Game Boy

Game Boy
Gameboy.jpg
Manufacturer Nintendo
Product family Game Boy line
Type Handheld game console
Generation Fourth generation era
First available JP April 21, 1989
NA August 1989
EU 1990
Media Game Boy cartridges
Units sold Worldwide: 118.69 million, including Game Boy Color units
Best-selling game Tetris, 33 million (pack-in/separately).
Pokémon Red, Blue, and Green, approximately 20.08 million combined (in Japan and the US).
Predecessor Game & Watch
Successor Game Boy Pocket

The Game Boy (ゲームボーイ Gēmu Bōi?) is a handheld video game console developed and manufactured by Nintendo. It was released in Japan on April 21, 1989 (1989-04-21), in North America in August 1989, and in Europe in 1990. In Southern Asia, it is known as the "Tata Game Boy"[1][2] It is the first handheld console in the Game Boy line. It was created by Gunpei Yokoi and Nintendo's Research and Development 1 — the same staff who had designed the Game and Watch series as well as several popular games for the NES.[3]

The Game Boy was Nintendo's second handheld system following the Game and Watch series introduced in 1980, and it combined features from both the Nintendo Entertainment System and Game and Watch.[3] It was also the first handheld game to use video game cartridges since Milton Bradley's Microvision handheld console. It was originally bundled with the puzzle game Tetris.

The Game Boy was a tremendous success. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. Upon its release in the United States, it sold its entire shipment of one million units within weeks.[4]

Contents

Features

The Game Boy's main controls for playing games are located on the lower half of its front frame. The Game Boy has four operation buttons labeled "A", "B", "SELECT", and "START" as well as a directional pad. The functions of these buttons vary from game to game.[5] There is a volume control dial on the right side of the console and a similar knob to adjust the contrast on the left side.[6] The on-off switch is located at the top of the Game Boy in which the player can slide to turn the system on or off.[7] The slot for the Game Boy cartridges (called "Game Paks" by Nintendo) is situated on top of the system.[8] Normally, users leave the cartridge in the system as recommended by Nintendo to prevent dust and dirt from entering the system.[9]

The right side of the Game Boy, showing the volume control and the link cable port.
A picture of the rare Red Game Boy with the Game Genie in it with the Tetris cartridge.

The Game Boy also contains the following optional input/output connectors. On the left side of the system is an external power supply jack that allows users to use a rechargeable battery pack instead of batteries; the rechargeable battery pack, which included a power adapter, was sold separately.[10] Separate editions of the battery pack were made for 110V and 230V countries. The Game Boy requires 6V DC of at least 250mA.[11] Finally, a 3.5mm stereo headphone jack is located on the bottom side of the console which allows users to listen to the sounds from the system without anyone else listening to it.[12]

On the right side is an external connector port that allows a user to connect to another Game Boy system via a link cable, provided both users are playing the same game.[13] The port can also be used to connect a Game Boy Printer. The link cable was originally designed for players to play head–to–head two–player games such as in Tetris. However, game developer Satoshi Tajiri would later use the link cable technology as a method of communication and networking in the popular Pokémon video game series including Pokémon Red and Blue and Pokémon Gold and Silver.[14]

Games

Main article: List of games for the original Game Boy

Unlike Nintendo's predecessor Game and Watch, the games on the Game Boy come in the form of replaceable cartridges. It was the first handheld console to use cartridges since Milton Bradley's Microvision handheld console in 1980.[15]

The Game Boy was released in 1989 packaged with Tetris.[1] Its other launch titles were Super Mario Land, Baseball, Tennis, and Alleyway.[16] The Game Boy sold over 450 million cartridges during its lifespan.[17] The two most popular franchises from the Game Boy are the Tetris and Pokémon franchises. Other notable Game Boy games include Final Fantasy Legend, Final Fantasy Adventure, The Legend of Zelda: Link's Awakening, Metroid II, Castlevania II: Belmont's Revenge, Gradius: The Interstellar Assault, Operation C, and Chessmaster.[3]

Tetris

Main article: Tetris (handheld game)

One of the top-selling games for the Game Boy was Tetris, which sold 33 million copies.[18][19] The decision to package Tetris with the Game Boy was made by Nintendo of America president Minoru Arakawa.[20] The game's style easily fit in with people who were on the go. The game also appealed to adults more than the Nintendo Entertainment System — something that would become a key marketing aspect in Nintendo's future advertising campaigns.[21]

Pokémon

Main article: Pokémon

The Game Boy was also the birthplace of the Pokémon franchise. The first Pokémon video game was released in Japan on February 27 1996 by Nintendo.[22] Pokémon was developed by Game Freak and was monitored closely by Nintendo. It is a role-playing game where the player caught and trained monsters and competed with others in competition.[23] The object of Pokémon was to find and capture all 151 creatures either by capturing them in the game or by trading with other players via the Game Link cable. Two different versions of the game — Red and Blue — were released, both having different types of monsters to capture.[24]

Pokémon would become one of Nintendo's most successful franchises, spawning its own highly–successful animated series as well as lines of toys, trading cards, and apparel.[25] Pokémon Red and Blue became the highest–selling video games in 1998 upon its release in North America, and it revitalized interest in the Game Boy.[26] It became the console's highest-selling non-bundled game at 20.08 million copies.[27][28]

Reception

The red and gray GameBoy together.

The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide, with 32.47 million units in Japan, 44.06 million in the Americas, and 42.16 million in other regions.[29][30]

At the time of its release in 1989, the Atari Lynx was also just being introduced to the market. This system featured color graphics, a backlit screen, and networking capabilities.[31] However, its release price of $179 and substantial requirement of 6 AA batteries that would provide roughly only four or five hours of gameplay (compared to 35 hours on 4 AA batteries for the Game Boy) doomed it to a second-rate status.[32] Nintendo also experienced heavy competition from Sega's Game Gear. To promote its new color console, Sega aired a number of negative but unsuccessful ad campaigns in the United States that criticized the Game Boy's monochrome color palette. Like the Lynx, it too required six AA batteries that only lasted about 4-6 hours and was much more expensive than the Game Boy.[33] The Game Gear had the advantage of being fully compatible (with an adapter) with all Sega Master System games and, while not as successful as the Game Boy, it sold from 1991 until early 1997.[34]

Official Nintendo Magazine has praised the Game Boy and its models that follow it as it "got people who enjoyed gaming while sprawled on the couch in their undies to game wherever they liked."

Accessories

See also: Game Boy accessories
A Game Boy which was used to play the game Tetris, damaged in the Gulf War, which still works and is now on display in the Nintendo World Store in New York City

Several accessories compatible with the Game Boy were also produced:

Technical specifications

References

  1. 1.0 1.1 Ken Polsson (2007-08-13). "Chronology of Video Game Systems". Retrieved on 2007-09-27.
  2. Douglas C. McGill (1989-06-05). "Home Video Game Players Can Take Show on the Road", New York Times. 
  3. 3.0 3.1 3.2 Beuscher, Dave. "allgame ((( Game Boy > Overview )))". Allgame. Retrieved on 2008-09-11. "A team headed by Gumpei Yokoi designed the Game Boy. Yokoi had previously designed hand held games for Nintendo with the cartridge based Game & Watch system, introduced in 1980. His staff, called Research and Development (R and D) team #1, had designed the successful NES games Metroid and Kid Icarus. What Yokoi's team did was create a hybrid of the NES and the Game & Watch systems."
  4. Kent 2001, p. 416. "According to an article in Time magazine, the one million Game Boys sent to the United States in 1989 met only half the demand for the product. That allotment sold out in a matter of weeks."
  5. Owner's Manual, p. 5. "(12) Operation buttons — The controls for playing games. (See game manuals for button functions.)"
  6. Owner's Manual, pp. 4–5. "(5) Volume dial (VOL) — Adjusts the sound volume…(7)Contrast adjustment (CONTRAST) — Adjusts the contrast of the display."
  7. Owner's Manual, p. 3.
  8. Owner's Manual, p. 4. "(3) Game Pak slot — Insert the Nintendo GAME BOY Game Pak here. (See page 7 for instructions on inserting Game Pak)"
  9. Owner's Manual, p. 10. "To avoid dust and dirt getting in the Game Boy unit, always leave a Game Pak inserted when not in use."
  10. Owner's Manual, p. 4. "(2) External power supply jack — You can connect a Rechargeable Battery Pack (sold separately) for longer play."
  11. "Nintendo Game Boy (DMG-001)". Vidgame.net (2006). Retrieved on 2006-08-22.
  12. Owner's Manual, p. 5. "(10) Headphone jack (PHONES) — Connect the stereo headphones that come with the GAME BOY to enjoy the impressive sounds of games without disturbing others around you."
  13. Owner's Manual, pp. 4, 8. "(4) Extension connector (EXT CONNECTOR) — Connects to other GAME BOY…Do not insert different games in the interocnnected Game Boys."
  14. Masuyama, Meguro (2002). "Pokémon as Japanese Culture?". in Lucien King. Game On. New York, NY: Universe Publishing. pp. p. 39. ISBN 0-7893-0778-2. "Pokémon allowed more than metaphorical communication; it made use of a system that created actual communication — a network game.". 
  15. Kent 2001, p. 415.
  16. Kent, p. 416.
  17. Kent 2001, p. 322. "Twelve years, 115 million units, and more than 450 million cartridges later, Game Boy reigns unrivaled as the most popular game system of all time."
  18. "Did you know? Ten Tetris Facts". Nintendo of Europe. Retrieved on 2007-09-23. "The original Tetris sold a staggering 33 million copies, when it was bundled with the best-selling Game Boy."
  19. "All Time Top 20 Best Selling Games" (2003-05-21). Archived from the original on 2006-02-21. Retrieved on 2008-03-09. "5. "Tetris" for Gameboy: 32 Million Units"
  20. Kent 2001, p. 415. "In a shrewd maneuver, Nintendo of America president Minoru Arakawa decided to use Tetris as the cartridge that came packed in with the Game Boy."
  21. Kent 2001, pp. 415-416. "The puzzle game's simple graphics lent themselves well to Game Boy's LCD screen, and its style was ideal for travel and quick breaks. The Tetris cartridge also fit into advertising campaigns that Nintendo ran in later years, after discovering that Game Boy had a stronger appeal to adults than the NES did."
  22. Kent 2001, p. 566. "On February 27, 1996, Nintendo Co., Ltd., released a new cartridge for Game Boy called Pokemon (short for pocket monsters) into the Japanese market."
  23. Kent 2001, p. 566. "Miyamoto oversaw the project from Nintendo's side as it evolved into a full–fledged RPG for children, a universe in which children captured and trained friendly monsters, then entered them into fight in competetions."
  24. Kent 2001, p. 566. "To create a need for players to exchange monsters, Nintendo offered two different versions of the cartridge, red and green, each of which had a few unique creatures. The only way to collect all 151 creatures would be to trade."
  25. Kent 2001, pp. 566-567. "When the cartoon became the highest–rated kids' show in Japan, Nintendo started licensing Pokémon to toy, trading card, clothing, and food manufacturers. Pokémon soon become a billion–dollar industry."
  26. Kent 2001, p. 567. "In 1998, Nintendo finally exported the Pokémon phenomenon to the United States as part of a massive movement designed to bring new life to the aging Game Boy…The syndicated Pokémon cartoon show became the hottest kids' show on television, and Pokémon Red and Pokémon Blue became the bestselling games in the market."
  27. "Japan Platinum Game Chart". The Magic Box. Retrieved on 2007-09-27. "GB — Nintendo — Pocket Monster (Green, Red, Blue) — 10.23 [million]"
  28. "US Platinum Videogame Chart". The Magic Box. Retrieved on 2007-09-27. "GBC — Nintendo — Pokemon Blue — 5.02 [million], GBC — Nintendo — Pokemon Red — 4.83[million]"
  29. "Consolidated Sales Transition by Region". Nintendo (2008-07-30). Retrieved on 2008-07-30.
  30. "A Brief History of Game Console Warfare: Game Boy". BusinessWeek. McGraw-Hill. Retrieved on 2008-07-30. "Game Boy and Game Boy Color's combined lifetime sales reached 118.7 million worldwide, according to Nintendo's latest annual report."
  31. "The Atari Lynx". ataritimes.com (2006). Retrieved on 2006-08-20.
  32. Beuscher, Dave. "allgame ((( Atari Lynx > Overview )))". Allgame. Retrieved on 2008-09-21. "One drawback to the Lynx system is its power consumption. It requires 6 AA batteries, which allow four to five hours of game play. The Nintendo Game Boy provides close to 35 hours use before new batteries are necessary."
  33. Bauscher, Dave. "allgame ((( Sega Game Gear > Overview )))". Allgame. Retrieved on 2008-09-21. "While this feature is not included on the Game Boy it does provide a disadvantage -- the Game Gear requires 6 AA batteries that only last up to six hours. The Nintendo Game Boy only requires 4 AA batteries and is capable of providing up to 35 hours of play."
  34. Bauscher, Dave. "allgame ((( Sega Game Gear > Overview )))". Allgame. Retrieved on 2008-09-21. "Eventually, a peripheral called the Master System Converter was released enabling Sega Master System cartridges to be played on Game Gear… The Game Gear sold well for Sega but it did not become a phenomenon like Game Boy. In 1991 Sega sold over 500,000 units. In 1992 Sega sold 900,000 Game Gear consoles."
  35. "Game Boy Battery / AC Adapter". The Nintendo Repository. gamersgraveyard.com (2005-12-11). Retrieved on 2006-08-18.
  36. http://nintendods.exblog.jp/381307/

External links