Neuromancer | |
First edition paperback cover (Ace Science Fiction 1984) |
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Author | William Gibson |
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Cover artist | James Warhola |
Country | Canada |
Language | English |
Series | the Sprawl trilogy |
Genre(s) | Dystopian, Science fiction, Cyberpunk |
Publisher | Ace Books |
Publication date | July 1, 1984 |
Media type | Print (Paperback) |
ISBN | ISBN 0-441-56956-0 |
Followed by | Count Zero |
Neuromancer is a 1984 novel by William Gibson, notable for being the most famous early cyberpunk novel and winner of the science-fiction "triple crown"—the Nebula Award, the Philip K. Dick Award, and the Hugo Award.[1] It was Gibson's first novel and the beginning of the Sprawl trilogy. The novel tells the story of a washed-up computer hacker hired by a mysterious employer to work on the ultimate hack. Gibson explores artificial intelligence, virtual reality, genetic engineering, and multinational corporations overpowering the traditional nation-state long before these ideas entered popular culture. The concept of cyberspace makes its first appearance, with Gibson inventing the word to describe "a consensual hallucination experienced daily by billions."
The novel appeared on Time magazine's list of 100 best English-language novels written since 1923.
Contents |
William Gibson was born on March 17, 1948 in Conway, South Carolina.[2] In his childhood, he developed a strong interest in science fiction, while rejecting religion.[3] Gibson moved frequently and as a result was exposed to unusual cultural experiences and turned to science fiction as his refuge.[3][2] He once said his goal as a young man "was to sample every narcotic substance in existence.”[3] Gibson’s drug influence is shown in the Neuromancer characters. As the father of the literary sub-genre cyberpunk, he got the idea of cyberspace from “watching stoned teenagers play video games.”[4] John Carpenter's Escape from New York (1981) was an influence on the novel. Gibson was "intrigued by the exchange in one of the opening scenes where the Warden says to Snake: "You flew the Gullfire over Leningrad, didn't you?" It turns out to be just a throwaway line, but for a moment it worked like the best SF, where a casual reference can imply a lot".[5]
The novel's street and computer slang dialogue derives from the vocabularly of subcultures, particularly "1969 Toronto dope dealer's slang, or biker talk". Gibson heard the term "flatlining", ambulance driver slang for death, in a bar twenty years before writing Neuromancer and it stuck with him.[5] Author Robert Stone, a "master of a certain kind of paranoid fiction", was a primary influence on the novel.[5]
Henry Dorsett Case is a low-level hustler in the dystopian underworld of Chiba City, Japan. Once a talented computer hacker, Case was caught stealing from his employer. As punishment for his theft, Case's central nervous system was damaged with a mycotoxin, leaving him unable to use his brain-computer interface to access the global computer network in cyberspace. Unemployable, addicted to drugs, and suicidal, Case desperately searches the Chiba "black clinics" for a miracle cure. Case is saved by Molly Millions, an augmented "street samurai" and mercenary for a shadowy ex-military officer named Armitage, who offers to cure Case in exchange for his services as a hacker. Case jumps at the chance to regain his life as a "console cowboy," but neither Case nor Molly know what Armitage is really planning. Case's nervous system is repaired using new technology that Armitage offers the clinic as payment, but he soon learns from Armitage that sacs of the poison that first crippled him have been placed in his blood vessels as well. Armitage promises Case that if he completes his work in time, the sacs will be removed; otherwise they will burst, disabling him again. He also has Case's pancreas replaced and new tissue grafted into his liver, leaving Case incapable of metabolizing cocaine or amphetamines and apparently ending his drug addiction.
Case and Molly develop a close personal relationship and Molly suggests that Case begin looking into Armitage's background. Meanwhile, Armitage assigns them their first job: they must steal a ROM module that contains the saved consciousness of one of Case's mentors, legendary cyber-cowboy McCoy Pauley, nicknamed "The Dixie Flatline." Pauley's hacking expertise is needed by Armitage, and the ROM construct is stored in the corporate headquarters of media conglomerate Sense/Net. An anarchist group named the "Panther Moderns" are hired to create a simulated terrorist attack on Sense/Net. The diversion allows Molly to penetrate the building and steal Dixie's ROM.
Case and Molly continue to investigate Armitage, discovering his former identity of Colonel Willis Corto. Corto was a member of "Operation Screaming Fist," which planned on infiltrating and disrupting Soviet computer systems from ultralight aircraft dropped over Russia. The Russian military had learned of the idea and installed defenses to render the attack impossible, but Screaming Fist was launched regardless. As the team attacked a Soviet computer center, EMP weapons shut down their computers and flight systems, and Corto and his men were targeted by Soviet laser defenses. He and a few survivors commandeered a Soviet military helicopter and escaped over the heavily guarded Finnish border. Everyone was killed except Corto, who was seriously wounded by Finnish defense forces as they were landing. Corto's testimony was finessed to protect the military officers who had covered up the EMP weapons, and Corto himself disappeared into the criminal underworld after undergoing extensive physical and mental rehabilitation.
In Istanbul, the team recruits Peter Riviera, an artist, thief, and drug addict who is able to project detailed holographic illusions with the aid of sophisticated cybernetic implants. Although Riviera is a sociopath, Armitage coerces him into joining the team. The trail leads Case and Molly to a powerful artificial intelligence named Wintermute, created by the plutocratic Tessier-Ashpool family. Control of the clan's fortune alternates among the family members, who spend most of their inactive time in cryonic preservation inside Villa Straylight, a labyrinthine mansion in the Freeside space station.
Wintermute's nature is finally revealed—it is one-half of a super-AI entity planned by the family, although its exact purpose is unknown. The Turing Law Code governing AIs bans the construction of such entities; to get around this, it had to be built as two separate AIs. Wintermute was programmed by the Tessier-Ashpool dynasty with a need to merge with its other half—Neuromancer. Unable to achieve this merger on its own, Wintermute recruited Armitage and his team to help complete the goal. Case is tasked with entering cyberspace to pierce the Turing-imposed software barriers using a powerful icebreaker program. At the same time, Riviera is to obtain the password to the Turing lock from Lady 3Jane Marie-France Tessier-Ashpool, an unfrozen daughter clone and the current leader of Tessier-Ashpool SA. Wintermute believes Riviera will pose an irresistible temptation to her, and that she will give him the password. The password must be spoken into an ornate computer terminal located in the Tessier-Ashpool home in Villa Straylight, and entered simultaneously as Case pierces the software barriers in cyberspace—otherwise the Turing lock will remain intact.
Armitage's team attracts the attention of the Turing Police, whose job is to prevent AIs from exceeding their built-in limitations. As Molly and Riviera gain entrance to Villa Straylight, three officers arrest Case and take him into custody; Wintermute manipulates the orbital casino's security and maintenance systems and kills the officers, allowing Case to escape. The Armitage personality starts to disintegrate and revert to the Corto personality as he relives Screaming Fist. It is revealed that in the past, Wintermute had originally contacted Corto through a bedside computer during his convalescence, eventually convincing Corto that he was Armitage. Wintermute used him to persuade Case and Molly to help him merge with his twin AI, Neuromancer. Finally, Armitage becomes the shattered Corto again, but his newfound personality is short-lived as he is killed by Wintermute.
Inside Villa Straylight, Molly is captured by Riviera and Lady 3Jane. Worried about Molly, Case tracks her down with help from Maelcum, his Rastafarian pilot. Neuromancer attempts to trap Case within a cyber-construct where he finds the consciousness of Linda Lee, his girlfriend from Chiba City who was murdered. Case manages to escape flatlining inside the construct after discovering the true nature of Neuromancer's world. Freeing himself, Case takes Maelcum and confronts Lady 3Jane, Riviera, and Hideo, Lady 3Jane's ninja bodyguard. Riviera tries to kill Case, but Lady 3Jane is sympathetic towards Case and Molly, and Hideo protects him. Riviera blinds Hideo, but has been fatally poisoned by a bad batch of drugs from Molly. With Lady 3Jane in possession of the password, the team makes it to the computer terminal. Case ascends to cyberspace to find the icebreaker has succeeded in penetrating its target; Lady 3Jane is forced to give up her password and the lock is opened. Wintermute unites with Neuromancer, fusing into a greater entity. The poison in Case's bloodstream is washed out, and he and Molly are handsomely paid for their efforts, while Pauley's ROM construct is apparently erased at his own request.
In the epilogue, Molly leaves Case, who later finds a new girlfriend and resumes his hacking work. Wintermute/Neuromancer contacts him, saying that it has become "the sum total of the works, the whole show," and has begun looking for other AIs like itself. Scanning old recorded transmissions from the 1970s, the super-AI finds a lone AI transmitting from the Alpha Centauri star system. The novel ends with the sound of inhuman laughter, a trait associated with Pauley during Case's work with his ROM construct. It is thus suggested that Pauley was not erased after all, but instead worked out a side deal with Wintermute/Neuromancer to be freed from the construct so he could exist in the matrix.
Neuromancer is considered "the archetypal cyberpunk work",[6] and its winning the Hugo, Nebula, and Philip K. Dick Awards legitimized cyberpunk as a mainstream branch of science fiction literature. It is among the most-honored works of science fiction in recent history,[7] and appeared on Time magazine's list of 100 best English-language novels written since 1923.[8]
The novel has had significant linguistic influence, popularizing such terms as cyberspace and ICE. Gibson himself coined the term "cyberspace" in his novelette "Burning Chrome", published in 1982 by Omni magazine. It was only through its use in Neuromancer, however, that the term Cyberspace gained enough recognition to become the de facto term for the World Wide Web during the 1990s.[9] The portion of Neuromancer usually cited in this respect is:
In his afterword to the 2000 re-issue of Neuromancer, fellow author Jack Womack goes as far as to suggest that Gibson's vision of cyberspace may have inspired the way in which the internet developed, (particularly the World Wide Web) after the publication of Neuromancer in 1984. He asks "[w]hat if the act of writing it down, in fact, brought it about?" (269).
Neuromancer is sometimes believed to be the first work to refer to cyberspace as "the matrix" (not capitalized), possibly inspiring the title of the film The Matrix. However, the Doctor Who story The Deadly Assassin introduced its own Matrix in 1976, with substantial similarities.
Indie rock band Straylight Run derived their name from this book.
The roleplaying game Shadowrun is also heavily influenced by Neuromancer. "Street samurai", "razorguy", and "deck" include some of the borrowed vocabulary, and the characters live in a similar near-future world (with the corrupt multinationals, etc.). It also mixes fantasy with cyberpunk, adding elves, dwarves, dragons and magical powers. Its makers were accused of using Gibson's materials without permission, who expressed his dislike regarding the combination of the cyberpunk and fantasy genres.
The videogame Deus Ex includes a similar plot element involving two AI fusing together. Its hero also uses an ICE Breaker for hacking, like Case.
In the roleplaying game Vampire: The Masquerade - Bloodlines there is a book found in an internet cafe entitled : "The Cowboys Guide to Cyberspace" by Case; a reference to Neuromancer. Reading the book increases the players hacking skill.
In 1988, a video game adaptation, designed by Bruce J. Balfour, Brian Fargo, Troy A. Miles, and Michael A. Stackpole, was published by Interplay. The game, also titled Neuromancer, had many of the same locations and themes as the novel, but a different protagonist and plot. It also featured, as a soundtrack, a computer adaptation of the Devo song "Some Things Never Change". It was available for a variety of platforms, including the Amiga, the Apple II, the Commodore 64, and for DOS-based computers.
According to an episode of the American version of Beyond 2000, the original plans for the game included a dynamic soundtrack composed by Devo and a real-time 3d rendered movie of the events the player went through. Psychologist and futurist Dr.Timothy Leary was involved, but very little documentation seems to exist about this incarnation of the game, which was quite possibly too grand a vision for 1988 home computing.
In 1989, Epic Comics published a 48-page comic version by Tom de Haven and Bruce Jensen.[10][11] It only covers the first two chapters, "Chiba City Blues" and "The Shopping Expedition", and was never continued.
American River College (in Carmichael, California) produced a stage adaptation of Neuromancer directed by Pamela Downs. Gibson received a copy of the script before production began, and gave the project his blessing.
There have been several unsuccessful initial attempts at film adaptations of Neuromancer, with drafts of scripts written by British director Chris Cunningham and Chuck Russel. The box packaging for the game adaptation had even carried the promotional mention for a major motion picture to come from "Cabana Boy Productions". None of these projects have come to fruition, though William Gibson has stated that he thinks Cunningham is the only director who has a chance of doing the movie right.[12]
On May 18th, 2007 comingsoon.net reported a Neuromancer film is in the works, with Joseph Kahn, director of Torque in line to direct.[13]
William Gibson read an abridged version of his novel Neuromancer on 4 Audio cassettes for Time Warner Audio Books (1994). There is an unabridged version of this book, also; it was read by Arthur Addison and is available from Books on Tape (1997).
In the 1990s a version of Neuromancer was published as one of the Voyager Company's Expanded Books series of hypertext-annotated HyperCard stacks for the Apple Macintosh (specifically the PowerBook).[14]
In 2003, the BBC produced an audio adaptation of Neuromancer as part of their "Play of the Week" series. The full-cast dramatization was presented in two hour-long episodes.
Awards and achievements | ||
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Preceded by Startide Rising by David Brin |
Hugo Award for Best Novel 1985 |
Succeeded by Ender's Game by Orson Scott Card |
Nebula Award for Best Novel 1984 |
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