Carrom or carroms is a family of tabletop games sharing a similarity in that their mechanics lie somewhere between billiards and table shuffleboard. The game has various other names around the world, including carrum, carum, karam, karom, karum, and Indian (or Nepalese) finger billiards. It is also called fatta in Punjabi.
Contents |
The origins of Carrom are uncertain, although western sources suggest that the game is of Indian origin [1]. Variations of the game played with a cue stick similar to those used in billiards-type games may have independently developed in several cases as a mixture of billiards and shuffleboard.
Similar games are played throughout the world, and may or may not share common origins with carrom. In Denmark a similar game called bob is played with cues rather than fingers. There is a carrom-like game also played with cues in China.[2] Games similar to carrom appear all over Asia, for example vindi vindi in Fiji and szhe szhe in Israel. Some variants make use of discarded objects instead of fashioned playing pieces; bottle caps are used for games similar to carrom in both Mexico and Java. Various North American games bear a resemblance to (and may be related to) carrom, including crokinole, pitchnut and pichenotte. (See the "See also" section for links to articles on various carrom-like games.)
The game is played on a board of lacquered plywood, normally with a 29 inch (74 cm) square playing surface. The edges of the playing surface are bounded by bumpers of wood, and the bottom of the board is covered by a net with a 10 cm2 or larger capacity.[3] Instead of the balls of billiards games, carrom uses disks. The object of the game is to strike or flick with a finger a comparatively heavy disk called a "striker" such that it contacts lighter object disks called "carrom-men" and propels them into one of four corner pockets.
A carrom-man (also carrom man, carromman, carroman; plural -men; sometimes abbreviated c/m; and known by colloquial terms such as seed, coin, puck, or goti) is a usually wooden (sometimes plastic), uniform small disk used in playing carrom. The Carrom-men have a smooth movement in a flat position on the surface of the carrom board when hit by a striker of standard specification.
The carrom-men come in two colors denoting the two players (or, in doubles play, teams). Traditionally, these colors are white (or unstained) and black. The breaker always plays white. An additional, special carrom-man is colored red and called the "queen".
ICF-sanctioned pieces must have a diameter of no more than 3.18 cm and no less than 3.02 cm, and must be between 7 mm and 9 mm thick, with an edge that is round and plain, and a weight of 5–5.5 g.
The red (or sometimes pink) queen or "match-taker" coin/seed, is the most powerful carrom piece. It is placed at the center of the circle. Under ICF rules, if a player wins the board with the queen, this adds five 5 "queen points" to the player's total score. A player has the right to pocket the queen and to cover it provided a carrom-man of the player's own has already been pocketed.[4]
Under ICF rules, the dimensions of the queen must be the same as those of the other carrom-men.
The striker is a larger, heavier piece, flicked with the finger to hit the carrom-men and knock them into the corner pockets or into each other. According to the laws by ICF, the striker "shall be smooth and round, with a diameter not more than 4.13 cm."[5] Its weight should not be more than 15 grams[4]. Ivory and metal strikers are not allowed in tournaments.[5]
High quality powder is used on the board to enable the pieces to slide easily. Boric acid powder is the most commonly used for this purpose.[6]
In the UK, many players use a version of anti-set-off spray powder from the printing industry which has specific electrostatic properties with particles of 50 micrometres in diameter, the powder is made from pure, food-grade vegetable starch.
International rules (sometimes hyperbolically called "the laws of carrom") are promulgated by the India-based International Carrom Federation, the governing body of carrom. The organisation also ranks players, sanctions tournaments and presents awards, and has many national affiliates such as the All-India Carrom Federation, Australian Carrom Federation, UK Carrom Association and US Carrom Association.
Order of play is determined by the process of "calling the carrom-men" or, simply, "the toss". Before the commencement of each match, in formal play, an umpire hides one black and one white carrom-men in his hands and the players have to guess which carrom-men are being held in each hand. The player who wins the toss must either choose to strike first or to change sides (from white to black) and give up the opening break. No option to pass this decision to the other player is available. If the player chooses to strike, the loser can change sides, but if the winner chooses to change sides the loser must strike first.
In a doubles event, the team winning the toss has the choice, as above. Once the toss-losers have sat down, they may not interchange. This order of sitting continues throughout the match.
Whoever plays first or breaks gets white.
The aim of the game is to pot one's own nine carrom men before one's opponent pots his/hers. However, before sinking one's final carrom man, the queen must be pocketed and then "covered" by pocketing one of one's own carrom men on the same or subsequent strike. Fouls, such as crossing the diagonal lines on the board with any part of one's body, or potting the striker, lead to carrom men being returned to the board. The shooting player (or "carromer") is not allowed to shoot the striker behind the line, except when hitting a back shot. However, directly striking any coin that is touching the player's base line is not allowed, even for a back shot. The player is allowed to shoot with any finger, including the thumb (known as "thumbing" or a "thumb shot").
A variant often popular with children or an odd number of players. Play is as above except that all players try to sink all carrom men, regardless of colour. The nine carrom men of one color are worth one point each and the nine carrom men of the other color are worth two points each. The red queen is worth five points and may only be captured by pocketing another carrom man on the same or subsequent strike. A player reaching 17 or more points is the winner, otherwise the winner is the player with the most points after all carrom men have been pocketed.
Carrom boards come in various sizes, as do the corner pockets. Smaller boards, and boards with larger pockets, are often employed by beginners for easier gameplay. On traditional carrom boards the corner pockets are only slightly larger than the carrom men, and smaller than the shooter. On boards with larger pockets, it is possible to sink the shooter, resulting in a "scratch shot" as in pool. This is called a "due". Typically on a "due", one of your pocketed men come back into the table.
American carrom is a variant on carrom derived in America by missionaries to the East, around 1890. Believing that the game required restructuring for Western tastes, a Sunday school teacher named Henry Haskell altered the game. Much of the game is the same, but the striker's weight is reduced and the carrom men are smaller. Generally, instead of disks of solid wood, ivory, or acrylic, carrom men (including the striker) are rings, originally of wood but today commercially made of light plastic. In addition, as an alternative to using the fingers to flick the striker, American carrom uses miniature cue sticks. American carrom boards also have pockets built into the corners, rather than circular holes in the board, to make pocketing easier. While traditionally made boards vary widely, current commercially-produced American carrom boards are 28 inches (710 mm) square, are printed with checkerboard and backgammon patterns, among others, and are sold with checkers, chess pieces, skittles, etc., to allow other games to be played on the same board. Often, these boards are also built to play crokinole.
A version of American carrom was played in Southern California schools in the 1950s-1970s, using a somewhat larger square board and wooden rings struck with cue sticks. There was both a golf version and a maze version. In the golf version, there was a series of nine "holes" (really just green areas on the board.) A player had to start at the tee for a particular hole and get a carrom coin completely within the green region to advance to the next hole. Sand trap hazards would cause the player to lose a stroke and lake hazards would cause the player to lose two. A modified commercial version also exists.[7] In the maze version, the playing board was divided by wooden rails into a maze of spiral corridors. The object was to be the first to get to the center. The surface was marked with areas that would send the player forward or back if landed on, similar to other board games.[8][9] A commercial version of this is now also available.[7]
A popular variant in Latvia and Estonia is called novuss (or koroona), and is subject to notable amateur and even professional competition between the two countries. Like the American game, it is played with cue sticks (but they are much closer in size to pool cues, and the game is played while standing), and the board has comparatively large netted corner pockets instead of simple round holes. The board is 40 inches (100 cm) square, mounted on a roughly groin-height table, and there are two striker pucks (one for each player), eight object disks ("men") per player, and no queen. The game dates to the mid-to-late 1920s, the first professional match was held in 1932, Latvian national championship began in 1964, and "international" (i.e. Latvia vs. Estonia) competition began in 1993. There are an estimated 55,000 players.
A cued variant of carrom is also played in the Philippines, and is called "karambola" and "pool table". It is similar to novuss, but both players use the same puck for striking with their cues, and only twelve object disks (six per player) are used. The table is usually rotateable so that the players would not have to move to where they will strike the puck, and just rotate the table to a position they are comfortable making a shot at.
Australian carrom, also known by the trademark Puckpool, is a variation created in the mid-1990s. Like the Indian game, it is played with the hands directly, without cue sticks, but has essentially adopted many of the rules of the popular pool game blackball. Australian carrom is only played with eight pucks per side (whites vs. blacks) as opposed to nine, and calls the "queen" the "crown" or the "colored puck" instead. Shots are taken from each player's "driveline" (a line on the board near the rim of the playing surface closest to the player). Only one striker is used, shots are taken in turn, and all shots are taken from the player's driveline (unlike in blackball). The commercial variant is played without the use of powder, on a smooth, 735 mm (29 in.) square-surfaced, coin-operated machine reminiscent of table-top video games of 1980s, intended for pubs and similar venues.[10]