Battlefield 2142
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Battlefield 2142 box art |
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Developer(s) | Digital Illusions CE (DICE Stockholm) |
Publisher(s) | Electronic Arts |
Distributor(s) | Electronic Arts |
Series | Battlefield series |
Engine | Modified Refractor 2[1] |
Version | PC: 1.50 / May 30, 2008 Mac: 1.50 / August 1, 2008 |
Platform(s) | Microsoft Windows, Mac OS X |
Release date(s) | NA October 18, 2006 |
Genre(s) | Online first-person shooter |
Mode(s) | Single-player, multiplayer |
Rating(s) | ESRB: Teen (T) PEGI: 16+ |
Media | DVD, download (via the EA Link) |
System requirements | Windows XP or Mac OS X (Intel based) operating system, 1.7 GHz processor, 128 MB DirectX compliant video card with Pixel shader 2.0 and above (AGP and PCIe only), 512 MB RAM, DirectX 9.0c or higher, broadband internet connection |
Input methods | Keyboard, mouse, joystick (optional), microphone (optional) |
Battlefield 2142 is a first-person shooter computer game developed byDigital Illusions CE and produced by Electronic Arts (EA). It is the fourth game in the Battlefield series. BF2142 is set in the 22nd century, during a new ice age which sees two military superpowers – the European Union (EU) and Рan Asian Coalition (PAC) – battle for survival.[2]
The game was designed primarily for multiplayer gameplay, allowing a maximum of 64 players on a server or a maximum of 16 players in single player mode against bots on Conquest mode. It has its own ranking system to keep track of the user's stats similar to the one used in its predecessor, Battlefield 2. It also opens up new categories of vehicles and weapons not seen in Battlefield 2. Battlefield 2142 has an unlock system allowing the player to choose a new unlock every time they achieve a new rank rather than making them purchase the item. EA Games has also released a booster pack called Northern Strike, which contains new maps, unlocks, and vehicles.
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Battlefield 2142 includes two gameplay modes, Conquest and Titan,[3] the latter of which can only be played online in multiplayer maps. Both modes support varying numbers of players, up to 64, depending upon the server a player chooses to join online. The single player mode consists of a maximum of 16 players, which includes 15 AI bots.
Battlefield 2142 features 4 different playable kits. Each kit has different weapons and equipment that are unique to that kit. Each kit contains a basic weapon, secondary weapon, and knife (with the knife also differing to Battlefield 2, as when a player is killed with a knife, the killer gets that player's dog tags.). The player is able to gain rank, options, and equipment by gaining points in the game. Battlefield 2142 now has customization, allowing the player to gain more unlocks using the one kit which makes it more effective. Each class has two unlockable weapons and one passive unlock which upgrades the soldier's helmet, each helmet upgrade having different functions. The benefits of one soldier's helmet upgrade will also be shared with his or her squad mates.
Conquest mode, similar to its predecessors, involves two teams of players fighting each other while working to capture and defend spawnpoints. Spawnpoints are represented by flags and display the color of the controlling faction. Holding a simple majority of flags will initiate a ticket drain on the opposing faction, which will only speed up if one faction controls all the flags. Both teams begin the match with a preset number of respawn tickets. Each time a soldier dies, a respawn ticket is removed from their team. Players have the opportunity to reduce their number of lost tickets by reviving their "critically wounded" teammates with the Assault class' defibrillator. By reviving a teammate within 15 seconds (or the amount of time the server has been set to), no ticket is lost and the player does not need to respawn (the player who killed the revived player still gains a kill point). The team that has no respawn tickets, or no places to spawn with no one alive, loses the match.
There are several types of Conquest modes: Head-on, Assault, Assault Lines, and Double Assault Lines, Conquest Assault, No Vehicles.
The Titan mode involves players from opposing teams whose objective is to destroy the other team's Titan,[4] while trying to defend their own. Titans are massive, heavily-armored, flying warships, which have powerful force fields protecting them from enemy intrusion or conventional weapons fire. As the force fields are up during the first part of a battle, players must fight to control the anti-Titan missile silos scattered about the battlefield on the ground. Titans can be moved around the battlefield, but only by the team's Commander. Each Titan can defend itself and contribute to the fight on the ground with 4 anti-ground guns and 2 anti-air guns. Moving the Titans can cause latency issues, so some players prefer not to move them at all.
The Titan can only be boarded in any way once the force field is completely destroyed. Titans can be boarded by infantry via "assault pods" launched from an APC or from a rival Titan, by air-drop from a Squad Leader Spawn Beacon signal, or by landing an air transport on top of the Titan. Players must then damage the hull by either destroying four reactor security consoles and then the reactor core itself, or by holding onto enough the anti-Titan missile silos. Both methods work together to damage the Titan. When the Titan's hull fails, players have 30 seconds to abandon the Titan before the reactor core explodes, destroying the Titan and everyone trapped inside.
During the beta release of the game, players who managed to escape the destroyed Titan before the 30-second timer ended received an award. In the retail game, the round ends when the Titan is destroyed, and because player deaths triggered by the end of a round do not count, the evacuation of the Titan had little significance aside from inciting a rush in the player. In patch 1.05, DICE reinstated the award for those attacking players who escaped the destruction in the "Titan Survival Pin." However, receiving the pin requires very precise timing to land on the ground, causing confusion amongst players initially.[5]
Battlefield 2142 comes with ten maps. Three new maps were included in the Northern Strike booster pack. Another new map, Highway Tampa, was included in the 1.40 update,[6] and two new community maps were later released through the 1.50 update, bringing the total number of maps to sixteen.[7]The Tunis Harbor map is unique because unlike other maps which use either a smaller or larger portion of the same playfield depending on the number of players, its 16 and 32 player versions take place on two unique playfields, this would bring the total number of maps to 17.
Theatre | Map | Game mode | ||
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Conquest Type | Titan | No Vehicles | ||
European | Belgrade | Head-on | No | Yes |
Cerbere Landing | Assault | No | Yes | |
Fall of Berlin | Assault | No | Yes | |
Minsk | Assault | Yes | Yes | |
Verdun | Head-on | Yes | Yes | |
Camp Gibraltar | Assault | No | Yes | |
African | Suez Canal | Assault | Yes | Yes |
Shuhia Taiba | Head-on | Yes | Yes | |
Sidi Power Plant | Head-on | Yes | Yes | |
Tunis Harbor | Head-on | No | Yes | |
Operation Shingle² | Assault | No | Yes | |
Northern Strike | Port Bavaria | Assault Lines | Yes | No |
Bridge at Remagen | Assault Lines | Yes | No | |
Liberation of Leipzig | Assault Lines | No | No | |
Middle East | Highway Tampa¹ | Double Assault Lines | Yes | No |
Pacific | Wake Island 2142² | Conquest Assault | Yes | No |
¹Available through the v1.40 Update.
²Available through the v1.50 Update.
The ranking and points system of Battlefield 2142 is similar to Battlefield 2, however, different ranks are featured. As with Battlefield 2, a key feature of the game is "Character Persistence", which saves and tracks almost every aspect of gameplay for players. Unlike Battlefield 2, however, the user is given the option to create up to four soldiers, as opposed to Battlefield 2's limitation of one per account. When playing the game in online multiplayer mode on specified servers, a master server tracks player points, ranks, equipment, and other statistics.
The Battlefield 2142 rank system is comprised of a number of partially fictitious, partially realistic military ranks, and are (for the most part) each divided by a silver/gold format, with players attaining the silver version of the rank (e.g. Corporal Silver) before reaching the gold rank (e.g. Corporal Gold). New ranks are earned by attaining experience points, which can be earned for actions on a ranked server such as killing an enemy soldier/vehicle, healing/resupplying teammates, capturing/neutralizing control points/missile silos, assisting in kills (such as piloting a gunship) or carrying out orders given by the Squad Leader/Commander (negative points may be earned by actions such as teamkilling).
The rank system is designed to be progressive so ranks are earned faster when a player begins (for example, 40 points are needed to climb from the lowest to the 2nd lowest rank while 3600 points are needed to advance from the 2nd highest to the highest rank). This provides new players with a number of unlocks straight away to give them an edge (as well as ambition). Later ranks require more effort, time, and skill from the player as the extremely high amount of points can usually be attained only through awards (which may give up to 2000 points apiece). The final three ranks of the game are only given to a certain number of players at a time, with Major General given to 50 players, Lieutenant General given to 25 players, and the highest rank, Supreme Commander, given to only one player at a time. These top three are brevet ranks; players retain those ranks until other players surpass them.
Awards can be earned only in multiplayer mode, with each award having its own specific criteria. Most awards typically have two to five criteria, composed of In A Round (IAR) criteria and Global criteria. IAR criteria must be accomplished within a single round, not through multiple rounds. Global criteria is accumulated by playing on a ranked server. For example, the Titan Commander badge (silver) requires a player to be the commander in Titan mode for twenty minutes in one round after accumulating 1000 commander points in Titan mode globally. Each award (with the exception of medals, which are more for prestige, since they are the hardest to obtain) delivers a certain amount of experience points, which go towards attaining a new rank. Badges, which have three levels of achievement (bronze, silver, and gold), and ribbons deliver the most points, while pins offer very few points since they are relatively easy to get, and may be obtained more than once.
In Battlefield 2142, every time a player earns a new rank, they are able to choose a new unlock. Players with the Northern Strike Booster Pack are also able to earn unlocks by earning the badge or ribbon awards associated with Northern Strike. There are a total of 50 unlocks (40 Battlefield 2142 Core Game, 10 Northern Strike) and there are different categories of unlocks including class unlocks, squad unlocks, and ability unlocks. Class unlocks are specific to the class type which is being used. Ability unlocks are universal for all the classes. Squad unlocks can be equipped by anybody but they may only be used by squad leaders who have the required number of people in their squad. Unlocks are in tiers and require the player to progress up through the tree to unlock higher-level equipment. The player can test the other unlocks by picking up a dead soldier's equipment.
A "Field Upgrade" is a temporary unlock which can be awarded to all members of a squad if they follow orders directed by the squad leader and heal or resupply their team mates. The Field Upgrade is a sort of 'try before you buy' feature (while the player has his/her own customizable inventory), allowing players to experience certain unlocks before they use one of their hard earned unlock credits to unlock it. They only allow players to test the equipment one level higher on their original unlock tree. Field Upgrades will be available to the player until the player disconnects from the server. If a player unlocks a new item which they have already Field Upgraded on their current server, the next unlock will not become available to them for a Field Upgrade until they leave the server. Certain unlocks are only available after purchasing the Northern Strike booster pack, and they are on top of all the other unlocks in the unlock trees of the core game. Field Upgrades also allow players without Northern Strike to have temporary access to the upgrades that are only available in Northern Strike. Field Upgrades are only applicable on ranked servers.
Battlefield 2142 was rumored to be in development ever since a 30 second video was leaked to the Internet in January 2006. The video described itself as an "internal test." The proof of concept depicts the game's various vehicles storming through a futuristic city. A photo depicting the walker was taken from this video and subsequently used in marketing for the game.
The rumors began in earnest following a February 2006 interview with Dan Blackstone, a senior producer from EA, in which he mentioned:
“ | We're about to announce something very big, so stay tuned. One other interviewer asked this and I gave him a hint, so it's only fair that I do the same for you: 3213/3*2. Or said another way: S.R. 4588164.[8] | ” |
The S.R. (Square Root) of 4588164 is 2142 (3213÷3×2 equals 2142 as well), hence the rumors. The only proof of existence was the cover story of the PC Gamer magazine and the trailer, published on the very same magazine, until March 21, 2006, when EA/DICE announced that, the next game in the Battlefield series would be Battlefield 2142, in their March 21, 2006 Community Update.[9] In the Battlefield 2 Armored Fury Booster Pack map Midnight Sun, there was a drivable muscle car with license plate number 2142. Additionally in Armored Fury, there was a billboard advertising a digital wrist watch, which displays '21:42' as the time, and a Mushroom cloud with the caption message, "Watch For The Future." Additionally in Armored Fury, the drivable semi-truck had a magazine on the passenger seat that reads "Ice Age Approaches."
Battlefield 2142 was officially announced and playable at E3 2006."[10][11]
The Battlefield 2142 beta was released in the third week of August, after generating immense hype.[12] However, it was revealed that the beta was not a complete "open" beta upon its release, which disappointed many fans. At first, the general belief was that it was to be a FilePlanet subscriber-only beta,[13] but it was later revealed to additionally have an invite system. At that time the beta was only available to certain Fileplanet subscribers (keys were given out on a first-come, first-serve basis) and those who were invited. Some fansites had been holding contests giving out invitations to the BF2142 beta as prizes. On August 31, a large number of keys were given out by Fileplanet for free, and the beta client was upgraded. The Fileplanet beta ended on September 12, 2006.
At the 2007 WWDC, it was announced that Battlefield 2142 would be released for Macintosh computers in July 2007.[14] It was released on August 28, 2007, for Macintosh. Since the game uses Cedega it will only work with Intel based Macintosh systems and not PowerPC.
Battlefield 2142 shipped with dynamic in-game advertising provided by IGA Worldwide. A similar system is featured in games such as Splinter Cell: Chaos Theory, and Planetside.[15] The system changes advertisements on objects such as billboards in-game. These in-game advertisements have been dubbed adware by some, and there has been a vocal backlash against this element of the game.[16] Some players also alleged that the game contained spyware that monitors the user's web-browsing habits. However, DICE employees have claimed on the game's forums that the game only reports what in-game advertisements the player look at, and for how long.[17] The Australian version of 2142 did lack the Dynamic Advertising feature[18] at launch, however Australian players are now subject to in-game advertisements while playing Battlefield 2142.[19] Additionally, recently much of the "advertising space" has been used to show propaganda for new in game features and helping to feed rumors of a new game type in the works. Intel has advertised in the game, and recently the Discovery Channel has placed advertising in the game for their Future Weapons series. More recently advertisements for the DVD release of the movie Ghost Rider have appeared. An in house advertisement for Battlefield: Bad Company have appeared recently, stating such things as "Celebrating the 134th anniversary of the Battlefield: Bad Company demo." Another current one is advertising the DVD and Blu-Ray release of I Am Legend.
Billboards without paid advertisements generally have recruitment posters for the factions, and ads for "DICE Travel." These travel ads sell the reader into going to the various maps, such as Verdun or Berlin, for ₤2142, with taglines such as "Gun not included" and "One-way." Some billboard ads recently added after the new year can be found during the gameplay saying "Happy 2143 EU Soldiers!" Additionally there is a reference to the sci-fi film Starship Troopers, and by extension, World War II recruitment posters, on billboards featuring the slogan - "He's Doing His Part. Are You?"
Ads have also recently appeared for the Northern Strike booster pack, displaying pictures like those of the Goliath, with a tag line of "A soldier's best friend", and PAC propaganda posters with the faction flag and a line reading "Европа завоёвана!" ("Europe is conquered!"), in Russian. In the UK, ads consist almost entirely of ads for Intel Core 2 Duo which states "Battle-Tested" and EA's own Northern Strike. More recently in Britain (August 2007), the bank Lloyds TSB placed adverts in-game showing various accounts and products available from them. Also recently, billboards sporting ads for Battlefield: Bad Company have been popping up. The most recent of which being advertisements for Bad Company's free Conquest mode addition.
EA Games has released five updates for Battlefield 2142 to date. These have addressed various issues in-game, some of which are causes of minor imbalance (for example, a bug causing the missiles of one faction's gunships to be homing while the other faction's gunship had "dumb" missiles). However some players have complained that minor issues (such as small bullet deviation adjustments to guns) were repeatedly tweaked while major issues (exploits which allowed sentry guns to locate players behind walls, allowed critically wounded players to "see through" the whole Titan, and "Pod Surfing" which would allow players who altered their controls to extend the APCs' and Squad Leader Beacons' drop pod range almost infinitely) remained unaddressed. Certain fixes have also created more problems. For instance, an exploit that allows players to reach normally inaccessible locations such as high rooftops was remedied in the 1.25 update. However, the fix has had repercussions in the form of equipment that can kill the player or become stuck on map geometry. Patch 1.4 fixed many of these exploits and enhanced certain features of the game. Three major additions (in 1.40) are the new map Highway Tampa, and an auto save feature that saves the last kit layout used for each class (although there have been noted problems). The 1.40 update allows a second gunship to spawn on each titan after the first one has taken off. In the Highway Tampa map, there are a total of three gunships per faction. Patch 1.50 was released for Windows-based systems on May 30th, 2008 and includes 2 new maps - Wake Island and Operation Shingle - as well as numerous bug fixes and game enhancements; a mid-June 2008 announcement on the Battlefield website indicated that Patch 1.50 would eventually also be released for the Mac OS; as of August 1, 2008 the Mac patch has become available.
EA released an online-only standalone demo of the retail game, featuring the Sidi Power Plant map with either conquest or Titan modes. Demo versions are limited to demo-only servers, of which a few are official EA-run. Points cannot be earned on the demo. The demo has not been updated in parallel with the complete game, and so several exploitable glitches remain.
Battlefield 2142 generally received positive reviews from game-rating communities but lower than those of its predecessors[24] IGN rated Battlefield 2142 an 8.4[25] and GameSpot rated Battlefield 2142 an 8.1.[26] Game Rankings's average rating for the game is at 80%.[27] However, consumers of the game (particularly Mac users) were quite disgruntled due to the game's very buggy initial release. Many of these consumer reviews are found on Amazon.com (for the PC and Mac versions), and on the online Apple Store for the Mac version. Months after the buggy initial release, EA released a patch which resolved most of the game's bugs; widescreen support didn't come until the 1.5 patch was released for the PC version of the game on May 30, 2008. The Mac version of the patch was released August 1, 2008, several months later.
Currently Battlefield 2142 has fallen out of the Top 20 rated games according to XFire, however this does not mean the game is unpopulated. Battlefield 2142 has an extensive in game buddy system that allows users to find buddies, send invites, join their games, send and receive messages, and monitor their buddies' stats. For this reason it is unlikely that Xfire is as popular in Battlefield 2142 as it is in other games.
On March 8, 2007, Electronic Arts released the Northern Strike booster pack for the Battlefield 2142 game.[28] However, in the UK, retailers are selling empty Northern Strike game boxes containing a download code for those who wish to purchase the booster pack in a slightly more material form.
In Northern Strike, the battle moves to northern and central Europe in 2145, three years after the war began. The PAC has set up strongholds in the urban areas left abandoned due to their constant assault, and the advancing ice sheets. The EU launches an offensive to take back its land from the PAC. This fictional invasion greatly resembles the 1944 invasion of Normandy, whereas Europe was finally reclaimed by Allied Forces after an invasion expedition had arrived.
The booster pack contains ten new unlocks, three new maps, two new vehicles, and a new game mode called Assault Lines. The booster pack was exclusively available through the EA Link for $10.00 USD; Since January 2008, Battlefield 2142 Deluxe Edition contains Northern Strike. It is now available from retailers outside the U.S..[29]
Northern Strike contains eleven new awards: Four new ribbons, two new badges (with three ranks each), and a new pin. Each new award in Northern Strike is worth one equipment unlock credit including each level of the badges for a total of ten unlock credits (except the pin, which is worth 10 career points toward a player's in-game rank). While these unlocks can be used to unlock Northern Strike items, they can also be used to unlock items from the core game. While it is not possible to permanently acquire Northern Strike unlocks without purchasing the expansion, they can be chosen as Field Upgrades if the unlocks preceding them are unlocked, or can be used by picking up the equipment of a fallen soldier if that soldier had a Northern Strike unlock equipped when he died.
Northern Strike offers three new maps, Bridge at Remagen, Liberation of Leipzig, and Port Bavaria. The new maps, which are the only available maps for Assault Lines (excepting the Highway Tampa map, obtained through the 1.40 patch), are the only maps that spawn either of the new vehicles, and feature relatively large numbers of Battlewalkers but no tanks and little air support outside of Titan Mode, which is also available on the Port Bavaria and Bridge at Remagen maps. They also feature a new "Horizontal Pod Launcher" structure that functions similarly to the Pod Launchers found on the Titans (but with reduced range and a maximum time after the player gets in until the pod is automatically launched).
Assault Lines mode is similar to Conquest, but with a couple of major differences. Most asymmetrical Conquest maps feature the PAC as the attacking force with the EU defending, whereas Assault Lines reverses the roles. In Assault Lines, the APCs on Port Bavaria and the Goliath are spawn points for troops, much like they are in Titan mode, however the Goliath may not be stolen by the other team. Finally, the PAC home base cannot be captured until every other base on the map belongs to the EU team before they can begin claiming the base as their own. Completion of this awards a pin to those playing as EU at the time, players who switch teams after the home base has been captured do not receive the pin. If the PAC successfully recaptures the base and controls at least one other point on the map then it becomes locked again while the EU can not lock this point even through controlling all other points on the map.
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