The Legend of Zelda: A Link to the Past
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![]() Cover art of the original SNES release |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Designer(s) | Takashi Tezuka (Director) Shigeru Miyamoto (Producer) |
Composer(s) | Koji Kondo |
Series | The Legend of Zelda |
Platform(s) | Super Nintendo Entertainment System, Satellaview, Game Boy Advance, Virtual Console |
Release date(s) | SNES version JP November 21, 1991[1] NA April 13, 1992 EU September 24, 1992 GBA version JP March 14, 2003 NA December 2, 2002 EU March 28, 2003 Virtual Console version |
Genre(s) | Action-adventure |
Mode(s) | Single player |
Rating(s) | ESRB: E OFLC: G8+ |
Media | 8-megabit cartridge |
System requirements | Wii: 41 blocks + 4 for save |
Input methods | SNES/SFCS Controller Game Boy Advance/Nintendo DS (lite) GameCube/Classic Controller |
The Legend of Zelda: A Link to the Past, known in Japan as Zelda no Densetsu: Kamigami no Triforce (ゼルダの伝説 神々のトライフォース Zeruda no Densetsu Kamigami no Toraifōsu?, lit. "The Legend of Zelda: Triforce of the Gods"), is an action-adventure video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console, and the third installment in The Legend of Zelda series. It was first released in Japan in 1991, and was later released in North America and Europe in 1992. Shigeru Miyamoto and his team were solely responsible for this game's development.
A Link to the Past's plot focuses on Link as he travels on a journey to save Hyrule, defeat Ganon and rescue the seven descendants of the Sages. A Link to the Past uses a top-down perspective similar to that of the original The Legend of Zelda. It added mechanics and concepts to the series that have become commonplace, including multi-level dungeons and new equipment (such as the hookshot and the Pegasus Boots). It was well-received since its release, and has been listed by GameSpot as one of the best installments of the series, as well as one of the greatest games of all time.[3] To date, A Link to the Past has sold more than four million copies,[4] and has been re-released for the Game Boy Advance and the Wii's Virtual Console.
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Instead of continuing to use the side-scrolling perspective introduced to the series by Zelda II: The Adventure of Link, A Link to the Past reverts to an overhead perspective similar to that of the original. Despite using mechanics and concepts from the original, A Link to the Past introduces new elements and innovations. For instance, arrows are now separate items, as bombs are in the original, instead of using a Rupee to fire an arrow. A Link to the Past also takes concepts from The Adventure of Link, such as the magic meter, which is used by items such as the Lamp. Control of Link is more flexible than in previous games, as he can walk diagonally and can run with the aid of an obtainable item. Link's sword attack was improved to swing sideways instead of merely stabbing forward; this gives his sword a broader range and makes combat easier. Link swings his sword as the default attack in future Zelda games, although stabbing is also possible in the later 3D incarnations.[5][6][7][8]
Recurring items and techniques were introduced for the first time in A Link to the Past, such as the Hookshot, the Master Sword, the Spin Attack technique, Ocarina, and the Pegasus Boots. Heart Containers that increase the player's maximum health (hit points) in the earlier two games are present, but many are split into "Pieces of Heart", four of which comprise one Heart Container. Most of them are well hidden, adding replay value to the game. Many dungeons are multi-level, requiring Link to walk between floors and sometimes fall through holes to land on lower levels.[5][6][7][8]
A Link to the Past is the first appearance of what would subsequently become a major Zelda trademark: the existence of two parallel worlds between which the player travels. The first, called the Light World, is the ordinary Hyrule where Link grew up with his uncle. The second is what was once the Sacred Realm, but became the Dark World when Ganon acquired the Triforce. The Dark World is a corrupted version of Hyrule; the water is a dark, unpleasant green colour, the grass is dead, skulls replace rocks and pots, and trees have faces. People change forms in the Dark World based on their nature; without an item to prevent it (in this case, the Moon Pearl), Link turns into a pink rabbit. Each location in the Light World corresponds to a similar location in the Dark World, usually with a similar physical structure but an opposite nature (e.g. a desert in the Light World corresponds to a swamp in the Dark World).[5][6][7][8]
Link can travel from the Dark World to the Light World at almost any outside location by using a magic mirror (and back again from the same location using the portal left where he reappears in the Light World). There are also hidden warp locations throughout the Light World. This enables puzzles that exploit slight differences between the Light and Dark Worlds.[5][6][7][8][9]
Players play as Link in A Link to the Past. He is a young boy living with his uncle in a house, south of Hyrule Castle. One night, he is telepathically contacted by Princess Zelda, a descendant of the seven sages who banished Ganon to the Golden Realm, and she pleads for his help rescuing her from the evil wizard, Agahnim. After his uncle fails to return from his own attempt to save Zelda, Link goes to the castle himself, and after escaping with Zelda he begins a quest to stop Agahnim.[5] Link meets other helpful souls during his quest, such as Sahasrahla, a descendant of the sages that forged the Master Sword. Sahasrahla advises Link to find the Master Sword, and also speaks telepathically to Link to guide him through the game's various dungeons.[10][5]
According to the text on the back of the game's packaging (US version), A Link to the Past precedes the events of the NES games The Legend of Zelda and The Adventure of Link. This was contradicted by a 1998 interview with Zelda creator Shigeru Miyamoto (English translation), in which he stated: "Ocarina of Time is the first story, then the original The Legend of Zelda, then Zelda II: The Adventure of Link, and finally A Link to the Past."[11]
At the beginning of A Link to the Past, a young boy named Link is awakened by a telepathic message from Princess Zelda, who says that she is locked in the dungeon of Hyrule Castle. As the message closes, Link finds his uncle ready for battle, telling Link to remain in bed. After his uncle leaves, however, Link ignores his uncle's command and follows him to Hyrule Castle. When he arrives, he finds his uncle seriously wounded. Link's uncle tells Link to rescue Princess Zelda from her prison, giving him a sword and shield. After his uncle dies, Link navigates the castle and rescues Zelda from her cell, and the two escape into a secret passage through the sewers that leads to a sanctuary.[12]
Link is told by a man in the sanctuary that Agahnim, a wizard who has usurped the throne, is planning to break a seal made hundreds of years ago by the Seven Sages. The seal was placed to imprison a dark wizard named Ganon in the Dark World, which was once the Sacred Realm before Ganon invaded, obtained the legendary Triforce and used its power to turn the realm into a land of darkness. Agahnim intends to break the seal by sending the descendants of the Seven Sages who made the seal into the Dark World. The only thing that can defeat him is the Master Sword, a sword forged to combat evil. To prove that he is worthy to wield it, Link needs three magic pendants. After retrieving the pendants, Link takes them to the resting place of the Master Sword. As Link draws the sword from its pedestal, Zelda telepathically calls him to the Sanctuary, informing him that soldiers of Hyrule Castle have arrived. Link arrives at the Sanctuary moments after the soldiers have vacated, where he learns from the dying man that Zelda has been taken to Hyrule Castle. Link goes to rescue her but arrives too late; Agahnim sends Zelda to the Dark World. Link then defeats Agahnim in battle but is subsequently also sent to the Dark World.[12]
To save Hyrule, Link is required to rescue the seven descendants of the Seven Sages from dungeons scattered across the Dark World. Once the seven maidens are freed, they use their power to break the barrier around Ganon's Tower, where Link faces Agahnim again. After Link battles Agahnim for a second time, Ganon rises up from Agahnim's body, turns into a bat, and flies away. Link chases him, finally confronting him inside the Pyramid of Power in the Dark World. After a battle resulting in Ganon's demise, Link touches the Triforce and restores Hyrule to how it was before Ganon intervened.[12]
In 1988, development of a new NES Zelda began, but one year later, the project was brought to Nintendo's next console; the Super Famicom in Japan, the Super Nintendo Entertainment System in other regions.[13] (In the early 2000s, a beta cartridge for the NES Zelda III was announced on eBay, but later proved to be a hoax.)[14] Due to the success of previous titles in the series, Nintendo was able to invest a large budget and ample development time and resources into the game's production.[15]
At the time, most SNES game cartridges had 4 Mbit (512 KB) of memory. This game broke the trend by using 8 Mbit (1 MB), allowing the Nintendo development team to create a remarkably expansive world for Link to inhabit.[3] Like Super Mario World, this game used a simple graphic compression method on the SNES by limiting the color depth of many tiles to eight colors instead of the SNES's native 16-color tiles. The tiles were decompressed at runtime by adding a leading bit to each pixel's color index. Memory was also saved by eliminating duplication: The Light World and the Dark World are almost identical, and reverse engineering of the game's ROM contents has revealed that only the differences were saved; otherwise, they would have needed to wait for a 16 Mbit ROM.[3]
The English language localization included changes to the original Japanese game. The most common change was the removal of religious references to conform with Nintendo of America's content guidelines. The most obvious change was made to the subtitle of the game, which was changed from Triforce of the Gods to A Link to the Past. The font used to represent an unreadable language, Hylian, originally had designs of a vulture and an ankh. These designs were based on Egyptian hieroglyphs which carry religious meanings, and they were altered in the English version. The localization also changed plot details included in the instruction manual. The priest Agahnim became a wizard, and his background, which originally implied that he was sent by the gods, was altered to remove any celestial origin.[16]
The Legend of Zelda: Sound & Drama | ||
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Soundtrack by Kōji Kondō | ||
Released | June 22, 1994 | |
Genre | Video game soundtrack | |
Length | 98 |
The score to A Link to the Past was composed by Kōji Kondō. The overworld theme of The Legend of Zelda ("Hyrule Overture") returns in A Link to the Past, redone in SPC700 style. The theme is also featured in "Light World Overworld" and in "End Credits". A Link to the Past helped to establish the musical core of the Zelda series. While the first game originated the "Hyrule Overture", many recurring motifs of the Zelda scores come from A Link to the Past, including "Zelda's Lullaby" (Princess Zelda's Theme), "Ganondorf's Theme", "Hyrule Castle" (Royal Family Theme), "Kakariko Village" and "Select Screen / Fairy Cave". These themes have been used in subsequent The Legend of Zelda games.[17]
A soundtrack to A Link to the Past, entitled The Legend of Zelda: Sound and Drama, was released in Japan. Disc one is 44 minutes long and features rearranged versions of a selection of the game's themes, along with a bonus drama track. Disc two is 54 minutes of the original arrangements for the game and those of the original NES game, The Legend of Zelda.[18] Music from this game was remixed for Super Smash Bros. Brawl.[19]
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A Link to the Past is one of the best-selling SNES games, with 4.61 million units sold worldwide,[4] and has had an exceptionally long stay on Nintendo Power's top games list: when the SNES list was finally retired, A Link to the Past had more than five consecutive years in the number one spot. It was re-released as a Player's Choice title in North America, indicating that it has sold a minimum of one million copies there.[23]
A Link to the Past was critically acclaimed upon release for its graphics and gameplay, and has since been recognized by critics as one of the greatest video games of all time.[22][24] In 2005, IGN editors placed it 11th in its "Top 100 Games",[25] while readers voted it to 5th place.[26] The following year Entertainment Weekly chose it as the best game of all-time.[27] Members of GameFAQs ranked it the 4th best,[28] and readers of Japanese magazine Famitsu ranked it 31st in a 2006 poll.[29] It also placed 3rd in Electronic Gaming Monthly's list,[30] 23rd in GameInformer's,[31] and 3rd in a best 200 Nintendo games list by Nintendo Power.[32] In July 2007, readers of the magazine Edge voted it sixth in a poll of the 100 best games of all time.[33] ScrewAttack placed it 2nd on their list of top 20 Super Nintendo games.[34]
A comic book miniseries by Shotaro Ishinomori based on A Link to the Past appeared in Nintendo Power beginning in January 1992 and ran for 12 issues. Many portions of the game were omitted, and new story segments were added. In the manga, a new character named Roam was introduced who was a knight with the ability to take on an avian form. While at first meeting Link as an enemy, the two quickly became allies and joined forces to help defeat Ganon.[35]
Two other manga were released only in Japan: a three-volume manga by Ataru Cagiva (which previously adapted Link's Awakening), from 1995 to 1996[36] and a four-volume manga by the duo Akira Himekawa (which adapted Ocarina of Time, Majora's Mask, and Four Swords Adventures) released in 2005, following the plot of the Game Boy Advance version.[37] Both follow the game's plot more closely, and the latter introduced a new character called "Ganty", a thief with a single devil's horn and a star under her eye.[36][37]
On December 2, 2006 in Japan and January 22, 2007 in America, the game was added to the Wii Shop Channel's Virtual Console. Players can download the game for 800 Wii Points, or US$8. It is nearly identical to the SNES version, with none of the GBA additions or changes, though the Chris Houlihan room has been renamed the Top Secret Room.[38]
The next Zelda title, Link's Awakening was released in 1993 for the Nintendo Game Boy. It retained many of A Link to the Past's gameplay mechanics, including the top-down perspective. After traveling to train abroad, Link is shipwrecked and awakens on an island called Koholint.[39]
A Link to the Past had one more follow-up, though it was only released in Japan. BS Zelda no Densetsu Kodai no Sekiban, often translated as "BS The Legend of Zelda: Ancient Stone Tablets" (or "Stone Tablets of Antiquity"). It was exclusively released for the Super Famicom's Satellaview peripheral. It takes place at around the same time as Link's Awakening since Link is on his journey. The player characters are known as the Heroes of Light. They are actually the male and female Broadcast Satellaview mascots, which were previously in BS Zelda no Densetsu. It was released in 1997, then rebroadcast in 1998.[40]
A Link to the Past was re-released for the Game Boy Advance in 2002 in North America and 2003 in other countries as part of The Legend of Zelda: A Link to the Past/Four Swords (The Legend of Zelda: A Link to the Past & Four Swords (ゼルダの伝説 神々のトライフォース&4つの剣 Zeruda no Densetsu Kamigami no Toraifōsu to Yottsu no Tsurugi?, lit. "The Legend of Zelda: Triforce of the Gods & 4 Swords"). It was developed jointly between Nintendo R&D2 and Flagship, who had developed Oracle of Seasons and Oracle of Ages for the Game Boy Color in 2001. The cartridge contains a port of A Link to the Past and a multiplayer-only game called Four Swords.
The port of A Link to the Past contains minor changes from the original, including the addition of vocal grunts and other sound effects taken from Ocarina of Time and Majora's Mask.[41] Four Swords is a multi-player adventure that interacts with the single-player adventure. Accomplishments can be transferred between the two; for example, if the player learns a new sword technique, it is made available in both modes. By completing Four Swords, a new dungeon called the Palace of the Four Sword is unlocked in A Link to the Past.[42][43] Dungeons are randomly generated and are affected by the number of players.[44] If only two players are active, the game ensures that all puzzles generated do not require a third or fourth player to solve.[44]
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Four Swords was followed in 2004 by Four Swords Adventures for the Nintendo GameCube. It continued the story and expanded upon the gameplay concepts while including a single-player adventure. The Four Swords prequel The Minish Cap, developed by Flagship for the Game Boy Advance, was released in 2005. A sequel was planned for the Nintendo DS under the working title The Legend of Zelda: Four Swords DS, but was canceled so that Eiji Aonuma began development on The Legend of Zelda: Phantom Hourglass.
The game received positive reviews[48] and sold over 1.81 million units.[4] IGN praised it for being a faithful conversion of the original, but noted that the audio did not sound as crisp on the Game Boy Advance, and found the frequent sound effects tiresome. The game holds the top spot of Metacritic's all-time high scores for Game Boy Advance games with a score of 95.[47] In 2007, IGN named A Link to the Past & Four Swords the third best Game Boy Advance game of all time.[49][50]
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