YafRay

From Wikipedia, the free encyclopedia

YafRay
Developed by Alejandro Conty Estévez
Latest release 0.0.9 / July 17, 2006
OS Cross-platform
Genre Raytracer
License LGPL
Website www.yafray.org
A YafRay rendering of piston engine parts modelled in Blender.
A YafRay rendering of piston engine parts modelled in Blender.

YafRay (Yet Another Free Raytracer) is a free, open source ray tracing program that uses an XML scene description language. It has been integrated into the 3D modelling software Blender, and so can now be used to render scenes made within it directly, without the need for an exporter.

It is licensed under the GNU Lesser General Public License (LGPL).

Contents

[edit] Features

[edit] Rendering

Global Illumination
YafRay uses global illumination to produce realistically lit renderings of 3D scenes, using Montecarlo-derived approximations.
Skydome Illumination
This illumination system is based mainly on light coming from an emitting sky, taking into account the soft shadows calculations also involved. The illumination can be obtained from a high dynamic range image.
Caustics
YafRay uses photon mapping that allows for caustic (light distortion produced by reflection or transmission such as through a burning-glass). For simulating translucent materials there is also a subsurface scattering shader under development.
Depth of field
The effects of a focus depth of field can be reproduced using this feature. With a point in the scene fixed, further objects will be out of focus.
Blurry reflections
If a surface is not a perfect reflector, distortion arises in the reflected light. This distortion will grow bigger as the reflecting object is taken further away. YafRay can simulate this phenomenon.

[edit] Architecture

Modular framework
Yafray features a modular structure, with a kernel with which the rest of the render elements connect: scene loader, lights and shaders. This together with an API, allows development of rendering plug-ins, for using Yafray from any program or 3D suite. Supported suites include Blender, Wings 3D and Aztec.
Cross-platform
Yafray has been fully developed using C++. This makes for good portability and there are precompiled binaries for the most common platforms: GNU/Linux, Windows 9x/XP/2000, Mac OS X and Irix. Yafray can be used as a stand-alone render engine, using its own scene description format. This way it can be used from the command line directly, by a script, etc. There are also provisions for parallel or distributed rendering.

[edit] See also

[edit] External links