Game Boy Advance

Game Boy Advance
Gameboy Advance On.png
Manufacturer Nintendo
Product family Game Boy line
Type Handheld game console
Generation Sixth generation era
First available JP March 21 2001
NA June 11 2001
AUS June 22 2001
EU June 22 2001
CPU ARM7TDMI, 16.78 MHz
GPU Custom 2D core
Media Cartridge
Units sold Worldwide: 81.36 million, all versions combined (as of September 30 2008).
Japan: 16.91 million
Americas: 41.64 million
Other: 22.80 million[1]
Best-selling game Pokémon Ruby and Sapphire, 13 million combined (as of November 25 2004)[2]
Pokémon Emerald, 6.32 million (as of March 31 2007)[3]
Backward
compatibility
Game Boy, Game Boy Color
Predecessor Game Boy Color
Successor Game Boy Advance SP (redesign)

The Game Boy Advance (often shortened to GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21 2001; in North America on June 11 2001; in Australia on June 22 2001, in Europe on June 22 2001; and in the People's Republic of China on June 8 2004 (excluding Hong Kong).

In 1996, magazines including issues 53 and 54 of Total! and the July 1996 issue of Game Informer featured reports of a new Game Boy, codenamed Project Atlantis. Although the expected release date of "early 1997" would make this machine seem to be the Game Boy Color, it was described as having "a 32-bit RISC processor" and "allowing similar to SNES standard games-playing to be played in the palm of your hand"—a description that more closely matches the Game Boy Advance.

Contents

Technical specifications

The technical specifications of the original Game Boy Advance are, as provided by Nintendo:[4]

Backward compatibility for Game Boy and Game Boy Color games is provided by an 4/8 MHz Z80 co-processor, while a link port at the top of the unit allows it to be connected to other devices via use of a Nintendo Game Link cable or GameCube cable. When playing Game Boy or Game Boy color games on the Game Boy Advance, the L and R buttons can be used to toggle between a stretched widescreen format (240x144) and the original screen ratio of the Game Boy (160x144).

All Nintendo handheld systems that have been released since (the SP and Micro versions of the Game Boy Advance, as well as the Nintendo DS, DS Lite, and DSi) have included a built-in light and rechargeable battery.

Other Models

Game Boy Advance SP

Game Boy Advance SP
Main article: Game Boy Advance SP

In early 2003, Nintendo introduced a new Game Boy Advance (model AGS-001), with an internal front-light that can be turned on or off, a rechargeable lithium ion battery, as well as a folding case approximately half the original size. It was designed to address some common complaints with the original Game Boy Advance which was criticized for being somewhat uncomfortable, especially due to an overly dark screen. The Game Boy Advance SP also came with a new and much brighter LCD screen for improved playability.

Around the same time as the release of the Game Boy Micro, Nintendo released a new backlit version of the SP (model AGS-101) in North America (commonly referred to as the "GBA SP+"). The switch that controls the light now toggles between "normal" (which itself is already brighter than the original Game Boy Advance SP's screen), and "bright," an intense brightness level similar to an LCD television set.

Game Boy Micro

Game Boy Micro
Main article: Game Boy Micro

In September 2005, Nintendo released a second redesign of the Game Boy Advance. This model, dubbed the Game Boy Micro, is similar in style to the original Game Boy Advance's horizontal orientation, but is much smaller and sleeker. The Game Boy Micro also allows the user an ability to switch between several colored faceplates to allow customization, a feature which Nintendo advertised heavily around the Game Boy Micro's launch. Nintendo also hoped that this "fashion" feature will help target audiences outside of typical video game players, much like its new Wii. Unlike the previous Game Boy Advance models, Game Boy Micro is unable to support Game Boy and Game Boy Color titles. The Game Boy Micro did not make much of an impact in the video game market, as it was overshadowed by Nintendo's other portable, the Nintendo DS, as well as Sony's slim horizontal orientated gaming portable system, the PSP.

Sales

On December 1 2006, Nintendo of America released launch-to-date information indicating that the Game Boy Advance series had sold 33.6 million units in the United States.[6] In a Kotaku article published on January 18 2008, Nintendo revealed that the Game Boy Advance series has sold 36.2 million units in the United States, as of January 1 2008.[7] As of September 30 2008, the Game Boy Advance series has sold 81.36 million units worldwide[1], of which 43.49 million are Game Boy Advance SP units.[8]

Games

See also: List of Game Boy Advance games

The Game Boy Advance became the modern flagship of sprite-based games. With hardware comparable to the Super NES it had proven that sprite-based technology could improve and live side by side with the 3D games of the day's consoles. The Game Boy Advance not only has typical platformers, but also a huge collection of SNES-style RPGs. It has also become a popular system for old-school gamers due to the increasing number of games ported from various 8-bit and 16-bit systems of the previous era, including the popular Super Mario Advance series, as well as its compatibility with all earlier Game Boy titles.

The last Game Boy Advance game released was Samurai Deeper Kyo, in February 2008.

Accessories

Official

Nintendo has released many add-ons for the Game Boy Advance. These include:

Unofficial

Competitors

Nintendo's competitors in the handheld market were the Neo Geo Pocket Color, Bandai Swan Crystal, Game Park 32, Tapwave Zodiac and the Nokia N-Gage. Despite the competitors' best efforts, Nintendo maintained its majority market share with the Game Boy Advance.

Homebrew software development

Many people have developed their own software to run on the Game Boy Advance. This is typically tested using emulators, and later written to flash cartridges to run on real consoles. Most such developers use a version of the GNU Compiler Collection (gcc) and program in either C or C++, though recently some developers have started using either Visual HAM or Free Pascal.

References

  1. 1.0 1.1 "Consolidated Financial Highlights" (PDF) 11. Nintendo (2008-10-30). Retrieved on 2008-10-30.
  2. "Consolidated Financial Statements" (PDF) 4. Nintendo (2004-11-25). Retrieved on 2007-11-11.
  3. "Supplementary Information about Earnings Release" (PDF). Nintendo (2007-04-27). Retrieved on 2008-03-15.
  4. "GBA Technical Specifications". Nintendo. Retrieved on 2006-12-05.
  5. "Game Boy Advance Frequently Asked Questions". Nintendo. Retrieved on 2007-09-06.
  6. Behrens, Matt (2006-12-01). "Nintendo sales through end of November revealed". N-Sider Media. Retrieved on 2006-12-01.
  7. Michael McWhertor (2008-01-18). "Who's Winning The Console War In The US?". Kotaku. Retrieved on 2008-01-19. "UPDATE: Nintendo was nice enough to forward on GBA figures, just so we can see how the other last-gen, still-on-the-market platform is holding up."
  8. "Consolidated Sales Transition by Region" (PDF). Nintendo (2008-10-30). Retrieved on 2008-10-30.

External links