Polygon

In geometry a polygon (pronounced /ˈpɒlɨɡɒn/ or /ˈpɒliːɡɒn/) is traditionally a plane figure that is bounded by a closed path or circuit, composed of a finite sequence of straight line segments (i.e., by a closed polygonal chain). These segments are called its edges or sides, and the points where two edges meet are the polygon's vertices or corners. The interior of the polygon is sometimes called its body. A polygon is a 2-dimensional example of the more general polytope in any number of dimensions.

Usually two edges meeting at a corner are required to form an angle that is not straight (180°); otherwise, the line segments will be considered parts of a single edge.

The basic geometrical notion has been adapted in various ways to suit particular purposes. For example in the computer graphics (image generation) field, the term polygon has taken on a slightly altered meaning, more related to the way the shape is stored and manipulated within the computer.

An assortment of polygons

Contents

Classification

Number of sides

Polygons are primarily classified by the number of sides, see naming polygons below.

Convexity

Polygons may be characterised by their degree of convexity:

Symmetry

Miscellaneous

Properties

We will assume Euclidean geometry throughout.

Angles

Any polygon, regular or irregular, self-intersecting or simple, has as many corners as it has sides. Each corner has several angles. The two most important ones are:

The exterior angle is the supplementary angle to the interior angle. From this the sum of the interior angles can be easily confirmed, even if some interior angles are more than 180°: going clockwise around, it means that one sometime turns left instead of right, which is counted as turning a negative amount. (Thus we consider something like the winding number of the orientation of the sides, where at every vertex the contribution is between −½ and ½ winding.)

Area and centroid

Nomenclature of a 2D polygon.

The area of a polygon is the measurement of the 2-dimensional region enclosed by the polygon. For a non-self-intersecting (simple) polygon with n vertices, the area and centroid are given by[1]:

A = \frac{1}{2} \sum_{i = 0}^{n - 1}( x_i y_{i + 1} - x_{i + 1} y_i)\,
\bar x = \frac{1}{6 A} \sum_{i = 0}^{n - 1} (x_i + x_{i + 1}) (x_i y_{i + 1} - x_{i + 1} y_i)\,
\bar y = \frac{1}{6 A} \sum_{i = 0}^{n - 1} (y_i + y_{i + 1}) (x_i y_{i + 1} - x_{i + 1} y_i)\,

To close the polygon, the first and last vertices are the same, i.e., x_n, y_n = x_0, y_0. The vertices must be ordered clockwise or counterclockwise; if they are ordered clockwise the area will be negative but correct in absolute value.

The formula was described by Meister in 1769 and by Gauss in 1795. It can be verified by dividing the polygon into triangles, but it can also be seen as a special case of Green's theorem.

The area A of a simple polygon can also be computed if the lengths of the sides, a1,a2, ..., an and the exterior angles, \theta_1, \theta_2,\dots,\theta_n are known. The formula is

\begin{align}A = \frac12 ( a_1[a_2 \sin(\theta_1) + a_3 \sin(\theta_1 + \theta_2) + \cdots + a_{n-1} \sin(\theta_1 + \theta_2 + \cdots + \theta_{n-2})] \\
{} + a_2[a_3 \sin(\theta_2) + a_4 \sin(\theta_2 + \theta_3) + \cdots + a_{n-1} \sin(\theta_2 + \cdots + \theta_{n-2})] \\
{} + \cdots + a_{n-2}[a_{n-1} \sin(\theta_{n-2})] ) \end{align}

The formula was described by Lopshits in 1963.[2]

If the polygon can be drawn on an equally-spaced grid such that all its vertices are grid points, Pick's theorem gives a simple formula for the polygon's area based on the numbers of interior and boundary grid points.

If any two simple polygons of equal area are given, then the first can be cut into polygonal pieces which can be reassembled to form the second polygon. This is the Bolyai-Gerwien theorem.

For a regular polygon with n sides of length s, the area is given by:

A = \frac{n}{4} s^2 \cot{\cfrac{\pi}{n}}.

Self-intersecting polygons

The area of a self-intersecting polygon can be defined in two different ways, each of which gives a different answer:

Degrees of freedom

An n-gon has 2n degrees of freedom, including 2 for position and 1 for rotational orientation, and 1 for over-all size, so 2n − 4 for shape. In the case of a line of symmetry the latter reduces to n − 2.

Let k ≥ 2. For an nk-gon with k-fold rotational symmetry (Ck), there are 2n − 2 degrees of freedom for the shape. With additional mirror-image symmetry (Dk) there are n − 1 degrees of freedom.

Generalizations of polygons

In a broad sense, a polygon is an unbounded sequence or circuit of alternating segments (sides) and angles (corners). The modern mathematical understanding is to describe this structural sequence in terms of an 'abstract' polygon which is a partially ordered set (poset) of elements. The interior (body) of the polygon is another element, and (for technical reasons) so is the null polytope or nullitope.

A geometric polygon is understood to be a 'realization' of the associated abstract polygon; this involves some 'mapping' of elements from the abstract to the geometric. Such a polygon does not have to lie in a plane, or have straight sides, or enclose an area, and individual elements can overlap or even coincide. For example a spherical polygon is drawn on the surface of a sphere, and its sides are arcs of great circles. As another example, most polygons are unbounded because they close back on themselves, while apeirogons (infinite polygons) are unbounded because they go on for ever so you can never reach any bounding end point. So when we talk about "polygons" we must be careful to explain what kind we are talking about.

A digon is a closed polygon having two sides and two corners. On the sphere, we can mark two opposing points (like the North and South poles) and join them by half a great circle. Add another arc of a different great circle and you have a digon. Tile the sphere with digons and you have a polyhedron called a hosohedron. Take just one great circle instead, run it all the way round, and add just one "corner" point, and you have a monogon or henagon.

Other realizations of these polygons are possible on other surfaces - but in the Euclidean (flat) plane, their bodies cannot be sensibly realized and we think of them as degenerate.

The idea of a polygon has been generalised in various ways. Here is a short list of some degenerate cases (or special cases, depending on your point of view):

Naming polygons

The word 'polygon' comes from Late Latin polygōnum (a noun), from Greek polygōnon/polugōnon πολύγωνον, noun use of neuter of polygōnos/polugōnos πολύγωνος (the masculine adjective), meaning "many-angled". Individual polygons are named (and sometimes classified) according to the number of sides, combining a Greek-derived numerical prefix with the suffix -gon, e.g. pentagon, dodecagon. The triangle, quadrilateral or quadrangle, and nonagon are exceptions. For large numbers, mathematicians usually write the numeral itself, e.g. 17-gon. A variable can even be used, usually n-gon. This is useful if the number of sides is used in a formula.

Some special polygons also have their own names; for example the regular star pentagon is also known as the pentagram.

Polygon names
Name Edges Remarks
henagon (or monogon) 1 In the Euclidean plane, degenerates to a closed curve with a single vertex point on it.
digon 2 In the Euclidean plane, degenerates to a closed curve with two vertex points on it.
triangle (or trigon) 3 The simplest polygon which can exist in the Euclidean plane.
quadrilateral (or quadrangle or tetragon) 4 The simplest polygon which can cross itself.
pentagon 5 The simplest polygon which can exist as a regular star. A star pentagon is known as a pentagram or pentacle.
hexagon 6
heptagon (avoid "septagon" = Latin [sept-] + Greek) 7
octagon 8
enneagon (or nonagon) 9
decagon 10
hendecagon 11 avoid "undecagon" = Latin [un-] + Greek
dodecagon 12 (avoid "duodecagon" = Latin [duo-] + Greek
tridecagon (or triskaidecagon) 13
tetradecagon (or tetrakaidecagon) 14
pentadecagon (or quindecagon or pentakaidecagon) 15
hexadecagon (or hexakaidecagon) 16
heptadecagon (or heptakaidecagon) 17
octadecagon (or octakaidecagon) 18
enneadecagon (or enneakaidecagon or nonadecagon) 19
icosagon 20
No established English name 100 "hectogon" is the Greek name (see hectometre), "centagon" is a Latin-Greek hybrid; neither is widely attested.
chiliagon 1000 Pronounced /ˈkɪliəɡɒn/), this polygon has 1000 sides. The measure of each angle in a regular chiliagon is 179.64°.

René Descartes used the chiliagon and myriagon (see below) as examples in his Sixth meditation to demonstrate a distinction which he made between pure intellection and imagination. He cannot imagine all thousand sides [of the chiliagon], as he can for a triangle. However, he clearly understands what a chiliagon is, just as he understands what a triangle is, and he is able to distinguish it from a myriagon. Thus, he claims, the intellect is not dependent on imagination.[3]

myriagon 10,000 See remarks on the chiliagon.
megagon [4] 1,000,000 The internal angle of a regular megagon is 179.99964 degrees.

To construct the name of a polygon with more than 20 and less than 100 edges, combine the prefixes as follows

Tens and Ones final suffix
-kai- 1 -hena- -gon
20 icosi- 2 -di-
30 triaconta- 3 -tri-
40 tetraconta- 4 -tetra-
50 pentaconta- 5 -penta-
60 hexaconta- 6 -hexa-
70 heptaconta- 7 -hepta-
80 octaconta- 8 -octa-
90 enneaconta- 9 -ennea-

The 'kai' is not always used. Opinions differ on exactly when it should, or need not, be used (see also examples above).

That is, a 42-sided figure would be named as follows:

Tens and Ones final suffix full polygon name
tetraconta- -kai- -di- -gon tetracontakaidigon

and a 50-sided figure

Tens and Ones final suffix full polygon name
pentaconta-   -gon pentacontagon

But beyond enneagons and decagons, professional mathematicians generally prefer the aforementioned numeral notation (for example, MathWorld has articles on 17-gons and 257-gons). Exceptions exist for side numbers that are difficult to express in numerical form.

Polygons in nature

The Giant's Causeway, in Ireland

Numerous regular polygons may be seen in nature. In the world of minerals, crystals often have faces which are triangular, square or hexagonal. Quasicrystals can even have regular pentagons as faces. Another fascinating example of regular polygons occurs when the cooling of lava forms areas of tightly packed hexagonal columns of basalt, which may be seen at the Giant's Causeway in Ireland, or at the Devil's Postpile in California.

Starfruit, a popular fruit in Southeast Asia

The most famous hexagons in nature are found in the animal kingdom. The wax honeycomb made by bees is an array of hexagons used to store honey and pollen, and as a secure place for the larvae to grow. There also exist animals who themselves take the approximate form of regular polygons, or at least have the same symmetry. For example, sea stars display the symmetry of a pentagon or, less frequently, the heptagon or other polygons. Other echinoderms, such as sea urchins, sometimes display similar symmetries. Though echinoderms do not exhibit exact radial symmetry, jellyfish and comb jellies do, usually fourfold or eightfold.

Radial symmetry (and other symmetry) is also widely observed in the plant kingdom, particularly amongst flowers, and (to a lesser extent) seeds and fruit, the most common form of such symmetry being pentagonal. A particularly striking example is the Starfruit, a slightly tangy fruit popular in Southeast Asia, whose cross-section is shaped like a pentagonal star.

Moving off the earth into space, early mathematicians doing calculations using Newton's law of gravitation discovered that if two bodies (such as the sun and the earth) are orbiting one another, there exist certain points in space, called Lagrangian points, where a smaller body (such as an asteroid or a space station) will remain in a stable orbit. The sun-earth system has five Lagrangian points. The two most stable are exactly 60 degrees ahead and behind the earth in its orbit; that is, joining the centre of the sun and the earth and one of these stable Lagrangian points forms an equilateral triangle. Astronomers have already found asteroids at these points. It is still debated whether it is practical to keep a space station at the Lagrangian point — although it would never need course corrections, it would have to frequently dodge the asteroids that are already present there. There are already satellites and space observatories at the less stable Lagrangian points.

Uses for polygons

Polygons in computer graphics

A polygon in a computer graphics (image generation) system is a two-dimensional shape that is modelled and stored within its database. A polygon can be coloured, shaded and textured, and its position in the database is defined by the co-ordinates of its vertices (corners).

Naming conventions differ from those of mathematicians:

Use of Polygons in Real-time imagery. The imaging system calls up the structure of polygons needed for the scene to be created from the database. This is transferred to active memory and finally, to the display system (screen, TV monitors etc) so that the scene can be viewed. During this process, the imaging system renders polygons in correct perspective ready for transmission of the processed data to the display system. Although polygons are two dimensional, through the system computer they are placed in a visual scene in the correct three-dimensional orientation so that as the viewing point moves through the scene, it is perceived in 3D.

Morphing. To avoid artificial effects at polygon boundaries where the planes of contiguous polygons are at different angle, so called 'Morphing Algorithms' are used. These blend, soften or smooth the polygon edges so that the scene looks less artificial and more like the real world.

Polygon Count. Since a polygon can have many sides and need many points to define it, in order to compare one imaging system with another, "polygon count" is generally taken as a triangle. A triangle is processed as three points in the x,y, and z axes, needing nine geometrical descriptors. In addition, coding is applied to each polygon for colour, brightness, shading, texture, NVG (intensifier or night vision), Infra-Red characteristics and so on. When analysing the characteristics of a particular imaging system, the exact definition of polygon count should be obtained as it applies to that system.

Meshed Polygons. The number of meshed polygons (`meshed' is like a fish net) can be up to twice that of free-standing unmeshed polygons, particularly if the polygons are contiguous. If a square mesh has n + 1 points (vertices) per side, there are n squared squares in the mesh, or 2n squared triangles since there are two triangles in a square. There are (n+1) 2/2n2 vertices per triangle. Where n is large, this approaches one half. Or, each vertex inside the square mesh connects four edges (lines).

Vertex Count. Because of effects such as the above, a count of Vertices may be more reliable than Polygon count as an indicator of the capability of an imaging system.

Point in polygon test. In computer graphics and computational geometry, it is often necessary to determine whether a given point P = (x0,y0) lies inside a simple polygon given by a sequence of line segments. It is known as the Point in polygon test.

Pop culture references

They Might Be Giants have a song entitled "Nonagon" on their children's album "Here Come the 123s." The song anthropomorphizes each of the regular polygons with three through eight sides (except the heptagon), placing them at a party hosted by the Nonagon. A video on the DVD featuring this song shows each of the polygons as equiangular shapes with simply-drawn human characteristics.[1]

External links

See also

  • Constructible polygon
  • Cyclic polygon
  • Geometric shape
  • Polygon triangulation
  • Polyform
  • Polyhedron
  • Polytope
  • Regular polygon
  • Simple polygon
  • Star polygon
  • Synthetic geometry
  • Tiling
  • Tiling puzzle
  • Golygon

References

  1. Polygon Area and Centroid
  2. A.M. Lopshits (1963). Computation of areas of oriented figures. D C Heath and Company: Boston, MA. 
  3. Meditation VI by Descartes (English translation).
  4. Geometry Demystified: A Self-teaching Guide By Stan Gibilisco Published by McGraw-Hill Professional, 2003 ISBN 0071416501, 9780071416504