Grand Theft Auto IV

Grand Theft Auto IV

Grand Theft Auto IV box art
Developer(s) Rockstar North
Rockstar Toronto (PC)[1]
Publisher(s) Rockstar Games
JP Capcom[2]
Distributor(s) Take-Two Interactive (retail)
Steam (online)[3]
Designer(s) Simon Lashley
Keith McLeman[4]
Series Grand Theft Auto
Engine RAGE
Euphoria (Motion Engine)[5]
Native resolution 640p (PlayStation 3)[6]
720p (Xbox 360)
Version 1.04 (PlayStation 3)
1.01 (Xbox 360)
Platform(s) PlayStation 3
Xbox 360
Microsoft Windows[7]
Release date(s) PlayStation 3, Xbox 360

29 April 2008
Microsoft Windows
NA 2 December 2008[8]
EU 3 December 2008[9]

Genre(s) Sandbox, third-person shooter, action-adventure
Mode(s) Single-player, multiplayer
Rating(s) BBFC: 18[10][11]
ESRB: M
OFLC: MA15+[12]
OFLC: R18[13]
PEGI: 18+ [14]
Media Blu-ray Disc, DVD DL (X360), 2 DVD DL (PC), download
System requirements See Development section for requirements matrix
Input methods Gamepad; keyboard and mouse

Grand Theft Auto IV is a sandbox-style action-adventure video game developed by Rockstar North.[15] It is the ninth title in the Grand Theft Auto series and the first in its fourth generation. The game was preceded by Grand Theft Auto: San Andreas. Grand Theft Auto IV was released for both PlayStation 3 and Xbox 360 in Australia, Europe and North America on 29 April 2008,[16] and in Japan on 30 October 2008.[17] A Windows version of the game was released in North America on 2 December 2008 and in Europe on the 3 December.[7][8][9] Two episodic packs are being developed exclusively for the Xbox 360, the first of which is entitled The Lost and Damned and scheduled to be released on 17 February 2009.[18][19]

The game is set in a redesigned rendition of Liberty City, a fictional city based heavily on modern day New York City. It follows Niko Bellic, a war veteran from Eastern Europe,[20] who comes to the United States in search of the American Dream,[21] but quickly becomes entangled in a seedy underworld of gangs, crime, and corruption. Like other games in the series, GTA IV is composed of elements from driving games and third-person shooters, and features "open-world" gameplay that gives players more control over their playing experience. GTA IV is the first console game in the series to feature an online multiplayer mode, which contains fifteen different game types.

A major commercial and critical success, Grand Theft Auto IV broke industry records with sales of around 3.6 million units on its first day of release and grossing more than $500 million in revenue in the first week, from an estimated 6 million units sold worldwide.[22][23] As of 16 August 2008, the game has sold over 10 million copies.[24] Grand Theft Auto IV received overwhelmingly positive reviews, becoming one of the highest-rated games of all-time on the aggregated review websites MobyGames and TopTenReviews.[25][26]

Contents

Gameplay

Grand Theft Auto IV is structured similarly to previous games in the series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment in which to move around. On foot, the player's character is capable of walking, running, swimming, climbing and jumping, as well as utilising weapons and basic hand-to-hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles. Grand Theft Auto IV takes advantage of Natural Motion's Euphoria engine, which combines artificial intelligence, bio mechanics and physics to make NPC behaviour and movement adaptive and more realistic.

The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain parts of the map and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam. However, creating havoc can attract unwanted and potentially fatal attention from the authorities.

It is possible to have multiple active missions, due to the fact that some missions will run over the course of several days and will require the player to wait for further instructions, etc. The player can also partake in a variety of optional side missions.[27] For the first time in the series, Grand Theft Auto IV features "morality choices" at several points throughout the game, in which the player is forced to choose between killing a character or sparing their life or killing one of two characters. The game has two different endings, which are determined by deciding which of the two missions to complete.The player can choose between a revenge mission or a deal mission each leads to a different ending.

Combat and police response

The gunfight system has been reworked to a better third-person scheme.[28] The player can slide to cover, blindfire, and free aim. When locked on, the target's health is indicated by eight segments inside the target circle (which is white), these segments can be green (if the target is a civilian/non-attacking or non-aggressive target) or red (authorities/hostile targets or assassination targets), additionally, if the target's wearing body armor there will be an additional, but smaller 6 segment circle inside the health circle representing the armour the target has, also, Niko can perform "cinematic executions", this is only possible when the target circle turns red and starts to blink, it can only be performed with a pistol and only to certain characters or in certain situations. Players can now target individual body parts using a revamped targeting system.[29] Niko's health is represented by a green semi-circle on the left side of the mini-map, while a blue semi-circle on the right represents armour. If Niko gets injured, he can recover health by using the services of a prostitute, eating, drinking soda, sleeping, using medical kits or using his mobile phone to call for paramedics, also, one of the many girlfriends in the game has the special ability of healing Niko by calling her with the mobile phone (although she only provides first aid tips and/or flirts with Niko to achieve this). Health is generally reduced by physical injuries such as falling from heights, getting hit by vehicles when walking, going through the windscreen of a vehicle when crashing, and of course, gunfire or explosions if not equipped with body armor. Body armor is gradually damaged by gunshots, explosions and stab wounds.[30] When Niko's health level reaches zero he respawns at the nearest hospital, but loses 10 percent of his total wealth (up to a maximum of $10,000). Niko is able to retain his weapons after re-spawning at a hospital, unlike previous GTA games (besides Vice City Stories and San Andreas), where this ability and the possibility to retain them after being arrested had to be unlocked. However, weapons are still confiscated if he is arrested and taken to a police station.

Wanted levels operate differently from previous GTA games. When the police are in pursuit of Niko, a search radius appears on the map in which the police will be looking for him. The size of this radius increases with the player's wanted level and re-centres itself on Niko's location if he is spotted by the police. The player can evade the police by escaping the search radius and temporarily keeping a low profile by not committing further offences. The wanted levels can be lost by Niko either driving into a "Pay 'N' Spray" as in previous games or by disguising himself by clandestinely changing vehicles in empty areas such as parking garages. However, entering a "Pay 'N' Spray" will no longer remove the wanted levels if the police notice Niko entering the garage. The player has the option to attempt escaping arrest before he is handcuffed, at the cost of increasing his wanted level by one star.[29] Additionally, pedestrians with cellphones can report crimes they witness in the surrounding environment.[31][32]

The type of police response also differs slightly from previous GTA games; however, creating more chaos still leads to a stronger response. "Minor" crimes, such as assault, public discharge of a firearm, grand theft auto and homicide, continue to be handled by police patrols. Higher wanted levels still activate police helicopter and water craft support teams and FBI-like agents, known as FIB (Federal Investigation Bureau) in GTA IV. However, police SWAT and the military no longer appear at higher wanted levels, as seen in previous renditions of the series. Instead, they have been replaced with an elite counter-terrorism team known as N.O.O.S.E. (National Office Of Security Enforcement), an amalgamation of SWAT and the Department of Homeland Security.

Vehicles

Stealing a parked car will now show Niko breaking the glass (if it is locked) by either kicking out the window, smashing it with his elbow or gun and then hotwiring it, as opposed to previous games where the player simply entered the driver's seat or cannot enter if it's locked. A new feature in GTA IV allows the player to focus the camera on the target during chases, enabled by holding the cinematic camera button. Every vehicle in the game utilizes the in-game minimap as a GPS device. Another new feature includes voice directions when a destination is selected on the map; although this feature is only available in the expensive cars (but can be turned on for all cars in the options menu). "Waypoints" can be placed on destinations on the map, leaving a green trail on the map between Niko and the destination. However, the biggest addition of the GTA series is the new ability to hail a taxi cab, which allows the player to travel to destinations without having to manually drive. Travel in a taxi cab also allows Niko to instantly reach a destination, if the player chooses to skip the actual journey. The player is no longer able to pilot fixed-wing aircraft, as was possible in previous GTA games, but can still pilot helicopters, including the police "Annihilator", which has mounted machine guns.[33]

Car damage physics are more detailed in GTA IV than in its predecessors. When major collisions on motorbikes occur, the player will most likely fly off, depending on the speed, angle, and balance of the bike. Niko can fly in many different directions, resulting in a realistic crashing experience. The physics engine will turn the player into a rag doll after a bike crash, instead of using a predefined animation, resulting in more realistic collisions. Niko can lose health or die if he crashes or smashes through the windscreen of cars when colliding with objects at high speed. Vehicles will not explode if they are flipped over, or shot in any place other than the engine block or fuel tank, however they may catch fire and eventually explode if the engine is repeatedly damaged via collisions (or to crash the car with such a force that it would destroy the engine completely, i.e: to have an undamaged car and crash the front part of the car with an edge or with a truck at high speeds, although it is considered a glitch because it happens in unexpected moments). Explosions can sometimes render nearby vehicles unusable, or cause them to catch fire. Car engines can also die, rendering them unable to start, but a glitch in the game can restart the engine if it has died off, Niko must draw his phone and dial any number, even a one-digit number, when he starts the call the car will start (provided the player is pressing the acceleration button while making the call), although if done many times with the same damaged car, the car will eventually catch fire even if the player manages not to crash it any more, this glitch is yet to be corrected.

With over 120 different vehicle types GTA IV again delivers a massive number of all accessible vehicles, many of them being completely redesigned. Common changes are adaptions to design to resemble modern vehicles, though some GTA IV vehicles have been redesigned to appear as an older model. Some rare vehicles may be obtained only by completing missions, while other formerly hard to find vehicles are available in car shops. Also, some rare vehicles may only appear during the related mission. When driving or riding in a car, the player is able to smash the window, free-aim, and fire out of the vehicle with several different one-handed weapons, the player can even use the rear view camera and fire while in this camera, but the player has to be skilful to do it because of the combination of buttons needed to do it (accelerate, steer, rear-view and fire the weapon, all at once). The player may also drop grenades or Molotov cocktails.[34] In certain areas of Liberty City, Niko can stop along side a prostitute, honk his car horn and let her in (this can only work if the player is in a car, it will not work on motorcycles or helicopters). This then enables him to engage in three different sexual activities with the prostitute at different costs.[35]

Communication

The use of the mobile phone has been expanded to perform multiple actions. When selecting the mobile phone, a zoomed-in version of the phone pops up in the bottom right-hand corner of the screen. The phone allows the player to view text messages and appointments, as well as arrange to meet friends for a variety of activities. Retrying a failed mission can be performed by accessing the menu. The player can take photos with the mobile phone and upload them to the police computer during certain missions. Niko can dial 911 to call the police for them to arrest an attacker, or just to waste their time on a false alarm. He can also contact the paramedics and the fire station.[36] Paramedics, upon arrival, can heal Niko to full health if he so chooses. The cost is the same as if he were to lose all health and be healed at a hospital. Also, the phone allows access to the game's multiplayer.

The game also features several different in-game databases that Niko can make use of. An in-game version of the Internet can be used by accessing the Internet café chain, "TW@", located throughout the city. There are over 100 accessible fictitious websites within the game, and Niko can also send and receive email (complete with random spam mail) and set up prospective dates. Although the Internet café was seen in Grand Theft Auto III, it did not give the player the option to browse the internet.[37] In a police vehicle, Niko can use an in-car computer to access Liberty City's criminal database, discover information about various criminals in Liberty City and even track them down for a reward.[38] The game also features in-game television programming, with several viewable channels featuring programs and advertisements. The television shows cover a wide variety of genres, including news, comedy, talk shows, and sports. There is also a parody of Ric Burns' New York: A Documentary Film running continuously on one of the game's television stations, detailing the history of Liberty City in the same grandiose style as Burns' eight-part documentary.

Multiplayer

Grand Theft Auto IV also includes online multiplayer, with 15 modes of play available.[39] The multiplayer supports up to 16 players and allows players to explore the entire city.[40] Players use a customisable character in a majority of the modes, and cash earned during play translates to a level at which more clothing is available for their character, depending on the level. Hosts of the games can control many variables, such as time of day, police presence, pedestrian presence, traffic, location of game, and weapons. The online games are split into ranked and unranked matches. The reward for the ranked gameplay is cash, which determines players' ranks.[41] The game does not feature any split screen or LAN multiplayer modes.[42]

There are several different game modes available. Team based gameplay modes include[27] Team Deathmatch, where 2-8 teams compete to accumulate the most kills in a traditional deathmatch; Team Mafiya Work, in which 2–8 teams compete to complete contract work for the "mafiya", such as escorting/killing targets or stealing cars; Team Car Jack City where 2–8 teams compete to steal cars and earn money for keeping them undamaged; Cops n' Crooks, featuring a team of cops who must compete against a team of crooks (which features the "All for One" variation - requiring the cops to kill the crooks' "Boss" before he is escorted to the extraction point - and the "One for All" variation - requiring the cops to kill all of the crooks before they reach the extraction point); and Turf War, involving two teams who compete to take control of designated areas of the map and control them for as long as possible.

The game also includes a variety of racing and cooperative modes, which include Race, in which players race through checkpoints in a traditional automobile race; a GTA Race variation, where players race through checkpoints in an automobile race, with the ability to combat their opponents; Hangman's N.O.O.S.E., a co-op mode that requires players to collect a person from the airport and safely escort him to the extraction point before the cops kill him; Deal Breaker, a co-op mission that requires players to assault a construction site captured by enemies, then chase a group of enemies before they escape; and Bomb da Base II, a co-op mission that requires players to clear out a ship, then destroy it with explosives. The game also features a Free Mode, in which players have the entire map open to explore, with no end goal or mission to complete.

The PC version supports 32 players in the game's various online multiplayer modes.[43]

Synopsis

Plot

Niko Bellic is an Eastern European[20] immigrant and a veteran of the Bosnian War who, after persuasion from his cousin Roman, comes to Liberty City to pursue the American Dream and escape his criminal past. After his arrival, however, Niko quickly learns that Roman's tales of riches and luxury were lies, concealing Roman's struggles with debt and gangsters. Niko aids Roman in his troubles while hoping to carve out a new life for himself in the city.

It is later revealed that Niko came to Liberty City primarily to search for the person he blames for the betrayal of his old army unit: Florian Cravic. Niko soon creates ties with the Liberty City Bratva through Roman's loan shark Vladimir Glebov and later makes acquaintance with a major figure of the Bratva, Mikhail Faustin and his associate, Dimitri Rascalov. Niko completes jobs for Faustin before joining Dimitri's plot to betray Faustin and take over the organization. Niko assassinates Faustin on Dimitri's orders and later meets with him to collect his reward for the killing. Dimitri, however, betrays Niko and reveals that he is in collusion with Rodislav Bulgarin, a former employer of Niko who orders his men to kill him. Little Jacob, a Jamaican arms dealer whom Niko befriended earlier, arrives on the scene and rescues Niko. Dimitri and Bulgarin escape, however, and Jacob suggests dealing with them later.

Niko receives a phone call from Roman, who is hiding in a remote location after having received several silent calls. The two meet up and they drive back to find both Roman's apartment and taxi depot in flames. The two escape to Bohan, after receiving death threats from Dimitri, and Roman reveals his plans to propose to his girlfriend Mallorie. Niko progressively obtains new allies in the city, gaining the money to provide for his and Roman's life while furthering his connections towards locating the person he is searching for. Niko eventually locates Florian, but discovers that he has changed his name to Bernie Crane, and ultimately Niko determines that Bernie is not the person responsible for his unit's betrayal leading him towards the only remaining suspect, Darko Brevic.

Towards the conclusion of the storyline, a shadowy government agency (under the name of "U.L. Paper") that had forced Niko to help them in collusion with an aging mobster, Jon Gravelli, locates Darko in Bucharest and arrange to have him brought to Liberty City as a final reward. Niko confronts Darko, who has become a drug-addicted, guilt-ridden wreck. The player is then left with the option of either executing Darko or sparing his life. Afterwards, having dealt with his past, Niko relaxes at a bar when mob boss Jimmy Pegorino shows up and asks him one final favour; to obtain a shipment of heroin for him that he can sell to a buyer: Dimitri Rascalov.[27]

Finale

The story features two possible endings depending on the choice made by the player at this point in the game. The player can choose to have Niko exact revenge on Dimitri or make a deal with him.

If the player chooses to exact Revenge, Niko ambushes Dimitri on his tanker while he is supervising a shipment. A gunfight ensues within the hull of the tanker and Niko kills Dimitri in cold blood. In the aftermath, Roman and Mallorie's wedding takes place and Jimmy Pegorino, furious after the betrayal, commits a drive-by outside the church killing Niko's love interest, Kate McReary. Niko, Roman and Little Jacob follow some of Pegorino's men, who lead them to an abandoned casino in Alderney. Niko attempts to kill Pegorino, but he escapes to Happiness Island via boat while Niko pursues him with a helicopter. Niko kills Pegorino, before lamenting on the supposed "American Dream" to Roman and Jacob.

If the player chooses to strike a Deal, Niko meets Phil Bell at the docks to make the exchange. Dimitri sabotages his side of the deal but Niko and Phil eventually retrieve the drug money regardless. Kate, who was against making the deal, is furious with Niko and refuses to attend Roman and Mallorie's wedding. The wedding takes place and an assassin sent by Dimitri to kill Niko inadvertently shoots and kills Roman during a struggle. A devastated and vengeful Niko teams up with Little Jacob and they go to an abandoned casino in Alderney to kill Dimitri, who is now in partnership with Pegorino. Jacob then leaves to formulate an escape plan for Niko after he kills Dimitri. In the casino, Dimitri kills Pegorino and attempts to escape. Niko and Little Jacob follow him to Happiness Island, where Niko kills Dimitri. The story ends with a parting shot of the Statue of Happiness, with Niko lamenting on the "American Dream".[27]

Setting

Main article: Liberty City (Grand Theft Auto)#Grand Theft Auto IV rendition

Grand Theft Auto IV takes place in a redesigned version of Liberty City consisting of four boroughs, based on four of the boroughs of New York City. Broker is the equivalent of Brooklyn, Queens is Dukes, The Bronx is Bohan and Manhattan is Algonquin. Adjacent to the city is the independent state of Alderney based on New Jersey and named after a Channel Island. A Staten Island-esque area is not featured in the game as the developers believed that gameplay in such an area would not be fun.[45] Initially the city's bridges are locked down due to a terrorist threat, but eventually the armed police blockades are lifted and the player is able to lead Niko across the Broker, Algonquin, and Northwood Heights bridges and explore the rest of the city.

Several real-life districts and landmarks exist within Liberty City, including "Hove Beach", based on Brighton Beach and named from Brighton and Hove; "Firefly Island", based on Coney Island, featuring the "Screamer" roller coaster modelled on the Coney Island Cyclone; "Middle Park", a replica of Central Park; "Statue of Happiness" modeled on Statue of Liberty, featuring a Styrofoam coffee cup in place of a torch; "Star Junction", a replica of Times Square; "BOABO" (Beneath the Offramp of the Algonquin Bridge Overpass) a parody of DUMBO; the "Triangle Building", a replica of the Flatiron Building; the "GetaLife Building", a replica of MetLife Building; the "Booth Tunnel", modelled on the Lincoln Tunnel and named after Abraham Lincoln's assassin, John Wilkes Booth; "BAWSAQ", a parody of NASDAQ; the "Rotterdam Tower", the in-game equivalent of the Empire State Building and the "Zirconium Building", Liberty City's equivalent of the Chrysler Building.

Characters

Main articles: List of characters in Grand Theft Auto IV and List of gangs in the Grand Theft Auto series

The characters that appear in Grand Theft Auto IV are diverse and relative to the respective boroughs of Liberty City they are based in, belonging to various gangs and ethnic groups. The player controls Niko Bellic, a veteran of the Bosnian War from Eastern Europe.[20] According to Dan Houser, virtually none of the characters from the previous games are returning, as "most of the characters we liked were dead,"[45] further evidenced by in-game graffiti bidding farewell to these characters.[27]

Unlike previous games in the series, the voice actors of Grand Theft Auto IV do not include notable and high-profile celebrities, instead opting for lesser known actors such as Michael Hollick, Jason Zumwalt, Moti Margolin, Thomas Lyons, Timothy Adams and Coolie Ranx. However, several high-profile DJs host the various radio stations within the game such as Karl Lagerfeld, Iggy Pop, Luther Campbell, Daddy Yankee, and Lazlow Jones comes back as a DJ once again. Saturday Night Live actors Bill Hader and Jason Sudeikis appear on the liberal and conservative radio talk shows respectively. Katt Williams and Ricky Gervais also have their likenesses and comedy depicted in an in-game comedy club.[27]

Soundtrack

Main articles: Grand Theft Auto IV soundtrack and The Music of Grand Theft Auto IV

Like previous games in the Grand Theft Auto series, Grand Theft Auto IV features a soundtrack that can be heard through radio stations while the player is in a vehicle. Liberty City is serviced by 18 radio stations, three of which are talk radio stations. The other stations feature music from a range of genres, spanning different decades and also taken from modern day music. Notable inclusions to the game's soundtrack include Smashing Pumpkins, Thin Lizzy, Seryoga, Bob Marley, Don Omar, The Sisters of Mercy, The Who, Queen, Black Sabbath, Fela Kuti, Femi Kuti, Philip Glass, Justice, Simian Mobile Disco, Kanye West, Busta Rhymes, R. Kelly, Lloyd, Liquid Liquid, John Coltrane, Aphex Twin, The Boggs, Elton John, ZZ Top, R.E.M., Ne-Yo, Nas and Barry White. The theme song (intro music) of Grand Theft Auto IV is "Soviet Connection" composed by Michael Hunter, who also composed the theme for Grand Theft Auto: San Andreas.

The game uses a similar music system to that of Grand Theft Auto: San Andreas. In earlier games in the series, each radio station was essentially a single looped sound file, playing the same songs, announcements and advertisements in the same order each time. With the radio stations in Grand Theft Auto IV, each sound file is held separately, and "mixed" randomly, allowing songs to be played in different orders, announcements to songs to be different each time, and plot events to be mentioned on the stations.[27] Certain songs are also edited to incorporate references to the fictional Liberty City.[46]

Following a partnership between Rockstar Games and Amazon.com, players will be able to purchase real world MP3s through GTA IV's in-game mobile phone.[47] Players are able to mark radio songs that they like by dialing ZIT-555-0100 on Niko's phone. They will then receive a text message providing the name of the song and the artist. If a player is registered on Rockstar's 'Social Club' website he or she will also receive a real world e-mail with a link to an Amazon.com playlist where all of the player's marked songs will be listed and available to purchase.[48]

Development

See also: Marketing for Grand Theft Auto IV
Mural ad for the game on a wall in New York City, July 2007

Work on Grand Theft Auto IV began in November 2004, almost immediately after the release of Grand Theft Auto: San Andreas.[45] Around 150 game developers worked on Grand Theft Auto IV,[49] led by core members of the Grand Theft Auto III team.[50] The game uses Rockstar's own RAGE game engine, which was previously used in Rockstar Table Tennis, in combination with the Euphoria game animation engine.[5] Instead of pre-written animations, Euphoria uses procedural animation to control the way the player moves, enabling character movements to be more realistic.[51] The Euphoria engine also enables NPCs to react in a realistic way to the player's actions. In one preview, a player knocked an NPC out of a window and the character grabbed onto a ledge to stop himself from falling.[52] The game also uses middleware from Image Metrics to facilitate intricate facial expressions and ease the process of incorporating lip-synching.[53] Foliage in the game is produced through SpeedTree.[54]

Grand Theft Auto IV sees a shift in the series to a more realistic and detailed style and tone,[45] partly a result of the transition to consoles which offered high-definition graphics and the new and improved capabilities of such consoles.[50] Rockstar co-founder Dan Houser said "what we're taking as our watchword on [GTA IV] is the idea of what high definition actually means. Not just in terms of graphics, which obviously we are achieving, but in terms of all aspects of the design. [...] You know, trying to make something more realistic, more held together, but still retaining the overall coherence that the other games had."[45] Art director Aaron Garbut said one of the reasons they decided to set the game in New York because "we all knew what an amazing, diverse, vibrant, cinematic city it is. [...] And since we were hoping to push the detail, variety and life, for lack of a better word, to such a degree it seemed that basing the game in a city so synonymous with these things was a great fit."[55] Dan Houser added "because we were working in high definition and we knew we'd need a shitload of research, we wanted to be somewhere where we had a foothold."[50] The developers consciously avoided creating a block for block recreating of New York City, Dan Houser said "what we've always tried to do is make a thing that looks real and has the qualities of a real environment, but is also fun from a game design perspective."[45] The Grand Theft Auto IV rendition of Liberty City is far more detailed and is the largest individual city in the Grand Theft Auto series.[56] Although smaller than San Andreas, Liberty City is comparable to it in terms of scope when "the level of verticality of the city, the number of buildings you can go into, and the level of detail in those buildings" are taken into account.[56] The goal for Liberty City was to have no dead spots or irrelevant spaces, such as the wide open deserts in San Andreas.[45] To achieve a realistic environment, the Rockstar North team, based in Edinburgh, Scotland, made two trips to New York for research, one at the start of the project (which is done with every GTA game) and another smaller one further into development.[55] A full-time research team, based in New York, handled further requests for information ranging from the ethnic minority of a neighbourhood to videos of traffic patterns.[50]

The story of Grand Theft Auto IV was written by Dan Houser and Rupert Humphries.[27] Unlike previous Grand Theft Auto games which have a strong cultural or cinematic influence, "[GTA IV doesn't] really have any cinematic influences",[45] said Dan Houser, "we were consciously trying to go, well, if videogames are going to develop into the next stage, then the thing isn't to try and do a loving tribute or reference other stuff. It's to reference the actual place itself."[50] Houser also said, "In terms of the character, we wanted something that felt fresh and new and not something that was obviously derived from [a] movie. [...] Maybe could do something ourselves that would live alongside that stuff."[50]

GTA IV: Special Edition contents: Grand Theft Auto IV, metal safe deposit box, Rockstar Games keychain, duffel bag, Art of Grand Theft Auto IV book and The Music of Grand Theft Auto IV soundtrack.

Music supervisor Ivan Pavlovich said "[we had] to pick the songs that make New York today what it is, but make sure they won't feel dated by the time the game comes out."[57] The developers contacted over 2,000 people in order to obtain recording and publishing rights.[46] They even hired a private investigator to locate the relatives of late Skatt Bros. member Sean Delaney to license the band's song, "Walk the Night".[58] Citing sources close to the deals, Billboard reported that Rockstar paid as much as $5,000 per composition and another $5,000 per master recording per track.[59] Developers originally considered letting players purchase music by going to an in-game record shop and for Niko to have an MP3 player, but both ideas were cut.[46] Grand Theft Auto IV's theme song is "Soviet Connection" by Michael Hunter, who also composed the theme for Grand Theft Auto: San Andreas.[46] People who provide voices for the radio DJs include fashion designer Karl Lagerfeld, musicians Iggy Pop,[60] Femi Kuti,[61] Jimmy Gestapo[62] and Ruslana,[63] and real-life radio talk show host Lazlow Jones.[64] DJ Green Lantern produced tracks exclusively for the game's hip-hop radio station The Beat 102.7.[59] Record label owner and record producer Bobby Konders, who hosts the in-game radio station Massive B Soundsystem 96.9, went through the extra effort of flying to Jamaica to get dancehall artists to re-record tracks to make references to the boroughs of Liberty City.[59]

Microsoft vice president Peter Moore announced at E3 2006 that the game would appear on Xbox 360, by rolling up his sleeve to reveal a GTA IV temporary tattoo.[65] Rockstar Games initially appeared to be committed to the original 16 October 2007 release date; however, Wedbush Morgan analyst Michael Pachter suggested that Take-Two may choose to delay the release of the game in order to boost its financial results for 2008 and to avoid competing with the release of other highly anticipated titles, such as Halo 3.[66] Rockstar responded by saying that Grand Theft Auto IV was still on track for release in "late October".[67] On 2 August 2007, Take-Two announced that Grand Theft Auto IV would miss its original release date of 16 October 2007 contrary to their previous statements, and would be delayed to their second fiscal quarter (February–April) of 2008.[68] In a later conference call with investors, Take-Two's Strauss Zelnick attributed the delay to "almost strictly technological problems... not problems, but challenges."[69] It was revealed that technical difficulties with the PlayStation 3 version of the game contributed to the delay, along with storage problems on the Xbox 360.[70] On 24 January 2008, Take-Two announced that Grand Theft Auto IV would be released on 29 April 2008.[16] As the release date approached, Rockstar Games and Take-Two marketed the game heavily through various forms, including television ads, Internet video, billboards, viral marketing, and a redesigned website. A special edition of the game was also released for both the PlayStation 3 and Xbox 360.[71] At a Take-Two shareholder meeting on 18 April 2008, Take-Two CEO Ben Feder announced that GTA IV had already "gone gold" and was "in production and in trucks en route to retailers".[72] Overall, Grand Theft Auto IV took over 1000 people and more than three and a half years to complete, with a total cost estimated at approximately $100 million, making it the most expensive game ever developed.[73]

Downloadable content

Rockstar Games is releasing exclusive episodic content for the Xbox 360 version of GTA IV. The first episode, titled The Lost and Damned, will be released on Xbox Live on 17 February 2009. The episode will feature a new central character, Johnny Klebitz, who is a member of Liberty City's biker gang, The Lost (a gang which featured in several GTA IV missions). Dan Houser, vice president of creative development at Rockstar Games, claims the episode will show "a different side of Liberty City".[19] Details of pricing have not yet been revealed, though it would almost certainly not be released for free, as Take-Two Interactive's former CEO, Paul Eibeler, has said numerous times that these downloads would provide "additional revenue streams" to the company,[74] but Microsoft has said that it will be up to Rockstar on whether or not they will charge for it.[75] Jeronimo Barrera, Vice President of Product Development for Rockstar Games, has said that the episodes are an experiment because they are not sure that there are enough users with access to online content on the Xbox 360.[76] Take-Two Interactive's Chief Financial Officer, Lainie Goldstein revealed that Microsoft was paying a total of $50 million for the first two episodes.[77]

The content was first announced during Microsoft's 2006 E3 press conference on 9 May 2006.[78] Peter Moore, the then head of Microsoft's Interactive Entertainment Business division described downloadable content as "epic episode packs", and not just an extra car or character. A press release during the conference said that the packs would add "hours of entirely new gameplay" to the game.[79] On 20 February 2008, it was initially announced that the extra content would be introduced starting August 2008.[80] As part of its second quarter financial reports Take-Two announced that the downloadable content had been delayed and would be released during the first quarter of its 2009 financial year (November 2008–January 2009).[81] On 13 November 2008, Take-Two executive chairman Strauss Zelnick said that while they are aiming to release the first episode pack by January 2009, it may change to the second financial quarter of 2009 (February-April) depending on the completion date.[18][82]

Updates

Upon the game's release, Kotaku reported that several PlayStation 3 and Xbox 360 owners had complained of the game freezing during the initial cut-scene, rendering it unplayable.[83] It was also reported on Kotaku that the online multiplayer was down on release day for some PlayStation 3 users.[84] On 7 May 2008, Rockstar released a patch for the PlayStation 3 version of the game to improve the multiplayer experience.[85] According to Rockstar, the update prevents GameSpy's servers from being overloaded and therefore reduces the impact on those servers that were causing the game to stutter and lock up.[86][87] Further multiplayer fixes were made available on 23 June 2008.[88][89]

On 27 October 2008, Rockstar released an update which added Trophy support to the PlayStation 3 version.[90] Like Achievements on the Xbox 360, Trophies may be unlocked by completing certain unique tasks.

On 15 November 2008, another patch (1.04) was released for the PlayStation 3 version of the game.

Community features

The Rockstar Games Social Club is a web site that displays the gameplay statistics of registered users and feature competitions and awards based on player activity within the game.[91] The Social Club web site was announced on 27 March 2008 and launched on 17 April 2008. The main features of Social Club launched on the same date of the game itself 29 April 2008. Social Club will also provide online features for Rockstar's latest Midnight Club game, Midnight Club: Los Angeles. Social Club consists of multiple parts. It initially included the LCPD Police Blotter, The Story Gang, The 100% Club, The Hall Of Fame, The Liberty City Marathon and The Zit.

In an interview with Playstation World Magazine, Rockstar mentioned that they will "heavily support" Sony's PlayStation Home, a community-based service for the PlayStation Network. Rockstar also mentioned that visitors to their PlayStation Home apartment would receive 'goodies' such as clothing for their avatar and items and decorations for their own PlayStation Home apartment.[92]

Windows version

The Windows version of GTA IV includes a replay editor. This screenshot shows the Clips interface which is used to capture game footage.
System requirements
Minimum Recommended
Windows[8]
Operating System Windows Vista Service Pack 1 / Windows XP Service Pack 3
CPU Intel Core 2 Duo 1.8 GHz, AMD Athlon X2 64 2.4 GHz Intel Core 2 Quad 2.4 GHz, AMD Phenom X3 2.1 GHz
Memory 1.0 GB (Windows XP) 1.5 GB (Windows Vista) 2.5 GB
Hard Drive Space 16 GB of free space 18 GB of free space
Graphics Hardware 256 MB Nvidia 7900 / 256 MB ATI X1900 512 MB Nvidia 8600 / 512 MB ATI 3870
Sound Hardware 100% DirectX 9.0c compliant card
Network Internet connection required for activation and multiplayer

On 6 August 2008, Rockstar announced that a Microsoft Windows version is in development by Rockstar North and Rockstar Toronto.[1][7] The game was originally announced for release in North America on 18 November 2008 and in Europe on 21 November 2008 but was later pushed back to 2 and 3 December 2008, respectively.[7][8][9]

It features expanded features,[7] including traffic density control, draw distance configurations and a replay editor.[93][94][95][96] The replay editor allows players to record and edit game clips, videos can then be uploaded to Rockstar's Social Club website.[96] It utilises Games for Windows - Live for online play and supports 32 players for multiplayer.[97][43] SecuROM protection is utilized and a one time online activation is required in order to play the game.[98]

The Windows version of the game was praised for it's improved graphics compared to the console versions, but on the other hand there were reports of many customers who were unable to play the game due to incompatible ATi Radeon graphics adapters[99] and DRM issues as well as multiple bugs and glitches (which even lead to recommendations to not buy the game shortly after release[100]).[101] On 4 December 2008 it was announced that Rockstar is hurriedly at work to fix the issues presented in the PC version of the game. They have also drawn up a document that provides all the known error codes and the cause and solution to the problem.[102]

Reception

Critical reception

 Reception
Review scores
Publication Score
1UP.com A+[103]
Edge 10/10[104]
Electronic Gaming Monthly A+/A+/A
Eurogamer 10/10[105]
Famitsu 39 of 40
Game Informer 10/10[106]
GameSpot 10.0/10[107]
IGN 10.0/10[108]
Official PlayStation Magazine (UK) 10/10
Official PlayStation Magazine (Australia) 10/10
Official Xbox Magazine 9.5/10
Official Xbox Magazine (UK) 10/10[109]
Aggregate scores
Aggregator Score
Metacritic 360: 98/100[110]
PS3: 98/100[111]
PC: 92/100[112]
MobyGames 360: 96/100[114]
PS3: 96/100[115]
TopTenReviews X360: 3.98/4[26]

PS3: 3.97/4[113]

Grand Theft Auto IV has received near-universal acclaim from video game critics. On the review aggregator MobyGames, It is one of the highest rated games of all time.[25] On another review aggregator TopTenReviews, It is the second-highest rated video game of all-time, behind Super Mario Galaxy.[26] Ahead of its worldwide release, most publications were not sent copies of the game. Instead, reviewers had to play the game at Rockstar premises or in booked hotel rooms.[116]

The May 2008 issue of Official Xbox Magazine (UK) published the first Grand Theft Auto IV review, giving the game the maximum score of 10/10. The magazine also stated that the game has an "amazingly realistic world; stunning action set pieces; genuinely engrossing storyline; hugely entertaining multiplayer;" and that it is "vast in every respect."[109] PlayStation Official Magazine (UK) also gave the game 10/10 in their May 2008 issue, describing the game as "a masterpiece that improves on all GTA's best bits."[64] Xbox World 360 gave the game a 98% rating, the highest it has ever given to any game, mentioning the game was "everything we were entitled to expect, and yet somehow impossibly more."[117] GameSpot gave the game a perfect 10,[107][118] making it the first game since 2001 that GameSpot had rated perfect. The review called the game "compelling," with a "plethora of online multiplayer features" and stated that GTA IV is "undoubtedly the best Grand Theft Auto yet."[107]

Hilary Goldstein of IGN gave the game a 10/10 score, with the game earning 10/10 in each individual category: presentation, sound, graphics, gameplay, and lasting appeal. It is the first game in the publication's history to receive straight-10 subscores across the board. Goldstein called the game "just as big a leap forward" as Grand Theft Auto III, albeit "in subtler ways", and said it "sets a new benchmark for open-world games", with "no one major weak aspect." Goldstein's only serious criticism was for "the occasional flaw in the cover system", but the review concluded with the statement that "We don't give 10s often—just to games that merit the score."[108]

The British newspaper Daily Star gave it a positive review, praising: "This could be a console defining title, one that in years to come people will remember as the stand-out of the era."[119] The New York Times wrote a favourable review as well, calling it a "violent, intelligent, profane, endearing, obnoxious, sly, richly textured and thoroughly compelling work of cultural satire disguised as fun."[60] The film magazine Empire gave the game a perfect 5/5 in its game reviews section, calling it "damn-near perfect".[120]

Despite the almost unanimous praise given to GTA IV, the game has received some criticism.[121] A review in Ars Technica states that the game "...[is] not perfect. It does not deserve unquestioned, unadulterated praise. In many ways, the slight regression of the series from San Andreas is surprising: there are fewer vehicles, weapons, and story missions, less character customization, and even the size of the city itself is smaller."[122] GameSpot noted that there are occasional problems with friendly AI and avoiding the police being "a little too easy."[107] There were some minor complaints with the game's cover system, which reviewers noted, stumbled in box-filled environments and the stickiness of cover points being an issue.[105][108][109] The occasional presence of noticeable pop-in was also criticised.[103][105][109]

Commercial success

Shares of Take-Two Interactive gained as much as 3.4% amid positive reviews before the game's launch.[123] Scott Hillis of Reuters said first week sales of the game were expected to reach $400 million.[123] Some observers suggested that GTA IV's success could dampen the box office for the 2 May 2008 release of Iron Man, setting a precedent where movie studios will begin browsing video-game release dates to check for conflicts.[124] Matt Richtel of The New York Times said the game's release was "expected to be one of the biggest video game debuts ever" and said 5 million copies of the game were expected to be sold in the first two weeks.[125] Analyst Michael Pachter predicted the game will sell 11 to 13 million units by the end of 2008. Pachter also expects Grand Theft Auto IV to represent 3.2% of all US and European software sales for 2008 and for lifetime sales of the game to reach 16 to 19 million.[126] Analyst Evan Wilson predicted that Grand Theft Auto IV would have opening week sales of $550 million.[126]

Upon release, Grand Theft Auto IV claimed two entertainment industry sales records, posting the best single-day and seven-day sales totals for a video game.[127] The game sold more than 3.6 million copies on its first day of availability (garnering $310 million in sales), while also selling 6 million copies in the first week of availability (garnering $500 million in sales).[128][129] In the United Kingdom, the game sold 631,000 copies on its first day of release,[130][131] making it the fastest-selling game in a 24 hour period within that region, according to Chart-Track.[132] The previous record holder in the UK, Grand Theft Auto: San Andreas, sold 501,000 copies within 24 hours.[133][132][131] During the first five days of availability, the title sold 1.85 million units on the Xbox 360 and 1 million on the PlayStation 3 in the United States, according to the NPD Group;[134] in the United Kingdom the Xbox 360 version sold 514,000 copies and the PlayStation 3 version sold 413,000, according to Chart-Track.[131][135]

On 13 May 2008, Grand Theft Auto IV broke the Guinness World Records for "Highest grossing video game in 24 hours" and "Highest Revenue Generated by an Entertainment Product in 24 Hours". It sold 3.6 million copies on day one, which equalled roughly $310 million in revenue. For first day sales it also broke the record of "Fastest-selling video game in 24 hours", previously held by Halo 3 at $170 million.[136]

As of 31 May 2008, the title has sold over 11 million copies to retailers and 8.5 million have been sold through to consumers, according to Take-Two Interactive.[137] According to the NPD Group and GfK Chart-Track, the game has sold 4.711 million units in the US and 1.582 million in the UK, for a total of 6.293 million units as of 1 August 2008.[138] As of 16 August 2008, the title has sold over 10 million copies through to consumers, according to Take-Two Interactive.[24] In its first four days of availability in Japan, the title sold 133,000 copies on the PlayStation 3 and 34,000 on the Xbox 360, according to Media Create.[139]

Controversies

Main article: Grand Theft Auto IV controversies

Prior to and since the release of Grand Theft Auto IV, the game has been subject to a great deal of controversy. Figures including George Galloway, Jack Thompson and Glenn Beck have criticised the game, as have organizations including New York City officials and Mothers Against Drunk Driving.[140]

The version of GTA IV released in Australia and New Zealand was edited to remove content to allow the game to meet the requirements of the Australian classification system.[141] However, the game was resubmitted to the New Zealand OFLC by Stan Calif, a 21-year-old student who was unhappy that New Zealand received an edited version of the game as a result of Australian censorship laws. The unedited version was subsequently given an R18 rating and cleared for sale in New Zealand.[142] The PC version of Grand Theft Auto IV released in Australia is reported to be unedited, identical to that of other international releases, under the MA15+ rating. [143]

There have been reports in the United Kingdom and the United States of crimes perpetrated against people purchasing Grand Theft Auto IV, as well as employees of stores selling the game.[144][145][146] One of these incidents, an attack near a Gamestation store in Croydon, was later reported to be an unrelated argument between two groups of people leaving a pub[147] and the story has been referred to as a "media panic."[148]

A group of six teenagers were arrested in June 2008 after engaging in a crime spree in New Hyde Park, New York, assaulting and robbing several people, and attempting a carjacking. According to police, the teens claimed that they were "inspired" by Grand Theft Auto IV.[149]

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