Blender 2.48 |
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Developed by | The Blender Foundation |
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Latest release | 2.48a / October 23 2008 |
Written in | C, C++, and Python |
OS | Cross-platform |
Type | 3D computer graphics |
License | GPL |
Website | www.blender.org |
Blender is a free 3D graphics application. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications. Blender is available for several operating systems, including Microsoft Windows, Mac OS X, Linux, IRIX, Solaris, NetBSD, FreeBSD, OpenBSD with unofficial ports for BeOS, SkyOS, AmigaOS, MorphOS and Pocket PC. Blender has a robust feature set similar in scope and depth to other high-end 3D software such as Softimage|XSI, Cinema 4D, 3ds Max, Lightwave and Maya. These features include advanced simulation tools such as rigid body, fluid, cloth and softbody dynamics, modifier based modeling tools, powerful character animation tools, a node based material and compositing system and Python for embedded scripting.
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Blender was developed as an in-house application by the Dutch animation studio NeoGeo and Not a Number Technologies (NaN). It was primarily authored by Ton Roosendaal, who had previously written a ray tracer called Traces for Amiga in 1989. The name "Blender" was inspired by a song by Yello, from the album Baby.[1]
Roosendaal founded NaN in June 1998 to further develop and distribute the program. The program was initially distributed as shareware until NaN went bankrupt in 2002.
The creditors agreed to release Blender under the terms of the GNU General Public License, for a one-time payment of €100,000 (US$100,670 at the time, approximately US$147,000 as of January 2008). On July 18 2002, a Blender funding campaign was started by Roosendaal in order to collect donations and on September 7 2002 it was announced that enough funds had been collected and that the Blender source code would be released. Blender is now Free Software and it is being actively developed under the supervision of the Blender Foundation.[2]
The Blender Foundation initially reserved the right to use dual licensing, so that, in addition to GNU GPL, Blender would have been available also under the "Blender License", which did not require disclosing source code but required payments to the Blender Foundation. However, this option was never exercised and was suspended indefinitely in 2005.[3] Currently, Blender is solely available under GNU GPL.
In January/February 2002 it was quite clear that NaN could not survive and would close the doors in March. Nevertheless, they found the energy for doing at least one more release, 2.25. As a sort-of Easter egg, a last personal tag, the artists and developers decided to add a chimpanzee primitive. It was created by Willem-Paul van Overbruggen (SLiD3), who also named it Suzanne, after the chimpanzee in the Kevin Smith film Mallrats.
Suzanne is Blender's alternative to more common "test models" such as the Utah Teapot. A low-poly model with only 500 faces, Suzanne is often used as a quick and easy way to test material, texture, and lighting setups, and is also frequently used in joke images. The largest Blender contest gives out an award called the Suzanne Awards.
Blender has a relatively small installation size and runs on several popular computing platforms.[4] Though it is often distributed without documentation or extensive example scenes, the software contains features that are characteristic of high-end modelling software.[5] Among its capabilities are:
Blender has had a reputation as being difficult to learn. In Blender, nearly every function has a direct keyboard shortcut and, with the number of functions Blender offers, several different shortcuts per key. Since Blender became Free Software, there has been effort to add comprehensive contextual menus as well as make the tool usage more logical and streamlined. There have also been efforts to visually enhance the user interface, with the introduction of color themes, transparent floating widgets, a new and improved object tree overview, and other small improvements (color picker widget, etc.).
Blender's user interface incorporates the following concepts:
Blender features an internal filesystem that allows one to pack multiple scenes into a single file (called a ".blend" file).
However, a ".blend" file is less a structured specification of objects and relationships and closer to a direct binary dump of the program's memory space. This makes it very hard to convert a ".blend" file to another format using external tools, although dozens of import/export scripts that run inside Blender itself, accessing the object data via API, make it possible to inter-operate with other 3D tools.
Blender organizes data as various kinds of "data blocks", such as Objects, Meshes, Lamps, Scenes, Materials, Images and so on. An object in Blender consists of multiple data blocks - for example, a polygon mesh has at least an Object and Mesh data block, and usually also a Material. This allows various data blocks to refer to each other; there may be, for example, multiple Objects that refer to the same Mesh, allowing the mesh to be duplicated while only keeping one copy of the mesh data in memory, and allowing subsequent editing of all duplicated meshes at the same time. Data block relationships can also be changed manually. Data blocks can also be referred to in other .blend files, allowing the use of .blend files as reusable object libraries.
Blender has a depth and breadth of features comparable to commercial, proprietary, high end and mid range 3D software. A fairly comprehensive comparison between the available 3D software can be viewed at the TDT 3D comparison of major 3D packages and at this comparison chart. Blender has areas where it is more limited than many of its commercial counterparts such as a lack of Font Preview for text, lack of NGon based modeling workflow and some missing or incomplete modeling tools, and a lack of a standard library of material presets but does have downloadable resources; however, in other areas Blender is on the leading edge such as the advanced algorithms utilized for its UV unwrapping.
Until recently, Blender has also tended to lack up-to-date and complete documentation (because it was originally an in-house program),[6] an issue that is being addressed through the wikification of the Blender documentation project, the 2006 Blender Summer of Documentation project, and the June 2007 introductory book "Essential Blender", which was published by Blender Foundation. Additionally, a number of other books on using Blender have been published by publishers unaffiliated with the Blender Foundation.
The Blender installer is only 8 MB and only requires 27 MB after installation, whereas software like AutoCAD requires around 2 GB. As such, Blender can be easily downloaded (although some guide books still include Blender on a CD).
Since the opening of the source, Blender has experienced significant refactoring of the initial codebase and major additions to its feature set.
Recent improvements include an animation system refresh; a stack based modifier system; an updated Particle System (which can also be used to simulate hair and fur); fluid dynamics; soft body dynamics; GLSL shaders support in the game engine; advanced UV unwrapping; a fully recoded render pipeline, allowing separate render passes and "render to texture"; node based material editing and compositing.
Part of these developments were fostered by Google's Summer of Code program, in which the Blender Foundation participated in 2005, 2006, 2007, and 2008.
For a more complete and in depth view of Blender's development history, you can view the release logs.
The current release version is 2.48a. Primarily 2.48a is an update to reflect many of the Blender Game Engine changes made throughout the Yo Frankie! project; including real-time shading, many real-time GLSL materials, and updates to the Physics components. Version 2.48a also makes changes to the Animation systems, adds Wind simulation, and fixes a number of backlogged bugs.[7]
In the month following the release of Blender v2.44, it was downloaded 800,000 times;[8] this worldwide user base forms the core of the support mechanisms for the program. Most users learn Blender through community tutorials and discussion forums on the internet such as Blender Artists (previously known as elYsiun); however, another learning method is to download and inspect ready-made Blender models, available from resource sites such as the Official Blender Model Repository.
Numerous other sites, for example Blenderart Magazine—a free, downloadable magazine with each issue handling a particular area in 3D development—and Blendernation, provide information on everything surrounding Blender, showcase new techniques and features, and provide tutorials and other guides.
Blender started out as an inhouse tool for the commercial animation company NeoGeo.
The first large professional project in which the free version of Blender was used was in Spider-Man 2, where it was primarily used to create animatics and pre-visualizations for the storyboard department.
Friday or Another Day was the first 35mm feature film to use Blender for all the special effects, made on GNU/Linux workstations [10]. It won a prize at the Locarno International Film Festival. The special effects were by Digital Graphics of Belgium.
Blender has also been used for shows on the History Channel, alongside many other professional 3D graphics programs.[11]
In September 2005, some of the most notable Blender artists and developers began working on a short film using primarily free software, in an initiative known as the Orange Movie Project. The resulting film, Elephants Dream, premièred on March 24 2006. In response to the success of Elephants Dream the Blender Foundation has founded the Blender Institute to do additional projects with two announced projects: Project Peach (A 'furry and funny' short open animated film project) and Project Apricot (an open game in collaboration with CrystalSpace that will reuse some of the assets created during Project Peach).
Plumíferos, a commercial animated feature film created entirely in Blender,[12] is currently in the works at the Argentina-based Manos Digitales Animation Studio. Trailers of the movie were shown at the 2005 and 2006 Blender Conferences (Link to Google Video)
On October 1 2007, a new team started working on a second open project, "Peach", for the production of the short movie Big Buck Bunny. This time, however, the creative concept was totally different. Instead of the deep and mystical style of Elephants Dream, things are more "funny and furry" according to the official site. The movie had its première on April 10 2008.
Apricot is a project for production of a game based on the universe and characters of the Peach movie (Big Buck Bunny), and the game is entitled Yo Frankie. The project started February 1 2008, and development was completed at the end of July 2008. It is currently going through production, and a finalized product was expected at the end of August. However the release has been delayed for an unknown amount of time. It will be made using free software and it will be released under the GPL or LGPL and the artwork released under Creative Commons license.[13]