ATI Technologies

ATI Technologies Inc.
Fate Acquired by AMD
Founded 1985
Headquarters Flag of Canada Markham, Ontario, Canada
Key people Adrian Hartog, president, AMD Canada
Rick Bergman, Sr. VP and GM
Industry Semiconductors
Products Graphics cards
Graphics processing units
Motherboard chipsets
Video capture cards
Website ati.amd.com

ATI Technologies Inc. (ATI) was a major designer and supplier of graphics processing units, motherboard chipsets, and video display cards. In 2006, the company was acquired by Advanced Micro Devices (AMD), although the ATI brand was retained for graphics cards.

ATI was a fabless semiconductor company conducting in-house research and development and outsourcing the manufacturing and assembly of its products. Its main competitor was NVIDIA in the graphics and handheld market. The flagship product, the Radeon series of graphics cards, directly competes with NVIDIA's GeForce. The two companies' dominance of the market forced other manufacturers into niche roles.

Contents

History

The company was founded as Array Technologies Incorporated in 1985 by immigrants Kwok Yuen Ho[1] of Guangzhou, and Benny Lau and Lee Ka Lau of Hong Kong.[2] Working primarily in the OEM field, it produced integrated graphics cards for large PC manufacturers like IBM and Commodore. By 1987, it had grown into an independent graphics card retailer, introducing EGA Wonder and VGA Wonder graphic card product lines under its brand that year.[3] In May 1991, the company released Mach8, its first product able to process graphics without the CPU. Mach32 debuted in 1992 and offered improved memory bandwidth and GUI acceleration performance. ATI Technologies Inc. went public in 1993 with stock listed at NASDAQ and Toronto Stock Exchange.

ATI headquarters in Markham, Ontario, Canada.
ATI's Silicon Valley office.

In 1994, the Mach 64 accelerator debuted, powering the Graphics Xpression and Graphics Pro Turbo. It offered hardware support for YUV-to-RGB color space conversion in addition to hardware zoom, early techniques of hardware-based video acceleration.

ATI introduced its first combination of 2D and 3D accelerator under the name 3D Rage. This chip was based on the Mach 64 but it featured elemental 3D acceleration. The ATI Rage line powered almost the entire range of ATI graphics products. In particular, the Rage Pro was one of the first viable 2D-plus-3D alternatives to 3Dfx's 3D-only Voodoo chipset. 3D acceleration in the Rage line advanced from the basic functionality within the initial 3D Rage to a more advanced DirectX 6.0 accelerator in the 1999 Rage 128.

The All-in-Wonder product line introduced in 1996 was the first combination of integrated graphics chip with TV tuner card and the first chip that enabled to display computer graphics on a TV set.[4] The cards featured 3D acceleration powered by ATI's second generation 3D Rage II, 64-bit 2D performance, TV-quality video acceleration, analog video capture, TV tuner functionality, flicker-free TV-out and stereo TV audio reception.

ATI made an entrance into the mobile computing sector by introducing 3D-graphics acceleration to laptops in 1996. The Mobility product line had to meet requirements different from desktop PC, such as minimized power usage, reduced heat output, TMDS output capabilities for laptop screens, and maximized integration. In 1997, ATI acquired Tseng Labs's graphics assets, which included 40 engineers.

The Radeon line of graphics products was unveiled in 2000. The initial Radeon graphics processing unit was an all-new design with DirectX 7.0 3D acceleration, video acceleration, and 2D acceleration. Technology developed for a specific Radeon generation could be built in varying levels of features and performance in order to provide products suited for the entire market range. The range stretches from the high-end Radeon HD 3000/4000 series, which support DirectX 10.1 Unified shader model technology, to Mobility Radeon products for laptops, and to the budget series, such as Radeon X1300. Later generations expanded this to include flexibility for easy construction of both integrated and discrete parts from the same technology.[5]

In 2000, ATI acquired ArtX, which engineered the Flipper graphics chip used in the Nintendo GameCube game console. They have also created a modified version of the chip (codenamed Hollywood) for the successor of the GameCube, the Wii. ATI was contracted by Microsoft to create the graphics core (codenamed Xenos) for the Xbox 360. Later in 2005, ATI acquired Terayon's Cable Modem Silicon Intellectual Property strengthening their lead in the consumer digital television market.[6] K. Y. Ho remained as Chairman of the Board until he retired in November 2005. Dave Orton replaced him as the President and CEO of the organization.

On July 24, 2006, AMD and ATI announced a plan to merge together in a deal valued at $5.4 billion. The merger closed on October 25, 2006.[7] The acquisition consideration included over $2 billion financed from a loan and 56 million shares of AMD stock.[8] ATI retained its name, logos and trademarks. ATI's then CEO Dave Orton was made the Executive Vice President of Visual and Media Businesses.[9]

It was reported that in December 2006 AMD/ATI, along with its main rival NVIDIA, received subpoenas from the United States Department of Justice regarding possible antitrust violations in the graphics card industry.[10]

In July 2007, AMD announced the resignation of Dave Orton. ATI, a subsidiary of AMD, is called the Graphics Product Group (GPG) inside the company.[11] The top-level management of the Graphics Product Group consists of Rick Bergman, Senior Vice President and General Manager and Adrian Hartog, Senior Vice President and General Manager of Consumer Electronics Group. Both report to Héctor de Jesús Ruiz, CEO and Chairman of AMD.[12]

Products

In addition to developing high-end GPUs (originally called a VPU, visual processing unit, by ATI) for PCs, ATI also designs embedded versions for laptops (Mobility Radeon), PDAs and mobile phones (Imageon), integrated motherboards (Radeon IGP), set-top boxes (Xilleon) and others.

ATI promotes some of its products with the fictional "Ruby" female character, a "mercenary for hire."[13] Computer animated videos produced by RhinoFX about Ruby on a mission (being a sniper, saboteur, hacker and so on) are displayed at large technology shows such as CeBIT, CES.

Computer graphics chipsets

A Radeon X1900 series graphics card.

Personal computer platforms and chipsets

See also: Comparison of ATI chipsets and Comparison of AMD chipsets

In addition to the above chipset ATI has announced that a deal has been struck with CPU and Motherboard manufacturers as of 2005, particularly Asus and Intel, to create onboard 3D Graphics solutions for Intel's new range of motherboards that will be released with their range of Intel Pentium M-based desktop processors, the Intel Core and Intel Core 2 processors, the D101GGC and D101GGC2 chipset (codenamed "Grand County" [18]) based on the Radeon Xpress 200 chipset. However, high-end boards with integrated graphics processor (IGP) will still use Intel GMA integrated graphics processors. The deal with Intel was deemed to be officially ended with the purchase of ATI Technologies from AMD in July 2006, with Intel announcing SiS IGP chipset (D201GLY chipset, codenamed "Little Valley") for entry-level desktop platform, replacing the "Grand County" series chipsets.

Multimedia and Digital TV solutions

Console graphics solutions

Handheld chipsets

High Performance Computing

ATI graphics drivers

Main article: ATI Catalyst

ATI currently provides proprietary drivers, called ATI Catalyst, for Microsoft Windows Vista, Windows XP, Mac OS X, and Linux. Linux users have the option of both the old proprietary (R200 and above) and new open source (R480 and below) drivers.

In an interview with AMD official Hal Speed, it was suggested that AMD were strongly considering making at least the functional part of the ATI drivers open source.[23] However, at least until the merger with AMD was complete, ATI had no plans to release their drivers as open source code:

Proprietary, patented optimizations are part of the value we provide to our customers and we have no plans to release these drivers to open source. In addition, multimedia elements such as content protection must not, by their very nature, be allowed to go open source.

See also

References

External links