User:Yodaj007/Sandbox
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Contents |
[edit] Definitions
- a: The target AC
- r: Roll required to confirm critical hit (low end of weapon critical range)
- b: Bonus damage
- m: Critical multiplier
- h: Bonus to hit, including base attack bonus and all applicable modifiers
- p: Amount of power attack taken from h
[edit] Chance of hitting
The roll required to hit is the AC of the target minus the players hit bonus, or . If R is greater than 20, the chance to hit normally 0%. But, it's still possible to hit on a roll of 20, if the player can hit the AC with an assumed roll of 30. If R is less than 1, then any roll other than a 1 will hit. If the required roll is 19, then two values on the die can hit. If it is 15, then 6 values can hit. This can be expressed as:
exists on the interval .
[edit] Chance of a critical hit
In order to get a critical hit, you first have to hit with a die roll greater than or equal to r. To confirm the critical, you just have to hit.
[edit] Damage
The expected damage from hitting is defined as .
The expected damage from critting is defined as .
The expected total damage from an attack is defined as: