X-Men (arcade game)

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X-Men
Image:X-Men game flyer.png
Sales flyer for the arcade game.
Developer(s) Konami
Publisher(s) Konami
Platform(s) Arcade
Release date 1992
Genre(s) Beat 'em up
Mode(s) Up to 6 simultaneously (4 and 2 player version were also made)
Input methods 8-way joystick, 3 buttons
Cabinet Standard
Arcade system Custom hardware
CPU 68000 (@ 16 Mhz)
Sound Sound CPU: Z80 (@ 8 Mhz)
Sound Chips: YM2151 (@ 4 Mhz), K054539 (@ 48 Khz)
Display Raster, 288 x 224 pixels (Horizontal), 2048 colors

X-Men is an arcade game produced by Konami in 1992. It is a side-scrolling beat 'em up based on the characters of the same name under license from Marvel Comics. The animation of the X-Men and the supervillains is based on the 1989 X-Men pilot episode titled Pryde of the X-Men.

Contents

[edit] Main characters and mission objectives

The player chooses one of six X-Men: Cyclops, Colossus, Wolverine, Storm, Nightcrawler, or Dazzler. Their objective is to stop the villain Magneto from wreaking havoc on human civilization. They must fight through an army of hundreds of Sentinels and supervillains such as Pyro, Blob, Wendigo, Master Mold, The White Queen, Juggernaut--who strangely wields a bazooka in his boss fight-- and Mystique, who was also a boss enemy in the game, although she simply took the form of Magneto and attacked players with punches and kicks. Later, Magneto kidnaps Professor X and Kitty Pryde, prompting the heroes to go on a rescue mission.

[edit] Features

Although Final Fight set the standard[citation needed] for scrolling fighters, X-Men contained several 'improvements' including the ability to hit fallen opponents to prevent them from getting back up (as first seen in the arcade game Crime Fighters by Konami (1989) and its sequels), as well as a character-specialized "mutant power," which could clear most of the screen of enemies (like the 'crowd control' attack in Final Fight achieved by hitting both the jump & attack buttons together). Those mutant powers can be stored like items (similar to Golden Axe's magic powers), but if there are none stored the mutant power can still be used, but it slightly reduced the player's health.

Depending on the machine, the maximum number of simultaneous players varies from two to six. The six-player version used a multiple screen set up, similar to The Ninja Warriors.[1]

[edit] Reception

The game is fondly remembered[citation needed] by those who played it for its fun, addictive gameplay and colorful graphics. However, it is also sometimes criticized[citation needed] for its wooden voice acting and often ungrammatical, engrish-like script, particularly from Magneto ("I am Magneto, Master of Magnet" and "Welcome to Die!"). The Japanese version of the game featured enemies that would drop health and Mutant Power refills upon their defeat. These enemies were absent from the American release of the game.

The line from The Blob which goes "Nothing Moves The Blob!" was popularly satirized on the popular website YTMND.

Many fans love the noise made by Colossus because it was completely unnecessary and has nothing to do with his mutant power.

[edit] Other X-Men arcade games

A later X-Men game, X-Men: Children of the Atom was developed by Capcom and released in arcades, Sega Saturn, PlayStation, and PC.

[edit] References

[edit] External links