Dog agility

Agility field left side: A competition agility field showing (clockwise from lower left) a tunnel, the dogwalk, the judge standing in front of a winged jump, two additional winged jumps, dog executing the teeter-totter with his handler guiding, and the tire jump.
Agility field right side: The right side of the same agility field showing (clockwise from foreground) the weave poles, the pause table, the A-frame, two winged jumps, the collapsed tunnel (or chute), and a wingless jump. Numbered orange plastic cones next to obstacles indicate the order in which the dog must perform them.

Dog agility is a dog sport in which a handler directs a dog through an obstacle course in a race for both time and accuracy. Dogs generally run off-leash with no food or toys as incentives. The handler can touch neither dog nor obstacles, except accidentally. Consequently, the handler's controls are limited to voice, movement, and various body signals, requiring exceptional training of the animal.

In its simplest form, an agility course consists of a set of standard obstacles, laid out by an agility judge in a design of his own choosing on a roughly 100 by 100 foot (30 by 30 m) area, with numbers indicating the order in which the dog must complete the obstacles.

Courses are complicated enough that a dog could not complete them correctly without human direction. In competition, the handler must assess the course, decide on handling strategies, and direct the dog through the course, with precision and speed equally important. Many strategies exist to compensate for the inherent difference in human and dog speeds and the strengths and weaknesses of the various dogs and handlers.

Contents

Competition basics

Because each course is different, handlers are allowed a short walk-through before the competition starts. During this time, all handlers competing in a particular class can walk or run around the course without their dogs, determining how they can best position themselves and guide their dogs to get the most accurate and rapid path around the numbered obstacles. The handler tends to run a path much different from the dog's path, so the handler can sometimes spend quite a bit of time planning for what is usually a quick run.

The walk-through is critical for success because the course's path takes various turns, even U-turns or 270° turns, can cross back on itself, can use the same obstacle more than once, can have two obstacles so close to each other that the dog and handler must be able to clearly discriminate which to take, and can be arranged so that the handler must work with obstacles between himself and the dog, called layering, or at a great distance from the dog.

Course map showing the layout of the course in the preceding photos. Maps like this are commonly used by handlers to help design their strategies. This is a fairly simple, flowing course, probably used for novice dogs.

Printed maps of the agility course, called course maps, are often made available to the handlers before they run, to help the handlers plan their course strategy. The course map contains icons indicating the position and orientation of all the obstacles, and numbers indicating the order in which the obstacles are to be taken. Course maps were originally drawn by hand, but nowadays almost all course maps are created using a program called Clean Run Course Designer.

Each dog and handler team gets one opportunity together to attempt to complete the course successfully. The dog begins behind a starting line and, when instructed by his handler, proceeds around the course. The handler typically runs near the dog, directing the dog with spoken commands and with body language (the position of arms, shoulders, and feet).

Because speed counts as much as accuracy, especially at higher levels of competition, this all takes place at a full-out run on the dog's part and, in places, on the handler's part as well.

Scoring of runs is based on how many faults are incurred. Penalties can include not only course faults, such as knocking down a bar in a jump, but also time faults, which are the number of seconds over the calculated standard course time (SCT), which in turn is determined based on the competition level, the complexity of the course, and other factors.

Agility obstacles

The regulations of different organizations specify somewhat different rules and dimensions for the construction of obstacles. However, the basic form of most obstacles is the same wherever they are used. Obstacles include the following:

Contact obstacles

A Hungarian Vizsla negotiating an A-frame.
A-frame
Two broad ramps, usually about 3 feet (1 m) wide by 8 to 9 feet (3 m) long, hinged together and raised so that the hinged connection is between five and six-and-a-quarter feet above the ground (depending on the organization), roughly forming an A shape. The bottom 36 to 42 inches (1 m) of both sides of the A-frame are painted a bright color, usually yellow, forming the contact zone, onto which the dog must place at least one paw while ascending and descending. Most sanctioning organizations require that A-frames have low profile, narrow, horizontal slats all along their length to assist the dog's grip going up and down. Some organizations allow the top of the A-frame to be narrower than the bottom.
A smooth-coated merle Border Collie on a dogwalk
Dogwalk
Three 8 to 12 ft (3 to 4 m) planks, 9 to 12 inches (25 to 30 cm) wide, connected at the ends. The centre plank is raised to about 4 feet (1.2 m) above the ground, so that the two end planks form ramps leading up to and down from the center plank. This obstacle also has contact zones. Most sanctioning organizations also require slats on the dogwalk ramps.
Dogs, such as this Welsh Corgi, must be in control as the teeter-totter hits the ground.
Teeter-totter (or seesaw)
A 10 to 12 foot (3 to 4 m) plank pivoting on a support, much like a child's seesaw. It is constructed slightly off-balance so that the same end always returns to the ground. This is done either by placing the support slightly off-center or else weighting one end of the board. This obstacle also has contact zones. However, unlike the other contact obstacles, the teeter-totter does not have slats. The balance point and the weight of the plank must be such that even a tiny dog, such as a Chihuahua, can cause the high end of the teeter-totter to descend to the ground within a reasonable amount of time, specified by the sanctioning organization's rules (usually about 2 seconds). Smaller dogs get more time to run a course, and this is one reason why it can take them longer than it takes larger dogs.
Crossover
A 4-foot (1.2 m) high, 3-foot-by-3-foot (1-meter-by-1-meter) square platform , with ramps similar to those found on a dogwalk descending from the center of three or four of its sides. The dog must ascend the correct ramp and then descend the ramp indicated by the handler, possibly changing direction to do so. This has not been a commonly used obstacle, mainly because of its size. No major agility organization in the United States currently allows the use of a crossover, but the crossover is allowed by other organizations such as The Kennel Club.

Tunnels

This Boxer demonstrates how most dogs run full speed through a tunnel, using the back of a curved tunnel rather than trying to remain vertical.
Tunnel (or chute or rigid tunnel)
A vinyl tube, 10 to 20 feet (3 to 6 m) long and about 2 feet (60 cm) in diameter, through which the dog runs. The tunnel is constructed of flexible vinyl and wire, such that it can be configured in a straight line, or in a variety of curves.
A German Shepherd Dog exiting a collapsed tunnel
Collapsed tunnel (or chute or cloth tunnel) 
A barrel-like cylinder with a tube of fabric attached around one end. The fabric extends about 8 to 12 feet (3 to 4 m) and lies closed until the dog runs into the open end of the chute and pushes his way out through the fabric tube.
Other tunnels
UKC agility allows two additional tunnel types, the crawl tunnel and the hoop tunnel, that are not found in other agility organizations. CPE allowed an interconnected set of tunnels called a tunnel maze from 2004 though 2006, but discontinued the tunnel maze as of the 2007 rulebook.[1]

Jumps

This winged single jump is adjusted in height so that small dogs such as Pembroke Welsh Corgis may compete against similar-sized dogs.
Jump (or hurdle) 
Two uprights supporting a horizontal bar over which the dog jumps. The height is adjusted for dogs of different heights. The uprights can be simple stanchions or can have wings of various shapes, sizes, and colors.
A Brittany jumping a triple-bar spread jump
Double and triple jump (or spread jump) 
Two uprights supporting two or three horizontal bars spread forward or back from each other. The double can have parallel or ascending horizontal bars; the triple always has ascending bars. The spread between the horizontal bars is sometimes adjusted based on the height of the dog.
Panel jump
Instead of horizontal bars, the jump is a solid panel from the ground up to the jump height, constructed of several short panels that can be removed to adjust the height for different dog heights.
An Australian Shepherd jumping through a tire jump.
Broad jump (or long jump) 
A set of four or five slightly raised platforms that form a broad area over which the dog must jump without setting their feet on any of the platforms. The length of the jump is adjusted for the dog's height.
Tire jump 
A torus shape roughly the size of a tire, suspended in a frame. The dog must jump through the opening of the "tire"; like other jumps, the height is adjusted for dogs of different sizes. The tire is usually wrapped with tape both for visibility and to cover any openings or uneven places in which the dog could catch.
Other hurdles
UKC agility allows a variety of hurdles not found in other agility organizations: bush hurdle, high hurdle, log hurdle, picket fence hurdle, rail fence hurdle, long hurdle, window hurdle, water hurdle.

Miscellaneous

A Border Collie demonstrates fast weave poles.
Table (or pause table) 
An elevated square platform about 3-foot-by-3-foot (1-meter-by-1-meter) square onto which the dog must jump and pause, either sitting or in a down position, for a designated period of time which is counted out by the judge, usually about 5 seconds. The height ranges from about 8 to 30 inches (20 to 75 cm) depending on the dog's height and sponsoring organization.
A Chinook on a pause table
Pause box
A variation on the pause table. The pause box is a square marked off on the ground, usually with plastic pipe or construction tape, where the dog must perform the "pause" behavior (in either a sit or a down) just as he would on the elevated table.
Weave poles
Similar to a slalom, this is a series of 5 to 12 upright poles, each about 3 feet (1 m) tall and spaced about 20 inches (50 cm) apart, through which the dog weaves. The dog must always enter with the first pole to his left, and must not skip poles. For many dogs, weave poles are one of the most difficult obstacles to master.
Other obstacles
UKC agility allows the following obstacles not found in other agility organizations: swing plank, sway bridge, and platform jump.

References for equipment

Equipment specifications for various organizations:

Agility scoring and clean runs

Each organization has its own rules about what constitutes a fault, and whether one can earn a qualifying score with faulted runs. A completed run that passes the minimum defined standards for time, faults, points, etc., is referred to as a qualifying run and in some cases earns credit towards agility titles. A qualifying run is also referred to as a leg. A clean run or clear round is one with no faults.

Different organizations place different values on faults, which can include the following:

Time fault Going over the maximum time allotted by the judge to complete a course (the standard course time (SCT)).
Missed contact The dog failing to place a foot in the contact zone while performing a contact obstacle. Leaping from a contact obstacle a long way above the descending contact zone is sometimes called a flyoff.
Knocked or dropped bar Displacing a bar (or panel) when going over a jump.
Weave pole fault Entering the weave poles incorrectly (the dog must enter with the first pole on his left), skipping poles, or backweaving when attempting to correct missed poles.
Off course Taking the wrong obstacle on a course in which the obstacles are numbered sequentially.
Refusal The dog making an approach towards the correct obstacle, but then turning away or hesitating significantly before attempting the obstacle.
Runout The dog running past the correct obstacle.
Handling The handler deliberately--or, in some cases, accidentally--touching the dog or an obstacle.
Training in the ring The handler deliberately taking an action that appears to be for the purpose of training the dog, rather than trying to run the course correctly, such as asking the dog to repeat an obstacle that he has already completed when the rules don't allow it. The penalty for this varies by organization: the handler may be excused from the ring, elimination may be scored but the handler is allowed to continue, the handler and dog may be allowed to complete their run but are given the maximum course time, and so on. Some organizations have no penalty for training in the ring. In general it is up to the judge to determine what is or isn't training in the ring.
Other faults The dog biting the judge or the handler, the dog or handler exhibiting unsportsmanlike behavior, the dog eliminating in the ring, the dog leaving the ring and not coming back, the handler carrying toys or food into the ring, the dog running with his collar on (in organizations that prohibit collars being worn during a run), and so on.

Agility classes

Given the available set of obstacles and possible faults, there are many permutations of games, or classes, that one can play on the agility field. A typical course is laid out within a 100 by 100 foot (30 by 30 m) area, with roughly 10 to 20 feet (3 to 6 m) between obstacles.

Judges design their own courses (with the exception of NADAC where judges have the option to design their own courses or select from several sets of courses the main office sends them. ) using the rules of the sanctioning organization. Each organization decides which classes are valid for achieving titles and how each must be performed, but there are many similarities.

Some of the common classes are

Fairness among dogs

Although each organization has its own rules, all divide dogs into smaller groups that are close to each other in size and experience for purposes of calculating winners. This means that there will be winners in each group for each class (or game) over the course of a trial.

Dogs are measured in height at the peak of their withers (shoulders). They are then divided into height groups; for example, dogs measuring between 12 and 16 inches (30 and 37.5 cm) might compete together with the jumps set at a height of 16 inches (37.5 cm). This ensures that dogs who might have an advantage on a particular course because of their size (larger or smaller) keep the advantage to a minimum.

Dogs are further divided into their experience levels. So, for example, there may be competitions for 12 inch (30 cm) Novice dogs, 12 inch (30 cm) Intermediate dogs, and 12 inch (30 cm) Masters dogs. Dogs typically have to have certain numbers of successes at lower levels before they can move up to compete with more advanced dogs. Some organizations allow beginner dogs to run on-leash in some situations.

Some organizations further divide dogs into special categories because the dogs are older (usually over 7 years) or have junior handlers (usually under 18) or the like. Otherwise, dogs are not separated by age; they must only be of at least a specified minimum age to compete.

Dogs also are not separated by breed in agility competitions. Some organizations require that dogs entering its competitions must be purebred, but many organizations allow any sound, able-bodied dog, whether purebred or mixed-breed.

History of dog agility

Main article: History of dog agility

The history of dog agility can be traced to a demonstration in the late 1970s in the United Kingdom. It has since spread rapidly around the world, with major competitions held worldwide.

Agility worldwide

Main article: Dog agility worldwide

Dog agility is now an international dog sport with many different sanctioning organizations and competitions worldwide.

International championships

Some competitions invite qualified entrants from multiple countries, thereby making them international championships. Examples include:

Training

A mixed-breed dog demonstrates the teeter at an agility class.

Teaching a dog the basic execution of most obstacles takes only a small amount of time and simple training techniques; most dogs can be readily convinced to run through a short, straight tunnel to chase a toy or to go to their owner, for example. However, to compete in agility trials and to develop speed and accuracy, both dog and handler must learn a wide range of techniques for doing the equipment, performing sequences of obstacles, and communicating on course while running full out.

The teeter-totter (or seesaw) and the weave poles are the most challenging obstacles to teach, the first because many dogs are wary of the board's movement, and the second because it is not a behavior that they would do naturally over a series of 12 poles. However, it can also be challenging to train the dog to perform its contact obstacles in a manner that ensures that they get paws into the contact zone without sacrificing speed.

Training techniques vary greatly. For example, techniques for training the weave poles include using offset poles that gradually move more in line with each other; using poles that tilt outward from the base and gradually become upright; using wires or gates around the poles forcing the dog into the desired path; putting a hand in the dog's collar and guiding the dog through while leading with a toy or treat; teaching the dog to run full speed between 2 poles and gradually increasing the angle of approach and number of poles; and many other techniques.

Competition process

Competitions (also called trials or matches or shows) are usually hosted by a specific local club. The club might be devoted solely to dog agility, or it might be primarily a breed club that wants to promote the working abilities of its breed, or it might be a club that hosts many types of dog sports. The club contracts with judges who are licensed by the sanctioning organization and applies to the organization for permission to hold a trial on a specific date or weekend; most trials are two-day weekend events.

Key trial jobs

The club designates a member to be the chairperson or show manager, who is responsible for ensuring that the trial takes place, and another member to be the secretary, who is responsible for providing competitors with the show premium or schedule--a document that describes the specific competition, summarizes the rules, describes the trial site, and includes an entry form--receiving completed entry forms, sending out running orders, producing running-order lists for the day of competition, and compiling the results from the trial to send to the sanctioning organization.

The designated chief ring steward or ring manager is responsible for finding and assigning workers, almost always volunteers, to perform the myriad tasks involved in putting on a trial. For example, if electronic timing is not being used, each class needs a timer, who ensures that the dog's running time is recorded, a scribe, who records the judge's calls as a dog runs the class, and pole setters (or ring stewards), who ensure that jump bars are reset when they are knocked off and change jump heights for dogs of different sizes.

Competition locations

Agility competitions require considerable space. Each ring is usually at least 100 feet (30 m) on each side, though exact dimensions vary according to the organisations. Competitions can have anything from one up to more than a dozen rings. The ground must be level and, ideally, grassy, although other surfaces are used.

In addition, competitors need space to set up quarters for their dogs and gear; when space permits, competitors often bring pop-up canopies or screenroom awning tents for shade. Dogs, when not competing, are usually left to rest in exercise pens, crates, or dog tents familiar and enclosed environments in which they can relax and recover between runs. Handlers also bring reflective cloths to protect their dogs from sun exposure and to calm them down (by covering their crates with the cloths). There also needs to be space for many handlers with dogs on leashes to move freely around the rings without crowding, and space for warming up, exercising, and pottying dogs. Adjacent to the site, parking must be available for all competitors. At weekend or weeklong shows that offer camping, space needs to be provided both for competitors' caravans and tents, and for the small fenced enclosures or gardens that they set up around them.

In heavily populated areas, therefore, it is uncommon to find real estate inexpensive enough to devote entirely to agility, so sites are usually rented for the weekend. Even in more rural areas, agility-only sites are uncommon. Popular locations include fairgrounds, large parks, covered horse-riding arenas, and in cold-winter areas, large, empty warehouses in which mats or carpet can be laid.

Course design

Before the trial, each judge designs the courses that he or she will judge at the competition. The sanctioning organization usually reviews and approves the courses to ensure that they meet the organization's guidelines. Guidelines include such issues as how far apart obstacles must be, how many turns are allowed (or required) on a course, which obstacles and how many of each must appear on the course, and so on. The rules vary by level of competition and by organization.

Building a course and calculating times

Before each class, or the evening before the first class, course builders use course maps provided by the judges to place equipment on the course. The chief course builder is usually an experienced competitor who understands what equipment is legal, how it must be configured, how each must be aligned compared to other obstacles, and can direct several course-building volunteers to efficiently move the equipment into place. To make the job easier, courses are often marked in some way to correspond to a grid: for example, if course maps are printed on a grid of 10-foot-by-10-foot squares, the posts that hold the ring ropes marking the course's four sides are often set 10 feet apart.

When the course builders finish, the judge walks through the course and double-checks that the obstacles are legal, that they are placed where the judge intended, and that there are no unintended hazards on the course (such as potholes, uneven ground, or mud puddles) around which the course must be adjusted. For many classes, the judge then measures the path through the course to determine the optimal running distance of a typical dog. The judge uses that measurement with a speed requirement determined by the rules to calculate the standard course time, the time under which dogs must complete the course to avoid time faults. For example, if the course is 150 yards (or meters) long, and the rules state that dogs must run the course at a rate of at least 3 yards (or meters) per second, the standard course time would be 50 seconds. Other organisations, though, leave the decision on course time to the judge's discretion.

Running a course and determining results

The judge often holds a briefing for competitors before each class, to review the rules and explain specific requirements for a particular course. For Standard courses for experienced competitors, the judge's briefing is often minimal or dispensed with altogether. For novice handlers in classes with complex rules, the briefings can be much longer.

The competitors then walk the course (as described earlier). When the walk-through ends, the gate steward or caller ensures that dogs enter the ring in the running order previously determined by the trial secretary and manages changes to the running order for handlers who might have conflicts with other rings of competition. As each dog and handler team runs the course, the dog is timed either by a person with a stopwatch or with an electronic timer, and the scribe writes the judge's calls and the dog's final time on a scribe sheet or ticket, which is then taken to the score table for recording.

At the score table, scorekeepers compile the results in a variety of ways. Some organizations require or encourage computerized scorekeeping; others require certain types of manual score sheets to be filled out. When all the dogs in a given height group, level, and class have run, the score table compares run times, faults, and any other requirements to determine placements (and, for classes that provide qualifying points towards titles, which dogs earned qualifying scores).

Each ring might run several classes during a day of competition, requiring multiple course builds, walk throughs, briefings, and so on.

Awards

A variety of rosette award ribbons from dog agility competitions.

Awards are usually given for placements and for qualifying scores. Such awards are often flat ribbons, rosettes, commemorative plaques, trophies, medals, or pins. Some clubs award high-in-trial awards, calculated in various ways, or other special awards for the trial. Dogs who complete their final qualifying scores to become agility champions are often presented with special awards.

See also

References

External links