Worms 2
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Worms 2 | |
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Developer(s) | Team17 |
Publisher(s) | MicroProse |
Version | 1.5 |
Platform(s) | Microsoft Windows |
Release date | 1998 |
Genre(s) | Artillery game, Strategy game[1] |
Mode(s) | Single player, Multiplayer |
Rating(s) | K-A (Kids to Adults) |
Worms 2 is an artillery game, which is a subgenre of strategy game[1] developed by Team17 as part of the Worms series. The player controls a team of up to eight worms in combat against opposing teams.
The game features the same premise as the original game, and involves controlling an army of worms and using a collection of weaponry such as bazookas, dynamite, grenades, cluster bombs, homing missile and banana bombs.[2] These are among the basic weapons used to eliminate the opposing team(s) of worms. It features a completely new graphics system, going for a cartoon style, which has remained for the rest of the series.
If you install the Snatch*Patch, you can play a style of game created online called Roping. Roping is a dying version of Worms in which players have time limits between 9-15 seconds, can only use the rope (which has infinite amounts with the patch) to fly around through the screen and only mines, bazookas and grenades to inflict damage. At the peak of its popularity, as many as 200 people were playing online at any given time.
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[edit] Game play
Game play is turn-based, with each team moving in sequence (which is determined randomly) across two-dimensional terrain. During a single turn, a team can only move one of its worms. Worms can crawl and jump, as well as (when the proper items are available) swing by rope, parachute, teleport, and bungee. The objective of a traditional match is to defeat all opposing teams by killing their worms, although in the campaign some missions have other objectives (such as collecting a specific crate).[3]
Each worm begins the round with a specific amount of health (which is predefined by the chosen game options or by scripting in campaign levels). When hit with a weapon, the worm will lose health depending on the power of the weapon and the directness of the hit. A worm can be killed either by having its health reduced to zero or being knocked into the water around and below the level.[4]
[edit] Weapons
The game includes a wide variety of weapons, including melee, projectile, and explosive weapons, as well as air strike-based attacks. Some are based on real-life arms, such as the shotgun, bazooka, and hand grenade. Others are more fanciful and cartoonish, such as the sheep, which serves as a mobile explosive.[5]
In a normal match, all teams begin with the same weapons, based on the chosen weapon set. Some weapons may not become available until a certain number of turns pass. Depending on game options, additional weapons may randomly fall onto the terrain in airdropped crates.
Also, super weapons will rarely fall in weapon crates. These weapons are often based on cartoonish themes (such as the French Sheep Strike) and usually devastating in power.
[edit] Creation
[edit] Team Creation
The game offers players the ability to create their own custom teams. Each team has its own name and includes eight individually named worms. The player can also change the team's voice set.
[edit] Level Creation
The game includes a random level generator, a basic level editor which allows the user to create the shape of the level with a brush.
[edit] Trivia
On one intro where two worms watch TV, there is an appearance in the TV from a FMV of the game Worms Reinforcements & United.
[edit] Notes
- ^ a b Gamespot Summary for Worms 2 (HTML). GameSpot. Retrieved on 2007-12-31.
- ^ Worms 2 weapon guide. Team 17. 3/10/2008 <http://www.worms2.com/main.html?page=good&area=weap>.
- ^ worms 2. team 17. 3/10/2008 <http://www.worms2.com/main.html?page=abou&area=theg>.
- ^ gameplay. team 17. 3/11/2008 <http://www.worms2.com/main.html?page=abou&area=theg>.
- ^ weapons page. team 17. 3/11/2008 <http://www.worms2.com/main.html?page=good&area=weap>.
[edit] External links
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