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[edit] Crimson Skies:High Road to Revenge
<ref name="Edge-Review(Xbox)"> {{cite news |first = |last = |author = |coauthors = |url = |title = Crimson Skies:High Road to Revenge [[Edge (magazine)|Edge]] Review (Xbox) |work = |publisher = [[Future Publishing]] |pages = |page = 123 |date = Christmas 2003 (Issue 131) |accessdate = 2008-03-26 |language = English }} </ref>
Pirates of the Caribean' has recently made hammy actors waving cutlasses fashionable. Lucky for Microsoft, then, that this pirates-in-planes update of the PC original was delayed so long it's been able to tap into the current vogue.
You play Nathan Zachary, a freebooter in a distorted post-Great Depression universe where ferrying cargo can provide great riches. Unlike most games of this type, the mission structure is surprisingly open-ended. A huge blimp provided a haven for the planes you've collected and upgraded, while goals can be hunted out by flying around the outside world and pressing 'X' near to the designated icon. in the single player campaign there's always more than one quest to pursue and there's enough variety to maintain interest.
But Crimson Skies really comes to life online. Up to 16 players can duke it out in the skies and the dogfights are terrific. Team games help to bolster the simple aerial warfare and good tactics always win-out over random bullet spraying. The fun won't be as enduring as Moto GP, but this is better than you'd ever have expected.
Seven out of ten