Super Mario Bros. 3

Super Mario Bros. 3

Developer(s) Nintendo EAD
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto
Takashi Tezuka
Composer(s) Kōji Kondō
Series Super Mario
Platform(s) NES
Release date(s) NES/Famicom
JP October 23, 1988
NA February 12, 1990
EU August 29, 1991
SNES/Super Famicom
JP July 14, 1993
NA August 1, 1993
EU December 16, 1993
AUS February 1994
Game Boy Advance
JP July 21, 2003
NA October 21, 2003
EU October 17, 2003
AUS October 24, 2003
Virtual Console
NA November 5, 2007
EU November 9, 2007
JP December 11, 2007
Genre(s) Platformer
Mode(s) Single-player, multiplayer
Rating(s) ESRB: E
Media 3-megabit cartridge

Super Mario Bros. 3 (スーパーマリオブラザーズ3 Sūpā Mario Burazāzu Surī?) is the fifth release in the Super Mario video game series. It was first released for the Famicom in Japan and later on the NES in North America and PAL regions. The game was directed by Shigeru Miyamoto and Takashi Tezuka, with music composed by Koji Kondo.[1] It is often regarded as one of the Nintendo Entertainment System's greatest games and is the second best selling game for the NES, after Super Mario Bros.[2] It is also the top selling Virtual Console game of all time.

Contents

History

Super Mario Bros. 3 introduces a number of advances to the Super Mario Bros. series: the addition of a map screen, minigames, and many new power-ups, enemies, and level types. It also features the first appearance of Bowser's children, the Koopalings. While the English version of Yume Kōjō: Doki Doki Panic, Super Mario Bros. 2, strayed from the original Super Mario Bros. significantly, Super Mario Bros. 3 feels more like the original Super Mario Bros. It consistently places high on "greatest games of all time" lists.

It was originally planned for a 1989 release in North America. However, at the time, Nintendo claimed a "chip shortage", a deficit in the amount of available silicon used to produce cartridges. Because of this, the release date was held back by one year.[3] Nintendo of America used this opportunity to promote it through a major motion picture called The Wizard, where it made its first appearance featuring three people playing it in a competition.[4] Upon Super Mario Bros. 3's release, it was promoted through McDonald's and their Mario-themed Happy Meals.[5]

Today, Super Mario Bros. 3 remains one of the best-selling single video games, with eighteen million copies sold.[2]

Plot

Mario and Luigi are sent on a mission to rescue the seven kings of the seven worlds which neighbor the Mushroom Kingdom. Each of the kings has had his magic wand stolen by one of the Koopa Kids, who has turned him into a different type of animal. It's up to Mario and Luigi to enter the seven worlds, make their way to the Koopa Kids' airships and take back the wands. However, these attacks are a diversion planned by Bowser to get Mario and Luigi out of the way while he kidnaps Princess Toadstool.

Gameplay

The objective of Super Mario Bros. 3 is to lead Mario or Luigi to the goal at the end of every level. The levels are typically long, and some allow Mario to go high into the air using flying items. Every level has a variety of enemies, including Goombas, Koopa Troopas, and Piranha Plants. Most enemies come in multiple variations of them, such as there being flying Goombas as opposed to ones which merely walk. Mario can power-up by finding a variety of items. The most common is the Mushroom, which allows Mario to grow to a bigger size, and take just one hit without dying if he is in his small form. Two other items from the original Super Mario Bros. are the Fire Flower and the Starman. The Fire Flower allows Mario to shoot fireballs, while the Starman makes him almost invincible and able to kill nearly any enemy. Super Mario Bros. 3 features a new power-up called the Super Leaf, which gives Mario raccoon ears and a tail (as seen on the cover), allowing him to fly for the first time in the series. Other power-ups include the Tanooki suit, the Frog suit, and the Hammer Brother suit. If Mario is hit by an enemy or touches a hazard, he will lose his power-up and goes back to Mario after getting a Mushroom, though in the Japanese version, he reduces to regular-sized Mario. Power-ups, like in most Mario titles, are optional to completing the game. Power-ups can also be stored in an item box, which the player can access on the map. At the end of every stage is a large mostly-black background with a rotating box with three symbols in it. When Mario touches it, the level is ended. An exception to this is a handful of few hidden exits that allow Mario to complete the level abruptly, as well as levels where the player must face a boss to complete it.

The game is divided into eight playable worlds, and each world contains between 8-10 levels and several bonus stages. The worlds are themed with each level containing characteristics of that theme. All of the levels are shown on a map, and allow the player to take different paths through the game. The order in which all these elements are arranged are not necessarily linear, which allows the players to skip them or play them in different order, if possible. Once a level is cleared, it cannot be replayed. Super Mario Bros. 3 has multiple levels in every world featuring a boss at the end. At the end of all but the last world is an airship called a Doom Ship, featuring a scrolling level and one of King Koopa's Koopalings at the end. Each world until the final world also contains some Toad houses where Mario can enter and choose one of three boxes and receive the item contained within that box. There are two mini-games located in the game. There are also multiple mini-games found on the map that can aid the player.

Mario Bros.

Main article: Mario Bros.

Super Mario Brothers 3 contains a mini game which is a remake of the original Mario Bros. game. The mini game is accessible by entering a two player game and having either player select the other player's resting square as their level selection. This mini game is faithful to the original Mario Bros. in that it contains Shellcreepers, Fighter Flies, and Sidesteppers.

Reception

Nintendo Power rated the game #6 on their 200 Greatest Nintendo Games list[6] and was #14 on Electronic Gaming Monthly. EGM writer Dan "Shoe" Hsu's comments on the game were "Many still believe this is the best Mario game ever!" It has seen many remakes and is a big seller on Nintendo's Virtual Console service. Screwattack also ranked Super Mario Bros 3 the best Mario game of all time on their Top Ten Mario Games.[7] They have also ranked it as the best NES game of all time, although restricted themselves to choose only one game per franchise.

Ports and remakes

Super Mario All-Stars

Main article: Super Mario All-Stars

Super Mario Bros. 3 received a graphical and audio facelift for the Super NES (SNES) (and in Japan, the Super Famicom) in the Super Mario All-Stars cartridge of 1993. The player can also save the game at the beginning of each new "land" reached.

BS Super Mario Bros. 3

In 1995 Nintendo released an add-on for the Super Famicom called the Satellaview, also known as the "BS-X" in Japan. One of the games for this system is a demo version of Super Mario Bros. 3 (known as BS Super Mario Collection), with enhanced graphics just like in Super Mario All-Stars.

Super Mario Advance 4: Super Mario Bros. 3

A similar version appears on the Game Boy Advance as Super Mario Advance 4: Super Mario Bros. 3. This version was developed by Nintendo R&D2.[8] It includes the updated original Mario Bros. and the ability to connect with the link cable for multi-player battles. Super Mario Advance 4 supports the Game Boy Advance's e-Reader device, which allows players to scan e-Cards to add to the game, which is done by taking two Game Boy Advances, one with Super Mario Advance 4 in, and the other with the e-Reader in and linking them together, then scanning a card into the e-Reader. There are a variety of different card types, including cards that contain new levels made for this remake, cards with items that can be stored in the item box, cards that add new power-ups such as one from Super Mario World, demonstration cards of some levels, and cards that add new gameplay features to the game, such as putting turnips, a feature from Super Mario Bros. 2, in all of the levels. There were four sets released in Japan, North America And Australia only had two. The game also features voice acting for Mario and Luigi, provided by Charles Martinet, as was also the case with Super Mario Advance.

The e-Reader extension was received with mixed reactions. Ryan Davis from GameSpot said that the e-Reader levels were entertaining and challenging, but was critical of the process, saying that the procedure to use the e-Reader was "clunky" and "poorly explained"[9] However, the IGN Staff was very enthusiastic on the e-Reader, saying that "potential for future expandability" made Super Mario Advance 4 the best of the series.[10]

Wii

The NES version was re-released for the Wii's Virtual Console.[11][12]

Television series

Main article: The Adventures of Super Mario Bros. 3

Based on the video game, the cartoon show is the second TV series based on the Super Mario Bros. NES and Super NES series of video games. It aired on NBC, from September 8, 1990 through December 1, 1990. Since the show was based on Super Mario Bros. 3, the enemies and power-ups were also seen in the show. In addition to being more faithful to the Mario gameplay, the series was given an established sense of continuity, something that the previous series lacked. The show was also known for having many of its episodes set in "the real world", with "actual" human beings appearing from time to time. Episodes took place in locations such as London, Paris, Venice, New York City, Cape Canaveral, Los Angeles and even Washington, D.C. One memorable episode entitled "7 Continents for 7 Koopas" was about the seven Koopa Kids invading each of the seven continents.

References

  1. http://www.n-sider.com/contentview.php?contentid=330
  2. 2.0 2.1 "All Time Top 20 Best Selling Games" (2003-05-21). Archived from the original on 2006-02-21. Retrieved on 2006-12-01.
  3. Sheff, David (1993). Game Over. Random House. ISBN 0-679-40469-4. 
  4. The Wizard at the Internet Movie Database
  5. http://themushroomkingdom.net/mania/merch/toys
  6. "NP Top 200". Nintendo Power 200: pp. 58–66. February 2006. 
  7. www.gametrailers.com/player/22754.html
  8. "IGN.com listing of games by Nintendo R&D2". Retrieved on 2008-10-06.
  9. Davis, Ryan (2003-10-17). "Super Mario Advance 4: Super Mario Bros. 3 for Game Boy Advance review". GameSpot. Retrieved on 2007-09-20.
  10. "Super Mario Bros. 3: Super Mario Advance 4 review". IGN (2003-10-14). Retrieved on 2007-09-20.
  11. "US VC Releases: 5th November". The Virtual Console Archive. Retrieved on 2007-11-05.
  12. "Nintendo european Virtual Console Releases". Nintendo Europe. Retrieved on 2007-11-09.

External links