Sin City

Sin City is the title for a series of comics by Frank Miller, told in a film noir-like style (now known as Neo noir). The first story originally appeared in Dark Horse's Fifth Anniversary Special (April, 1991), and continued in Dark Horse Presents #51-62 from May 1991 to June 1992, under the title of Sin City, serialized in thirteen parts. Several other stories of variable lengths have followed. All stories take place in Basin City, with frequent recurring characters and intertwining stories.

A movie adaptation of Sin City, co-directed by Robert Rodriguez and Frank Miller with "special guest director" Quentin Tarantino, was released on April 1, 2005. The Sin City graphic novels were reprinted with new covers and in a reduced size to coincide with the motion picture's theatrical release. Rodriguez had expressed a desire to begin filming two sequels back-to-back starting in 2007 for release sometime in 2008.[1]

Contents

Setting

Basin City, almost universally referred to by the nickname Sin City, is a fictional town in the American west. The climate is hot and arid, although Sacred Oaks is characterized as being heavily wooded. A major river runs through the city, which has an extensive waterfront. Usually twice a year, a major downpour comes, and (in That Yellow Bastard) the city gets heavy snowfall in the winter. In the comics, Basin City has a surreal, pan-American feel. Desert lizards and palm trees are common, while tar pits, desert areas, mountain ranges and flat farmland make up the landscape around the city.

The Basin City Police are more or less along the lines of paramilitary or SWAT, as they have to deal with incredibly high crime rates among criminals and civilians alike, which is why they have access to what most would consider "heavy weaponry" and full body armor. Those who make up the force have been described as commonly being lazy, cowardly and/or corrupt. Only a handful of the cops are honest, though frequently the wealthy of the city bribe the corrupt members of the police into performing their duty (usually as a result of some crime being committed against a member of their family).

During the California Gold Rush, the Roark family "imported" a large number of attractive women to keep the miners happy, making a fortune and turning a struggling mining camp into a thriving, bustling city. Over the years, as the Roark family migrated into other areas of business and power, these women ended up forming the district of Old Town, the prostitute quarter of the city where they rule with absolute authority. In addition, the people charged with governing the city, most of them from the Roark line, remained in power for generations, running it as they saw fit.

As the various yarns progress, the audience gradually becomes familiar with key locations in and around Basin City.

Characters

Main article: List of characters from Sin City

Organizations

Because a large majority of the residents of Basin City are criminals, there are several organizations and cartels central to the stories who are vying for monopoly over the various criminal enterprises in the city. Listed below are crime syndicates, gangs and other low-lifes who figure heavily in the Sin City mythos.

The Basin City Police Department
So deep do corruption and criminality run in Basin City that even their police officers qualify as a gang of paid thugs, turning a blind eye to the affairs of those too poor to pay them off. Few among them are considered incorruptible; even the honest officers are unable (or unwilling) to curtail the criminal actions of the dishonest ones. Notable characters in the series who are police include Detective John Hartigan, his partner Bob, Lieutenants Jack Rafferty and Mort, Commissioner Liebowitz, and Officers Manson and Bundy from Hell and Back.
The Roark family
A dynasty of corrupt landowners and politicians whose influence over Basin City has stretched as far back as the days of the Old West. Famous Roarks of this generation include a Senator, a Cardinal, an Attorney General, and Roark Junior, 'That Yellow Bastard'.
The Girls of Old Town
Populating the region of Basin City known as Old Town are a group of women in the world's oldest profession, having made a truce with the cops to allow them to govern and police themselves. As of A Dame To Kill For, they were led by the twins, Goldie and Wendy.
Wallenquist Organization
A powerful crime syndicate led by Herr Wallenquist, a mysterious crimelord with a broad range of criminal enterprises to his name. Interestingly, though one of the city's two "normal" criminal organizations, the Wallenquist management seems to be the most peaceful and forgiving of the various leaders.
The Magliozzi Crime Family
The undisputed heads of the local Cosa Nostra, the Magliozzi family seems to be the purest example of "true" Mafia lifestyle. While they appear in only one story, it is hinted that the Mafia influence in Basin City's underworld is a lot larger than just their family.

Other groups that have been seen or mentioned in the comics include:

Tong gangsters
Mentioned, but not seen as of A Dame To Kill For. Miho's life was saved by Dwight when he secretly protected her during a fight with several Tong gangsters in a dark alleyway.
White slavers
Mentioned, but not seen as of A Dame To Kill For. Led by a man named Manuel, whose brothers were also involved. Were "taken care of" by Dwight prior to the events of A Dame To Kill For.
Irish mercenaries
Seen during The Big Fat Kill, most of them are evidently former IRA terrorists, as evidenced by one of the mercenaries referencing his glee at blowing up a pub (British pubs were often targeted by the IRA). All are killed by Dwight and Miho.

Sin City yarns

These are the individual stories, usually referred to as "yarns," set in Frank Miller's Sin City universe. For more info see List of Sin City yarns.

Compilations

Name Contents
The Hard Goodbye Episodes #1-13 of 13
A Dame to Kill For Issues #1-6 of 6
The Big Fat Kill Issues #1-5 of 5
That Yellow Bastard Issues #1-6 of 6
Family Values The 128-Page Graphic Novel
Booze, Broads, & Bullets All the various oneshots collected as a single trade paperback
Hell and Back (A Sin City Love Story) Issues #1-9 of 9

Chronology

While it was the first story written, The Hard Goodbye was not the first story chronologically, with the first section of That Yellow Bastard as the first. The Dwight-related stories fall in between these, with the short stories fleshing out the time between the main stories. Here is a rough chronology of the "Yarns":

It was previously assumed that Wrong Turn and Hell and Back could not be placed within the continuity. Wrong Turn and Wrong Track occur immediately after one another, because Delia is still after the same target. Hell and Back occurs after A Dame to Kill For but before The Big Fat Kill, because Manute is sporting a fake eye (gold in the film) and is still very much alive.

The short stories Rats, The Customer is Always Right, Daddy's Little Girl, and Silent Night are the hardest to place in the chronology, as some of them do not contain any of the series' regular characters, are not connected to the other stories, or do not give an idea of when the stories occur. We can assume that Silent Night is before The Hard Goodbye during the winter, as Marv is still quite alive and seen lumbering through one of Basin City's rare snowstorms. We can also assume that The Customer is Always Right occurs in between "That Yellow Bastard" and "The Hard Goodbye", as Robert Rodriguez himself stated this on the Sin City: Recut and Extended DVD Edition. There is also some debate as to whether or not the old man's killer in Rats is a young Wallenquist. While never explicitly stated whether they are one and the same, both characters are balding, tall, fat, and wear identical glasses. It is implied that the narrator of Rats is a fugitive Nazi war criminal.

Awards

Sin City: The Big Fat Kill won the Comics Buyer's Guide Fan Award for Favorite Limited Series for 1996. Sin City: Family Values won the 1997 Harvey and Eisner Awards.

Style

Sin City is famous for its artwork, which draws heavily from film noir, including its use of shadow and stark backgrounds. Black and white are the sole colors most of the time with exception of red, yellow and blue in some stories. Partial color usage is designed to draw attention to a certain character in the story. The writing style also draws heavily on detective/crime pulp fiction.

Video game

In May 2007, a video game has been announced based on the Sin City comics, being developed by IR Gurus and published by Red Mile Entertainment. Red Mile has yet to reveal information regarding platform, expected release window, title, genre, or anything else pertinent to the game or games. Although due to declining sales and prodution of PlayStation 2 and Xbox games, it is expected to appear on the Xbox 360 and PlayStation 3 formats.[2]

See also

Characters

Other

References

External links