Yu-Gi-Oh! Forbidden Memories

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Yu-Gi-Oh! Forbidden Memories

Yu-Gi-Oh Forbidden Memories, known in Japan as Yu-Gi-Oh! Shin Duel Monsters (遊戯王真デュエルモンスターズ封印されし記憶) is a video game loosely based on the Yu-Gi-Oh! manga and anime series.

The game, made for the PlayStation, takes place in Ancient Egypt. The players play the Yu-Gi-Oh! Trading Card Game alongside characters that appear in the series.

Contents

[edit] Characters

The characters that appear in the series that are in Ancient Egypt include (the English name is to the right of the Japanese name):[1] [2]

  • The Prince (Yami/Atem) - A high-ranking Egyptian prince of the Amenhotep Dynasty. The name of this character is chosen by the player at the start of the game. The player plays as this character for the main part of the game. The English-language Forbidden Memories website refers to him as Yugi: Ancient Egypt version.
  • Simon Muran (シモン・ムーラン - spelled Siamun Muran in the English manga) - The player's advisor.
  • Anzu (アンズ) / Teana - A girl that resembles Téa Gardner (Anzu Mazaki in the English manga and Japanese versions).
  • Jono (ジョーノ Jōno) - A boy that resembles Joey Wheeler (Katsuya Jonouchi the English manga and Japanese versions) who is energetic and hates losing at games.
  • Heishin (ヘイシーン Heishīn) - High Mage of the Amenhotep Dynasty.
  • Seto (セト) - A strong duelist who resembles Seto Kaiba. He is Heishin's second-in-command and the Pharaoh's rival.
  • Nitemare - The final boss. An ultimate evil wizard who created the Shadow Games.

In addition, the following "present-day" characters include:

  • Yugi Muto - Bears host to the prince's spirit when he is re-awakened in modern times. The player plays as Yugi for this part of the game and uses the same deck as with the prince. he is the present day holder of the Millennium Puzzle.
  • Seto Kaiba - Owner of Kaiba Corporation, who hosts and competes in a tournament of the best duellists in the world. He is the present day holder of the Millennium Rod.
  • Pegasus J. Crawford / Maximillion Pegasus - The creator of the trading card game "Duel Monsters". He is the present day holder of the Millennium Eye.
  • Ryo Bakura / Bakura - The present day holder of the Millennium Ring. He often loses control of himself to the spirit of his item.
  • Yami Bakura - The evil spirit of the Millennium Ring.
  • Isis - The present day holder of the Millennium Necklace.
  • Shadi - A mysterious duelist who has knowledge of the pharoah's past. He holds both the Millennium Key and Scales, in the present day section of the game.
  • Bandit Keith (バンデッド・キース) - A professional duelist, who uses machine-type monsters.
  • "Insector" Haga (インセクター羽蛾 Insekutā Haga) / Weevil Underwood - A duellist who uses insect-type monsters.
  • "Dinosaur" Ryuzaki (ダイナソー竜崎 Dainosā Ryūzaki) / Rex Raptor - A duelist who uses dinosaur-type monsters.
  • Mai Kujaku (孔雀 舞 Kujaku Mai) / Mai Valentine - A female duelist who uses Harpie Ladies.

[edit] Plot

The game begins in ancient Egypt, with Prince Atem sneaking out of the palace to see his friends, Jono and Teana, at the dueling grounds. While there, they witness a ceremony performed by the mages, which is darker than the ceremonies that they normally perform. After the ceremony, Atem duels one of the priests, named Seto, and defeats him.

When Atem returns to the palace, he is quickly taken to bed by Simon Muran, his tutor and advisor. As Simon walks away, he is informed by a guard that the high priest Heishen has invaded the palace, using a strange magic. Muran searches for Heishen. When Muran finds him, Heishen tells Muran that he has found the Dark Power, then uses the Millennium Rod to blast Muran. When Heishen finds Atem, he threatens to kill the King and Queen if he does not hand over the Millennium Puzzle. Muran appears behind Heishen and tells Atem to smash the puzzle. Atem obeys, and Muran seals himself and Atem inside the puzzle, to wait for someone to reassemble it.

A thousand years later, Yugi Moto reassembles the puzzle. He speaks to Atem in the puzzle, and Atem gives Yugi six blank cards. Not sure what they are for, he carries them into a Dueling Tournament. After he defeats one of the duelers, one of the cards is filled with a Millennium item. Realizing what the cards are for, Yugi completes the tournament and fills all six cards with Millennium items. This allows Atem to return to his time.

Once in his own time, Muran tells Atem of what has happened since he was sealed away. Heishen and the mages have taken control of the kingdom with the Millennium items, and that the only way to free the kingdom is to recover the items from the mages guarding them. After passing this on, Muran dies.

After he catches up with Jono and Teana, he goes to the destroyed palace and searches it. He finds Seto, who gives him a map with the locations of the mages and the Millennium items, and asks him to defeat the mages.

After Atem recovers all of the Millennium items but one, Seto leads him to Heishen, who holds the Millennium Rod. Atem defeats Heishen, but discovers that Seto has the Millennium Rod, and merely wanted to use Atem to gather the items in one place. Atem duels Seto for the items and defeats him, but after the duel, Heishen grabs the items and uses them to summon the Darknite. Hoping to use the Darknite to destroy his enemies, the Darknite instead turns Heishen into a card and incinerates him. After Atem shows that he had the Millennium Items, Darknite challenges him to a duel. Atem defeats him, and he transforms into Nitemare, who challenges Atem again. Atem defeats him again, and Nitemare begrudgingly returns from where he came. Atem then is able to take the throne and lead his people in peace.

[edit] Game Mechanics

The mechanics of this game differ from Yu-Gi-Oh! Trading Card Game, and these differences are also contiguous with the PS2 game Yu-Gi-Oh! The Duelists of the Roses, but are not the same. The main differences are:

  • A deck must be made up of exactly forty cards.
  • Summoning a monster normally (without using a Ritual Card) does not require any sort of tribute. For example, if one held a Blue-Eyes White Dragon card in their hand and wanted to summon it, one can place it on the field, rather than tribute two other monsters.
  • At the start of the player's turn, he or she draw from his or her deck until his or her hand consists of five cards; if the deck does not hold enough cards for the player to draw, the player loses the duel.
  • The player must play at least one card to the field after drawing.
  • Cards can be "fused" in the hand without the card Polymerization; the player can fuse any amount of his or her cards together and in any order, but the chance of a "successful" fusion (where a new monster or magic or trap is made, or when a monster is strengthened) depends on the cards the player is fusing.
  • When any magic or trap card is fused with a monster that is not compatible, the magic or trap card is discarded and the monster is unaffected.
  • After fusion, cards can be played face-up or face-down. Traps that are played face-up are not activated until their condition is met.
  • Monster cards must select one of two "Guardian Stars", which allow a monster to gain five hundred attack and defence points if it has chosen a superior alignment against its opposing card; these alignments are taken directly from cosmic bodies and are arranged as follows (> means "is superior to"):
    • Mercury > Sun > Moon > Venus > Mercury
    • Mars > Jupiter > Saturn > Uranus > Pluto > Neptune > Mars

The following example is used in the manual: "when "Gaia the Dragon Champion" (AP:2600) chooses Mercury and attacks "Blue-Eyes White Dragon" (AP:3000 and in attack position), "Gaia" has his AP increased to 3100, making it possible to defeat "Blue-Eyes White Dragon"."

    • The Guardian Stars selected represent the type of the monster. In the 3-D battle sequence the attack the monster uses depends on the guardian star selected. For example when you summon Meteor-Black Dragon you are given the choice of Sun or Mars. Choosing Mars will cause Meteor-Black Dragon to use a fire attack and give it an attack bonus against Jupiter (typically plant-type) monsters.
      • Mercury typically represents spellcaster-type monsters.
      • Sun typically represents light monsters.
      • Moon typically represents dark monsters.
      • Venus typically represents fairy-type monsters
      • Mars typically represents fire monsters.
      • Jupiter typically represents plant-type monsters.
      • Saturn typically represents zombie-type monsters
      • Uranus typically represents rock-type monsters.
      • Pluto typically represents thunder-type monsters.
      • Neptune typically represents water monsters.
  • During the battle phase, after attacking and before damage is calculated, pressing square will take the player to a polygonic action battle screen. However, there is no automatic select in option screen or indications on screen. So if purchased without a book, you will never know this.
  • Cards that cannot be used at that time are darkened (once a monster has attacked, its card darkens.)
  • Pressing start will end the player's turn.
  • Cards can be played in attack or defense mode, face-up or face-down. Hence, a monster can be played in face-down attack mode.

[edit] Promotional Cards

Included with the American version of the game are three cards for the Yu-Gi-Oh! Trading Card Game:

  • Red-Eyes Black Metal Dragon
  • Harpie's Pet Dragon
  • Metalmorph

The European version featured no such cards.

[edit] References

  1. ^ "Characters" (English). Yu-Gi-Oh! Forbidden Memories.
  2. ^ "Characters" (Japanese). Yu-Gi-Oh! Forbidden Memories.

[edit] External links