QuickTime 7.5.5 under Mac OS X Leopard. |
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Developed by | Apple Inc. |
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Initial release | December 2, 1991 |
OS | Mac OS X Microsoft Windows |
Available in | Multilingual |
Type | Multimedia framework |
License | Proprietary |
Website | www.apple.com/quicktime/ |
QuickTime is a multimedia framework developed by Apple Inc., capable of handling various formats of digital video, media clips, sound, text, animation, music, and interactive panoramic images. It is available for Mac OS (Mac OS 9, 8, 7, etc.), Mac OS X and Microsoft Windows operating systems
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QuickTime is integrated with Mac OS X, as it was with earlier versions of Mac OS. All Apple systems ship with QuickTime already installed. QuickTime is optional for Windows systems, although many software applications require it. Apple bundles it with each iTunes for Windows download, but it is also available as a standalone installation.
Software development kits (SDKs) for QuickTime are available to the public with a Apple Developer Connection (ADC) subscription.
QuickTime is available for Mac OS X and Windows operating systems, and is distributed free of charge. Some other free player applications that rely on the QuickTime framework provide features not available in the basic QuickTime Player. For example:
Any application can be written to access features provided by the QuickTime framework.
The included QuickTime Player is limited to only the most basic playback operations unless the user purchases a QuickTime Pro license key, which Apple sells for US$29.95. Apple's "ProApplications" (e.g. Final Cut Studio, Logic Studio) come with a free QuickTime Pro license. Pro keys are specific to the major version of QuickTime for which they are purchased. The Pro key unlocks additional features of the QuickTime Player application on Mac OS X or Windows (although most of these can be accessed simply by using players, video editors or miscellaneous utilities from other sources).[3] Use of the Pro key does not entail any additional downloads.
Features enabled by the Pro license include, but are not limited to:
The QuickTime framework provides the following:
As of early 2008 the framework hides many of the older codecs below from view. Users must choose "Show legacy encoders" in QuickTime Preferences to use them.[5] The framework supports the following file types and codecs natively:[6]
Filename extension | .mov |
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Internet media type | video/quicktime |
Type code | MooV |
Uniform Type Identifier | com.apple.quicktime-movie |
Developed by | Apple Inc. |
Type of format | Media container |
Container for | Audio, video, text |
The QuickTime (.mov) file format functions as a multimedia container file that contains one or more tracks, each of which stores a particular type of data: audio, video, effects, or text (e.g. for subtitles). Each track either contains a digitally-encoded media stream (using a specific codec) or a data reference to the media stream located in another file. Tracks are maintained in a hierarchal data structure consisting of objects called atoms. An atom can be a parent to other atoms or it can contain media or edit data, but it cannot do both.[7]
The ability to contain abstract data references for the media data, and the separation of the media data from the media offsets and the track edit lists means that QuickTime is particularly suited for editing, as it is capable of importing and editing in place (without data copying). Other later-developed media container formats such as Microsoft's Advanced Systems Format or the open source Ogg and Matroska containers lack this abstraction, and require all media data to be rewritten after editing.
Other file formats that QuickTime supports natively (to varying degrees) include AIFF, WAV, DV, MP3, and MPEG-1. With additional QuickTime Extensions, it can also support Ogg, ASF, FLV, MKV, DivX Media Format, and others.
On February 11, 1998 the ISO approved the QuickTime file format as the basis of the MPEG-4 Part 14 (.mp4) container standard. By 2000, MPEG-4 Part 14 became an industry standard, first appearing with support in QuickTime 6 in 2002. Accordingly, the MPEG-4 container is designed to capture, edit, archive, and distribute media, unlike the simple file-as-stream approach of MPEG-1 and MPEG-2.[8]
QuickTime 6 added limited support for MPEG-4; specifically encoding and decoding using Simple Profile (SP). Advanced Simple Profile (ASP) features, like B-frames, were unsupported (in contrast with, for example, encoders such as XviD or 3ivx). QuickTime 7 supports the H.264 encoder and decoder.[9]
Because both the MOV and MP4 containers can use the same MPEG-4 codecs, they are mostly interchangeable in a QuickTime-only environment. However, MP4, being an international standard, has more support. This is especially true on hardware devices, such as the Sony PSP and various DVD players; on the software side, most DirectShow / Video for Windows codec packs[10][11] include an MP4 parser, but not one for MOV.
In QuickTime Pro's MPEG-4 Export dialog, an option called "Passthrough" allows a clean export to MP4 without affecting the audio or video streams. One recent discrepancy ushered in by QuickTime 7 is that the MOV file format now supports multichannel audio (used, for example, in the high-definition trailers on Apple's site[12]), while QuickTime's support for audio in the MP4 container is limited to stereo. Therefore multichannel audio must be re-encoded during MP4 export.
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Apple released the first version of QuickTime on December 2, 1991 as a multimedia add-on for System Software 6 and later. The lead developer of QuickTime, Bruce Leak, ran the first public demonstration at the May 1991 Worldwide Developers Conference, where he played Apple's famous 1984 TV commercial on a Mac, at the time an astounding technological breakthrough. Microsoft's competing technology — Video for Windows — did not appear until November 1992.
That architecture of the first version of QuickTime remains unchanged today. The original video codecs included:
The first commercial project produced using QuickTime 1.0 was the CD-ROM From Alice to Ocean. The first publicly visible use of QuickTime was Ben & Jerry's interactive factory tour (dubbed The Rik & Joe Show after its in-house developers). The Rik and Joe Show was demonstrated onstage at MacWorld in San Francisco when John Sculley announced QuickTime.
Apple released QuickTime 1.5 for Mac OS in the latter part of 1992. This added the SuperMac-developed Cinepak vector-quantization video codec (initially known as Compact Video), which managed the previously unheard-of feat of playing back video at 320×240 resolution at 30 frames per second on a 25 MHz 68040 CPU. It also added text tracks, which allowed for things like captioning, lyrics, etc., at very little addition to the size of a movie.
In an effort to increase the adoption of QuickTime, Apple contracted an outside company, San Francisco Canyon Company, to port QuickTime to the Windows platform. Version 1.0 of QuickTime for Windows provided only a subset of the full QuickTime API, including only movie playback functions driven through the standard movie controller.
QuickTime 1.6.x came out the following year. Version 1.6.2 first incorporated the "QuickTime PowerPlug" which replaced some components with PowerPC-native code when running on PowerPC Macs.
Apple released QuickTime 2.0 for Mac OS in February 1994 — the only version never released for free. It added support for music tracks, which contained the equivalent of MIDI data and which could drive a sound-synthesis engine built into QuickTime itself (using a limited set of instrument sounds licensed from Roland), or any external MIDI-compatible hardware, thereby producing sounds using only small amounts of movie data.
Following Bruce Leak's departure to Web TV the leadership of the QuickTime team was taken over by Peter Hoddie.
QuickTime 2.0 for Windows appeared in November 1994 under the leadership of Paul Charlton. As part of the development effort for cross-platform QuickTime, Charlton (as architect and technical lead), along with ace individual contributor Michael Kellner and a small highly effective team including Keith Gurganus, ported a subset of the Macintosh Toolbox to Intel and other platforms (notably, MIPS and SGI Unix variants) as the enabling infrastructure for the QuickTime Media Layer (QTML) which was first demonstrated at the Apple WorldWide Developer Conference (WWDC) in May 1996. The QTML later became the foundation for the Carbon API which allowed legacy Macintosh applications to run on the Darwin kernel in Mac OS X.
The next versions, 2.1 and 2.5, reverted to the previous model of giving QuickTime away for free. They improved the music support and added sprite tracks which allowed the creation of complex animations with the addition of little more than the static sprite images to the size of the movie. QuickTime 2.5 also fully integrated QuickTime VR 2.0.1 into QuickTime as a QuickTime extension. On January 16, 1997, Apple released the QuickTime MPEG Extension (PPC only) as an add-on to QuickTime 2.5, which added software MPEG-1 playback capabilities to QuickTime.
The release of QuickTime 3.0 for Mac OS on March 30, 1998 introduced the now-standard revenue model of releasing the software for free, but with additional features of the Apple-provided MoviePlayer application that end-users could only unlock by buying a QuickTime Pro license code. Since the "Pro" features were the same as the existing features in QuickTime 2.5, any previous user of QuickTime could continue to use an older version of the central MoviePlayer application for the remaining lifespan of Mac OS to 2002; indeed, since these additional features were limited to MoviePlayer, any other QuickTime-compatible application remained unaffected.
QuickTime 3.0 added support for graphics importer components that could read images from GIF, JPEG, TIFF and other file formats, and video output components which served primarily to export movie data via FireWire. Apple also licensed several third-party technologies for inclusion in QuickTime 3.0, including the Sorenson Video codec for advanced video compression, the QDesign Music codec for substantial audio compression, and the complete Roland Sound Canvas instrument set and GS Format extensions for improved playback of MIDI music files. It also added video effects which programmers could apply in real-time to video tracks. Some of these effects would even respond to mouse clicks by the user, as part of the new movie interaction support (known as wired movies).
During the development cycle for QuickTime 3.0 part of the engineering team was working on a more advanced version of QuickTime to be known as QuickTime interactive or QTi. Although similar in concept to the wired movies feature released as part of QuickTime 3.0, QuickTime interactive was much more ambitious. It allowed any QuickTime movie to be a fully interactive and programmable container for media. A special track type was added that contained an interpreter for a custom programming language based on 68000 assembly language. This supported a comprehensive user interaction model for mouse and keyboard event handling based in part on the AML language from the Apple Media Tool.
The QuickTime interactive movie was to have been the playback format for the next generation of HyperCard authoring tool. Both the QuickTime interactive and the HyperCard 3.0 projects were canceled in order to concentrate engineering resources on streaming support for QuickTime 4.0, and the projects were never released to the public.
Apple released QuickTime 4.0 on June 8, 1999[13] for Mac OS 7.5.5 through 8.6 (later Mac OS 9) and Windows 95, Windows 98, and Windows NT. Three minor updates (versions 4.0.1, 4.0.2, and 4.0.3) followed.[14] It introduced features that most users now consider basic:[15]
On December 17, 1999, Apple provided QuickTime 4.1, this version's first major update.[13] Two minor versions (4.1.1 and 4.1.2) followed.[16] The most notable improvements in the 4.1.x family were:[17]
QuickTime 5 was one of the shortest-lived versions of QuickTime, released in April 2001 and superseded by QuickTime 6 a little over a year later. This version was the last to have greater capabilities under Mac OS 9 than under Mac OS X, and the last version of QuickTime to support Mac OS versions 7.5.5 through 8.5.1 on a PowerPC Mac and Windows 95. Version 5.0 was initially only released for Mac OS and Mac OS X on April 14, 2001, and version 5.0.1 followed shortly thereafter on April 23, 2001, supporting Mac OS, Mac OS X, and Windows.[18] Three more updates to QuickTime 5 (versions 5.0.2, 5.0.4, and 5.0.5) were released over its short lifespan.
QuickTime 5 delivered the following enhancements:[19]
On July 15, 2002, Apple released QuickTime 6.0, providing the following features:[20]
QuickTime 6 was initially available for Mac OS 8.6 - 9.x, Mac OS X (10.1.5 minimum), and Windows 98, Me, 2000, and XP. However, development of QuickTime 6 for Mac OS slowed considerably in early 2003, after the release of Mac OS X v10.2 in August 2002. QuickTime 6 for Mac OS continued on the 6.0.x path, eventually stopping with version 6.0.3.[21]
QuickTime 6.1 & 6.1.1 for Mac OS X v10.1 and Mac OS X v10.2 (released October 22, 2002)[22] and QuickTime 6.1 for Windows (released March 31, 2003)[23] offered ISO-Compliant MPEG-4 file creation and fixed the CAN-2003-0168 vulnerability.
Apple released QuickTime 6.2 exclusively for Mac OS X on April 29, 2003 to provide support for iTunes 4, which allowed AAC encoding for songs in the iTunes library.[24] (iTunes was not available for Windows until October 2003.)
On June 3, 2003, Apple released QuickTime 6.3, delivering the following:[25]
QuickTime 6.4, released on October 16, 2003 for Mac OS X v10.2, Mac OS X v10.3, and Windows, added the following:[26]
On December 18, 2003, Apple released QuickTime 6.5, supporting the same systems as version 6.4. Versions 6.5.1 and 6.5.2 followed on April 28, 2004 and October 27, 2004. These versions would be the last to support Windows 98 and Me. The 6.5 family added the following features:[27]
QuickTime 6.5.3 was released on October 12, 2005 for Mac OS X v10.2.8 after the release of QuickTime 7.0, fixing a number of security issues.
Initially released on April 29, 2005 in conjunction with Mac OS X v10.4 (for version 10.3.9 and 10.4.x), QuickTime 7.0 featured the following:[28][29]
After a couple of preview Windows releases,[31] Apple released 7.0.2 as the first stable release on September 7 2005 for Windows 2000 and Windows XP. Version 7.0.4, released on January 10, 2006 was the first universal binary version. But it suffered numerous bugs, including a buffer overrun, which is more problematic to most users.
Apple dropped support for Windows 2000 with the release of QuickTime 7.2 on July 11, 2007.[32] The last version available for Windows 2000, 7.1.6, contains numerous security vulnerabilities.[33] References to this version have been removed from the QuickTime site, but it can be downloaded from Apple's support section.[34] Apple has not indicated that they will be providing any further security updates for older versions. QuickTime 7.2 is the first version for Windows Vista.
Apple dropped support for Flash content in QuickTime 7.3, breaking content that relied on Flash for interactivity, or animation tracks. Security concerns seem to be part of the decision.[35] Flash flv files can, however, still be played in QuickTime if the free Perian plugin is added.
In QuickTime 7.3, a processor that supports SSE is required. QuickTime 7.4 does not require SSE. Unlike versions 7.2 and 7.3, QuickTime 7.4 refuses to be installed on Windows XP SP1 system (its setup program checks if Service Pack 2 is installed). QuickTime 7.5 was released on June 10 2008. QuickTime 7.5.5 was released on Sept 9 2008.
QuickTime X (pronounced Quicktime Ten[36]) is the next version of QuickTime, which was announced at WWDC on June 9 2008. It is scheduled to be shipped with Mac OS X v10.6 [37] in Q1 2009.
QuickTime consists of two major subsystems: the Movie Toolbox and the Image Compression Manager. The Movie Toolbox consists of a general API for handling time-based data, while the Image Compression Manager provides services for dealing with compressed raster data as produced by video and photo codecs.
Developers can use the QuickTime software development kit (SDK) to develop multimedia applications for Mac or Windows with the C programming language or with the Java programming language (see QuickTime for Java), or, under Windows, using COM/ActiveX from a language supporting this.
The COM/ActiveX option was introduced as part of QuickTime 7 for Windows and is intended for programmers who want to build standalone Windows applications using high-level QuickTime movie playback and control with some import, export, and editing capabilities. This is considerably easier than mastering the original QuickTime C++ API.[38]
QuickTime 7 for Mac introduced the QuickTime Kit (aka QTKit), a developer framework that is intended to replace previous APIs for Cocoa developers. This framework is for Mac only, and exists as Objective-C abstractions around a subset of the C interface. Mac OS X v10.5 extends QTKit to full 64-bit support.
QuickTime 7.4 was found to disable Adobe's video compositing program, After Effects.[39] This was due to the DRM built into version 7.4 since it allowed movie rentals from iTunes. QuickTime 7.4.1 resolved this issue.[40]
Versions 4.0 through 7.3 contained a buffer overflow bug which could compromise the security of a PC using either the QuickTime Streaming Media client, or the QuickTime player itself.[41] The bug was fixed in version 7.3.1.
Also, all versions of QuickTime prior to version 7.5.5 are known to be vulnerable to cross-site scripting problem.
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