtrack that also includes music files from Half-Life and Half-Life 2 was released on Steam as part of the Audiosurf package.[35] "Still Alive" was subsequently released as a free downloadable song for the music video game Rock Band on March 31 2008.[36]

Development

The Black Box

Valve planned on releasing an additional compilation for Windows entitled The Black Box, which would have contained only the new material—Episode Two, Portal, and Team Fortress 2. The Black Box was later canceled for retail and is now only available through Steam exclusively to owners of certain ATI graphics cards, who received a voucher for a free copy of The Black Box.[37]

During development, the simultaneous release of two game compilation packages with different content combinations was touted by Valve as a new direction for the game industry. Gabe Newell, co-founder of Valve, said, "The Black Box and The Orange Box represent a new approach to publishing multiple products on multiple platforms."[38] After first discontinuing The Black Box, however, Valve released all the new material for individual download via Steam.[39][40][41]

The Black Box was to be priced US$10 lower than The Orange Box.[42] To compensate for the cancellation of The Black Box, Valve offered gift subscriptions to Steam users who had previously purchased Half-Life 2 or Half-Life 2: Episode One and then purchased The Orange Box so that they could give their second copies of those two games as gifts to people added to their Steam Friends list.[43] Still, the cancellation of The Black Box sparked complaints from game critics and consumers alike, unhappy that they were obliged to pay for games that they already owned.[44][45] It also raised concerns among those who had bought the ATI Radeon HD 2900 XT graphics card, which came with a voucher for The Black Box, but Valve clarified that only the retail version of The Black Box had been canceled.[46] While Valve never expressed its reasons for this decision, industry writers speculated that it might have been to increase profits on retail copies or to avoid customer confusion between similar game packages and their availability across the platforms.[44][47]

PlayStation 3 version

While the Windows and Xbox 360 versions of The Orange Box were developed and published by Valve, the development of the PlayStation 3 port was outsourced to Electronic Arts. In an interview with Edge Magazine prior to the game's release, Valve co-founder Gabe Newell commented, "I think the people who have The Orange Box on the PS3 are going to be happy with their game experience. We’ve done the PC and 360 versions here and EA has a team doing the PS3 version – and they’ll make the PS3 version a good product; EA got the job done in putting a lot of people with PS3 experience on the project. But I think it’s harder to get it to the same standard as the 360 and PC versions". Despite this, he noted that Valve will probably handle PlayStation 3 versions of its products in the future. [48]

In a preview of The Orange Box in November 2007, 1UP.com revealed numerous problems with the late beta build of EA's PlayStation 3 version of The Orange Box, citing pervasive frame rate issues which, they claimed, "at best merely hinder gameplay and at worst make the experience downright unplayable."[49] IGN's Hilary Goldstein disagreed, writing that although EA "is one of the worst offenders when it comes to porting games to the PS3," the frame rate issues were not bad enough "to make me throw my controller in disgust."[50] On January 3 2008 IGN reported that Valve employees had created a thread on Valve's website forums for players to list the problems they had encountered and to suggest fixes [51], which caused speculation that a patch was being planned to address the issues in the PlayStation 3 version, such as the frame rate issues, the connection problems in Team Fortress 2, and the slow loading times in Portal. A patch for the PlayStation 3 version was later released in North America on March 19 2008 and in Europe a short while after that; however, it made no mention of fixing frame rate issues or slow loading times[52].

Region-specific versions

Valve deactivated accounts with CD keys that were purchased outside of the consumer's territory in order to maintain the integrity of region-specific licensing. This generated complaints from North American customers who had circumvented their Steam end-user license agreement by purchasing The Orange Box through cheaper, Asian retailers.[53][54] Some customers who then purchased the game a second time from a local vendor experienced difficulty adding the new CD key to their accounts in order to activate their newly-purchased games and also had trouble communicating with Steam's customer support team about this problem.[55] Doug Lombardi of Valve stated, "Some of these users have subsequently purchased a legal copy after realizing the issue and were having difficulty removing the illegitimate keys from their Steam accounts. Anyone having this problem should contact Steam Support to have the Thai key removed from their Steam account."[56]

The German version of The Orange Box is set to a low violence mode in order to comply with German laws prohibiting the sale of violent video games. Blood effects are replaced by sparks and bullet wounds are replaced with dents as if the characters were metal robots. Additionally, instead of body parts being scattered after a player's character is blown apart, various items such as hamburgers, coils, rubber ducks, and Chattery Teeth appear. Characters from different classes leave different items and different ratios of these items when killed by explosives.[57][58] In the Half-Life games, bodies fade away after the death of non-player characters and the blood has been altered to a grey color.[59]

Promotions

Pre-purchasing of the Windows version on Steam began on September 11 2007. Those who pre-purchased via this method received a ten-percent discount and were able to play the Team Fortress 2 beta starting on September 17 2007.[60] The Orange Box comes with Peggle Extreme, a ten-level playable demo of Peggle Deluxe that is only avaliable for PC, with graphical themes from The Orange Box. Peggle, published by PopCap Games, is a puzzle game combining elements of pinball and pachinko.[61]

Reception

 Reception
Review scores
Publication Score
1UP.com A+[62] (Windows)
A+[63] (Xbox 360)

B+[64] (PS3)

Edge 10/10[65] (Windows)
10/10[65] (Xbox 360)
Eurogamer 8/10[66] (PS3)
GamePro 5/5[33] (Xbox 360)
GameSpot 9.5/10[67] (Windows)
9.5/10[68] (Xbox 360)
9.0/10[69] (PS3)
GameSpy 5/5 starsStar full.svgStar full.svgStar full.svgStar full.svg[70]
(Xbox 360)
3.5/5 starsStar full.svgStar full.svgStar half.svgStar empty.svg[71]
(PS3)
IGN 9.5/10[11] (Windows)
9.5/10[15] (Xbox 360)
8.4/10[72] (PS3)
Official Xbox Magazine 9.5/10[73] (Xbox 360)
PC Gamer US 94%[65] (Windows)
PSM3 10/10 (PS3)
Aggregate scores
Aggregator Score
Game Rankings 96.3%[76] (Windows)
96.3%[77] (Xbox 360)
87.3%[78] (PS3)
Metacritic 96%[65] (Windows)
96%[74] (Xbox 360)
89%[75] (PS3)

Since its release, The Orange Box has been met with universal acclaim from reviewers. IGN described The Orange Box as "the deal of the century" and awarded both the Windows and Xbox 360 versions with an Editors' Choice Award.[15] All three versions won GameSpot's Editors' Choice Award.

Portal has been singled out for praise by reviewers. Official Xbox Magazine admired its unique puzzle gameplay mechanics, stating that it was the first major advance in puzzle gaming "since Russians started dropping blocks."[73] The Escapist's usually acerbically critical reviewer, Ben Croshaw, stated in his Zero Punctuation review that he couldn't think of any criticism for Portal, which has "some of the funniest pitch-black humor [he had] ever heard in a game" and concluded that it is "absolutely sublime from start to finish," and that he would "jam forks in his eyes if he ever described another game like that again."[79]

The PlayStation 3 version's critical review scores suffered because of the technical issues first uncovered by 1UP.com. While discussing the retail version on a podcast, 1UP.com staff members agreed that a significant number of the frame rate problems had been resolved, but not all of them. They concluded that the PlayStation 3 version was not quite as smooth as the Xbox 360 version and recommended that "if you own both [consoles], you should do the 360" version.[80] Kotaku's Michael McWhertor echoed that recommendation, stating that those who only have a PlayStation 3 should still consider The Orange Box.[81]

While frame rate issues were the main complaint, the PlayStation 3 version was also criticized for unreliable voice chat and excessive network delay or lag in Team Fortress 2,[66][71][72] as well as long load times generally.[69][72] It was, however, praised for featuring anti-aliasing like the Windows version, which is not present in the Xbox 360 version.[66] After release, the game received further criticism from fans for the lack of surround sound support when using an optical cable. An open letter to Valve, asking them to put pressure on EA to release a fix was posted to the Steam forum[82]. A response was posted by a Valve employee going by the name of "BurtonJ"[83], directing disappointed customers to a dedicated thread[84] on the subject.

Awards

The Orange Box has won a number of awards for its overall high standard and use of technology. The compilation won "Computer Game of the Year" at the Academy of Interactive Arts & Sciences' 11th Annual Interactive Achievement Awards and was nominated in the "Overall Game of the Year", "Action Game of the Year", and "Outstanding Innovation in Gaming" categories.[85] The Orange Box won the "Breakthrough Technology Award" and the "Best PC Game Award" at the 2007 Spike Video Game Awards, and was additionally nominated in the "Game of the Year", "Best Shooter", "Best Xbox 360 Game", and "Best Multiplayer Game" categories.[86][87] It was also named the second-best video game of 2007 by Time Magazine,[88] while the PlayStation 3 version was nominated in the category of Action and Adventure at the BAFTA Video Games Awards.[89] Valve also received developer awards for their work on The Orange Box.[90][91] The Orange Box received 17 Game of the Year awards and over 100 awards in total.[92]

Portal won "Outstanding Achievement in Game Design", "Outstanding Achievement in Game Play Engineering", and "Outstanding Character Performance" at the 11th Annual Interactive Achievement Awards.[85] The game won 76 awards, including 37 Game of the Year awards,[92] and was recognized for innovative design and game mechanics.[93][94][95] The dark humor of Portal and the ending music track Still Alive were also singled out for awards.[96][97]

Team Fortress 2 was nominated in the categories of "Outstanding Achievement in Art Direction" and "Outstanding Achievement in Animation" at the 11th Interactive Achievement Awards.[85] Although unsuccessful at the IAA, the game did receive 10 awards, including five Game of the Year awards,[92] and other awards for its artistic direction and multiplayer gameplay.[98][99][100]

Half-Life 2: Episode Two won four awards, including one Game of the Year award, and was recognized for excellent NPC AI, level design, and story.[92]

References

  1. Bramwell, Tom (2007-11-16). "Orange Box PS3 in December". Eurogamer. Retrieved on 2008-07-22.
  2. Twelker, Eric (2007-09-06). "Pre-Purchase The Orange Box, Play Team Fortress 2 Next Week". Steam. Retrieved on 2008-04-27.
  3. Twelker, Eric (2007-10-10). "Valve Uncrates The Orange Box". Steam. Retrieved on 2008-04-27.
  4. "IGN: The Orange Box". IGN. Retrieved on 2008-06-07.
  5. Kozanecki, James (2007-10-22). "AU Shippin' Out October 25-October 26: Eye of Judgement, The Orange Box and SWAT". GameSpot. Retrieved on 2008-03-29.
  6. Raby, Mark (2008-10-10). "Orange Box opens up on Steam". TGDaily. Retrieved on 2008-03-29.
  7. Magrino, Tom (2007-12-04). "PS3 Orange Box pops top Dec. 11". GameSpot. Retrieved on 2007-12-10.
  8. "IGN The Orange Box (PS3)". IGN. Retrieved on 2008-03-29.
  9. Valve Corporation. The Orange Box. PC (retail). (2007)
  10. "The Orange Box PS3 Patch Released". Retrieved on 2008-06-03.
  11. 11.0 11.1 Adams, Dan (2007-10-09). "The Orange Box Review". IGN. Retrieved on 2007-10-10.
  12. "Game and Player Statistics". Valve Corporation (2009-10-28). Retrieved on 2008-05-01.
  13. Pigna, Kris (2007-11-09). "99 Achievements in The Orange Box". 1Up.com. Retrieved on 2007-10-25.
  14. "Achievements: Half Life 2: The Orange Box". X360a.org. Retrieved on 2007-10-11.
  15. 15.0 15.1 15.2 Goldstein, Hilary (2007-10-09). "The Orange Box Review". IGN. Retrieved on 2007-12-10.
  16. Sheffield, Brandon (2008-03-25). "Still Alive: Kim Swift And Erik Wolpaw Talk Portal". Gamasutra. Retrieved on 2008-03-29.
  17. "Valve Awards". Valve Corporation. Retrieved on 2008-01-13.
  18. Bokitch, Chris (2006-06-08). "First in Half-Life episodic trilogy debuts at number 1". Valve Corporation. Retrieved on 2007-09-29.
  19. "Half-Life 2: Episode One Preview". 1UP.com. Retrieved on 2008-04-20.
  20. "Half-Life 2: Episode One Reviews". Game Rankings. Retrieved on 2007-05-01.
  21. Jojic, Uros (2006-06-07). "Half-Life 2: Episode One Review". ActionTrip. Retrieved on 2007-04-28.
  22. "Episode One review". Game Revolution (2006-06-21). Retrieved on 2007-04-29.
  23. Bramwell, Tom (2006-06-06). "Opening the Valve". Eurogamer. Retrieved on 2008-01-01.
  24. "Half-Life 2: Episode Two (pc: 2007): Reviews". Metacritic. Retrieved on 2008-01-11.
  25. "Portal Reviews (PC)". Game Rankings. Retrieved on 2007-10-22.
  26. "Portal (pc: 2007): Reviews". Metacritic. Retrieved on 2007-10-22.
  27. "Game of the Year — Portal". Australian Broadcasting Corporation (2007-12-12). Retrieved on 2008-01-21.
  28. "Game of the Year Awards 2007". Shacknews (2008-01-04). Retrieved on 2008-01-21.
  29. Ocampo, Jason (2006-07-13). "Half-Life 2: Episode Two - The Return of Team Fortress 2 and Other Surprises". GameSpot. Retrieved on 2007-08-19.
  30. Berghammer, Billy (2007-03-28). "Team Fortress 2 Hands-On Preview". Game Informer. Retrieved on 2007-04-13.
  31. "Metacritic: Team Fortress 2 (pc: 2007): Reviews". Metacritic. Retrieved on 2007-11-22.
  32. Francis, Tom (2007-10-10). "PC Review: Team Fortress 2". PC Gamer UK. CVG.
  33. 33.0 33.1 Burt, Andy (2007-10-10). "Review: Half-Life 2: The Orange Box". GamePro. Retrieved on 2008-01-09.
  34. "Friday, December 21 2007". Valve Corporation (2007-12-21). Retrieved on 2007-12-30.
  35. "Surf your Music! Audiosurf Now Available for Pre-purchase". Valve Corporation (2008-02-11). Retrieved on 2008-02-14.
  36. Breckon, Nick (2008-02-21). ""Still Alive" Confirmed for Rock Band Release". Shacknews. Retrieved on 2008-03-24.
  37. "ATI Steam Offer". Valve Corporation. Retrieved on 2008-01-10.
  38. Valve Corporation (2007-02-07). "EA and Valve Unveil The Black Box and The Orange Box". Press release. Retrieved on 2008-01-21.
  39. "Team Fortress 2". Steam. Valve Corporation. Retrieved on 2008-03-18.
  40. "Portal". Steam. Valve Corporation. Retrieved on 2008-01-25.
  41. "Half-Life 2: Episode Two". Steam. Valve Corporation. Retrieved on 2008-01-25.
  42. "Black Box in a Pine Box". IGN (2007-05-18). Retrieved on 2008-01-20.
  43. "Orange Box Gift Subscriptions". Valve Corporation (2007-10-09). Retrieved on 2007-10-11.
  44. 44.0 44.1 Caron, Frank (2007-05-21). "Valve cancels The Black Box, forces consumers to rebuy content". Ars Technica. Retrieved on 2008-01-20.
  45. Sliwinski, Alexander (2007-05-19). "Half-Life 2 Black Box gone, only Orange Box remains". Joystiq. Retrieved on 2008-01-21.
  46. Valich, Theo (2007-05-22). "ATI R600 Valve coupon owners are safe". The Inquirer. Retrieved on 2008-01-21.
  47. McWhertor, Michael (2007-05-18). "Valve Doesn't Care About Black Boxes: Half-Life 2 Black Box Cancelled". Kotaku. Retrieved on 2008-01-21.
  48. "More from Gabe Newell: part two". Edge. Next Generation (2007-10-04). Retrieved on 2007-12-15.
  49. Ellis, David (2007-11-21). "This version of The Box has issues. (Mini-preview)". 1UP.com. Retrieved on 2007-12-10.
  50. Goldstein, Hilary (2007-11-26). "The Orange Box PS3 Hands-On". IGN. Retrieved on 2007-12-10.
  51. Robinson, Martin (2008-01-03). "Orange Box PS3 Patch Imminent?". IGN. Retrieved on 2008-01-09.
  52. "What was fixed in the 1.10 patch for Orange Box on Playstation 3?". EA (2008-03-20). Retrieved on 2008-08-07.
  53. "Steam Error: Game not available in your territory". Valve Corporation (2007-10-23). Retrieved on 2008-03-24.
  54. Caron, Frank (2007-10-25). "Valve locking out user accounts for "incorrect territory"". Ars Technica. Retrieved on 2007-10-25.
  55. Marco, Meghann (2007-10-24). "Valve "Deactivating" Customers Who Bought "Orange Box" Internationally". The Consumerist. Retrieved on 2007-10-25.
  56. Breckon, Nick (2007-10-26). "Valve Responds to Steam Territory Deactivations". Shacknews. Retrieved on 2007-12-10.
  57. "Team Fortress 2" (in German), Schnittberichte.com. Retrieved on 2008-05-13. 
  58. "Team Fortress 2 [Microsoft XBox 360 / Deutschland]" (in German), Online Games-DatenBank. Retrieved on 2008-05-13. 
  59. "Half-Life 2: Episode Two" (in German), Schnittberichte.com. Retrieved on 2008-05-13. 
  60. Sliwinski, Alexander (2007-09-11). "Pre-purchase Orange Box on Steam, play TF2 beta next week". Joystiq. Retrieved on 2008-05-16.
  61. "About the Game". Valve Corporation. Retrieved on 2007-12-10.
  62. Scott, Ryan (October 16 2007). "Half-Life 2: Orange Box (Windows)". 1UP.com. Retrieved on 2008-01-08.
  63. Boyer, Crispin (October 10 2007). "Half-Life 2: Orange Box (Xbox 360)". 1UP.com. Retrieved on 2008-01-08.
  64. Ellis, David (January 16 2008). "Half Life 2: Orange Box (PS3)". 1UP.com. Retrieved on 2008-08-18.
  65. 65.0 65.1 65.2 65.3 "Orange Box, The (PC: 2007): Reviews". Metacritic. Retrieved on 2007-10-15.
  66. 66.0 66.1 66.2 Leadbetter, Richard (2007-12-14). "The Orange Box". Eurogamer. Retrieved on 2007-12-15.
  67. Gerstmann, Jeff (2007-10-10). "The Orange Box Review (PC)". GameSpot. Retrieved on 2007-10-10.
  68. Gerstmann, Jeff (2007-10-10). "Xbox 360 The Orange Box Review". GameSpot. Retrieved on 2007-12-10.
  69. 69.0 69.1 Ocampo, Jason (2007-12-12). "PlayStation 3 The Orange Box Review". GameSpot. Retrieved on 2007-12-12.
  70. McGarvey, Sterling (2007-10-10). "The Orange Box Review". GameSpy. Retrieved on 2007-10-10.
  71. 71.0 71.1 McGarvey, Sterling (2007-12-12). "The Orange Box Review". GameSpy. Retrieved on 2007-12-12.
  72. 72.0 72.1 72.2 Clements, Ryan (2007-12-11). "The Orange Box Review". IGN. Retrieved on 2007-12-11.
  73. 73.0 73.1 Amrich, Dan (2007-10-19). "The Orange Box". OXM. Retrieved on 2007-12-10.
  74. "Orange Box, The (xbox360: 2007): Reviews". Metacritic. Retrieved on 2007-12-02.
  75. "Orange Box, The (ps3: 2007): Reviews". Metacritic. Retrieved on 2007-12-22.
  76. "The Orange Box — PC". Game Rankings. Retrieved on 2008-03-21.
  77. "The Orange Box — XBOX 360". Game Rankings. Retrieved on 2008-03-21.
  78. "The Orange Box — PS3". Game Rankings. Retrieved on 2008-03-21.
  79. Croshaw, Ben (2007-11-17). "The Orange Box". The Escapist Magazine. Retrieved on 2007-12-10.
  80. "1UP Yours — Podcast". 1UP Yours. 2007-11-30.
  81. McWhertor, Michael (2007-12-03). "The Orange Box (PS3) Impressions: Volume Three". Kotaku. Retrieved on 2007-12-10.
  82. "A Letter to Valve Regarding The Orange Box PS3 Edition (Page 1)". Steam Forum (2007-12-31). Retrieved on 2008-08-04.
  83. "A Letter to Valve Regarding The Orange Box PS3 Edition (Page 2)". Steam Forum (2007-12-31). Retrieved on 2008-08-04.
  84. "[PS3 Orange Box Suggestions / Tweaks]". Steam Forum (2008-01-02). Retrieved on 2008-08-04.
  85. 85.0 85.1 85.2 "11th Annual Interactive Achievement Awards". AIAS. Retrieved on 2008-04-24.
  86. "Spike TV Announces 2007 'Video Game Awards' Winners". PR Newswire (2007-12-08). Retrieved on 2008-05-01.
  87. De Marco, Flynn (2007-12-09). "Spike TV Video Game Awards: Winners, Losers and Boozers". Kotaku. Retrieved on 2007-12-10.
  88. Wilson, Mark (2007-12-10). "TIME Announces Top Ten Video Games of 2007". Kotaku. Retrieved on 2007-12-10.
  89. "Video Games Award Winners 2007". BAFTA (2007-10-01). Retrieved on 2007-12-10.
  90. "IGN Best of 2007: Xbox 360 - Best Developer". IGN. Retrieved on 2008-04-06.
  91. "IGN Best of 2007: PC - Best Developer". IGN. Retrieved on 2008-04-06.
  92. 92.0 92.1 92.2 92.3 "The Orange Box - 5 Games. One Box.". Valve Corporation. Retrieved on 2008-05-13.
  93. "IGN Best of 2007: Overall - Most Innovative Design". IGN. Retrieved on 2008-02-18.
  94. "GameSpot's Best of 2007: Best Original Game Mechanic Special Achievement". GameSpot. Retrieved on 2008-04-06.
  95. "OXM's 2007 Game of the Year Awards". Official Xbox Magazine (2008-03-17). Retrieved on 2008-03-21.
  96. "IGN Best of 2007: Xbox 360 - Best End Credit Song". IGN. Retrieved on 2008-04-06.
  97. "GameSpot's Best of 2007: Funniest Game Special Achievement". GameSpot. Retrieved on 2008-04-06.
  98. "IGN Best of 2007: PC - Best Artistic Design". IGN. Retrieved on 2008-04-06.
  99. "GameSpy's Game of the Year 2007: Special Awards". GameSpy. Retrieved on 2008-04-06.
  100. "GameSpy's Game of the Year 2007: Multiplayer". GameSpy. Retrieved on 2008-04-06.

External links